Bleach Story RPG
Hello, guest!

Welcome to Bleach Story. We hope that you enjoy your stay here. If you are not already a member, please REGISTER. If you are a lucky member, then please log in below.

Thank you.
Welcome to Bleach Story RPG
A Bleach RPG Forum for beginners and veterans, where you can create your own RP character, login here - otherwise create an account for free today!

You are not connected. Please login or register

Go to page : 1, 2  Next

View previous topic View next topic Go down  Message [Page 1 of 2]

#1Sho Tanima (Fullbringer) (Completed) Empty Sho Tanima (Fullbringer) (Completed) Wed May 07, 2014 2:03 am

Guest

Anonymous
Guest
Who are you?
 


 
 
 
 
Name: Sho Tanima (Valley Wind instrument)
Alias: The human loudspeaker
Age: 19
Age of Appearance: 19
Gender: Male
Race/Species: Human/Fullbringer
Character Alignment: Neutral good
 
Appearance: Sho is about 5ft 11 inches in height, he's fairly built but nothing special from other humans around, having the build of a accomplished dancer of many different types of dance as well as having good grip in his toes and fingers from having to keep himself balanced while dancing fluidly.
 
He has black hair with dark purple highlights underneath while having a "crown" of hairy spike-like hair extensions, four on each side of his hair that curve inwards near the top like horns, these also have some dark purple highlights on the belly on the spikes, although thinner then the underside of his hair, he also has two bangs that come either side of his face, having a shape similar to a saber-tooth tiger, only with the "teeth" facing each other.
 
He has light purple eyes, which normally have a glint of happiness in them and giving off a friendly glow to those who see his eyes.
 
His face is slender yet shows a strong jaw line and he has a light peach skin tone, in between a light peach and pale color in comparison, he has sharp eyebrows that help to bring people's attention to his eyes, he normally keeps a smile on his face, whether its dancing in the streets or talking to friends, he gives off a air of being carefree around others but alone, he's quiet and detached, his light purple eyes become cloudy and sad and spends much of that alone time watching the clouds pass him by while listening to music that fits his solemn mood and when angry, his eyes darken into a dark purple and his face stiffens up in response.
 
While fighting, he keeps his smile on, although it slightly less then normal since he's concentrating on his opponent but may even laugh during his "performance" which may annoy his opponent, this is only broken when he is taken by surprise, putting him into shock, unless we're talking a surprise outside of battle, then he will be surprised but more calmly.
 
Because of his slender frame and smooth features, he gets regularly mistaken for a girl, which doesn't help by the fact he has a party trick like ability which allows him to change the pitch and depth of his voice to sound more like a smooth-talking girl, which does get him into some, let's say "interesting" situations involving crossing dressing and dares to get into what are know as "girl-only places" by his friends or anyone who can convince him to do it for them.
 
Style/Clothing: Sho normally wears a stylized, rebel-like outfit, with loose, baggy trousers with small, decorative chains on either side of his trouser pockets, a long sleeved T-shirt with a image of a grin reaper holding a guitar-like axe blade and with two, large speaker nearby. Although this T-shirt isn't seen much since he wears a jacket over it with the same image on the back and three chains across the zipper; one near the top, one in the middle and one near the bottom; this also has a hood as well.
 
In addition to this, he has wireless headphones, which has two pads that act as the speakers, the outer casing having two, glowing blue rings that have two, very thin lines in each ring that spin rapidly when music is playing, the inner ring rotates clockwise while the outer ring rotates anti-clockwise, the leather strap that keeps the two pads firmly against his ears fits behind the back of his head, keeping its balance by keeping its pressure against his head so even if Sho was moving quickly or it got knocked, it wouldn't come off easily, especially with the cushion-like inside of the pads, used to keep his ears comfortable also at like a vacuum, this combined together means it is extremely difficult to knock them off.
 
