THE HUMAN APPLICATION
Name: Malekith Alias: The Dark King
Apparent Age: Early 30’s True Age: Unknown
Sex: Male
Personality: Malekith is Evil and Mad to the core, or at least this is how it appears. Whether you choose to believe otherwise is inconsequential to Malekith. Malekith's malice and hate is a direct byproduct of his thirst for vengeance, and his thirst for power was the cause of it all. As such Malekith is a very no-nonsense person. He Derives little happiness from the world, and only when he does is it in times of distress afflicted upon others. Malekith's long age in life has left him with vast knowledge of the world and people. He has quite a knack for manipulating others and understanding key points that they display in their personality. This leads Malekith's mind to be more rational in terms of thinking. Malekith guides his actions in what normally, if not, always results in being beneficial to himself. As such his logical perception of the world is that things can be used to benefit himself. Although this places Malekith into being quite selfish, that is how it is in the grand scheme of things. Using situations bad or good to benefit himself, even if he must act selfless in nature. Pretending and hiding one's true nature can prove to be the victorious method in the end.
Malekith's confidence is not translated into pride, which he has both a large amount of. Malekith's Logical nature disallows himself to fall because of ill-natured traits such pride. Malekith has no end to the lengths of necessary actions he must take to insure his utmost victory. However his hatred is most certainly translated into anger. As such, his anger can lead him into an irrational corner of placed out actions.
Malekith's intellect is keen and vast, but he has no need to spout nonsense about this great feat. His cleverness is tied with his malice. Malekith is clever and quick to think well before situations place him into a position to think. Having such a vast intellect has left Malekith with a somewhat uncaring nature, and although there is almost no love to be found in his heart "almost". He still uses acts of compassion to get towards his end goal, which is to benefit himself in all things.
Much to the detail of his history, Malekith has an incredibly hard time dealing with betrayal. So much so that it can become almost possible to win his favour with both a similar opinion/background and a little bit of loyalty. Although Malekith's nature places him out to be Evil, it can be entirely viewed based on such a matter. As perhaps to others his actions can be justified somewhat.
Although it's true that Malekith follows logic and reason, there is also a strange shard of his mind that is broken. Leading to voices in his head. It doesn't help that Malekith was born so very different from normal people. Malekith upon birth lacked his skin, and was branded a demon because of it. His earliest memories could only be seen through a suit of armour. Unable to feel the wind for himself, and unable to touch others. Perhaps the key to Malekith's trust can be found here.
CHARACTER APPEARANCE
Height: 214cm Weight: 140kg
Physical Traits:
BACK-DROP
History: During his birth Malekith was born with a terrible curse. He was born without his own skin and as such was branded as a demon even by his very parents. Malekith was driven to solitude. No one could ever find a cure. Malekith's very humanity was never even given to him. So he rejected it in the end.
Even at a young age, Malekith wasn't quite the normal Child. He thrived for expansive knowledge, and his thirst for power was unquenchable. Malekith's odd demeanor as a Child left him very much alone, although to him this wasn't a bad thing. The product of this however molded itself around who Malekith is today.
Malekith murdered and ‘lied’ his way into the world, leaving himself very unknown in the eye’s of groups that would deem him a threat. His knowledge of the other realm’s is extraordinary and his knowledge of artifacts and other things is unlike any other. Having possibly ventured to each of them.
Yet there's a reason for everything and Malekith's disappearance during today's age can be explained simply. An anomaly who caused the single handily largest genocide of human population to have ever been recorded. These records however have been taken out of public knowledge. It's as they say, "out of sight, out of mind".
Somewhere deep inside, Malekith is still just the lonely discarded boy from his past. Waiting for someone who never came.
FIGHTING STYLE
General Fighting Style: Strong close-quarter combatant, combined with devastating abilities.
Strengths: Reflexes, Strength, Durability. Weaknesses: Reiatsu Control.
ITEMS
Malekith is granted access to 1 Armour and 2 Weapons/Artefacts & Utility Items. Combined 3. Per thread. The items are determined as a thread commences and do not change during that thread. He accesses his collected items via a portal form of 'Realm of Naggaroth'.
