Shana
Who are you?
Name:Shana Hirai
Alias:Enpatsu Shakugan no Uchite
Age: 75
Age of Appearance: 13
Gender: Female
Race/Species:Shinigami/Vizard
Character Alignment:Neutral Good
Appearance:
- Spoiler:
Shana's most striking feature would probably have to be the scarlet irises of her eyes. While she may appear young her eyes convey her age, and the pain of her experiences rather well. Though when she is happy or eating sweets they light up and all signs of the pain and sorrow that she has experienced in her life seem to melt right out of them. Just like when she is eating sweets while she is combat, the pain in her eyes seem to melt out of her, though rather than lighting up and becoming filled with joy, the take on a stern focused appearance while she watches her opponents every move. When enraged Shana's eyes seem to literally ignite, glowing with an intensity that is only matched by the flames that is produced form her zanpakuto.
The rest of Shana's face seems rather plain in comparison to the appearance of her eyes and hair, though it is considered by some to be rather pretty and definitely of asian descent it doesn't have any other remarkable features. Her nose is small with a slight point, and her lips are thin, and almost always in an almost arrogant looking smirk. Though she rarely smiles when she does it is from the heart, and can be rather infectious. When flustered or angry the smirk quickly turns into a frown.
Shana herself is rather diminutive in height standing only a measly 141cm tall (approx 4' 8") and weighing in at an astonishing 35kg (approximately 77lbs). Underneath her lightly sun-kissed skin exists layers of thin wiry muscles tightly bound together giving her a rather slight build with thin, well toned limbs, that can naturally lift more than they can appear to.
Style/Clothing:
The Pendant: This is the one thing that all of her outfits had in common, no matter while in the Gotei 13, or while in the real world. It it is a pitch black gem with what appears to be an explosion of fire in its core, with a silver setting with what appears to be two gold rings wrapping around from the back to hold it in place. The pendant itself is attached via a steel chain around her neck.
- The Pendants Image:
While with the Gotei 13 Shana wears a standard Shinigami uniform with her hair hanging loose, and her zanpakuto at her waist, The only deviation from her and the next individual who has just left the Shinigami Academy was the pendant that she always wore around her neck.
While in the human world (post Vizard Banishment), Shana tends to wear two main outfits, depending on where she is. Both of these she will wear with a long black trench coat that goes down to her ankles.
The first is a standard girls high school uniform, With a white button up blouse, dark green collar and skirt and a beige bow, worn while she is at or traveling to or from school, in an attempt to fit in and learn more about the world in which she was now living. She also wears long black stockings that go up to mid thigh, disappearing under her skirt in still weather, and brown loafer style shoes.
The second outfit is by far her preferred, worn whenever she gets the chance to involves a black form fitting vest like shirt with a silver zipper that comes up to her collar bone. A black pair of relax-fit jeans held on by a black belt with crescent moon shaped buckle, adorn the lower half of her body. Her feet are covered by a pair of black combat boots.
- The Black Outfit:
Tattoo's/Scars/Etc: She has one scar just below her heart on the front from where the claw of a Hollow pierced her, while ripping her soul from her body.
Personality:
If one was to try and some up Shana in one word, well there truly is only one word that would fit her personality, and that word is complicated. She is normally a calm and analytical individual with a gentle heart, and a strong desire to protect those around her. However due to her innocent nature in some matters she can be quite easily embarrassed or flustered, causing her to tell whoever was causing the discomfort to 'Shut Up! Shut Up! Shut Up!'. She is also quite driven, pursuing her goals with great zeal.
Though when she is eating sweets she seems like an almost different person than the flame-wielding warrior that she is. In fact to any onlookers she would appear to be nothing more than a little kid enjoying her treat, with a innocent smile on her face. When around people, both those she knows and those she doesn't she tends to remain quiet, keeping idle chatter to a minimum, and answering any question she is asked as succinctly as possible.
In battle her personality changes depending on her opponent. For most hollows, she is silent aiming to quickly and quietly dispatch her foe. Against a more troublesome opponent if the attempt to quickly finish the fight failed she tends to taunt her opponent trying to make them make a mistake that she can capitalize on. In both of these situations however, it does not stop her from analyzing how her opponent is fighting, just in case they get away and she has to face them again in the future. However when those she cares about, or have sworn to protect are in danger, Shana loses it, becoming reckless, and aggressively attacking and leaving gaps in her defenses.
(For Likes, Dislikes, Ambitions, etc, go for 1-3 sentences per point, more if you wish.)