He also wears black silk flat pumps with sharp tips like ballerina's shoes, which are great in conjunction with his dancing style, although Sho get's tease for them because they look more feminine then anything else and get called a weirdo by his peers, A good image of these are in the link below:
 
Sho Tanima (Fullbringer) (Completed) FREE-SHIPPING-Chinese-kung-fu-retro-black-canvas-font-b-shoes-b-font-soft-and-comfortable
 
Sho doesn't particularly like dressing up, although when he has to (when he's force to by friends or his family), he wears a three-piece black pimp stripe suit, with a purple Shirt, black pimp stripe waistcoat and pimp stripe trousers with knee-heigh jet-black leather boots with a flat heel.
 
Tattoo's/Scars/Etc: None
 
Personality: Sho is a care-free, happy-go-luckily kind-of guy, freely patrolling the streets and dancing in public, which he does while performing parkour, which combined with his dancing, makes him quite free to move wherever he wants to, all while making a performance out of it, which many people find interesting to combine dancing with the ability of free movement from parkour to do such things, Sho enjoys the attention a lot, all while listening to his music.
 
He willing enjoys being with his friends, especially the ones that can keep up with him so he has company dancing through (or sometimes over) the streets of Karakura town and enjoy spending time with his friends, especially if he can have a dance battle with them, which for the most part, he normally wins but he enjoys it no the less, this attitude he brings across when meeting new people as well, coming across as a friendly and sometimes hyperactive guy but a good person none the less, normally the first to speak and last to finish, which could come across as rude to come people but Sho tends to be overexcited and has a habit of running his mouth somewhat but for the most part, he tries to keep his speech clear so people can understand what he's saying.
 
During the times he does have to fight someone like a hollow, shinigami, or a fellow fullbringer, whoever it might be, Sho keeps the cheery sort of attitude to his fight, which he doesn't call a fight but a "performance" in reference to his power as most who see his power in action from a safe distance would think that a concert was going on with all the lights and loud music being pumped out.

During the periods of despair, Sho becomes out of reach and allusive, seeking some alone time to think things over which can result in him breaking down if he either isn't allow to leave or has no where to go, these places are either on top of towers or high rise buildings or in trees where he can be alone without much disturbance.

When parties or other events are concerned, Sho is the life of the party in more ways then one; being a great dance, he also does DJ-ing and, when he's with other fullbringers or his close friends, he uses his fullbring for a concert like no other, which can last a long time as his current record is 72 hours straight of partying.

When his friends are put in danger, he normal rush in without thinking to get in as soon as possible, which does lead him into traps rather easily, this can be stopped by someone else coming in a being a voice of reason for Sho to calm him down enough that he doesn't act recklessly when something like this happens.
 
(For Likes, Dislikes, Ambitions, etc, go for 1-3 sentences per point, more if you wish.)
 
Likes:
 
• Dancing: Sho loves to dance, so much that he dances even when normally people would be casually walking, he'll be dancing of all different kinds; which normally gets him attention, especially on the dance floor.
• Free running: Sho also enjoys the freedom that Parkour gives him, allowing him to climb anything and do tricks like wall running, flips and falling from height and still keep on running.
• Listening to music: Sho's passion for music is second to none, he adores every type of music, although he quite partial to dubstep or high motivational pieces in types of music he's likes listening to.
• Making friends: who doesn't like making friends? well, Sho is no exception to that rule as he likes to make friends, especially those who enjoy music and dancing, especially if they can keep up with him during his dancing.
• Getting Attention: One of Sho's reasons for dancing is get people's attention in a good way, entertaining large groups of people makes him very happy and a pleasure he loves to give.

 
 
Dislikes:
 
• Soy sauce: Sho has a dislike for Soy sauce as he doesn't like the strong taste it gives.
• Someone touching or taking his headphones: Sho hates when people touch his headphones, especially if one of them is being a ass and took them off him, which gets Sho extremely angry and will have to be held back until someone can come and get them back for him since the last time it happen, the guy in question got really badly beat up so Sho isn't trusted to get them back calmly.
• Someone mistaking him for a girl: Sho hates being mistaken for a girl, almost to the point that he can't stand it but mostly he gets convinced by his friends to dare him to dress and act like a girl so he can sneak into the women's bathroom or somewhere that guys are not allowed to go.
• Serious people: Sho hates serious or "boring" people in his opinion and gets out of his way to avoid such people as he believes it will have a negative effect on his "performance".
• Blue's music: like serious people, Sho can't stand the blues because its a depressing style of music and like Serious people, he'll avoid it at all costs.

