YUKIRIN
Stats
The stats included would be four separate attributes. Strength, Speed, Defense, & Reiryoku
Strength: This stat will revolve around melee combat, including swords and other weapons. The higher the stat, the stronger you are physically and more adept with using weapons.
Speed: This is rather simple, it determines how fast the individual is. The only difference from the past and now is that the Speed stat solely revolves around the use of shunpo/sonido & the like of other high-speed movements. Anyone not using a highspeed movement is rather easy to see and keep track of, if someone attacks you with a regular rush or swing of a weapon- regardless of tier & powergap, you have an adequate amount of time to counter. This eliminates auto-hit & godmod. If someone uses highspeed movement or attacks, you counter with highspeed movements or attacks yourself- the success is determined on the higher speed as well as the ingenuity of each individual- this eliminates auto-hits & godmod as well.
Reiryoku This stat has to deal with not only the overall spiritual pressure of each individual, but also the use of spiritual attacks(Such as kido, cero, getsuga, elemental attacks & the like).
Defense: This is rather simple as well. The only time it comes into effect is when taking damage. The amount of damage is based on the total points in damage they take OVER their own defense. Say someone with 50 Strength punches someone with 30 Defense- the defender takes 20pts of damage. Much like our current tier system, the point system will have a guide to determine how much damage is scaled by points. That is a LOT less difficult than it sounds.
Stat Difference
So this system revolves around tiers & allocated stats. There are simple restrictions involving the stats to keep things balanced.
- Your highest stat may only be 30pts higher than your weakest.
- Balanced fighters(Those who specialize in using two aspects of combat such as Reiryoku+Strength as their strongest) may only be 15pts higher than their weakest stat.
- Racial perks & boosts are not subject to the 30pt restriction.
- Sample Tiers and Ranks Chart for Reference:
- Tiers and Ranks
Here at Bleach Story we use a tier based system of determining your characters level of power. There are 5 tiers and each one has three ranks of power within them.
[ NEOPHYTE || Tier 5 ]
Weak Level [5-3]: Individuals new to their spiritual powers and fairly untrained in their use.
» Example: Sado Yasotora(Chad) when his powers first awakened.- 5-3 is the weakest and starting rank for any player character.
- A 5-3 is given 25pts to mitigate between his four stats(Strength, Speed, Reiryoku & Defense) of course the stats are measured in integers of 5 pts, so there will be no uneven and odd-numbers stats like 23 or 38. A member will mitigate this 25pts based on his character's strengths and weaknesses.
- Say he wants to be stronger than he is fast, so he puts 5 points in Speed, Reiryoku & Defense, but 10pts in Strength. This has used all 25pts at 5-3 and clearly shows what he favors in stats.
- 25 initial stat points.
Average Level [5-2]: Those who's spiritual powers are trained slightly however remain fairly undeveloped.
» Example: An average shinigami in training at the Shino Academy.- +10 stat points.
Strong Level [5-1]: Those who have received decent experience or training in their spiritual powers and now have a basic understanding of them.
» Example: An unseated shinigami fresh out of the academy or a fullbringer whom can summon their full bring at will.- +10 stat points.
[ IMMATURE || Tier 4 ]
Weak Level [4-3]: In this category you find those whom have gone beyond the basics and have begun to tap into their potential power.
» Example: Seated 20-15 shinigami, An Average Hollow.- +20 stat points.
Average Level [4-2]: Those whom have developed their powers to be considered average among most souls.
» Example: Seated 14-10 shinigami, A Fullbringer who's powers are evolving, A hollow whom has begun to eat other hollow.- +10 stat points.
Strong Level [4-1]: Here one finds individuals whom rise above the average and are taking the first steps into the realm of the elite.
» Example: A shinigami seated 9-4 w/shikai, A Menos Grande Gillian.- +10 stat points.
[ ADVANCED || Tier 3 ]
Weak Level [3-3]: In this group are the elite, seen to be stronger than most of their peers and now very close to their spiritual powers thus allowing them to access power that stands above most souls a great deal.
» Example: 3rd seat shinigami with a practiced shikai, a new Adjuchas hollow.- +20 stat points.
Average Level [3-2]: This rank is used to designate those whom have earned great power and usually have the authority worthy of said strength.
» Example: A fukutaichou, an average adjuchas, a Gillian made Arrancar- +10 stat points.
Strong Level [3-1]: Those whom earn this rank are definitely the creme of the crop so to speak. Few every reach this level of power and the number of foes whom have fallen at their hands is usually abundant.