Likes and Strengths:
• Melon Bread: Shana loves melon bread, the sweet flavor, the crispy texture of the outer crust, the soft spongy texture of the bread. She enjoys taking a small bite of the crispy crust, and then a bite of the spongy inner.
• Sweets: While Melon bread is her favorite, Shana enjoys all things sweet.
• Rain: Contrary towards her abilities and strengths with fire, she enjoyes the rain and how it seems to wash the world clean with its presence.
• Sunrises: Shana enjoyes watching the
• Analytical: Shana's has a habit of analyzing the world around her. This can be both a strength and a weakness due to her occasionally over analyzing. This also allows her to fight hollows without anger or hatred clouding her judgement, because she knows no matter how vile their actions may seem they are only following their nature and their desire to fill the void in their existence.
Dislikes, Fears, and Weaknesses:
• Bitter things: Shana dislikes anything bitter, especially beverages. She will either pour them out or load them with a bunch of sugar.
• Being Weak: Shana is both afraid of and dislikes being weak. In her past she was too weak to save her family, and is worried that she will be too weak to protect those who have taken her in, and given her a new home.
• Cold: Shana strongly dislikes the cold, and has even shown to have a reduced capacity to fight in lower temperatures weakening her abilities and even slowing her moves.
• Bullies: Shana absolutely abhors bullies and anyone who would use their strength/position to pick on those under them. She has strong beliefs that the strong should protect the weak and will violently object to those who bully the weak.
• Fish, and other seafood: Shana finds fish absolutely disgusting, the way they stink, their cold lifeless eyes, just about everything about fish disturbs her. While she may occasionally admire the scales or patterns of them she still won't reach out and touch them.
• Temper: Shana has a temper that is as fiery as her hair, and potentially even more volatile than her Zanpakuto. While over her life she has learned to keep it in check when it flares it tends to be bad. First burning away her logic and reason, and then followed quickly by whomever caused it to flare.
Ambitions/Dreams/Goals:
• Becoming Stronger: One of Shana's greatest goals in her life, well her after life is to become stronger, not for selfish reasons, but so that she can protect those around her and so that she will never have to suffer the feeling of losing those close to her again.
• Finding her Sister: Shana's Twin sister, Yukari had gone missing while Shana was still alive. Though she knows Yukari is no longer among the living she continues to search the soul society hoping to one day reunite with her.
• Learn More about Alastor: Alastor is the spirit of her Zanpakuto and as such it is only natural for Shana to desire to learn more about him, and through doing so learn more about herself.
Battle Specs
- List of 'Known' Skills:
• Shunpo
• Basic Reiatsu Detection
• *If more need to be added let a Mod/Admin know*
Fighting Style:
While Shana did not have any actual combat training prior to joining the Shin'ō Academy she had found she had a knack for both Hakuda and Zanjutsu, leading her to prefer a more close-range combat over a longer range. Though that is merely her preference, not a limitation to her abilities. Her actual fighting style fluidly combines the use of Zanjutsu and hakudo, using each as if they were complementary tools of one another rather than as separate techniques. Even when focusing on using her zanpakuto, she will use her whole body in combination with her swings, such as striking the back of her blade with her foot to increase its cutting power. In order to provide an essence of unpredictability, create openings, or even to just break deadlocks Shana will use either Eishōhaki or in some rare circumstances fully encanted kido.
In training Shana is just as aggressive as in a real fight, though she tends to start slower, and will even go as far as to let her opponent set the pace. However if she feels that the sparring session isn't progressing fast enough she will attempt to take control of the fight and increase the pace of it herself, and when this happens, she will relentlessly attack her opponent forcing them to play defense. However no matter how the match turns she will intently watch her opponents move looking for openings and tells to take advantage of. If and when she finds any she will intentionally strike at them with all of her strength, and if using her zanpakuto she will turn the blade mid swing striking with either the flat or mune (back) of the blade. As long as the opening didn't turn out to be a trap, then Shana will talk to her opponent after the fight and give some pointers, hoping that the combination of the pain and lecture will at least breed awareness in them and in turn maybe save their lives some day.
Shana takes all real fight seriously right off the bat, trying to end it quickly, with as little energy expended and damage received as possible. This is especially evident when her opponents are the underdog in the fight. Against opponents that are closer to being at the same level as her, she tends to take a bit more caution, though not much. If she senses that her opponent is definitely stronger than her, her choice of actions will depend on the situation that she is in.