ARMOUR
- Armour of Midnight:
Item Name: Armour of Midnight Item Description: Crafted of Meteoric Steel from the depths of Naggaroth, and then fused to the very body of Malekith acting as his skin. Underneath you will find muscle. This armour is Incredibly Durable, boasting a durability that is extremely strong (Unpowered = Weak Hierro, Primary Stage = average Hierro, Secondary Stage = Strong Hierro, Hyper mode = Very Strong Hierro). The armour is also imbued with incredible power preventing the wearers bones themselves from breaking. However breaking only consists of the force applied to the bone, meaning the bone’s never suffer stress, but can still be cut through. The Armour’s ability to do this is present so long as a piece of the armour is being worn. The armour is insulated and resistant to heat, insulated and resistant to extreme cold, corrosion resistant, and it has a layer of non-conductive material built into its composite. The armour also has a reconstruction factor (For reference however it would take 5 posts to reconstruct full armour from nothing.) The armour can only ever be removed by normal means if Malekith wills it. Item Appearance:
WEAPONS
- Sword of Naggaroth:
Item Name: Sword of Naggaroth Item Description: A unique engraved sword, possessing Zanpakuto Durability. Item Appearance:
ARTEFACTS & UTILITY
- Supreme Spell-shield:
Item Name: Supreme Spell-shield Item Description: A durable shield that can reflect one attack up to Cero damage per turn, until anything above a Cero destroys it. Once Destroyed it can not be recovered until the end of a thread. Item Appearance:
PERSONAL ABILITIES
Ability Name: [PASSIVE] Presence of the Null
Description: Malekith by most accounts is hard if not impossible to detect because of the nature of his energy. However to those who do detect and feel his energy, they will feel an in-human and disturbing feeling. Malekith's very being is unnatural and uncomfortable to be around, causing headaches, sickness, and Vertigo. These are just some of the feelings that some will experience. Some people may also experience pain, tingling of the senses, or irregular breathing. Most people will fail to read Malekith's aura. Unable to tell whether he harbours malicious intent or good will. A book that is impossible to read by aura.
- Primary Stage [Unlocked at 3-3]:
PRIMARY STAGE Ability Name: [PASSIVE] Rite of Dark Fortitude Description: Malekith's power is so immensely potent that his body is unnaturally durable and defies all conventional logic. His presence rejects forces of Material and immaterial nature, boasting a 10% mitigation to all damage dealt to him while unpowered, 20% in Primary Stage, and 40% is Secondary Stage, and 50% in Hyper Mode. Ability Name: Null Manipulation Description: Malekith's energy is powerful and can be very destructive, serving as a means to destroy all those who oppose him. Malekith can strike an area or person and destroy everything he touches. Malekith is able to manifest his power into a strong physical attack or short ranged force grab/push. This attack can vary in power and gains a cooldown depending on whether or not the ability is dealing more than its base damage. The user is not required to make a specific action to use this ability as it can be used anywhere from the body, which usually results in small movements. Malekith is also able to use this ability on himself, such as putting areas or functions of his body into temporary stasis. Usually used to stop bleeding as Malekith has no true means to heal himself. Below Cero Damage = No Cooldown. 80m Radius of control. Usable in Unpowered, Primary Stage, Secondary Stage, and Hyper Mode. Cero Damage = 1 Post Cooldown. 80m Radius of control. Usable in Unpowered, Primary Stage, Secondary Stage, and Hyper Mode. Double Cero Damage = 2 Post Cooldown. 80m Radius of control. Usable in Primary Stage, Secondary Stage, and Hyper Mode. Gran Rey Cero Damage = 3 Post Cooldown 80m Radius of control. Usable in Primary Stage, Secondary Stage, and Hyper Mode. Cero Oscuras Damage = 4 Post Cooldown 80m Radius of control. Usable in Secondary Stage, and Hyper Mode. Forbidden Kido Damage = 5 post cooldown 80m Radius of control. Usable in Secondary Stage, and Hyper Mode. Ability Name: Whispers Description: Malekith is known to hear voices in his head, whether they are real or not is to be determined. Yet perhaps they might be real, who knows? They allow some prediction of attacks. Once per 4 post cooldown, Malekith is able to perfectly predict any one attack/move performed by his opponent/target. This means he can dodge/avoid attacks and counter against counter-attacks. Malekith is also Immune to mind control and abilities that alter one's thoughts, emotions, and intents. Surely the voices are real. Ability Name: [PASSIVE] Rite of Strength Description: Malekith at all times has a bonus of x2 strength.
