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#1Coalugo, Morgoth [NPC] Empty Coalugo, Morgoth [NPC] Thu Dec 10, 2015 11:29 pm

Erida Seika

Erida Seika




"I don't give two fucks... unless Dante tells me to."



Name: Coálugo, Morgoth
Aliases: Lugo [by Annora]
Gender: Male
Phys. Age: Twenty... something
Real Age: "Wouldn't you like to know?"
Species: Arrancar
Alignment: Chaotic Evil

Appearance: [Picture] © Zanpakuto-Leader

Personality:

Morgoth, summed up in a few words, is a cocky bastard. Adopted into the lines of Army of Blood in his youth by Dante personally, during the sack of North, he has been molded into a feral beast and taught to embrace his sins and dark nature as a hollow. He's laid-back and uncaring, living by the quote of "I don't give two fucks, unless Dante tells me to" more often than not, doing what he wills and when he wills it. Morgoth lives to fight and dominate, the latter inherited from Dante, which makes him excessively brutal and violent. He recognizes strength and combat skill as the only value of respect - anyone weaker than him is labelled as a being living out of his mercy and to serve his whims, a toy that will meet their end at his hands on the moment they defy, bore or become useless to him. He thinks of Dante as the strongest and kindest entity in the world, and follows him out of debt for sparing his life and respect for his power.

In a battle, Morgoth features a certain thirst for blood and gore, and it's a well known fact, that he seeks to find thrill in an interesting fight, where he is forced to his limits. He has a short fuse and he can be provoked quite easily, but that will just make him a twice as dangerous opponent - he allows all of his wrath and rage to flow into a battle, which is often enough, much to his displeasure, scare some foes away. Not unlike he behaves outside of combat, Morgoth has a tendency to be disrespectful and rude towards everyone, be they an ally or an enemy, unless we are talking about Dante, to whom he acts relatively politely. However, he's still cocky, smug and arrogant at all times, so these moments of well behavior go unnoticed by everyone, but the king. He often speaks in a very sarcastic, cynical manner, and bluntly shoves cruel, cold truths out of his mouth.

He can also be considered sadistic, vindictive, ruthless and void of remorse in a battle, but more cunning than his brash and impulsive behavior suggests, as a warrior must have a mind as sharp as his mind.

His greed for power, pleasure and fame, and Dante as a graven image, led him to become what he is now - out of desire to be like his object of worship, he became a real demon among the masked monsters. Aside from Dante, he feels no loyalty to anyone, but himself, so on the moment, that his idol perishes, he will find no desire to ally with his lesser subordinates anymore - most likely, in Dante's demise, he will find a new object of worship, that being the one, that proved to be stronger than his graven image. He bears an unending gluttony for souls, a greed for material comforts and a forceful lust for beautiful women, but in all three cases, likes to play with his prey. Morgoth is also extremely vain about his appearance, holding his hair in a very high esteem, becoming more or less hostile, when a foe dares to mess with the thing, that he holds dear.

He is also somewhat close with Annora, Dante's "daughter", which counts as his single, not dysfunctional relationship with another person. He was appointed as her personal guard, after having climbed to the topmost rank in the West's army, and developed a friendship with her. Since then, he has taken a protective role over her, and will defend her to the last breath, being perhaps even more loyal to her than he is to Dante. Annora might just be the only person Morgoth genuinely cares for, and she is the only person, who really gets him, and the only person capable of bringing out something human in him. After he was promoted into a Royal Guard, he never saw fit to stop being the big brother figure to Annora, always watching over her like a guardian angel. However, their relationship is complicated by his loyalty to Dante, and the fact, that he knows, that Graven is her real father, even though he has lied to her about it.

Intended Role: Captain of Dante's Royal Guard. Morgoth is the second most-powerful member of the Ejercito de Sangre next to Dante and it's third-highest rank, losing out only to Dante and his "daughter", Annora. His tier is 2-2.



THE COMBAT SKILLS



Personal Abilities:

Name: Cero Mastery
Effect: From the very beginning of his life as a hollow, Morgoth had an affinity for cero, which he decided to hold onto during his arrancarification. Due to having honed his technique into perfection, the sadistic arrancar is capable of discharging two of what others could call a "fully-charged" ceros per post, with little to no charging time. All of his ceros and balas are twice as powerful, giving a +1 AR boost to any cero, as he decided to invest in the strength, rather than the speed - but even then, they are a bit quicker than those of an equal tier.

