THE ARRANCAR APPLICATION Name: Rhydderch Skolopender Apparent Age: 37 True Age: 1350 Sex: Male Personality: In most situations, Rhydderch maintains an outward appearance of jovial calm. He respects those with power, and especially those who know how to use it properly, though this is by his definition. He tends to view those who serve him as a family, though a somewhat twisted view of one. Arrancar are a family, and mistakes are made. Though the more mistakes are made, the more the calm facade cracks. Those weaker than him that are his enemies are treated like an adult addresses a lost child at the mall. Those equal to him in strength are given more respect than anyone else, especially if that strength is refined as opposed to raw power. If angered, he prefers not to speak, and finds himself compelled to remove the source of his irritation. Whether this means a shinigami, lowly hollow, or even another Arrancar means nothing at this point and should it keep up whatever aggravating behavior will eventually encounter his full force of violence. As far as how he handles battle, he tends to treat fights with the same urgency as a competitive player sees co-ed sports, taking things casually and treating it like a game while looking for a way to carve out a quick victory before his opponent can react. The more skill his opponent has, the more fun he has, and the more he prods his opponent to make them more prone to rash decisions and fatal mistakes.
CHARACTER APPEARANCE Height: 6’9” Weight: 280 Physical Traits:
outfit consists of military issue trousers with digital yellow black and grey camouflage. Wears a dark grew tank top under a fur lined black coat that is either worn like normal or over the shoulders like a cape. Tribal centipede tattoo winds up his arms, the centipede heads on the back of his hands.
Mask remnants consist of 7 piercings on each of his ears.
BACK-DROP History: [History goes here, optional, can be skipped] Exposition: While strength alone isn't everything, it is the foundation of all that matters. Strength of will, strength of character, strength of body, it doesn't matter. The strong lead, and the weak serve and follow. Anyone who tries to break this mold without strength in all of these 3 crucial pillars deserves the destruction the bring upon themselves. Side Notes: Theme: One Man Army - SHVPES Ambient: No Values - Spec Ops: The Line OST
FIGHTING STYLE General Fighting Style: His general approach to fighting is to stay up close and personal to get an idea of how opponents react to stress and constant stress. Physical attacks consist of a flurry of strikes from his sword and occasionally from kick or knee strikes to change the flow of attacks to keep things unpredictable. If an opponent is knocked off balance or is caught off guard enough, he may supplement his attacks with close range cero, made more brutal of he has his enemy grappled. If forced to fight at range, he will either use cero to prevent his opponent from staying in one place long enough to get off an attack, or use his blood to light enough of the environment on fire to close his enemy into a ring of fire to close distance. Strengths: Cero, Heirro, reflexes, swordsmanship, strength Weaknesses: Speed, sonido, negacion
ABILITIES
Ability Name: Yellow Phosphorous Ability Description: internal body temperature is absurdly high but is contained within the body and difficult to sense. When exposed to air, his blood bursts into yellow flame, sticking to anything it lands on. The flames burn hot and can be difficult to remove. These can give second degree burns, but do not harm Rydderch himself. Ability Name: King's Light Ability Description: Rhydderch raises his sword above his head or in front of him, followed by some cheesy line regarding light or kings. What follows is a blinding light from the blade along with a release of his reiatsu boosted by 20%. Should this work, he closes the gap and strikes with his blade, the light having returned to the blade and erupting on contact with the opponent, adding damage equivalent to hado 31. Ability Name: Marathon Burst Ability Description: given his lack of default speed, he needs to expend extra reiatsu in order for his sonido to match high level shinigami. This process telegraphs his intentions, though where he ends up is where the mystery lies. 1 post cooldown. Ability Name: Skull Crusher Ability Description: Uses a high powered surge of reiatsu to amplify arm strength for an attack far beyond normal strength and speed of sonido. Reiatsu vents at the wrist flare up as he delivers a fast powerful punch, usually to the face or chest regardless of what is in the way. Usual follow-up to Marathon Burst. Double cero strength, 2 post cooldown Ability Name: Cross Counter Ability Description: Anyone foolish enough to to manage to impale him on their blade or land a physical blow on him in general is treated to a powerful strike with Le Roi en Jaune's spiked pommel or his fist, designed less to impale the opponent but to knock the wind out of them and return the damage dealt to Rhydderch back to them as it is dealt to him. 3 post cooldown