» Example: A fukutaichou w/new bankai, a strong adjuchas, a weaker adjuchas made arrancar.- +10 stat points.
[ MASTER || Tier 2 ]
Weak Level [2-3]: Ah, the mighty few whom reign supreme over others, those who stand in these ranks are the best of the best and are usually in some position of authority.
» Example: A new taichou, a Vasto Lorde, an espada 10-8, Fullbringer who's powers have evolved into it's final form.- +20 stat points.
Average Level [2-2]: Those whom have trained their powers for countless decades and are outclassed by very few are designated here.
» Example: An average taichou, a strong vasto lorde, an espada 7-5- +10 stat points.
Strong Level [2-1]: Count the number of souls to have ever attained this level of power in all history and it would still be a fairly exclusive group. Here stand the few, the proud, the truly strong.
» Example: A Veteran Taichou, An ancient vasto lorde, Espada 4-1, A Fullbring Master.- +10 stat points.
[ VAST || Tier 1 ]
Weak Level [1-3]: Those whom rule over even the strong, beings worthy of being in charge of great warriors with vastly unmatched power of their own belong in this group. At any given time their numbers usually are so low that one can count them on both hands and still not use all digits.
» Example: Soutaichou, King/Queen of Las Noches.- +20 stat points.
Average Level [1-2]: Leaders and legends of their time, those of this level could see centuries fly by without meeting a challenge they could not handle. Putting the power these few hold into words could never do their strength justice.
» Example: Captains Promoted to Royal Gaurd,- +10 stat points.
Strong Level [1-1]: Beings whose powers transcend all comprehension belong here, they are gods among mortals and have little to no peers. However like a flame burning itself out; power of this level cannot be maintained permanently. Eventually those whom stand here will fall. Their powers, having reached the peak of this dimensions limits, collapse upon themselves and are reduced to nothing.
» Example: Final Getsuga Ichigo- +10 stat points.
Power Gaps
Okay, now you know what levels of power there are. How do they compare to one another? This is determined by looking at the Advantage Rating.
Advantage Ratings:
Each rank higher one member is compared to another member, that is equal to 1 AR(Advantage Rating). The exception is a jump between tiers. These power gaps are considered to be larger. For having a higher tier than your opponent that gives a bonus of 1 to your AR. Here are a couple examples of different characters and how their ARs would compare:
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Player A Tier 5-3
Player B Tier 5-3
Both rpers have an AR of 0
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Player A Tier 4-2
Player B Tier 4-3
Player A has an AR of 1, while Player B would have an AR of -1 since there is only one rank of difference between the two.
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Player A Tier 3-1
Player B Tier 2-3
Player A is at the disadvantage this time. Although there is only one rank between them, that rank difference crosses a tier as well. So Player B gains a bonus point into his AR. This means Player A has an AR of -2 and B has an AR of 2.
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Now that you understand how to figure out what your AR is, we need to establish what it means.
AR +/- 0:
This is even ground. Both characters are more or less equal in power. It is possible to kill your opponent in a single strike assuming you're able to hit a vital spot and catch the opponent off guard, however generally most attacks between two characters of this level can be blocked and weakened to minor damage with reiatsu. This means insignificant burns and scratches that hardly bleed. Fights on this scale will probably be longer and more drawn out until both fighters reach a point of exhaustion.
AR +/- 1:
There is a slight, but notable advantage here. The weaker player can no longer negate attacks to minor damage with reiatsu alone. Despite defending, some damage will still get through and cause injury such as light burns and bleeding cuts. Attacks blocked with a weapon would also cause stress on the hands and weapon itself over time. The player with the advantage will enjoy a slight edge over their opponent. While the other player takes a bit more damage, this player will take a bit less from attacks so long as they have their guard up. It is still possible to receive full damage from an attack if you are not guarding with reiatsu.
AR +/- 2:
The gap has grown and can now be labeled as a significant difference in power. The weaker player will take moderate damage even while defending. This means deep cuts, and painful moderate burns. The player with the advantage can now mitigate some incoming damage even without guarding with reiatsu. The reiatsu they unconsciously give off is enough to reduce the opponents attacks so a point that you could no longer be killed in a single attack. However you can still lose limbs and take heavy damage if you are attacked off guard.