Name: Explosive Hierro
Effect: If you've read his personality, you can probably guess, that Morgoth's fighting style relies on offense over defense - in fact, he thinks, that the offense is the best defense you can have. This is the reason, why even his defense appears to possess somewhat offensive attributes. A genius extension of his cero mastery, his hierro is actually imbued with cero, which is undetectable by eye, though to those with advanced sensing skills, his skin seems to be covered by something electrifying and energetic. Upon touch, however, the cero will react violently to cause a small explosion, which does harm only to the opponent and potentially repulses any physical attacks attempted at him. It causes minor burns to those of higher tier, moderate to those of equal and major to those of lower rank - it can also be turned off, or regulated to only burn upon contact, which sure reminds a lot of a hollow's innate acidic touch.

Name: Monstrous Strength
Effect: The last, but certainly the most powerful, ability of Morgoth's arsenal. Due to a large reiatsu output invested into his physical attributes, he has the raw physical strength of an army, that allows him to crush through solid objects with ease, including bones of an enemy, with his bare hands - large boulders and entire walls can be demolished by a single punch. The force of a single swing from his zanpakuto would be enough to cut through most things and potentially break the weapon of an opponent. This grants him a +1 FAR advantage at all times, but only to his physical strength. However, maybe the most impressive feat of this ability is, that the strength will not extinguish, when he looks like he's out of all stamina - in the other hand, it takes some concentration not to break things.

General Techniques:

Technique Name: Gran Rey Cero
Technique Description: Though not limited to him exclusively, Gran Rey Cero is one of Morgoth's signature techniques, and one, that he has tamed with the help of his supreme proficiency with cero. By spilling his own blood and combining it with a regular cero, he gives birth to a powerful torrent of energy, that in his case, is purple- and black-colored. At it's best, is capable of completely decimating weaker foes and taking large portions of a city with it, and at it's worst, moderately damage those of higher tier and still leaving behind a devastated terrain. Charging time, 1 post. Cooldown, 5 posts.

Cero Mastery: +1 AR boost, +2 AR in resurrected form

Technique Effect Chart:

Opponent is Two+ Tiers Lower: Severe damage from the explosion, including broken bones, 4th degree burns over a large portion of body, searing pain, even loss of limbs. Explosion might throw the target a considerable distance away, causing additional damage if one hits an obstacle on the way. NPCs around this tier can be decimated or incapacitated by the attack.
Opponent is One Tier Lower: Major damage from the explosion, including a chance for broken bones (fractures are guaranteed), 3th degree burns on a large portion of target's body, serious pain. Again, the target might be subject to being thrown a moderate distance away by the force of explosion.
Opponent is Equal Tier: Moderate damage from the explosion, which will not break bones, but still have a chance of fracturing them and tearing a muscle or two - expect 3rd (on the immediate area, that the explosion touches) and 2nd (on the rest of the area touched by the explosion) degree burns and moderate pain. The impact is enough to send a foe flying a small distance away.
Opponent is One Tier Higher: Minor damage from the explosion, including 2nd degree burns (on the immediate area, that the explosion touches) and 1st degree burns (on the rest of the area touched by the explosion), strained muscles and heavy bruising, all of which still harbor moderate pain.
Opponent is Two+ Tiers Higher: These opponents tend to be able to counter the attack with one of their own, but if hit, the damage would be very slight. Even if it seems they are caught in a powerful explosion, they suffer 1st degree burns only on the area touched first by explosion, and are not subject to being thrown away by the impact. The target might find their muscles strained and painful.

Technique Name: Cero Sucedáneo
Technique Description: Similar to the shunpo technique of shinigami, Utsusemi, Morgoth is capable of dodging an attack using an unusually fast high-speed movement by putting more energy into his step, and leave behind an after-image, that will appear to take damage. However, the difference is, though unnoticeable until it's too late, the after-image is made out of cero, which will then explode as the attack lands. It's both a genius offense and a great way of getting away from the way of harm. The cooldown is 5 posts.