 
Ambitions/Dreams/Goals:
 
• He wishes to become a famous all round dancer and appear in Hollywood, the west end and other big name productions.
• His goal is to be able to bring out his fullbring into everyday performances and to show people his true potential without people being afraid of him.
• He dreams of meeting someone specially that is just as good as dancing as he is or in other words, to meet his equal not just in dance but in love.

 
Strengths:
 
• Lip reading: Sho, due to having his headphones on, constantly blaring out loud music, he develop the skills to lip read so he can understand what people are telling him, even if it comes across if Sho is ignoring people, he can still understand what they are saying just fine.
• Warm personality: Sho has a generally warm and friendly personality which attracts people to him, which in turn, helps him make friends with all kinds of people.
• Neutral understanding: Sho believes in the concept of neutral understanding; that it does matter what color, sex, race or religion you belong to, that doesn't matter to Sho, what matters to him is what sort of character you are on the inside because that's what really counts.
• Flexibility: not only has Sho got a flexible personality when being able to reach a fair agreement with people so neither party is felt cheated or tricked in anyway, his body is very flexible from his dance training, able to bend to ridiculous degrees and perform back flips and rolls with little effort.
• Quick thinking: Sho has a unique knack for coming up with the most random ideas or unpredictable things you could imagine, which does someway into fighting since he can come up with the most creative ways of performing or escaping.

 
 
Fears & Weaknesses:
 
• Silence: Sho fears silence since without sound, to him, it's as good as being dead, especially if it happen during a fight when he's using his fullbring.
• Abandonment: Sho fears being abandoned by the friends he has made and can't stand the thought of one of them leaving, which does leave him paranoid if someone says they are leaving, even if its going to the bathroom which makes him panic.
• Tomato ketchup: Sho has a irrational fear of tomato ketchup, making him run and hide at the first sight of it, either under tables or benches or under peoples' legs.
• Seeing someone cry: Sho hates it when people cry and He'll go to their aid, whether or not they might be a friend or a enemy luring him into a trap.
• gullible: Sho is quite gullible as he's easily convince by what he sees, which makes him somewhat easy to trap or trick into doing something he rather not do.  

 
 
 
 


 
Battle Specs
 


 
 
Fighting Style: a close range style which mixes break dancing with a mix of karate and drunken boxing which makes him both fluid in combat but also unpredictable in his actions, when combined with his fullbring power, his punches and kicks become extremely powerful, making him a formidable fighter, when his fullbring comes to evolution, he'll become a all ranges fight, being able to not only fight in close combat but produce devastating, destructive damage on a large scale, making Sho a expert on dealing with multiple opponents at once, making him a heavy support type of character, able to provide support for his allies as well as giving them a boost of power and some much needed firepower.
 
When he trains, he normal trains like you expect a dancer to, working on his legs and arms as well as working on his core strengths, giving him a overall descent internal strength, making him quite balanced, if he's training with someone, he'll normally get the trainee or the trainer to join in on his dance-like workout sessions to see how long they can keep up, this style of training helps to build of Sho's stamina, continuing adapting himself to better improve both himself and the length of time he can remain dancing and to keep going during his "performance".
 
When fighting, he doesn't necessarily take opponents seriously, dancing along to his music, making sure that when he does get serious enough for him to pay attention, he'll normally go at his opponent right from the start to better understand how they fight so he can make the best "moves" to counter them, if the fact is that he is beating his opponent, he'll finish it quickly so he can continue dancing away rather then prolonging the fight, another reason for ending the fight sooner would be because that his power will stop momentary during the fight when his song ends, leaving him open to attack without his fullbring power to save him so the faster he can defeat his opponent, the better.
 