AR +/- 3:
The difference in power is now a definitive gap that can be seen instantly. The player with the disadvantage here will feel their opponents reiatsu like a weight baring down on them simply be being nearby. Blocking with reiatsu will only mitigate about half the damage from your opponent. Despite your defenses limbs can be lost and it is possible to receive heavy burns that cripple limbs, your weapon could even be broken. The player with the advantage will only receive moderate cuts and burns if even without blocking an attack. [Only admins are allowed to see this link]
AR +/- 4:
It is no longer feasible for the weaker character to fight back at this point. A mere glare from the player with the advantage and an increase in reiatsu can [Only admins are allowed to see this link] Even with all their power going towards defense, the weaker character could barely hope to survive an attack from the opponent. Should they survive, the damage would be severe and crippling. On the other hand, the stronger character can take their opponents best attack without defending and still get away with
AR +/- 5:
At this point there is no longer any meaning to comparing powers. It would be akin to an any fighting a dragon. The same applies for any higher gaps. - 5-3 is the weakest and starting rank for any player character.
[ NEOPHYTE || Tier 5 ]
Weak Level [5-3]: Individuals new to their spiritual powers and fairly untrained in their use.
» Example: Sado Yasotora(Chad) when his powers first awakened.
- A 5-3 is given a certain number of points(Undetermined at this time, so I will use 25 per tier)
- A 5-3 is given 25pts to mitigate between his four stats(Strength, Speed, Reiryoku & Defense) of course the stats are measured in integers of 5 pts, so there will be no uneven and odd-numbers stats like 23 or 38. A member will mitigate this 25pts based on his character's strengths and weaknesses.
- Say he wants to be stronger than he is fast, so he puts 5 points in Speed, Reiryoku & Defense, but 10pts in Strength. This has used all 25pts at 5-3 and clearly shows what he favors in stats.
Average Level [5-2]: Those who's spiritual powers are trained slightly however remain fairly undeveloped.
» Example: An average shinigami in training at the Shino Academy.
- Alright, so the 5-3 human has tier'd up. He is now equal in strength to a shinigami being trained in the Shino Academy.
- When ranked up to 5-2 from 5-3, he is given an additional sum of stats to use on his character.(In this case we will say 10pts) This will allow him to put that 10pts wherever he wishes for his character. 5pts in his weakness to round out his weakness, or maybe 10pts in his Strength to become that much stronger in his area of expertise(In this case, his Strength)
- Instead of having 10pts in Strength, at 5-2, he has put his 10 tier-up stat points in his Strength, now he has 20Strength, 5 Speed, 5 Reiryoku & 5 Defense.
Strong Level [5-1]: Those who have received decent experience or training in their spiritual powers and now have a basic understanding of them.
» Example: An unseated shinigami fresh out of the academy or a fullbringer whom can summon their full bring at will.
- Okay, so the 5-2 has tier'd up again to 5-1
- He is given an additional 10 stat points. He sees he has a severe weakness in Speed, so he puts all 10pts in Speed.
- He now has 20 Strength, 15 Speed, 5 Reiryoku & 5 Defense
Say he fights someone similar to his fighting style- his opponent is slightly stronger, maybe by a tier or two. His opponent has 25 Strength, 15 Speed, 5 Reiryoku & 10 Defense.(This is fighter B) Fighter A(Which is the human who has tier'd up from 5-3 all the way to 5-1 now) is attacked by fighter B.
- Fighters A & B have equal Speed, so it is fair and partially up to the "honor code" whether Fighter B punches fighter A or not. But let's say his attack is successful right? He punches Fighter A with 25 Strength, Fighter A's Defense stat comes into play.
- Fighter A only has 5 Defense though.
- Fighter B's 25 Strength deducts Fighter A's 5 Defense(25-5=20) Fighter A who defends, takes 20 points of damage.
- This 20pts of damage will be based off of a damage scale further worked out in detail.
Damage scale
Alright, so Fighter A took 20pts of damage right? A simple and easy scale will be used to help you understand how the damage is moderated to be fair.
Melee
5pts difference: Minimal at best, maybe a slight bruise.
10pts difference: Mild bruising.
15pts difference: Moderate bruising.
20pts difference: Heavy bruising.
25pts difference: Hair-fractured bone.
30pts difference: Moderate bone cracking.
35pts difference: Complete broken bone.
40pts difference: Shattered bone.
45pts difference: Pierces opponent's body.
50pts difference: Punches complete holes in opponent.
Blades
5pts difference: Minimal at best, Minor-Major lacerations.
10pts difference: Minor 1st degree.
15pts difference: Moderate 1st degree.
20pts difference: Major 1st degree(2 Inch deep)
25pts difference: Minor 2nd degree
30pts difference: Moderate 2nd degree.
