The Vizard Application Name: Mirabelle Real Age: 225 Phys. Age: Early-Mid Thirties Gender: Female
Personality: Mirabelle is the kind of person who knows what she wants and how to get it. She's more than willing to delegate tasks to those she deems worthy, though those individuals are few and far between, but most often opts to take the brunt of the workload on herself. Some might say its because she doesn't feel others should have to bear the burden, or because she feels that they aren't capable. On the contrary, she knows full well what others are capable and will utilize their talents as she sees fit but she'd rather do things her own way so that she can maintain a reason for her pride. This extends even into combat scenarios wherein she is more than willing to take on a more challenging foe, not so that her subordinates don't have to but so that she can be the one to say she defeated them.
She drives those under her command hard. As far as she's concerned, they knew what they signed up for when they enlisted and if they weren't ready to be ridden so hard, they shouldn't have signed on. As a part of the Kido Corps, she believes any and all members should display better than adequate knowledge of the arts. If there are some she doesn't see doing so but she feels that they have potential, she's more than willing to take them under her own wing.
To those she doesn't know well, she can come off as very dismissive. This is because, in truth, she is. If it doesn't pertain to an interest of hers or something she feels needs tending to, she doesn't see the worth in spending time doting on it. Trivial things are meaningless to her. People who repeatedly dog her with things she expresses little interest in are dealt a harsh reality when she, inevitably, lays it out that she doesn't care. Though she has better control over herself than to speak in such a manner to another captain, if they persist as much as some others do they're likely to receive the same treatment.
CHARACTER APPEARANCE Height: 6'4" Weight: 200lbs
Physical Traits: Mira's form is slim, though not so much so that she seems ill. Her muscles have developed in such a way that they maintain the strength she needs without being obviously present. This allows her the a small element of surprise as an opponent underestimates her flexibility and she's able to twist in almost painful ways to fire off a return attack. Though she might not be overly 'well built' in the way a man might otherwise be, her presence is still overwhelming. Her height alone is more than enough to draw in most gazes but the way she carries herself ensures that everyone's eyes are on her.
She was blessed in her second life with well developed breasts as well as a prominent rear though if anyone, man or woman, is caught staring they'll be treated to more than minor burns of some kind or another from an on the fly kido. Her fiery red hair is, most often, tied back in a loose, low hanging ponytail so that its considerable length is cut off just above her waist. While her resting face is soft and warm, it's almost always held in a scowl of some kind or another as she yells at an underling for doing something the wrong way, or held in a furrow of concentration as she works out a new spell or six.
BACK-DROP History: - 1799 Born - 1826 Died - 1827 Awoke in Rukongai - 1900 Made her way to the Academy - 1910 Graduated from the Academy and was assigned basic duties in 7th division - 1960 Promoted to 7th Division Third Seat - 1990 Moved to 3rd Seat in Kido Corps - 1999 Promoted to VC of Kido Corps Exposition: Mirabelle is a headstrong character who does not enjoy taking direction from others. She's much more a leader than a follower. Though, she does recognize the importance of rank in the Gotei and follows it because she believes it is necessary to ensure order is maintained. She's very much an 'I won't start a fight but I will finish one' type of person.
THE COMBAT INFORMATION General Fighting Style: Mira's fighting style revolves entirely around her abilities as a Kido practitioner. She's constantly slinging spells and coming up with new ways to weave them together for varied results. This being said, her preferred method of fighting is from medium to long range.
Strengths: Kido, Reiatsu, Agility Weaknesses: Strength, Zanjitsu
Ability Name: Creative Caster Ability Description: Mirabelle is able to restructure the nature of her spells, allowing her to control them after the initial incantation. [This adds +1 to the cd of any kido she controls]
Ability Name: Spellweaver Ability Description: Mirabelle adept at condensing and sustaining the output of her spells, allowing her to change their shape. By changing the shape of her spells into gauntlets or coating her blade with it, allowing her to supplement her own physical shortcomings.
ZANPAKUTO Sealed Appearance: An opaque blade seemingly made of glass that houses a vile looking liquid. When swung the liquid can be seen sloshing around inside the blade's body and trying its best to cling to the sides of the small cavity. There is little but a raised edge to provide any sort of cover for the user of the blade, not that the weapon sees much use in combat. Most often the sword sits inside of its sheath beside the weapon's master. The sheath itself is as unique as the blade it houses, comprised of what seems to be a milky quartz-like material.