When he is loosing, either because his opponent is stronger and beating him or that his opponent has taken advantage of the pause between his song stopping and starting up again, so he'll either escape using his sound shock waves once they start up again to make his escape by blast the ground, releasing a dust cloud for him to escape or simply running away and using his parkour skills to climb out and away from danger.
List of 'Auto-Known' Skills:
 
Object of Affinity: Sho's Object is his Headphones which he's attached to because he enjoys listening to the music he plays while dancing, which makes him happy
 
Affiliation: None
 
 
Personal Abilities:
 
(These are traits your character was either born with or attained through special circumstances. They cannot be taught to or learned by others. Examples would be fire elemental reiatsu, unnaturally sharp reiatsu sensing, and genetic mutations.) Limit: 3
 
 
Name: Sound-resistant hearing
Effect: Sho was born with the ability that allows him to listen to extremely loud sounds beyond the death zone and is able to stay like that for a extended period of time, he can resist decibels up to 185 decibels
 
Technique Name: Parkour Expert
Technique Description: Sho is well versed in the techniques of parkour or free running, able to climb buildings, over fencing as was as landing from a great height without breaking or even slowing him down
 
General Techniques:
 
(Shinigami may NOT start with more than four general techniques. Techniques are not extra abilities, but rather, skills which use your abilities in more extreme forms beyond their basic use. For example... let's say I can shoot fire from my fingers. A technique might be gathering a whole bunch of fire for a few minutes and then shooting a fire-laser from my fingers, doing much more damage than what my ability normally would on it's own. Other special or basic techniques using your normal control over your spiritual energy can also be added here, like adding reiatsu to your punches to inflict more damage, and things like that. Think of abilities as special powers - and think of techniques as moves which use the powers you already have. These are moves your character was taught or trained and developed on their own. They are things anyone would be able to learn and perform unless they are dependent on your unique race or abilities. Examples are custom shunpo variations, hakuda/zanjutsu techniques, and using your reiatsu on an object to simulate telekinesis.)
These are not used for extra pre-evolved/evolved fullbringer techniques, and elemental techniques.
Limit 5.
 

 
Technique Name: Bringer's light: dropping the beat
Technique Description: Sho uses bringer's light to rapidly increase the speed of his kicks, just as his leg connects with a opponent, Sho releases a sound shock wave from point-blank range, dramatically increasing the damage created by his kick to superhuman levels
 
Technique Effect Chart:
 
*The effect chart is for damage, durability, or any other after effect of a technique. The damage/effect/etc will be based off of tiers.*
 
Opponent is Two+ Tiers Lower: As well as taking the normal damage from the kick, the opponent takes heavy damage including broken bones and internal bleeding plus any damage they may receive when blasted back by the shock wave, the bleeding lasting for two posts
Opponent is One Tier Lower: As well as taking the normal damage from the kick, the opponent takes a great amount of damage including some broken bones and internal bleeding plus any damage they may receive when blasted back by the shock wave, the bleeding lasting for one post
Opponent is Equal Tier: As well as taking the normal damage from the kick, the opponent takes a descent amount of damage which may include a broken bone or two and internal bleeding plus any damage they may receive when blasted back by the shock wave, the bleeding may or may not last for one post, depending on how seriously damaged the location of the kick was
Opponent is One Tier Higher: As well as taking the normal damage from the kick, the opponent takes a good amount of damage as well as taking damage from anything the opponent comes into contact with when getting blasted back by the shock wave
Opponent is Two+ Tiers Higher: opponent can block the first kick but then get blasted by the shock wave, the only damage they will receive is from anything they hit while getting blasted back by the shock wave
 


 
Pre-Evolved Fullbring
 


 
 