- Secondary Stage [Unlocked at 2-1]:
SECONDARY STAGE Ability Name: [PASSIVE] Rite of Unrelenting Will Description: Malekith's dark energy manipulates the way his body responds to external forces and logic. Reducing the effects of external forces by 100%. This doesn’t stop blows that hit him nor does it reduce the damage of said blows, it reduces the after effects of these things. Preventing damage from being spread through means of forces caused by attacks unless the attack is that itself. Ability Name: [PASSIVE] Null Field Description: Malekith's ability to will things to disappear is very intense. Ranged attacks (included energy and energy empowered) have their effectiveness reduced by 20% in Secondary Stage and 40% in Hyper Mode. Ability Name: Anomaly Description: Malekith can do one strike (Kick, punch, get creative, etc) that is of "Blur/Shunpo" speed. 1 Post Cooldown, and cannot be combo'd with abilities. Ability Name: Realm of Naggaroth Description: Malekith has dominion over a realm that harbours the darkest and most malicious energies of the material realm. A large castle (Naggarond) stands tall among the realm, the only construct that shows that life was ever present. Malekith can drag others into his realm and throw them out at will, allowing no teleportation shenanigans to take place while inside the realm. (Those taken to the Realm of Naggaroth will be trapped in the barren waste for 3 posts, before a 5 post cooldown is needed.) Notably those felled by the hand of Malekith do not enter the soul cycle, they are reborn in 'Naggaroth' to serve as its people (Though this does not mean slavery nor mind-control, they are simply denied the normal means of rebirth). (If Malekith was to die then his soul would return to Naggaroth instead of Going to Hell or through the Soul Cycle. Ultimately resulting in rebirth). - Realm of Naggaroth:
- Hyper Mode [Unlocked at 0-5]:
HYPER-MODE Ability Name: [PASSIVE] Can you hear it, the voices? Description: An extension of 'Whispers' and 'Presence of the Null'. The voices in Malekith’s head extend towards his opponents, however they are not as benevolent towards them as they are Malekith. The Malevolent voices will instead fog the opponent's mind and drag out dark secrets that the victim may not want to think about. Attempting to cause emotional damage or responses that have the opponent failing to focus. Images may flash in their mind causing old trauma to come up, or loved ones who are deceased will talk to them with no kind intent to be found. These effects are worsened for those who try to read Malekith’s Aura. It can cause extreme hallucinations, convulsions, cardiovascular problems, pulmonary problems. In other cases it can cause hysteria, delusions of reality itself, loss of sanity, and in extreme cases death of the mind. Ultimately the sensing of Malekith’s location by any means is denied outright, but his presence in the area is not. Ability Name: Gaze of Madness Description: Malekith simply places his gaze upon a direction. A mass of terrible energy is emitted from his eyes causing frenzy and obliterating a path before him. Forbidden Kido Damage, 5 post cooldown, 1km distance expanding to a 200m diameter into the direction. Those struck by the gaze that survive may experience strong feelings of fear, sadness, regret, guilt, anxiety, depression, hurt, despair, or all of the above. Those struck may also suffer from confusion and madness. Ability Name: Embodiment of Dread Description: Malekith takes all colour and sound from an area and drowns out all reiatsu signatures. It expands his ‘Can you hear it, the voices?’ ability across the whole area. It is impossible to sense anyone in the area and trying to do so will drastically enhance the effects of ‘Can you hear it, the voices?’.
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