Makishima
THE HUMAN APPLICATION Name: Rei Tsunemori Age: 20 Sex: Female Personality: As the eldest daughter of the Tsunemori clan, Rei has been tutored from a young age to be an exemplar of etiquette and tact. A polite young woman in general, reasonably pleasant, and mostly quiet when she is acting in any sort of capacity representing her family. However, this visage masks the highly trained operative in keeping with the hidden agenda of her clan. While always generally serious, this is taken a level above when on the field. Rei is headstrong and confident in her abilities, perhaps stubborn and definitely overworked. An effective soldier and capable leader, she is held with high regard within the Japanese branch of the Continental. CHARACTER APPEARANCE Height: 5’10 Weight: 150lbs Physical Traits:
BACK-DROP History:- Born - Stuff happened - Joined the Committee through her ties with the Japanese continental. - Had a mission early on that went bad, where Rei returned alone. - Redeployed back to Japan. Exposition: Side Notes: FIGHTING STYLE General Fighting Style: Rei is an agile fighter that relies on her speed and technical ability to win the day over pure force. Primarily fighting in close quarters with custom made weaponry of committee design. Strengths: Agility, Zanjutsu, Hakuda, Stamina, Blink, Sensing Weaknesses: Reiryoku, Reiatsu, Reiatsu Control, Durability, Strength Weapon Name: Dual Px4 Storm .45 Custom Description: A pair of expertly crafted sidearms, personally modifed by Rei to her liking. Used as a primary form of offense, usually to keep opponents at bay. - Basic attacks enhanced to bala damage/speed (Maximum 5 shots per round) Weapon Name: M40 Marksman Description: A rifle, chambered with the same spiritually infused ammunition to deal lethal damage to spiritual targets. Often used as a backup weapon, providing enhanced firepower with long range precision. - Cero level damage - 1 post CD Weapon Name: Brace of Knives Description: An array of throwing knives, simple weapons that can be utilized at range or as combat blades in close quarters. The blades return with a thought, phasing back into the original holster. - Bala damage/speed - 2 knives per turn can be thrown - 2 post CD on recalling the blades. PRIMARY STAGE Ability Name: Blink Description: A step above the normal human high-speed movement ability, this movement ability is short-ranged but instantaneous as she teleports to her target destination. She can choose to retain momentum or not, making it a particularly useful little trick. - Maximum 15m Range - Begins a thread with 2 charges (Which is also max capacity) - May use both these charges at once. - Charges regenerate 1 per 3 posts. This counter starts on use of the ability and then stacks additively if the second charge is used. (So using both would need 6 posts before full charges) - Rei is unable to use blur, must take 'Blink' as a strength. Ability Name: Trick Shot Description: With an uncanny knack for hitting her opponents, Rei’s luck seems to shine through at times, a miracle ricochet or some random fall of fortune a missed shot will try to strike her opponent once more. This is achieved with perfect spatial awareness, allowing her to pick the exact location to shoot to bounce a shot where it needs to go. - Can be utilized with any gun-based abilities - Can be utilized to shoot around corners or make otherwise impossible shots - Cooldown equal to the ability she uses it on. - Needs something to riccochet off of to work. - This ability can be used passively on basic attacks. (Ignores cooldown, maximum 5 per post) Ability Name: Honed Instincts Description: Rei seems to have a second sense for danger, what might blindside anyone else can and will be noticed by Rei. - Passive ability - Sneak attacks of any kind will sensed early, allowing retaliation or avoidance. - Vision impairing effects are nullified when it comes to defence (She’ll still be shooting blind, mostly) Ability Name: Gun Kata Description: At the peak of physical fitness and strict mental conditioning, Rei has shown herself to be a deadly combatant, using a mixture of hand-to-hand and weapon based combat. This style of fighting is high intensity, with the ability to keep just a little range while being perfectly capable at close range combat. - Passively increases agility by x1 in Primary and Secondary Stage and by x2 in Hyper-Mode (Additive to normal multipliers)
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