If She is trying to protect someone or something, she will attack head on to try and draw her opponents attention away from what she is protecting, or if possible to buy enough time for what she is protecting to get away. If she can successfully get their attention and start leading them away she will try to force them into traps to wear them down, and restrict their mobility before either turning to deliver a finishing blow, or making an earnest attempt at escaping with her life. If there is no one or anything to protect in the area, she will just follow the latter half, of that, using hit and run tactics, all the while trying to stay one step ahead of her opponent.
Shana will also use similar hit and run tactics when she is outnumbered trying to force the fights to be one on one either through the use of the terrain to restrict the directions that they can come from, or by using the natural difference in speed that her enemies will have with one another to put space between them, and thus force a one on one confrontation for a little while, at least.
Personal Abilities:
(Shinigami may not start with more than ONE personal ability. Personal abilities are special powers unique to your character. They are obtained at birth or through freak occurrences. These cannot be things you would able to teach others or simply obtain through hard work along.)
Name: Kanetsu sa Reiatsu
Effect: Shana's Reiatsu is unique in that it is heavily aligned with fire. So much so that the effect of releasing it will cause a noticeable increase in temperature, which will continue to rise, and can even cause certain objects to spontaneously combustion. This unique trait also increases the offensive capabilities, of fire based abilities by 1, though it also decreases her defense against cold based abilities.
Name: Hohō Mastery
Effect: Shana is considered to be a prodigy in the art of Hohō, and is capable of maintaining high speed movements for extended periods of time while using the least amount of steps to achieve those movements. Masters are capable of using advanced steps, which are considerably harder to initiate. A master can possibly create new techniques but it is most likely a rare occurrence.
General Techniques:
(Shinigami may NOT start with more than four general techniques. Techniques are not extra abilities, but rather, skills which use your abilities in more extreme forms beyond their basic use. For example... let's say I can shoot fire from my fingers. A technique might be gathering a whole bunch of fire for a few minutes and then shooting a fire-laser from my fingers, doing much more damage than what my ability normally would on it's own. Other special or basic techniques using your normal control over your spiritual energy can also be added here, like adding reiatsu to your punches to inflict more damage, and things like that. Think of abilities as special powers - and think of techniques as moves which use the powers you already have. These are moves your character was taught or trained and developed on their own. They are things anyone would be able to learn and perform unless they are dependent on your unique race or abilities. Examples are custom shunpo variations, hakuda/zanjutsu techniques, and using your reiatsu on an object to simulate telekinesis.)
These are not used for extra shikai or bankai techniques, elemental techniques, extra abilities and powers. Limit 4.
Technique Name: Hosoku sa reta Utsusemi
Technique Description: 2 Post Cooldown - The Hosoku sa reta Utsusemi is an advanced Utsusemi where Shana can leave behind a kido spell inside of the after image that will dissipate if ignored, but should the after image be struck she the spell itself will be released towards the nearest source of spiritual pressure. Any kido stored in the after image itself has its power cut in half.
Technique Effect Chart:
[The Technique Effect on various opponents will depend on the Kido stored within the after image.]
Technique Name: Utsusemi
Technique Description: 4 post cooldown - Utsusemi is an advanced Shunpo art where the user moves so quickly that they leave behind an image of themselves. The user can then add extra realism to the image by leaving behind some of their reiatsu allowing the image to appear to have taken physical damage.
Technique Name: Hakuda Expert
Technique Description: Experts of this art can take on average armed opponents and those many times their size easily. They are well versed in hand-to-hand combat in instances where they are lacking in a weapon or need the use of the skill to give them an edge in battle. While not masters, an expert is more than capable of handling themselves in a physical altercation.
Shinigami's Partner
Zanpakuto Name: Alastor
Zanpakuto Element: Fire, Rebirth
Sealed Weapon Appearance: While in its sealed state Alastor looks like a regular katana, with no noticeable adornments on it. Its over all length is 101.6 cm (40 in), it's steel blade's length is 69.85 cm (27.5 in). The light wood of its handle is wrapped in a black cord.
Spirit Appearance: Alastor appears in one of two ways, depending on what Shana's need is.
- Spoiler:
The first appearance is that of a large crimson and gold bird of prey, with the two outermost, and most central of his tail feathers being more than twice as long as the rest of his body. The two on the outermost are shaped more like the tails of a cat with a flat spade on the end. while the one in the center looks like links of a chain fused together with a Ruby embedded in in the center of each link. the Total length of Alastor in this form from the tip of his razor sharp beak to the tip of his central tail feather is more than 610 cm (approx 20 ft) and a massive wingspan of 457cm (approx 15 ft). His talon's have four 'fingers' on them, each ending in a claw sharp enough to slice through stone as if it was no more than a warm hunk of cheese.