Cero Mastery: +1 AR boost, +2 AR in resurrected form

Technique Effect Chart:

Opponent is Two+ Tiers Lower: As there is no way they could predict or dodge the counter attack, the explosion will cause immense and severe damage to the victim, in form of large 4th degree burns (no impact damage).
Opponent is One Tier Lower: Really, with no chance of dodging the counter attack, the explosion will cause major 3th degree burns in a large portion of their body - a few minor 4th degree burns can be delivered.
Opponent is Equal Tier: Even for an equal tier, the odds for somehow getting away from the explosion are extremely low. The explosion will cause major 2nd degree burns, and minor 1st degree burns.
Opponent is One Tier Higher: Those, who are barely above his own power level, have fifty-fifty chances of dodging the explosion, but only if they've seen it used before - it inflicts major 1st degree burns.
Opponent is Two+ Tiers Higher: Only those of a considerably higher tier will be able to dodge it, and that is only when they are not caught by surprise (ie. have seen the technique before). However, it barely burns the hair off their skin.

Technique Name: Cazador
Technique Description: A complex technique, born out of his skill in Pesquisa, which allows him to more deeply observe targets on a spiritual level. It requires some concentration and time to activate, but it's effect is more than useful in any battle and gives Morgoth a great advantage over his opponent. As the technique requires one to be familiar with opponent's spiritual energy, Morgoth must closely observe a target and their reiatsu, using his spiritual senses, for three full posts. Thus, if a target is capable of hiding their reiatsu somehow or if he simply cannot detect them, the technique is rendered unusable. After getting to know the spiritual energy of a target, he must close his eyes and visualize himself touching the opponent, performing a mental projection. Upon this, the target will feel as if they were just touched, although they will realize that no one did so physically - then, the vision of target will become black-and-white for a mere second, as the technique takes effect. As he opens his eyes, the target is marked for death.

Indeed, a spiritual mark has been placed on the target, a mark, that will stay with them for a lifetime - a mark, that will link them together, though only Morgoth will be able to profit from this forceful connection. Not only will the arrancar now have complete insight of their spiritual energies (accurate amount of reiatsu, nature of their powers, emotional signals in their reiatsu, etc.), but will also sense them, wherever they are. A foolish victim might attempt to escape it by concealing their location and presence with some technique, but even then, Morgoth will be able to sense them - in fact, a marked target can be in a different dimension, and he will still know their location. Only way to end the effect of the technique, once activated, is death of the marked victim or of Morgoth himself.

He's now a cazador, and his prey has been marked.

Technique Name: Cazador: Proyección
Technique Description: Initially, it was a struggle for Morgoth to even manage to perform Cazador, because of the deep concentration, that the technique would require of him - he isn't the most calmest or patient guy, so use of mental techniques seemed disastrous to him. However, he would find a drive to master the technique after a fateful conversation with Annora - after having complained to her about his dilemma during his training, she told him, that a good hunter is not someone with patience, but someone with determination. Someone, who never lets his prey escape. Ever. And that was the person, that Morgoth desired to be. So, not only did he master the use of his "hunter's mark" technique, but developed an extension to it.

After having marked a target and established a link with them, it's surprisingly easy to further harness the connection into a weapon against the enemy. He would learn how to project his mind elsewhere, gaining the ability to be in two places at the same time. However, the projected part of his mind would not be able to physically interact with the surrounding world - though, it sure could stir up a bit of trouble in the minds of others. It allows Morgoth to observe and communicate with those, who he has marked, meaning that his projected self will be non-existent to those, whom he has not. As a downside to the fact, that his projected self only exist in the perspective of the marked target, the projection will be restricted to the victim's presence - for example, he could move freely in a room, that his target is in, but exiting the room (unless that was what the target did), would result in his projection disappearing, as that would be considered as "stepping out of the perimeters of the perspective of a target".

As mentioned before, he could bring no physical harm to the target, but could very well inflict harm on them, by making them think, that he does. For example, touching a person will result in them feeling as if he touched them physically, and strangling a target would look like they are choking to outsiders. Morgoth could bring a knife into the game, and it would feel very real to the target if he was to stab them with it, though no physical damage would be inflicted on them. Similarly, he could light up the room in fire, and make the target feel as if they were dying in the flames - such event would be very traumatizing, as burning to death is one of most unpleasant ways of dying. Constant, inescapable psychological torment has proved as a magnificent tool in getting people to kill themselves, or at least make them look like they are insane. Basically, he's capable of tricking them with illusions, though that would be an incorrect term to use in such a situation. This technique can be used from afar, as Morgoth is linked to their soul even if they were in another dimension.

