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Inner Hollow Appearance:Doragon Sureiyaa(Google translate version of Japanese for Dragon Slayer) is the name of the inner hollow that resides within Epizon. The only thing that's common between the two is that they can kill, Epizon when pushed and Doragon whenever, the inner hollow is a cold heart killer. The only sight that pleases him is the sight of blood, someone's else's blood that is. Making killer blows one after the other, using Epizon's natural excess of reiatsu to it's fullest potential.
Epizon and his zanpakuto's spirit aren't much of the socialists, while the inner hollow is the other side of the coin to this aspect, he has a problem shutting up, running his mouth, annoying the opponents, toying with them or just running his mouth because he can.
The appearance of the inner hollow is a mixture of Epizon himself and Daimanos(his zanpakuto spirit), resulting in a dragon-human hybrid. The facial features of the inner hollow resemble completely with Epizon's facial features, while the voice is a mix of both his and Daimanos's voice. Around it's body it has scales, and he wears the same attire as Epizon, just exactly in the opposite color, the color of his hairs, the face, the eyes, everything along with the clothes are exactly the opposite as to Epizon, the dragon scales on it's body are exactly the same as Daimanos's scales, and it has dragon wings, but only the skeleton and not the complete wings, the hands are pointy at the end, making them resemble claws.
(The flame is irrelevant, and so is the face, as mentioned above, his face is exactly like Epizon's face, only the opposite in color.)
Mask Appearance:
Mask Techniques:
Note: The color of his cero and bala, is pitch black.
- Sakebi No Bunkatsu:
Technique Name: Sakebi No Bunkatsu
Technique Description: Raising his left/right hand's finger in the direction he wants it fired, Doragon fires a unidirectional cero, merged with Epizon's natural lightening based reiatsu(assuming that Epizon's shikai abilities are available to him when he's in the hollow state). The cero causes an lightening based explosion, having both the ability to pierce an object that comes in it's path and stun the target, also if the target has any wounds, it will also alter the heal time, since the lightening will stay in the body for a specific amount of time depending on the tier, and healing a wound that has free moving electrons moving around it isn't exactly easy.
Technique Effect Chart:
The technique has a two post cool down.
Opponent is Two+ Tiers Lower: The affected limb is severely pierced, will bleed and also will be stunned for 3 posts, any healing abilities will not work for the next 2 posts. If the target isn't directly hit but got caught in the explosion, the affected limb will be stunned for 2 posts and wounds won't heal for a post.
Opponent is One Tier Lower: The affected limb is pierced, will bleed heavily and will be stunned for 2 posts. If the target isn't directly hit and caught in the explosion, the affected part will be stunned for a post and will not be healed for 2 posts.
Opponent is Equal Tier: The affected limb will be pierced, may bleed and also will be stunned for two posts and the healing will not work for a posts. If the target isn't directly hit and caught in the explosion, the affected part will be stunned for 2 posts.
Opponent is One Tier Higher:The affected limb might be pierced, if so will bleed. Even if it's not pierced it will be stunned for two posts, and might not be healed for another post. If the target isn't directly hit and caught in the explosion, the affected part may be stunned if not stunned will be bruised and gashed on the affected limb, might have slight piercing wounds as well.
Opponent is Two+ Tiers Higher:The affected limb will be stunned for a post, won't be pierced but will be bruised and gashed a bit. If the target isn't directly hit and caught in the explosion, the affected part will be stunned for a post and will have slight piercings or gentle bruises over the affected limb.
- Zetsubouno Kurai Ana:
Technique Name: Zetsubouno kurai ana
Technique Description: Combining his bankai abilites with his inner hollow's cero, using three of either the floating hammers or axes or both of them, he makes them rotate in a circular shape, and charges up a cero at the center, the size of the cero is the size of the circle made by the rotating hammer/axe heads. When fired, it results in a unidirectional beam of reiatsu, like a cero, only 3 times stronger than his normal cero. Having a total of 6 floating hammer/axe heads, the technique can be used twice, simultaneously. It has a cool down time of 4 posts.
Technique Effect Chart:
*The effect chart is for damage, durability, or any other after effect of a technique. The damage/effect/etc will be based off of tiers.*
Opponent is Two+ Tiers Lower:The affected limb is harshly bruised, gashed and pierced all over. It might not function for 3 posts.
Opponent is One Tier Lower:The affected limb is bruised and pierced all over, bleeds and will not function for 2 posts.
Opponent is Equal Tier: The affected limb is bruised heavily, and will not function for 1 post.
Opponent is One Tier Higher:The affected limb is pierced, will bleed and might not function for a post.
Opponent is Two+ Tiers Higher:The affected limb is slightly bruised, has medium piercings, and may or may not function for the next post.
- Kurokatto:
Technique Name:Kurokatto
Technique Description: Charging up a cero at the edge of his zanpakuto's blade, the shape of the cero remains the same at the edge(spherical), as the zanpakuto is swung the cero is launched in the same manner, for example a horizontal slash would propagate a cero horizontally, an arced slash would result in an arced cero. When launched, the actual size of the cero will be highly compressed, giving it more piercing and explosive ability when struck, thus having the effects of both piercing, bruising and making a limb/part ineffective if the tier difference would allow it. The cool down time of this technique is 2 posts.
Technique Effect Chart:
Opponent is Two+ Tiers Lower:The affected limb is harshly pierced, will bleed, also badly bruised and gashed.
Opponent is One Tier Lower:The affected limb will be pierced, bruised and won't function for 2 posts.
Opponent is Equal Tier:The affected limb will be heavily pierced and will bleed.
Opponent is One Tier Higher:The affected limb will be pierced and won't function for a post.
Opponent is Two+ Tiers Higher:The affected limb will be bruised slightly and may not function for a post.
Specialty: Cero and Bala, are the specialty of Doragon, he's capable of firing a cero, without having to take a specific stance, also he can fire a cero from any part of his body(eyes, chin, fingers, legs, you get the idea).
Since the effects of Bala depends on the user, Doragon's bala has a piercing effect.