The second appearance that Alastor takes, and the one that he would appear as if he was ever manifested in the real world is that of a young man, who appears to be in his late teens or early twenties. In this form Alastor stands just under 183cm (approx 6 ft) has short spiky crimson hair, and eyes like liquid gold. His muscular tan torso is covered with only a blood red sash running from his left shoulder to his right hip, with a pair of red and gold wings sprouting from his back giving him an almost angel like appearance. His arms while muscular are not bulging in any way, by choice Alastor tends to keep them bare, minus a Gold flame shaped bracelet on each wrist. From the waist down Alastor is dressed in a pair of long black pants with two red stripes about mid thigh, and red and gold design that starts on each knee and wraps around his leg meeting back up mid shin. On his feet he wears a simple black pair of slippers with black socks.
Spirit Personality:
If one was to try and sum up Alastor in a single word that word would be Regal. He is strict, yet gentle and caring. Whenever Shana visits him to train, he will scold and discipline her for her mistakes, though he will also pay attention to her well being, making sure that she doesn't push herself so far beyond her limits that she may not recover properly, or isn't hurt beyond repair. While in combat, Alastor has a calm, and confident air about him that doesn't break and makes him come off as some what arrogant whenever he and Shana spar.
On their more social visits Alastor will patiently listen to and answer any questions that he has the knowledge to answer, as well as calmly give Shana advice.
Inner World:
- Spoiler:
Shana's inner world would be most comparable to that of Laputa (the castle in the sky), though rather than just a single castle floating up there among the clouds it is an island the size of Kahoʻolawe 116 km2 (44.6 square miles). With a palace towards the northern part of the island. There are also 3 separate bodies of water, one the size of a lake and the other two appear to be that of ponds. There are also patches of forests and large walls interconnected walls that surround the palace area.
Shikai Release Phrase: Rise from the Ashes and Blaze with the Flames of Heaven, Alastor!
Shikai Appearance:
- Spoiler:
Alastor's shikai appearance isn't much different from that of his sealed appearance. The only real differences are to the tsuba, and the pommel of the sword. The pommel changes from, bland and undecorated to having a phoenix stamped into it, and the Tsuba goes from a basic round one to something slightly fancier, with a design etched into it.
Shikai Abilities:
(Shinigami may start with ONE shikai ability; you may have two shikai abilities only if you can get the tier of 3-3 or stronger. If you have two anyway and fail to get that tier, you will simply have to lock one of the abilities so you can't use them until you hit the appropriate rank. Shikai abilities are only usable in Shikai - they do not apply in bankai or your sealed form.)
Name: Guren no Oodachi - Great Blade of Crimson
Effect: It coats Shana's zapakuto with a flame which she can use to increase the destructive powers of her Shikai abilities. This ability doesn't have to be active in order to use any of her Zanpakuto techniques, and if it is used to enhance one of her techniques it can not be reactivated for 2 posts, otherwise it doesn't expire.
Shikai Techniques: (Shinigami are allowed to start with no more than SIX shikai techniques)
Technique Name: Shinku
Technique Description: 3 post cooldown - Shana swings her zanpakuto releasing a ball of fire that changes into the the shape of an four foot wide open hand that will try to grab her target. If it successfully does it will either hold them till for upwards of a post before detonating surrounding the captured opponent in a fiery explosion, unless broken at which point it explodes instantly dealing damage equal to approximately that of a rank 30 hado. Shana can also instantly detonate the hand if that is her desire. if Guren no Oodachi is used to enhance this ability, the explosion is slightly stronger equating to approximately a rank 45 hado.
Technique Name: Hien
Technique Description: 2 post cooldown - Shana swings her zanpakuto creating a wave of flame, that expands outward in a circle like pattern, however it does not form a full circle, and leaving the area behind the Shana's back untouched. The wave itself has the same cutting power as her own zanpakuto, though the flames will prevent the wound from bleeding, by instantly cauterizing it dealing up to second degree burns in the process and doing damage equal to about a rank 20 hado. If this attack is empowered the cut depth will double.