By using a ritual, which's preparations and process varies, and are unknown, he is also capable of enhancing this technique, and give his projection a single ability - however, this form of projection can be used once in a ten threads, and it's used for plot purposes, rather than for combat. This ability is the power to appear as someone else, thus making it very useful in fishing for information, revealing his inability to read the thoughts of other people, despite his great perception skills. He could also appear as invisible. As all of his close contacts have been marked by Cazador, he is capable of using the technique to communicate with allies, as well as torment his opponents and even catch them off guard in a battle. No cooldown, but prolonged use (10 to 15 posts) will result in becoming exhausted.

Technique Name: High-Speed Regeneration
Technique Description: It's said, that the older hollows, that originate from North, always possess three specific qualities in their arsenal - strength, perceptiveness and a peculiar ability to survive in the harsh conditions of the mountains. This statement rings true on Morgoth's part. His high-speed regeneration is something, that he held onto as an arrancar, and something, that he decided to develop and polish - for it would be the thing, that will allow him to escape death, when his strength and abilities aren't enough to win an opponent. Aside from the basic regeneration, his body is capable of generating more blood, should the need arise, as well as cells, that will fight against poisons and diseases after a short struggle (2 to 4 or more posts, depending on the poison or disease). He can fully regenerate internal organs, unless damage is fatal.

By feeding his blood, voluntarily, to another being, he can release enzymes, that will heal them quickly (see the time chart below). -1 post if the target already has healing abilities, as the blood will then simply enhance them.

1 post: Small lacerations, bruises, minor burns
2 posts: Deep cuts, stab wounds, fractured bones, moderate burns
3 posts: Gaping holes, broken bones, severe burns
4 posts: Loss of appendage, vital organs, critical injuries
5 posts: Non-fatal brain or heart damage



THE RESURRECTED FORM




Resurreccion Name: Abogado del Diablo [lit. "Devil's Advocate"]
Resurreccion Appearance: Upon releasing his resurrected form, his old hollow appearance mixes together with his arrancar appearance. On his head, there is a plain, white crown, as his hollow fragment gains a pair to the left side of his forehead and several spikes have grown out of them, facing upwards - aside from them, two horns on his head are certainly distinctive. His shoulders and chest is covered by white armoring, and his arms with skin-tight, white fabric, extending to his knees - his arms turn slowly blacker the closer one gets to his hands, which are black-colored and instead of fingertips, have sharp claws. His abdomen is uncovered. He wears a standard white hakama, but which's end is positioned beneath shin guards, starting from his knees. The visible part of his legs is completely black and like his hands, have claws instead of toes.

He possesses large, bat-like wings on his back. His eyes seem to be of a brighter purple color than in his sealed form, and his hair extends to his shoulders, growing noticeably, and it's worn on a different hair style. If damaged, his regeneration will render his skin black after it has been healed, leaving a dark spot on his body - if his epidermis skin is, let's say, burn off, his whole skin will turn into black that of a black colorization.

Resurreccion Ability:

Name: Devilish Triplex
Effect: A dangerous, powerful ability, that negates the three personal abilities he possesses in his sealed form - cero mastery, cero-based hierro and monstrous strength - and rebirths them as enhanced versions of their former potency. Now, his cero mastery is upgraded into new advantages; a cero of his creation has +2 AR boost to both it's strength and speed, and in addition, up to four cero can be fired instantly in a single post. This means, that not only it will cause severe 4th degree burns and broken bones to opponents of equal tier, but also that foes as strong as two tiers above will experience major 3th degree burns and minor 2nd degree burns, but also a moderate chance of bone fractures. The strength of a few ceros is enough to cause massive damage to the battlefield itself.

If the physical strength of Morgoth was monstrous in his sealed state, it is now comparable to that of a god. +2 FAR advantage to his strength allows him to overcome most foes in his released form with a mere punch, or bring down small buildings by throwing a tiny rock at them. While it doesn't enhance his defense by default, his physical strength is enough to negate some damage directed at him, because a certain durability comes with it. The strength, that is described as bottomless, remains truly unaffected by the condition of his body and mind - even at his weakest, he is perfectly capable of crushing the skull of a foe with a single punch. In addition, his speed is also enhanced by +2 AR.