Pre-Evolved Fullbring
 
Pre-Evolved Fullbring Name: Hakai no dōgu (Instrument of Destruction)
Pre-Evolved Fullbring Type: Object-type fullbring
Elemental Affinity: Sound shock waves
Pre-Evolved Fullbring Appearance: When Sho calls on his fullbring, he consintrates all the fullbring's ability into three parts of his body: his feet, hands and mouth, the places his powers are most heavily focus on, a glowing circuit starting from a glowing circle in the middle of his back with stripes of glow, white energy following the outside of his arms, legs and up to the back of his neck, the stripes of energy stopping again at the top of his wrists and behind his ankles, two little pylons come out the cups of the headphones from a forty-five degree and ninety degree angles, facing behind him, having a little electric current between them and his palms gain a purple dot right at the center
Pre-Evolved Fullbring Ability: The true power of Sho's ability comes from create shockwaves, sending streams of shock waves that sound just like the song he is listening to, shaped into a beam of different colors, depending on what song he is listening to and how high the beat is, these beams create rings that the beam travel through, he fires these sound shock waves normally from his hands or feet, whenever they come into contact with a target; he can also send these sound shock waves through the ground to create earthquakes or shatter a wall but he must be in contact with something in order for his technique to work properly, further evolutions of his fullbring will also him to fire these sound shock waves directly without having to be within direct contact with a object, this is done by channeling his power though the air, making a channel for his power to move across.
 
He can control the different amps of sound, ranging from a comfortable 24 decibels to over 195 decibels, which allows him to control not only the amount of damage the shock waves produce but also the range of the shock waves as well.
 
One flaw of this power is that the lower the volume and beat of a song, the less damage and force the shock waves have to do any real damage so he must wait for the beat to drop before his full power can be used or when its get to a sufficiently high volume in the song when the volume goes up to be used, the other weakness of the power is that once the song ends, Sho can no longer release his sound shock waves so Sho must either wait for the song to start playing again or change to another song entirely, the affects of these songs differ from his primary combat song to a morale boost to casting Alice-in-wonderland style Illusions.
 
Another flaw that if you last long enough against Sho, most can see the pattern in his dance fighting style because with his fullbring activate, he moves and fights in time with the song, which, if he uses the same song over and over, most can predict how he'll move and counter him before he can hit.
 
Pre-Evolved Fullbring Techniques: (These techniques are available only in Pre-evolved Form) Limit 6
 
 
Technique Name: Attack Song: Oblivion
Technique Description: This is his primary attack song; playing this song creates a lightshow of sound shockwaves, matching the beat of the song, this he uses to create a earthquake or by greatly enhancing his punches and kicks with them, later evolutions will allow him to fire without needing to be in contact with a object to fire these blasts of sound shock waves. lasts for four posts, then a one post cool down before starting up again
 
Song is here:


 
Technique Effect Chart:
 
*The effect chart is for damage, durability, or any other after effect of a technique. The damage/effect/etc will be based off of tiers.*
 
Opponent is Two+ Tiers Lower: Opponents get heavily damaged from internal bleeding, which continue for two posts while any other damage taken while being blasted back with extreme force, eardrums may rupture
Opponent is One Tier Lower: Opponents will be greatly damage, taking internal damage that may continue to bleed internally for one post with any other damage taken when getting blasted back, eardrums may rupture
Opponent is Equal Tier: Opponents will take a descent amount of internal damage, which may or may not bleed internally for one post with any other damage taken by being blasted back, eardrums may rupture
Opponent is One Tier Higher: Opponents will take a good amount of damage, which may result in only bone fractures plus any damage taken when getting blasted back, eardrums may rupture
Opponent is Two+ Tiers Higher: Opponents will take little in the way of damage, the only damage they may take will be anything they hit when getting blasted back, eardrums may rupture
 
 
Technique Name: Illusion song: Bleed
Technique Description: Using this song, Sho Fires this soundwaves at his enemies, causing them to hallucinate various things that range from large pink bunnies to clockwork babies, also causing mild nausea and a inability to balance because of how loud and disorientating the song used is, similar to having a concussion while under the effect of magic mushrooms. Lasts for four posts then stops to recharge for one post before starting up again for another four posts in the cycle.
 
