Name of Character: Yorudan
Link to Profile: http://www.bleachstory.net/t3675-yorudan-arrancar-compeletoAlive or Dead: Alive
Location: Yorudan still resides in Hueco Mundo mainly. He does have a laboratory in the human world now.
Changes: Yorudan found himself in a bit of a predicament prior to the so-called apocalypse. He was kidnapped by a juggernaut of an Arrancar, similar to his own ally C, but clearly much more powerful. He was tasked with finding a strong opponent for the battle crazed maniac. In exchange, Yorudan was offered his life. At one point in time, after searching far and wide for an opponent for the blood wielding Revenger, Yorudan eventually settled on one conclusion. Due to his abilities, finding an opponent worthy would be difficult if not impossible. He began to develop his own techniques as well as his own scientific creations, in preparations for his seemingly unavoidable battle with the lunatic, only to find that, though he was a 'perfect' Arrancar, and was nearly on the cusp of becoming a Vasto Lord, he wasn't progressing nearly fast enough. If he were to have any chance of defeating Revenger, he must achieve his dream and become the apex predator. He stumbled across a few Hollow's that could theoretically add to his own arsenal of abilities, but each was a failure in that regard, but only in that regard. Whilst experimenting, Yorudan crafted the idea of building Revenger's killer.
Before running into Revenger, Yorudan has always walked towards his goal with a prideful and self-assured bounce in his step. He always believed that his intellect would be enough to suffice and make up for his lack of physical strength and combat ability. He’s always known that his intellect would only be able to get him so far, but Revenger showed him that he’s fallen much shorter than he’d realized. Since his unfortunate fun in with Revenger Yorudan has become far more stern, and less tolerant of mistakes made by himself and his underlings. That being said, he believes that mistakes made by his subordinates are his own fault for choosing to have faith in them in the first place.
He still maintains the utmost respect from those who worked with him over the centuries. However, due to the fact that newer faces didn’t know what Yorudan’s personality was like nearly three decades ago, the respect he commands comes just as much from fear as his ingenuity and skills in biology related fields. He doesn't fear Revenger, but instead views him as more of an obstacle to overcome.
New techniques were developed first.
New Techniques
Piercing of The Binding Chain and Soul Sleep
There exist two spiritual pressure points within the spiritual energy circulatory systems of all entities with the exception of Demons. The first is the Hakusei or Soul Sleep which is the source of spiritual power in all spiritual beings. The second is Saketsu or Binding Chain what is obviously the Chain of Fate on a Plus. This takes on a different and less obvious form in other beings but none the less always controls the development of spiritual power. With Hollows and Arrancar for example, the Saketsu is a very small indistinguishable point in their mask. This is why, when a Hollow has its mask eaten by another, it can no longer gain power and why Arrancar that have their mask ripped from them or severely damaged they experience adverse effects. With Shinigami and other beings it could be at any point connected to their core torso. In either case, they can only be located through a combination of reiatsu sensing and medical know-how. A spiritual surgeon and biologist as skilled as Yorudan has no difficulty locating them, it’s more or less time consuming and troublesome when locked in battle. Regardless of race and skill level, these two pressure points are important because when pierced simultaneously, with absolute precision, they seal spiritual power. Yorudan searches for these points using both reiatsu sensing and surgical know-how and summons pressurized needles to pierce them. The result is loss of spiritual power. In Shinigami they lose access to their zanpakuto’s special abilities as well as kido and other reiatsu related abilities. A physical technique is used to effect incorporeal parts of a system; meaning that it's not a simple flesh wound that can be healed in the same manner as normal flesh wounds. A spiritual circulatory system must be retrained with therapy of sorts. In Arrancar they can no longer maintain or achieve their resurrected states, perform cero, or reiatsu related skills/abilities. The same effects occur in all beings with the acception of Demons because Yorudan has yet to perform the necessary amount of experiments on them. This takes a minimum of four posts to prepare for and will hit unless a target can clear Yorudan’s own spiritual pressure reach. A clear sign that the attack is ready is when he begins to emit spiritual pressure which is necessary for its completion. The effects last for the remainder of a thread. This can be used once in a thread.