The cero-based hierro becomes also enhanced. Due to the greater boost to Morgoth's cero, and because his skin is constantly covered by cero, the hierro now explodes more violently. Someone two tier above him will be inflicted with moderate burns, while equal tier will experience rather severe burns - lower tiers are faced with damage, that one cannot even describe, and that will scar them forever, regardless of their healing abilities. The volatile hierro covers his whole body, but again, can be turned of, or regulated to cause only burns upon touch - in the latter scenario, skin contact with anything in his resurrected form will cause more potent burns. The hierro, if not turned of or regulated into a lesser mode, will also cause impact enough to repel most physical attacks directed to him, as long as the opponent is on equal tier or lower.

Resurreccion Techniques: Limit 6

Technique Name: Bala Bombardeo
Technique Description: The most basic technique, aside from a regular cero, that Morgath gains in his resurrected form, and which doesn't require any charging or result in a cooldown. Basically, it can be used at any time, though only once per post. It discharges twenty bala simultaneously, which all bear the strength of a cero from a normal arrancar, and leave behind a site of destruction - it reminds a series of small bombs, that will explode upon impact with anything. Due to releasing multiple projectiles. the attack is both very difficult to block or counter, though the trigger of explosion could be used against it. The color of bala is black and purple. +2 AR boost applies.

Technique Effect Chart:

Opponent is Two+ Tiers Lower: The damage of several small explosions will be great, including high chance of broken bones and moderate 4th degree burns, and the impact will throw the target a considerable distance away.
Opponent is One Tier Lower: The damage of several small explosions will be major, including low chance of broken bones, highly likely fractures, major 3th degree burns, moderate 2th degree burns, and a moderate impact force.
Opponent is Equal Tier: The damage of several small explosions will be moderate, including low chance of fractured bones, moderate 3th degree burns, minor 2th degree burns, and a minor impact force.
Opponent is One Tier Higher: The damage of several small explosions will be minor, including minor 3th degree burns and major 1st degree burns.
Opponent is Two+ Tiers Higher: The damage of several small explosions will be slight, including moderate 1st degree burns.

Technique Name: Cero Doble
Technique Description: A technique, that is in fact not unique to him exclusively, but nonetheless an uncommon technique, which he learned as a mere hollow. Despite having been taught this technique, it's only available in his resurrected form, as he gave up on it during his ascension into an arrancar. If a cero-based attack is used against him, this is the technique, that Morgoth is most likely to use - as with all of his relatively defensive techniques, it follows the rule of "no defense without offense". By opening his mouth, he can absorb a cero-based attack inside him (1st post), and fusing it with his own cero, he can discharge a twice as powerful cero reminiscent of his Gray Rey Cero in both appearance and strength. He can release the attack on the 2nd post or hold it inside of him for one post and then release it on 3rd, if more useful.

The boost of +2 AR applies to this technique also.

Technique Effect Chart:

Opponent is Two+ Tiers Lower: Severe damage from the explosion, including broken bones, 4th degree burns over a large portion of body, searing pain, even loss of limbs. Explosion might throw the target a considerable distance away, causing additional damage if one hits an obstacle on the way.
Opponent is One Tier Lower: Major damage from the explosion, including a chance for broken bones (fractures are guaranteed), 3th degree burns on a large portion of target's body, serious pain. Again, the target might be subject to being thrown a moderate distance away by the force of explosion.
Opponent is Equal Tier: Moderate damage from the explosion, which will not break bones, but still have a chance of fracturing them and tearing a muscle or two - expect 3rd (on the immediate area, that the explosion touches) and 2nd (on the rest of the area touched by the explosion) degree burns and moderate pain. The impact is enough to send a foe flying a small distance away.
Opponent is One Tier Higher: Minor damage from the explosion, including 2nd degree burns (on the immediate area, that the explosion touches) and 1st degree burns (on the rest of the area touched by the explosion), strained muscles and heavy bruising, all of which still harbor moderate pain.
Opponent is Two+ Tiers Higher: These opponents tend to be able to counter the attack with one of their own, but if hit, the damage would be very slight. Even if it seems they are caught in a powerful explosion, they suffer 1st degree burns only on the area touched first by explosion, and are not subject to being thrown away by the impact. The target might find their muscles strained and painful.

Technique Name: Supernova
Technique Description: The most powerful cero-based technique, that Morgoth possesses. Even the legendary Gran Rey Cero looks pale in comparison to it, and even the most powerful opponents are likely to find themselves defeated by this technique. It begins by charging what seems to be a regular cero, but after calling the name of technique, more and more energy begins to flow into it, and the sphere grows in size until it's a star-shaped giant of a cero. Then, it's released as a massive torrent, that expands as a wave over a large area, decimating and severely damaging anything within, and leaving the terrain unrecognizable. The damage made on living beings is often beyond repair or healing.