Technique Effect Chart:
 
*The effect chart is for damage, durability, or any other after effect of a technique. The damage/effect/etc will be based off of tiers.*
 
Opponent is Two+ Tiers Lower: Will have the greatest effect on those lower down, being the easiest to trap within the illusion.
Opponent is One Tier Lower: will have a great effect on them, although they are slightly better at handling the emotions then the above tier and can resist the illusion better.
Opponent is Equal Tier: it will have a good effect on them, although, depending on their will, they can break through which would then need more then one attack to break them.
Opponent is One Tier Higher: It will have a good effect, although they will find it easier to break through the ability then most, again, depending on their will.
Opponent is Two+ Tiers Higher: Will has the least effect on them, being able to break through easily or only seeing the feint outline of the illusion, especially if they have strong willpower, then they can just will the illusion away just by releasing spiritual pressure to negate its effect.
 
Song is here:
 
 
Technique Name: Morale booster song: Can't hold us
Technique Description: Using this song, Sho can give all allies within the nearby area a AR+1 boost for the duration of the song via sending reiatsu in his soundwaves into the people Sho believes to be friendly, others within the area that Sho considers a enemy will not receive this bonus, although the downside for this is that the sound shock waves produced by this song are the weakest of the songs that Sho uses in battle. Lasts for four posts before a one post cool down before reuse
 
Technique Effect Chart:
 
*The effect chart is for damage, durability, or any other after effect of a technique. The damage/effect/etc will be based off of tiers.*
 
Opponent is Two+ Tiers Lower: Opponent will take a descent amount of damage, may have some internal bleeding which may last for two posts
Opponent is One Tier Lower: Opponent will take a good amount of damage, may have some internal bleeding which may last for one post
Opponent is Equal Tier: Opponent will be lightly damaged with any damage taken when getting blasted back
Opponent is One Tier Higher: Opponent will have little to no damage, only taking damage if they hit anything when blasted back
Opponent is Two+ Tiers Higher: Opponent will have little to no damage, only taking damage if they hit anything when blasted back
 
Song is here:
 


 
Tell me your story...
 


 
 
History:

Before Sho was born, the home that his parents lived at was attacked by a hollow with a sonic scream attack, the mother got away but Sho's father was kill when the hollow stab him with a clawed leg before the shinigami could come and stop the hollow, they used a memory repalcement on Sho's mother to get her to remember the event differently by making her think he died in a car crash into their home when he got hit by another unknown driver

Sho's mother was then rush to hospital where she gave birth to Sho as he came screaming into the world, his mother took him once the cord was cut and he was wrapped up in a purple towel, she Named him Sho because her husband used to be a big music fan and even performed with instruments in front of people so she decided to name him in honor of his father that he will never know of

Growing up, Sho was very much loved by his mother and he grew up well, making friends in primary school which he would bring round to play with him up to the age of five, where he first started to dance in a basic term, it made his mother proud to see him like that, his father's living legacy although his mother didn't completely recover from his father's death as his father, before his death, had hoped for a baby girl so when Sho was growing up, his mother taught him how to walk, talk and behave like a girl, letting him grow his hair while keeping all other hairs off his body, making his skin look very smooth like cream as well as vocal lessons, dressed in a white, frilly dress with a knee-long skirt and with matching bra and panties, once he was about nine years old, although this was the first time he was able to control the pitch and sound of his voice, giving him a silky-smooth feminine voice, which the vocal artist at the time was completely taken aback with since he never had seen someone willing able to change their voice to such a degree, especially someone who looked like a little girl do such a amazingly seductive voice, his mother was proud of that her "little girl" was growing up

this pattern of treating Sho like a girl stopped when he reached his mid teens when he first got his Headphones from his mother when he turned fourteen, by now, he idolized his mother but he also knew that this wasn't what he was so, he stuck out every so often, getting some male clothes into the outfit he now wears, storing his mounds of female clothing into his wardrobe where he installed his music into the headphone's CPU to listen to his music when his mother came in and scream when she saw Sho wearing male clothes, rushing towards him to tear them from his body, Sho raised his hand in defense and just when he raised his hand, the beat dropped on his song as when his hand touch his mother's abdomen, she got blasted with a high pitch blast of sound, slamming her into his wardrobe, he quickly went to his mother's side and call the ambulance where she was taken to the hospital where she stays to this day in a coma, having being knocked unconscious by his shock wave, although he told them a gas leak had caused the shock wave damage, he still felt guilty about it, even now ,his mother is still a touchy subject

he is currently enrolled at Karakura high school where he spends his time working in nightclubs as a DJ, providing himself the income he needs to not only support himself but his mother to keep her alive and well and hopes to one day, learn better control over his fullbring, even to meet others like him with strange and amazing powers like his
 