Opponent is Two+ Tiers Lower: Four posts to prepare
Opponent is One Tier Lower: Five posts to prepare
Opponent is Equal Tier: Six posts to prepare
Opponent is One Tier Higher: Seven posts to prepare
Opponent is Two+ Tiers Higher: Eight posts to prepare
Technique Name: Pressure Saw
Technique Description: Like his scalpel reiatsu technique, this is also inspired by his surgical instruments; more specifically, the bone saw. This technique begins the same as his reiatsu scalpel in the sense that, it's only applicable to persons or objects within his reach. However this technique isn't one that causes instant damage. It takes time to charge and apply the necessary rotation forces to the scalpels that are created. This uses several scalpel like blades created from spiritual pressure as opposed to just reiatsu and for this reason the moment Yorudan begins preparing it, even before it's launched his reiatsu can be sensed. The blades rotate on a flat axis rapidly but instead of attacking the tangible elements of the soul, it works to sever reiatsu pathways. A body part struck by this technique will have that body part's ability to properly use reiatsu damaged. The result is the difference between the opponent's reiatsu control and Yorudan's being deducted from a limb's usage in battle. A leg struck deducts the difference from speed or strength of kicks, an arm from strength or reiatsu related feats which use the arm. It takes four post to charge or to create one. This can be done in each hand by multiplying the charge time. The damage is not physical, and can not be healed using traditional methods.
If reiatsu control is equal to or greater than Yorudan's own, then the effects last for the remainder of a thread. If opposing reiatsu control is greater, this has no effect.
Technique Name: Overbearing Pressure
Technique Description: All spiritual beings possess it. Sometimes it is so tremendous that it is too much for those without any too take, making it hard to breath or even paralyzing them. Regardless, this effect often happens unintentionally. As an Arrancar, Yorudan has learned to focus his spiritual pressure with precision. If he desires, after releasing his spiritual pressure, he can focus it in its entirety at one or multiple points to yield similar effect. The fact that the only ones being made to feel the pressure are those purposefully exposed, this is more efficient than releasing spiritual pressure in a way that everyone is subject to it. It doesn't take any time to prepare for because it's as easy as releasing spiritual pressure and choosing a target for more specific focus. However, because his spiritual pressure is being focused, while this technique is being used, he can't use others which rely on external focus of spiritual pressure. This divides Yorudan's reiatsu control against target(s) strength and speed. This can only be used on targets that would normally be in range of his spiritual pressure when released.
Opponent is Two+ Tiers Lower: Fully effected.
Opponent is One Tier Lower: 75% of Reiatsu Control Divided between Strength and Speed.
Opponent is Equal Tier: 50% applied
Opponent is One Tier Higher: 25% applied for two post back to back within a thread
Opponent is Two+ Tiers Higher: 10% applied for a single post within a thread
The following are techniques which I will consider post Apocalypse techniques. I couldn't come to a decision on what to give Yorudan so I left blank slots (2 in total)
Technique Name: Reverse Reaper
Technique Description: A cero based technique which relies on precise energy readings and conversion. A form of energy originally launched at Yorudan is enveloped within a cocoon of finely tuned spiritual force. The cocoon breaks down the energies without destabilize them, then absorbs the scattered energies into it, either creating the beginnings of a cero or adding to the destructive force of a cero technique already being charged. The technique is then either instantly launched back as if it were his own or charged further. If being added to a cero which is already being charged, then its success rest on the power making up a cero being equal to or greater than the force of the incoming energy. If being used to break down an incoming mass of energy then this can only be done when an attack is launched by one with spiritual control equal to or lesser than Yorudan's own. If being used to create the beginnings of a cero but the opponent has reiatsu control greater than Yorudan's own, then it fails and Reverse Reaper simply acts as Stabilizing Interaction. This can only be used once every 3 post.
Technique Name: Dexterous Cero Usage
Technique Description: Yorudan didn't originally consider himself to be a cero specialist, considering he believes his use with cero pales in comparison to the usefulness of his advanced healing factor and creative genius. However, he excels at task which require refined reiatsu control. Cero is no different. He can create cero techniques in each available hand simultaneously and use them simultaneously or at differing intervals. Though good with reiatsu mapping and refined control, he can not use micro cero or gigantic cero.