ZANPAKUTO & CERO Sealed Appearance: large medieval Greatsword with a broad blade that seemed to be made of a iridescent yellow metal, emitting a full yellow glow. Base of the grip has a spike used to pierce his own skin to allow easier use of his burning blood. Zanpakuto Name: Le Roi en Jaune Zanpakuto Call Out: Raise your head and awaken Cero: Yellow, wreathed in flames Cero Cornea Cero Gran rey cero Bala (weak)
[/color]
RESURRECTION Appearance: Mask now covered Rhydderch's eyes, nose, ears and forehead. 4 additional eyes are now present, 2 on the forehead and two further behind the originals. The number of arms increased to 8, 4 of which carry copies of his sword, and 4 ending with clawed hands with mouths in the place of their palms. Dark grey chitinous armor covers the chest and arms. Upper body no longer covered by clothes, revealing his hollow hole on right side of chest. Abilities: [What abilities do you gain?] Ability Name: Gaoth Atharrachaidh Ability Description: Sword bearing arms begin moving incredibly quickly, making getting near him dangerous. Serves as much of a defense technique as it is offensive. Other than a cero, no other techniques can be used during the duration. 3 post cooldown and lasts for 3 posts. Ability Name: Sèid Ifrinn Ability Description: the mouths on his hands spew burning blood wherever aimed, creating a blazing wall of fire 15 ft high. 4 streams of blood are created, each with a cero level in strength individually should they be aimed directly at an opponent. 4 post cooldown Ability Name: Talamh Loisgte Ability Description: all swords are slammed into the ground in front of him, sending forth a wave of burning energy that travels through the surface of the ground on its way to the target. When the attack reaches the target or arrives under them should they jump, it errupts into a blast at gran rey cero strength. 4 post cooldown Ability Name: Scorching Eyes Ability Description: reskin of Bala cero. 4 spheres of burning blood are created on his 4 free hands, and thrown at the opponent with slight tracking.. Despite the blood used having more of an incendiary effect, these spheres explode on contact, flinging the burning blood every direction. 3 post cooldown. Ability Name: Emperor's Sun Ability Description: King's Light on steroids. Amplified effects, but followed by a Gran Rey Cero. 3 post cool down
- Unlocked at 0 Tier:
RESURRECTION SEGUNDA Appearance: Height has increased to 8 ft, arms have been replaced with 4 centipede like appendages with fully functional mouths and eyes that are capable of launching ceros of their own. Mouths are constantly dripping burning blood in place of saliva. Hole in right shoulder is now surrounded by crystalized blood that radiates intense heat. Despite looking like a weak point, this area is arguably harder than the armor surrounding it. Armor resembles brimstone. Two humanoid arms are still present, made of crystalized blood but move like normal arm. Legs are also in the same condition. Mask has not changed, though blood crystals now poke through the skin of his face. Abilities: [What abilities do you gain?] Ability Name: Faclan Do-chreidsinneach (Unspeakable Words) Ability Description: Cero Oscuras. Ceros are fired from his additional head limbs and meet at a single point, joined by a cero from his mouth. Think Death Star laser. The ground beneath him and along the Cero's trajectory is melted and scorched. 4 post cooldown. Ability Name: Crystalline Flame Mine Ability Description: Burning blood can now crystalize on contact with air should the need arise, and can be launched into the environment to act as landmines that explode with the power of a cero. 4 post cooldown. Ability Name: Volcanic Air Ability Description: Constant effect, radius of 15 ft. Air around Rhydderch now lights flammable materials ablaze and can burn skin with extended contact of longer than 2 posts. Ability Name: Molten Spear Ability Description: Creates a burning spear of crystalized blood resembling tree roots ending in a brutally jagged edge. Can be used as a melee weapon or thrown with the explosive force of Two cero. Two post cooldown.
- Optional Roleplay Sample:
|