Cooldown of 10 posts. +2 AR boost to cero techniques applies.

Technique Effect Chart:

Opponent is Two+ Tiers Lower: Severe isn't enough to describe the damage - in fact, surviving is rather uncommon. The wave will disintegrate the victim's skin and eat away a few layers of flesh, destroy all of their external organs and potentially take away a limb or two. The sheer heat of attack will boil one's blood to a degree of extreme agony, damage their internal organs and crack multiple bones of their body like they were made of wood. Should one survive the attack, they will be heavily disabled for the rest of their life and incapable of anything but feeling pain for the rest of the thread.
Opponent is One Tier Lower: Severe damage will be inflicted upon the victim of this attack, but the chance of surviving it is now more higher. The wave will cause 4th degree burns on the whole body and damage their external organs heavily, leaving them scarred for a lifetime. The sheer heat of the attack will be enough to boil one's blood to very agonizing degree, damage their internal organs and cause fractures in bones, if not breaking them. If a person was to survive the attack, as they probably are, they will be disabled for a while, if not the rest of their life, and incapable of anything but feeling pain for next 5 posts.
Opponent is Equal Tier: Major damage will be inflicted upon the victim of this attack, but it's not life-threatening to any supernatural being, and most people are likely to survive. The wave will inflict several 4th degree burns, but not thoroughly over the whole body, and damage their external organs to a degree, leaving them scarred on some spots. The sheer heat of the attack will be enough to boil one's blood to a seriously agonizing degree, but it will not damage their internal organs, though it still will cause fractures in bones of a victim. If a person was to survive the attack, as they very much are, they will be disabled for a while, if not for life, incapable of anything but pain for next 3 posts.
Opponent is One Tier Higher: Moderate damage will be inflicted upon a victim of this attack, but which will not be even nearing life-threatening to any supernatural being, and thus, the target will survive the attack. The wave will inflict several 3th degree burns, but not thoroughly over the whole body, and while the person will not walk away without a scar, their external organs are spared. The sheer heat of the attack will be enough to boil one's blood to a moderately painful degree, but the bones and the internal organ suffer little to no damage. While the person was able to survive the attack, they will be incapacitated and disabled for a little while, lasting a single post.
Opponent is Two+ Tiers Higher: Less damage will be inflicted upon this victim of the attack, as their reiatsu was able to block out most of the threat to their life. The wave will inflict multiple 2nd degree burn, but not thoroughly over the whole body, and the victim is likely to walk away without a permanent scarring. The sheer heat of the attack will be enough to boil their blood to a mildly painful degree, and the bones nor the organs of target suffer no damage. They are not incapacitated by the attack, but surprised how badly they were hit.

Technique Name: Cero Esfera
Technique Description: The most defensive, yet still relatively offensive, technique of Morgoth's resurrected form. It creates a sphere (if standing on air) or a dome (if on the ground) of purple and black energy, that can be recognized as the same energy used in his other cero techniques, and which acts as a barrier around him. Then, this sphere (or dome) will expand on a large area, dissipating all but the most powerful attacks touched by it, and repelling and burning those, that come in contact with the expanding barrier of cero.

The advantage of +2 AR applies to this technique as well.

Technique Effect Chart:

Opponent is Two+ Tiers Lower: All attacks are easily destroyed by the barrier. Severe and large 4th degree burns will be inflicted on a foe, as well as repulsive force, that is capable of breaking a bone at best, if the target hits an obstacle, and send the victim flying a considerable distance away.
Opponent is One Tier Lower: Most attacks are destroyed by the barrier with little to no resistance, but the most powerful attacks (attacks comparable to Supernova) have a small chance of slipping through. Expect 4th (minor) & 3rd (major) degree burns, bone fractures and impact damage.
Opponent is Equal Tier: Most attacks are destroyed with relative ease, but some stronger attacks (attacks comparable to Gran Rey Cero) have a small chance of breaking the barrier. Expect minor 3rd degree and major 2nd degree burns and some impact damage from hitting the barrier.
Opponent is One Tier Higher: Some attacks are destroyed by the barrier with relative ease, but most stronger attacks (attacks like Gran Ray Cero) will break it. Prepare for minor 2nd degree and major 1st degree burns and a bit of an impact.
Opponent is Two+ Tiers Higher: Few attacks are destroyed by the barrier with ease, but most attacks of moderate strength (+60 numbered kido, for example) will be able to pass through it. Only slight, minor 1st degree burns.

