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#1Naresora, Shun - by Duquin Empty Naresora, Shun - by Duquin Tue Oct 01, 2013 11:58 pm

Duquin

Duquin
NPC Template




Identity of a Soul







    Name: Shun Naresora
    Alias: The Second Sun
    Age: 172
    Age of Appearance: 20
    Gender: Male
    Race/Species: Shinigami
    Character Alignment: Chaotic Good

    Appearance:
    Spoiler:


    Personality:
    Shun has the look of a monk at first glance but anyone who knows him will tell you to dismiss any illusions that he is such a respectable character. Shun is more like one would expect of someone his visible age. Youthful energy pours out from this boy as he runs around soul society playing innocent pranks and stealing extra food from the rations. He isn't always acting childish and his pranks never hurt anyone or interfere with their work, but he still gets chased around seireitei by his men who have the full time job of keeping him in check. Shun knows that he isn't supposed to act so immature due to his position, however it is because of his position that he does so.

    Just before Shun's birth, the previous Kidou Commander foretold his own death and decided to do something about it. A random child was taken from the outer districts of Rukongai and used in a ritual where the former Kidou Commander used a custom spell to impart all of his knowledge and skill onto the child. That child was Shun, and because of this ritual he has an incredibly vast pool of wisdom and knowledge to draw upon. He acts like a fool in order to raise the spirits of the shinigami around him and give them all someone to laugh at. Unsurprisingly the former Kidou Commander was like that as well, always running around up to innocent mischief.

    Shun does have a serious side and it shows whenever he's given a mission or dealing with official Gotei business. He doesn't try to run from work or skip out on it as one might expect from his playful nature. Instead he faces it with the confidence of someone with thousands of years of experience. Shun is usually straight forward and honest with people and never asks his men to take on a job they don't understand.

    His relationship with the other captains are mostly on friendly terms, but the Captain Commander has an awkward one. The former Kidou Commander was a dear friend, but when he looks at Shun, he sees only a boy and a stranger. They generally avoid each other when possible but work together when the times call for it.

    Personal Abilities:


      Name: Inherited Wisdom
      Effect: Shun possesses 3,000 years worth of knowledge, experience, and skill, which was left to him by the former Kidou Commander. Thus, despite his young age he has knowledge of Seireitei's history spanning back a great time line. There are few hidden secrets which he does not know of. He also possesses full mastery over all official kidou spells and can copy custom spells if he see's them up close without need of practice or training. He is truly the most knowledgeable kidou practitioner in soul society.


    Techniques

      Technique: Utsesumi
      Details: The user uses shunpo to move away from the current location leaving an after image that may appear to take damage. However this requires that the user leave something behind to take your place such as a piece of cloth or a doll.

      Technique Effect Chart:

      Opponent is Two+ Tiers Lower: Without the assistance of a technique, it is extremely difficult for the victim to notice something is amiss until they've already attacked the dummy and dealt it a serious blow.
      Opponent is One Tier Lower: Without the assistance of a technique, it is extremely difficult for the victim to notice something is amiss until they've already attacked the dummy with a decent blow.
      Opponent is Equal Tier: Without the assistance of a technique, it is extremely difficult for the victim to notice something is amiss until they've already attacked the dummy with a light blow.
      Opponent is One Tier Higher: At this gap, opponents can realize something is off the moment they touch your clone.
      Opponent is Two+ Tiers Higher: Characters at this level can notice the user's movements as they leave the clone. But only if they are at least 10 feet away from the user. Up close it is still possible to slip through their blind spot.




Custom Kido

    Spell Name: Bushigetsu [Warrior Moon]
    Spell Type: Custom Hadou
    Spell Number: Equal to a #65 spell
    Spell Incantation: Primordial shards, eternal heart, stalwart tower. Twist skyward from the North and summon vengeance on the fools who batter the doors of lofty Solitude!
    Spell Effect: A decent long-ranged spell, which is very difficult to dodge at long range. The user opens their palm, releasing a silver ball which shoots forward and explodes into about three hundred swords which skewer everything in their path. The swords last two posts before fizzling out. The major weakness of this technique is the fact that if one can get past the silver ball before it explodes, it is useless.

Intended Role: Kidou Commander for the Gotei 13.[/list]

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