Technique Name: Danzai
Technique Description: 3 post cooldown - Shana will either swing or thrust her zanpakuto into a stance where she is holding the blade straight out pointing towards her opponent, her arm fully extended. Alastor lets loos a spiraling torrent of fire that is approximately half a meter in diameter, starting from the Tsuba of the blade and continuing on to a maximum of distance of 10 meters from the Alastor's tip. The tip of the attack while dull in appearance can pierce through flesh and bone working almost like a drill of fire inflicting up to second degree burns on its way through, The damage of the attack is equal to that of a rank 40 Hado. The enhancement for this technique rather than increasing the damage it deals, it increases its size by 50%;
Technique Name: Hantei
Technique Description: Cooldown Varies - By far one of the most basic abilities that Alastor possesses being just a simple fireball fired from the blade of the zanpakuto that explodes on contact. The only variation of this technique is that Shana can fire off fireballs of variable sizes. The sizes in feet are as follows:
Fireball Chart:
1x1x1 : deals about half the damage of a Bala and cause first degree burns on impact, though Shana can fire five of these in a single post. Firing three or more in a single post will cause the ability to have a one post cooldown.
4x4x4: Deals the same amount of damage as a Bala causing first degree burns on impact. Shana can fire up to 5 of these in one post. Firing 2 or fewer only has a 1 post cool down, though firing 3 or more will cause the cooldown to rise to 2
8x8x8: Deals the same damage as a Cero causing up to second degree burns on impact. Shana can only fire one of these per post with a 2 post cool down.
12x12x12: These are the most powerful of the fireballs that this technique can generate, dealing damage equal to 150% that of a normal Cero, causing second degree burns on impact, and first degree to anything in the blast radius. Shana can only fire one of these per post an the ability goes on a 3 post cooldown afterwards.
Bankai!
Bankai Name: Tenbatsushin Alastor
Bankai Release Phrase: Ignite your heavenly fire to punish the wicked! Tenbatsushin Alastor!
Bankai Appearance: The Zanpakuto itself does not undergo any changes between shikai and bankai, Though Shana herself grows a pair of angel like wings made out of Crimson and gold flames. While they appear to be sprouting out of her back her clothes do not receive any damage from them at all, as if they phase right through them. Her eyes and hair also undergo changes while in her bankai, making her seem almost like a living embodiment of her zanpakuto as they take on a more flame like appearance, with her eyes flickering as if flames literally were dancing in them, and golden embers start falling from her glowing red hair.
Bankai Ability: (Limit of 1)
Ability Name: Jisshi keitai o moyashi (Burning Embodiment)
Ability Description: Shana no longer needs to be holding her zanpakuto to use any of her Shikai or Bankai abilities. In fact she can now launch any of her shikai or bankai techniques from any part of her body, even if she is disarmed.
Bankai Techniques: Limit 6
Technique Name: Shakunetsu no hane
Technique Description: Shana flaps her wings and a dozen feathers dislodge and launch themselves at her target. The feathers pierce their targets becoming lodged in whatever they strike. The feathers burn as if they were red hot daggers dealing damage similar to that of Byakurai, and inflicting second degree burns to the flesh it gets caught in, and Shana can cause them to explode dealing damage equal to that of a #50 Hado in a one foot radius around the feather, also inflicting first degree burns to anything caught in the blast radius, if not the feathers vanish after two posts.
Technique Name: Umarekawaru
Technique Description: Cooldown: 15 of Shana's posts.. Shana engulfs herself completely in white hot flames, normally through some theatrics that makes it seem like her power got away from her and back fired or if one of her attacks are redirected. The flames will consume her completely leaving nothing behind but a pile of ash in its wake. Over the next period of time (1-2 posts), Shana reforms herself out of the ash without so much as as a scratch on her. While this technique will not restore her energy to its full levels, it will heal her of all injuries that she has sustained.
Kidou
- Hado:
- Spell Name: Shō
Spell Type: Hadō
Spell Number: #1
Spell Incantation: N/A
Spell Effect: the caster extends his index finger before firing a concentrated blast of high knetic energy that will push most people or objects a few meters away from the caster but they take no damage from the kido, only if they hit or crash into something after getting knocked back by the kido.
Spell Name: Usuinageha (Pale throwing blade)
Spell Type: Hadō
Spell Number: #3
Spell Incantation: "Mask of flesh and blood, birds that soar the heavens, rain upon thy foe and deliver him a finishing blow!"
Spell Effect: By charging up spirit energy in his arm with his his palm flat out before making a arc with the arm, The caster can fire a small curved energy blade, able to cut through most things it comes into contact to. it can also be fired in rapid succession.