Technique Name: Cero Dirigido
Technique Description: A technique, that inflicts no damage itself, but which will predict a large amount of damage after it has been used. It's a further extension of Cazador, a technique in his sealed form, and in fact, works only if the said technique was already cast on the opponent. It links most of his cero-based techniques to the marked target, which causes all of those said attacks and his regular cero act as a guided missiles. The opponent is their only destination - a cero can prove quite a challenge for the foe to dodge, but it's possible if one is cleaver enough. However, what about Bala Bombardio or Gran Rey Cero? I'd imagine, that twenty homing projectiles is a little too much for anyone.

Technique Name: Cero Clónico
Technique Description: An enhanced version of Cero Sucedáneo, but whereas the first technique creates an after-image made out of cero, this one gives birth to several clones, that will seek out the opponent and each explode upon impact. As with the substitute, they do not possess any physical attributes like strength and will simply detonate, but unlike the after-image, the clones are literally made of cero, meaning they are bright red in color. It's a great way of exhausting a foe, but really doesn't count as an actual offense. The amount of clones he can create at a time is from two to ten, but the cooldown is always the number of clones he has created with the technique. For example, he could create 10 clones, with a 10 post cooldown, or 3 clones, with a three post cooldown.

The advantage of +2 AR is on Morgoth's side here as well.

Technique Effect Chart:

Opponent is Two+ Tiers Lower: As there is no way they could predict or dodge the detonation, the explosion will cause immense and severe damage to the victim, in form of large 4th degree burns (no impact damage).
Opponent is One Tier Lower: Really, with no chance of dodging the counter attack, the explosion will cause major 3th degree burns in a large portion of their body - a few minor 4th degree burns can be delivered.
Opponent is Equal Tier: Even for an equal tier, the odds for somehow getting away from the explosion are extremely low. The explosion will cause major 2nd degree burns, and minor 1st degree burns.
Opponent is One Tier Higher: Those, who are barely above his own power level, have fifty-fifty chances of dodging the explosion, but only if they've seen it used before - it inflicts major 1st degree burns.
Opponent is Two+ Tiers Higher: Only those of a considerably higher tier will be able to dodge it, and that is only when they are not caught by surprise (ie. have seen the technique before). However, it barely burns the hair off their skin.



THE ADDITIONAL DETAILS




Additional Details:

• His aspect of death is Pride.
• His reiatsu color is a combination of purple and black.
• His hollow hole is located in his abdomen.
• He specializes in melee combat, being a master of both close quarters combat and swordplay, and is known for his sharp skill with Pesquisa.
• Morgoth used to fight in North's army as a regular soldier, until the sack of kingdom, but he grew to despise Graven, because he had failed him as a king.
• He is called 'Lugo', by Annora.
• He is secretly tasked with making sure she kills Graven.

RP Threads:

[insert threads here]


#2Coalugo, Morgoth [NPC] Empty Re: Coalugo, Morgoth [NPC] Thu Dec 10, 2015 11:33 pm

Erida Seika

Erida Seika
Long story short, I fell in love with the small bit of details, that Graven published on the original NPC. I got a little... enthusiastic about the character, so I kind of did a massive update to it. Credits for the original idea go to Graven!

I am joining to the plot thread with this character ---> going to add myself now. Aaaand, if everything goes well, I will continue with both Eliyah and Morgoth as PCs, depending on the outcome! I did some further info about his relationship with Annora and Dante, so you two need to check this!

@Graven Fel @Fauna Yasenha

EDIT: Added the amount of clones and a cooldown to Cero Clónico.

#3Coalugo, Morgoth [NPC] Empty Re: Coalugo, Morgoth [NPC] Fri Dec 11, 2015 9:30 pm

Guest

Anonymous
Guest
by the power invested in me by the great potato king, I approve this app .3.

#4Coalugo, Morgoth [NPC] Empty Re: Coalugo, Morgoth [NPC] Sun Dec 20, 2015 6:57 pm

Erida Seika

Erida Seika
Added a small detail to his unique high-speed regeneration!

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