Rp Sample:

Sho was happy as he performed back flips and head spins through the streets of Karakura Town, his friends trying to keep up with the hyperactive dancer, loud music pumping into his ears, people were look on the boy, he was well known for his antics through the streets before Sho got off his head and started climbing up the wall like a spider monkey

"Come on, guys, up and up into the sky, don't stop till you reach the top" Sho called down to his friends as he finished climbing up the wall on the roof a low-built building before taking a step back before running and jumping the gap in between the two buildings, he saw a wooden billboard and, building up his momentum, he ran up the billboard at a ninety degree angle, wall running across another gap onto a slightly taller building, his friends were slowly catching up, Sho didn't mind them being slower then him as he was better at it then they were and them being slower was something he expected from those who haven't master parkour yet, eventually, they got to the same roof top as he did, breathing hard as Sho gestured to them to come over so they could see the view of the river that ran through Karakura Town

"you see, we watch over this town together and because of all your hard work, we can stand here and enjoy the moment" Sho told him, smiling as the sunset baked the river and the other half of the town in a deep orange glow, spreading a warm feeling to everyone, including Sho and he couldn't help but smile...

#2Sho Tanima (Fullbringer) (Completed) Empty Re: Sho Tanima (Fullbringer) (Completed) Sat May 10, 2014 4:29 pm

Guest

Anonymous
Guest
I've finished this character profile, can a mod come and check it for me?  eyes: ummm eyes: 

#3Sho Tanima (Fullbringer) (Completed) Empty Re: Sho Tanima (Fullbringer) (Completed) Sun May 11, 2014 8:44 pm

Guest

Anonymous
Guest

Limit of Characters: You are allowed 2 characters when you first arrive on the forum. If you are active with those characters after a month, you may make another. Stay active with all three for another month and you can make another character. You can repeat that pattern and have as many characters as you can manage to keep active.

This app can't be processed until the above mentioned requirements have been fulfilled.

#4Sho Tanima (Fullbringer) (Completed) Empty Re: Sho Tanima (Fullbringer) (Completed) Sun May 11, 2014 9:05 pm

Guest

Anonymous
Guest
Epizon Psychi wrote:

Limit of Characters: You are allowed 2 characters when you first arrive on the forum. If you are active with those characters after a month, you may make another. Stay active with all three for another month and you can make another character. You can repeat that pattern and have as many characters as you can manage to keep active.

This app can't be processed until the above mentioned requirements have been fulfilled.
Quote do post: 71867

Fair enough but can it be graded?

#5Sho Tanima (Fullbringer) (Completed) Empty Re: Sho Tanima (Fullbringer) (Completed) Mon May 12, 2014 12:02 am

Guest

Anonymous
Guest
Saying that it can't be processed means that it can't be graded/looked at/approved or disapproved. Don't worry, it's not going anywhere. Once these conditions have been fulfilled, bump the app and it will be graded.

#6Sho Tanima (Fullbringer) (Completed) Empty Re: Sho Tanima (Fullbringer) (Completed) Mon May 12, 2014 12:06 am

Guest

Anonymous
Guest
Epizon Psychi wrote:Saying that it can't be processed means that it can't be processed. Don't worry, it's not going anywhere. Once these conditions have been fulfilled, bump the app and it will be graded.
Quote do post: 71874

how will i know they've been met?

#7Sho Tanima (Fullbringer) (Completed) Empty Re: Sho Tanima (Fullbringer) (Completed) Mon May 12, 2014 12:32 am

Guest

Anonymous
Guest
If you are active with those 2 characters for a month that you are initially allowed, then these conditions have been met.