Zanpakutou Name: The Beldame
Call Out Command: Condemn them, Beldame! (Most often the simple word "Release" is used)
- Shikai:
SHIKAI Appearance: Upon release, the blade makes a loud popping sound and the liquid within it falls from the pommel to her feet. The blade, now crystal clear from tip to pommel, seems to be made of a clearer crystal than it's sheath. Through the course of a battle, the blade will begin to fill with a sickly and vile looking substance that sloshes about inside of the blade, leaving a filmy residue as it recedes or as the blade is swung. Aside from the cosmetic shifts, nothing else about the blade itself changes. Abilities: Ability Name: Forced Penance Ability Description: Beldame views any action taken against her wielder as a sin, believing Mirabelle to be divine and that her will should be law. As such, especially in combat, actions taken against Mira are heinous in her eyes. Her vengeance comes into the world through her shikai, in that as her opponents make actions against Mira fluid begins to once again build up in their blade. The fluid is volatile, noxious, and pressurized inside of the blade. As an action Mirabelle can eject the tar like substance from either the edge of her blade, in getsuga tensho-esque arcs, or from the pommel as a puddle. The tar functions as a spiritual poison of sorts. Opponents under its effects will find that their ability to exert their reiatsu seems diminished, or that their center of balance is thrown off. The Beldame will slowly worm her way into the opponent's mind one way or another, toying with their senses and ability to perceive, to ensure Mirabelle's victory. It is what they deserve for daring to cross her, after all. [Reduces opponent's Reiatsu output x1 for two posts, after which the opponent is immune to Forced Penance for two posts] Ability Name: Spite Ability Description: A zanpakuto spirit is an extension of the wielder's soul. Whether she realizes it or not, Mirabelle shares the sentiment that her opponents are opposing her will on the world, and should be punished. By drinking the fluid housed in the blade, which is a manifestation of every transgression against her by her opponent, Mirabelle is able to revitalize herself. The fluid heals one wound when consumed this way. [Doesn't function for lost limbs, Two Post Cooldown]
- Bankai:
BANKAI New Name: La Belle Dame sans Merci Appearance: Nothing about Mirabelle or Beldame changes aesthetically, though pools of the black tar begin to form in the vicinity around Mira and her opponent. Abilities: Ability Name: Reprisal Ability Description: Beldame seeks to show their opponents just who's superior, producing pools of her tar where she's seen them come into contact with Mirabelle. From these pools, attacks that have previously been launched against Mirabelle can now be mirrored in a twisted tar mimicry. Ghastly tar figures might rise from the pool to lash out with manifestations of the target's zanpakuto, or a tar bullet might rise out in a copy of foe's cero. [Copied attacks must come from a skill of which Mirabelle has, and uses her stats for damage calculation rather than her opponents.]
Ability Name: Indemnify Ability Description: Provided that she's hit her opponent with the tar from her blade or another attack from Reprisal and has suffered a life threatening injury, Mirabelle can activate her "trump card". As payback for the injuries sustained throughout the fight Mirabelle can willingly shatter her blade, which gives the Beldame a level of freedom. The spirit briefly manifests and attacks Mirabelle's opponent, inflicting wounds on them equal to that which she has endured during the same thread. [1xthread limit, generally going to be limited to plot threads]
- Mask:
Mask Appearance: A fairly plain plague doctor's mask. Just as any other would be, the mask is made up of rough bone like material though hers sports thin spider webbing cracks over its surface and stains of blood due to how she brings the mask out.
Abilities: Mirabelle's budding relationship with Hibiki allows her to overlay an opponent's memories over the original battlefield. This creates uneven terrain for the opponent to fight on and, with enough practice, Mirabelle will be able to put her spells 'behind' the overlay so opponents won't know what's coming for them. [Checks against Sensing]
Hollow Abilities:High Speed Regeneration, Cero (for clarity, she's able to cast any of its variants)
- Full Hollow Form:
Full Hollow Form Appearance: The mask grows to cover the entirety of Mirabelle's head while her eyes seem to sink into nothingness inside of the new skull. A shawl seems to descend from the base of the neck to cover the rest of her body. Once clad in the shawl the rest of her body dematerializes and Mirabelle is left looking something like a wraith.
Abilities:
Ability Name: Specter Ability Description: Mirabelle's body is used as a conduit for the other powers granted to her in this form. Drawing on Hibiki's powers allow her to teleport when inside of the dimension she manifests, inserting herself into the illusions of her memories as a masquerade. The camouflage makes it harder for her opponents to hit her, while also playing up the guessing game of which figure she's hidden herself in. [There can only ever be 3 figures manifested at a time. Mira is able to hide herself in only one figure at a time, and able to jump to a different figure if she believes she's been found but this has a 2 post cool down.]
Ability Name: Separation Ability Description: Mirabelle is able to draw herself and a single opponent into a dimension she creates. The dimension fills itself with her memories, phantoms of her past that her opponent must now confront. The dimension's barriers can sustain a Gran Rey Cero worth of damage before it is destroyed, and has a 3 post cool down once destroyed.
Ability Name: Recollection Ability Description: Mirabelle is able to recall her memories to force her opponent to face down a threat she's already bested herself. The memories serve as a catalyst for Mirabelle's already potent powers as a Kido practitioner, allowing her to double the strength of any kido cast from her own memories. The memories can only come from canon threads that have been written to completion and though the flavor of this may persist, the effect of doubling a kido's strength can only be used 1/post. It also has a cooldown equivalent to the spell that's been doubled [ex. a spell dealing Gran Rey damage gives Recollection a 3 post cool down].
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