35pts difference: Major 2nd degree(3 Inch deep, possible amputation)
40pts difference: Minor 2nd degree
45pts difference: Moderate 2nd degree.
50pts difference: Major 3rd degree(5 Inch deep, Likely amputation)
Elemental
Minor-small area of damage(6 inches)
Moderate- average area of damage(12 inches)
Major- large area of damage(24+ inches)
5pts difference: Noticeable discomfort.
10pts difference: Minor 1st degree
15pts difference: Moderate 1st degree.
20pts difference: Major 1st degree.
25pts difference: Minor 2nd degree
30pts difference: Moderate 2nd degree.
35pts difference: Major 2nd degree.
40pts difference: Minor 2nd degree
45pts difference: Moderate 2nd degree.
50pts difference: Major 3rd degree.
As you can see, the damage varies greatly depending on the difference in attack and defense. Given how the system works, even a much stronger opponent can take equal or greater damage depending on the two opponent's strengths/weaknesses and abilities.
AR Boosts & Fighting Style
AR Boosts are now used to boost an individual's fighting style, not their whole battle aspect. If someone specializes in Strength- their application will specify that Strength is their specialization: when using an AR boost such as Bankai- they are given a certain number of points to their fighting specialization(In this concept, a Bankai increases someone's AR by 2, which would be 20pts). The typical AR+1 is 10 stat points towards your Strongest attribute.
- The member's Strength is increased by 20pts alone, not his other stats.
Racial Boosts
Each race, has some factor that increases its power be it releasing or their environment. These factors can increase your AR but do not stack unless stated. AR Boosts are not capped at the 30pt restriction.
Shinigami:
Shikai - The initial release. It unlocks and draws upon the power of your zanpakutou. AR +1
Bankai - The final release. It is the peak of a pure shinigami's power. AR +1(stacks with Shikai)
Incantation Kido - Shinigami of a pure soul(non-Vizard) can channel their reiatsu into concentrated spells only when used in incantations. These kido are passively boosted by AR +1 only when used in incantations.
Visoreds:
Donned Mask - Your hollow powers manifested and summoned. This stacks with shikai and bankai. AR +1
Hollows:
Spiritual Environment - The nature of Hollow powers allows them to gain power in environments rich in reishi such as Soul Society and Hueco Mundo. This stacks with other boosts but does NOT count for Arrancar. AR +1
Sated Hunger - A hollow that has recently devoured a soul of equal or greater strength than its own will gain a temporary boost that lasts 3 threads. For every additional soul of equal or greater strength devoured, the time limit resets to 5 threads but the boost does not get stronger. This boost stacks onto other boosts. +1 AR
Arrancar:
Racial Bonus - Arrancar get an innate boost due to hierro, but ONLY for defense. AR +1
Resurrección - The manifestation of your sealed hollow powers revived. AR +2
Segunda Etapa - A deeper manifestation of your sealed hollow powers. AR +1(Stacks with Resurrección)
Quincy:
Human Body - Your body isn't as tough as a spiritual one. You actually lose advantage, but ONLY when it comes to your own defense. AR -1
Vollständig - A form that allows subjugation of the reishi around the user. AR +2
Spiritual Environment - The nature of Quincy powers allows them to gain power in environments rich in reishi such as Soul Society and Hueco Mundo. This stacks with other boosts. AR +1
Fullbringers:
Human Body - Your body isn't as tough as a spiritual one. You actually lose advantage, but ONLY when it comes to your own defense. AR -1
Evoked Fullbring - This is when your powers are manifested through your fullbring medium. AR +1
Evolved Fullbring - This is the peak of your powers manifested. AR +1(stacks with Evoked Fullbringer)
Mastered Fullbring - Your powers have not only peaked, but you've fully mastered their use. AR +1(Stacks with Mastered Fullbringer)
Bounto:
Spiritual Environment - The nature of Quincy powers allows them to gain power in environments rich in reishi such as Soul Society and Hueco Mundo. This stacks with other boosts. AR +1
Doll Summoning - Your doll has been called forth to serve you. Your doll gains AR +1
Doll Fusion - You have combined with your doll and become a new life form with incredible powers. AR +3(Does not stack with doll AR Boost)
Mod Souls:
Vessel - As mod souls are made to boost the human physiology to make them strong enough to stand on equal grounds with a hollow. Inside a human body/gigai they get AR+1 physical attributes, that is both in the case of physical offense and defense.
Type - If the mod soul is a shinigami type, then it has the AR boosts for both shikai and bankai. That is AR+1 in shikai and AR+1 in bankai(Stacks with Shikai).