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#1Technique/Ability Slot Customization Empty Technique/Ability Slot Customization Sat Sep 26, 2015 6:16 pm

Erida Seika

Erida Seika
So, I've proposed this idea a long time ago, and I think now is the time to let it resurface. Would making the players able to customize the ability and technique slots freely be a horrible thing?

Basically, I am proposing a power slot system; there will be a certain amount of slots for abilities and techniques, and people can freely spend them where they need the slots. This is also to review the numbers of techniques and abilities, that characters get by default; you see, the numbers are horribly uneven. I have a feeling the numbers might have been biased, based on respective admins choice of species; see the current statics below.

Number of Ability Slots;

Shinigami --- 3 (+ 1 in Bankai)
Visored --- 4 (+ 1 in Bankai)
Hollows --- 2
Arrancar --- 4 (+2 in Segunda)
Humans --- 4
Fullbringer --- 4 (+1 in Evolved)
Mod Soul --- 3
Quincy --- 3
Bounts --- 4 (+3 in Fusion)

Number of Technique Slots;

Shinigami --- 10 (+6 in Bankai)
Visored --- 14 (+6 in Bankai)
Hollows --- 10
Arrancar --- 11 (+6 in Segunda)
Humans --- 6
Fullbringer --- 11 (+6 in Evolved)
Mod Soul --- 12
Quincy --- 13
Bounts --- 10 (+6 in Fusion)

Do you see how some species have 6-7 ability slots, while another has only two? Visored have 20 technique slots, but humans have 6?

My idea is, that we scrap these gaps in slots. Give the same amount of slots to all species/characters, that they can spend freely; this creates equality in the species, in the sense, that a human character could be able to hold their own against others, and the arrancars wouldn't sit on the top of the world.




Here's my suggestion.

Number of Ability Slots; 5 for EVERYONE

Shinigami --- The shinigami have three by default; 1 personal ability and 2 shikai abilities. However, to keep equality, all non-visored shinigami should get an additional ability slot, due to the lack of hollow mask ability. This makes 4 by default. The final slot, fifth ability, comes available in Bankai.

Visored --- The visored have four by default; 1 personal ability, 2 shikai abilities and 1 hollow ability. The final slot, fifth ability, comes available in Bankai.

Arrancar --- The arrancars have four by default; 3 personal abilities and 1 release ability; the fifth ability slot is available in Segunda Etapa.

Fullbringer --- The fullbringers have four by default; 3 personal abilities and 1 fullbring ability; the fifth ability slot is available in Segunda Etapa.

Humans --- The humans have four abilities by default; 2 personal abilities and 2 weapon abilities. However, to keep the equality, they get one additional ability to either section (weapon or personal), since they lack a release - that makes five abilities by default.

Hollows --- Right now, the hollows have two ability slots; 2 personal abilities. I think this is unfair, considering the high numbers of abilities of other species - I mean, c'mon, humans have more abilities than hollows? So, by default, hollows should have five abilities, due to the lack of a release.

Mod Soul --- The modified souls have three abilities by default; 2 modified abilities and 1 host ability. However, due to the lack of release and to keep a sense of equality, they should get two additional ability slots. That makes five abilities by default.

Quincy --- The quincy have three abilities by default; 2 personal abilities and 1 release ability. Now, this sets them in disadvantage against other species, so they should get two additional ability slots, because they have a single release, which they can possess by default. This makes five abilities by default.

Bounts --- The bount have four abilities by default; 2 personal abilities and 2 doll abilities. They can get the final, fifth ability via their second release.


Number of Technique Slots; 15 for EVERYONE

Shinigami --- The shinigami possess ten by default; 4 general techniques and 6 shikai techniques. They get the last five (not six), in Bankai.

Visored --- Right now, the Visored possess the greatest amount of techniques; in fact, they start out with 20 techniques... is this fair, in your opinion? I think the enhancements of the hollow mask make them already one of the strongest species, so giving them mask techniques makes them way too strong - so, I propose we remove the mask techniques, and make them something, that characters can train for, not achieve by default. A regular cero would come to Visored by default, in the list of naturally known skills. So, the visored would get the same number of techniques, that a shinigami gets.

Hollows --- Right now, the hollows get ten techniques; 5 general techniques and 5 weapon techniques. However, I propose, that hollows get fifteen techniques by default; the last five techniques should become available to them in the arrancarification.

Arrancar --- Right now, arrancars possess 17 technique slots; 5 in sealed state and 6 in released state, plus the six they get in Segunda Etapa. To keep the equality, I propose that arrancars get 8 in sealed state, 6 in resurrected form and the last 6 in Segunda.

Humans --- This is up to debate. Giving 20 general techniques is a bit too much. I am thinking 10 techniques, because even though the idea of this system would be equality, making a human is a conscious decision of playing a character of the species, that will always be the underdog against spiritual entities.

Fullbringer --- Right now, the fullbringers and the arrancars possess the same amount of techniques. Maybe we could do the same thing; give fullbringers 8 to sealed, 6 to pre-evolved and 6 to evolved.

Mod Soul --- The mod souls have twelve by default; 4 host techniques and 8 modified techniques. To keep the equality, they get two additional modified techniques and one additional host technique. This makes fifteen techniques by default.

Quincy --- The quincy get, right now, thirteen technique slots. This is the change; 5 techniques to the sealed, 5 techniques to the bow and 10 techniques to Vollstandig/Letz Stil. This makes 20 technique slots, by default.

Bounts --- The bounts get sixteen technique slots, right now; 4 to sealed, 6 to doll and six to fusionieren. I propose the following; 6 to sealed, 6 to doll and 8 to fusionieren. This makes twenty technique slots by default.

IMPORTANT NOTE! Even though I put in the number of technique/ability slots, that go to a specific section, it was only for making things easier to understand. The customization of the slots means that you can decide where you spend the slots you've been given; you are not compelled to give 5 to the sealed state, and 5 to the release - you could have 9 in sealed and one in release - or whatever you like.

I hope everyone understood Razz

#2Technique/Ability Slot Customization Empty Re: Technique/Ability Slot Customization Sat Sep 26, 2015 6:26 pm

Kuroi

Kuroi
Just to point out Erida, the Quincy to as should start with five abilities by default. From wha I see you say they lack a second stage release. In fact the do have a second release, two options in fact and those being the Quincy: Letzt Stil and Quincy: Vollständig. This would mean: "three personal abilities, one spirit weapon ability and an extra ability for the second stage release of their choice. Would you agree?

#3Technique/Ability Slot Customization Empty Re: Technique/Ability Slot Customization Sat Sep 26, 2015 6:34 pm

Erida Seika

Erida Seika
The quincy do lack a second stage release. Letz Stil and Vollstandig are the same level, just different releases. Using the bow doesn't require a release, thus those two act as a first stage release, even if it's around the level of a Bankai.

#4Technique/Ability Slot Customization Empty Re: Technique/Ability Slot Customization Tue Nov 10, 2015 4:46 am

Kuroi

Kuroi
Bumping this, Does anyone like this as I personally think it should be done to create fairness and balance because we have Shinigami with one ability and Arrancar with 3. Arrancar already get a +2 from their release so I would like to address this serious unfair OP nature of the Arrancar.

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