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Bankai!
Bankai Name:Hantamun Okamishiroyuki
Bankai Appearance: (What does your Bankai look like?)to release the Bankai, Mercry holds his sword above him pointing straight up, while the charm on the end of the hilt grows to be large enough to frame him. the charm releases a hurricane of snow that wraps around Mercry before solidifing into an orb that shatters to reveal the Bankai. in this state, Mercry gains a full length, white fur coat with nine tails that can be controlled and used as weapons, along with a brown leather breastplate, fingerless brown leather gloves, greaves and boots, along with a brown quiver trimmed with white fur attached to his hip full of white arrows. his head is covered with a hood with a pair of antlers made of pure white, crystal ice attached to it. his weapon is a silver bow with bladed arms that can be broken apart into two swords or lengthen into a double ended blade staff. the arms of the bow are pattered with vines, moons and woodland animals. the arrows explode and freeze on contact. in this state, his speed and strength are increased. in Bankai, his Spirit also changes. its human form becomes an adult dressed in similar gear to his Shikai form, only with a hood covering his head with a deer skull over his face. his animal form becomes an enormous, white stag with a glowing orb held between its antlers.
Bankai Ability: (Limit of 1) (What is your Bankai's Ability? Is it an enhancement of the Shikai ability or a whole new one?)
Ability Name:Living Ice
Ability Description:in the Bankai state, any ice constructs created will be alive. any animals created will breath and have working organs, while any plants will grow if given enough time.
Bankai Techniques: Limit 6
Technique Name:Tōketsu shi mori (Frozen forest)
Technique Description: (Include any cool-down or charge times needed. Times are based on posts.)this is the true form of the Bankai. an enclosed space, three miles in diameter, enclosed in a dome of ice over a meter thick. within the dome, a forest made completely of Hantamun Okamishiroyukis living ice is formed, complete with animals. within the dome, any energy based attacks are absorbed and used to strengthen the forest, rendering them ineffective. this also includes Mercrys own techneques. within the dome, all are the pray of the White Hunter and it will not disperse until either the pray or hunter are killed. the only way to escape is to have someone on the outside to brake through the ice, or be physically strong enough to brake through over a meter of ice that's stronger than steel. any trees that are destroyed regenaret quickly, depending on the amount of SE it absorbs.(three post charge, 15 post cooldown, lasts for 10 posts)
Technique Name:Blessing of Artemis
Technique Description:(only usable while Frozen Forest is active)his most powerful technique. this ability is almost always a one hit kill, but will also kill or badly injure anyone in a mile radius around the strike point, alley and enemy alike, along with almost completely exhorting Mercry to the point of passing out for a week. the attack works by shattering the Frozen Forest and absorbing the energy. the energy forms into a massive bow around him with Mercry as the arrow. he is then fired at his target at high velocity. upon striking, a massive burst of energy is released, dropping the targets temperature to absolute zero and then back up to over a hundred degrees in a split second, causing the target to explode from the force. the energy released also freezes everything around him. this is an absolute last resort and renders Mercry completely immobile till the end of the thread.
(5 post charge, no cooldown as it renders Mercry unable to move and fight, although hes still in the thread, just no longer able to fight or move.)
Technique Effect Chart:
*The effect chart is for damage, durability, or any other after effect of a technique. The damage/effect/etc will be based off of tiers.*
Opponent is Two+ Tiers Lower:if hit: EXTREAMLY badly injured and rendered unable to continue fighting. if caught in the blast: frozen for ten turns.
Opponent is One Tier Lower:very badly injured and rendered unable to continue fighting unless there is a medic in the RP. if caught in the blast: rendered frozen for 5 turns
Opponent is Equal Tier:if hit: badly injured and slowed considerably unless there is a medic. if caught in the blast: frozen for three turns
Opponent is One Tier Higher:injured enough to be slowed down unless there is a medic. if caught in the blast: frozen for one turn.
Opponent is Two+ Tiers Higher:if hit: reserves a bad injury, but can still fight fairly easily. if caught in the blast: slowed down for a turn.
Technique Name: Hunting Hounds
Technique Description: a more powerful version of the Shikai ability. creates a maximum twenty wolves of ice that attack the opponent and reform when destroyed. cannot travel more than a radius of 100 meters around Mercry or they will disperse. (1 post charge, 10 post cool-down lasts for 5 posts)
(each wolf does the same amount of damage on hit. stacks)
Opponent is Two+ Tiers Lower: deals very high damage and inflicts frostbite, causing DoT for three posts.
Opponent is One Tier Lower:deals high damage and inflicts frostbite, causing DoT for three posts
Opponent is Equal Tier: deals average damage and inflicts frostbite, causing DoT for three posts
Opponent is One Tier Higher: deals low damage and inflicts frostbite, causing DoT for three posts
Opponent is Two+ Tiers Higher: deals extreamly low damage and inflicts frostbite, causing DoT for three posts
Technique Name: Blue Moon Cannon
Technique Description:(Include any cool-down or charge times needed. Times are based on posts.) Charges spirit energy in his bow before firing it in a manner similar to a Cero. (full moon charge time 2 posts, cooldown 2 posts)
Technique Effect Chart:
*The effect chart is for damage, durability, or any other after effect of a technique. The damage/effect/etc will be based off of tiers.*
Opponent is Two+ Tiers Lower: deals extreamly high damage and freezes the point hit, preventing movement for two turns.
Opponent is One Tier Lower: Deals high damage and freezes the point hit, preventing movement for one turn
Opponent is Equal Tier: Deals high damage and freezes the point hit, preventing movement for half a turn
Opponent is One Tier Higher: deals average damage and freezes the point hit, slowing movement for two turns
Opponent is Two+ Tiers Higher: deals low damage and freezes the point hit