#8Sho Tanima (Fullbringer) (Completed) Empty Re: Sho Tanima (Fullbringer) (Completed) Mon Jul 28, 2014 3:16 pm

Thor Blerster

Thor Blerster
Inactivity Warning

There has been no change to this app in over 2 months. Either you've become inactive, or have chosen to stop working on it. This app will be moved into the Inactive section until a Mod is told you wish too work on it.

http://www.bleachstory.net

#9Sho Tanima (Fullbringer) (Completed) Empty Re: Sho Tanima (Fullbringer) (Completed) Mon Jul 28, 2014 4:11 pm

Guest

Anonymous
Guest
Request to move this back as this app has been finished for some time now and have been waiting for a mod to grade this app; if someone can grade this app; then thank you very much

#10Sho Tanima (Fullbringer) (Completed) Empty Re: Sho Tanima (Fullbringer) (Completed) Thu Jul 31, 2014 7:26 am

YUKIRIN

YUKIRIN
Appearance: 3+
Personality: 1 paragraph since there are no periods. If I went in and tried to sort out sentences, roughly 3 or 4.
History: Barely 4.
RP Sample: Barely 3.
Overall Quality: There are many grammar, structure, and spelling errors throughout. There are no complete sentences, but just commas where sentences could begin and end. The character itself doesn't stand out as incredible.
Ready for Approval? No, there are still some changes to be made with powers.
Tier Grade: 4-3

Techniques:
Technique Name: Illusion song: Bleed
Technique Description: Using this song, Sho projects this song into the target's eardrums by bring both hands over the target's ears and sending the song into their head, where they will experience Alice-in-wonderland like illusion, this technique isn't practical though for combat and is normally used to get the target to tell Sho and any others listening information that they want to hear. Lasts for four turns before a one post cool down before reuse

Technique Effect Chart:

*The effect chart is for damage, durability, or any other after effect of a technique. The damage/effect/etc will be based off of tiers.*

Opponent is Two+ Tiers Lower: Illusion is extremely effective at getting the target to reveal the correct information with a 100% accuracy to the information given, hallucinations last for two turns after target is released from song
Opponent is One Tier Lower: Illusion is highly effective at getting the target to reveal the correct information with a 85% accuracy to the information given, hallucinations last for one turn after target is released from the song
Opponent is Equal Tier: Illusion is normally effective at getting the target to reveal the correct information half of the time, less if they resist
Opponent is One Tier Higher: illusion is not very effective at getting the target to reveal the correct information with a 25% accuracy, lower if they resist
Opponent is Two+ Tiers Higher: Illusion is none effective, has no effect apart from temporary paralysis for one turn

This is forced manipulation on others, and not allowed. Please change this.

Technique Name: Morale booster song: Can't hold us
Technique Description: Using this song, Sho can give all allies within the nearby area a AR+1 boost for the duration of the song, although the downside for this is that the sound shock waves produced by this song are the weakest of the songs that Sho uses in battle. Lasts for four posts before a one post cool down before reuse

Technique Effect Chart:

*The effect chart is for damage, durability, or any other after effect of a technique. The damage/effect/etc will be based off of tiers.*

Opponent is Two+ Tiers Lower: Opponent will take a descent amount of damage, may have some internal bleeding which may last for two posts
Opponent is One Tier Lower: Opponent will take a good amount of damage, may have some internal bleeding which may last for one post
Opponent is Equal Tier: Opponent will be lightly damaged with any damage taken when getting blasted back
Opponent is One Tier Higher: Opponent will have little to no damage, only taking damage if they hit anything when blasted back
Opponent is Two+ Tiers Higher: Opponent will have little to no damage, only taking damage if they hit anything when blasted back

This is a creative power, but I don't understand how it can give your allies a boost, but what about the others in the area? It just seems impossible realistically.

Please make these edits and bump.<3

http://www.fairytail-rp.com/

Sponsored content


View previous topic View next topic Back to top  Message [Page 1 of 2]

Go to page : 1, 2  Next

Permissions in this forum:
You cannot reply to topics in this forum