Spell Name: Byakurai
Spell Type: Hadō
Spell Number: #4
Spell Incantation: N/A
Spell Effect: the caster extends his index finger and gathers spirit energy at the tip of his extended finger before firing a concentrated beam of cobalt colored lightning at the target, addition lightning is wrapped around the beam, adding to the effect of the lightning as it travels.
Spell Name: Shakkahō
Spell Type: Hadō
Spell Number: #31
Spell Incantation: "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, the sea barrier surges, march on to the south!"
Spell Effect: fires an orb of red energy that can vary in size, depending on the practitioner, the technique creates a small explosion and causes some burn damage as well, results vary from person to person.
Spell Name: Ōkasen
Spell Type: Hadō
Spell Number: #32
Spell Incantation: N/A
Spell Effect: The caster holds their zanpakuto horizontally and in front of them before charging a small yellow orb within the center of the zanpakuto's blade before it fires out as a long range, wide yet thin yellow beam once fully charged up. The caster can also use a hand for a quicker charge but the beam will be a smaller circluar beam about the size of your palm instead of the wider range when using the zanpakuto to fire it.
Spell Name: Sōkatsui
Spell Type: Hadō
Spell Number: #33
Spell Incantation: "All things in the universe that fly, that which names all, in the name of truth and temperance, dig your claws into the wall of sinless dreams!
Spell Effect: the caster extends his whole palm with his fingers extended forwards but only slightly apart before blue flame-like spirit energy flows into the center of the extended palm before firing a large wave of blue flames towards a target, without the incantation, it appears more as a blue fireball that rockets towards a target instead of a wave. causes a explosion on impact plus burn damage depending on tier of the target.
Spell Name: Raikōhō
Spell Type: Hadō
Spell Number: #63
Spell Incantation: "Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle!"
Spell Effect: The caster uses this spell by raising the hand facing towards what he his going to be firing at and opening his hand to his palm, gathering yellow energy, similar to #32, but forming in front of the palm and with lightning covering the orb before, at the caster's command, it fires as a stream of lightning energy, shaped to look like a lightning strike towards the target which explodes violently in a destructive cloud of lightning, causing both explosive damage and electrical damage at once, results vary from person to person.
Spell Name: Sōren Sōkatsui
Spell Type: Hadō
Spell Number: #73
Spell Incantation: "Mask of flesh and blood, universe soar, the one crowned with man's name, twin lotuses into the wall of blue flames, wait for the edge of the great fire in the heavens!"
Spell Effect: the enhanced version of Sōkatsui; the caster gathers the same blue flame-like energy but into both palms instead of one and then thrusts both his palms together at the target, causing a much larger explosion and increased damaged to the target or object hit plus extra flame damage, depending on tier. Appears as a stream of blue flames, similar to a flame thrower only if the flames were blue.
Spell Name: Hiryū Gekizoku Shinten Raihō
Spell Type: Hadō
Spell Number: #88
Spell Incantation: N/A
Spell Effect: The caster grips his firing arm to support it before channeling large amounts of lightning-based energy and the wielder's own spiritual energy, fused together in the palm of the outstretched hand before firing, expanding into a massive beam of electrical and spiritual energies combined. On impact with the target, it explodes violently, covering a area of fifteen meters within a blaze of plasma fire, consuming anything in its way.
Spell Name: Kurohitsugi
Spell Type: Hadō
Spell Number: #90
Spell Incantation: "Seeping crest of turbidity. Arrogant vessel of lunacy! Boil forth and deny! Grow numb and flicker! Disrupt sleep! Crawling queen of iron! Eternally self-destructing doll of mud! Unite! Repulse! Fill with soil and know your own powerlessness!"
Spell Effect: The caster points his middle finger and index finger upwards as a spark of dark purple energy forms at the tip before expanding out around the target, normally someone within arms reach of the caster, the energy forms a coffin composed of the dark purple energy that quickly seals the target inside, keeping them inside with high amounts of gravitation pressure before several spears with crosses at the ends appear within the box before striking the target inside like a kido equivalent to a iron maiden before releasing them, causing heavy cuts to the target's body and leaving them weakened from the sudden return of regular gravity, causing most targets to collapse afterwords.
Spell Name: Senjū Kōten Taihō
Spell Type: Hadō
Spell Number: #91
Spell Incantation: "Limit of the thousands hands, respectful hands, unable to touch the darkness. Shooting hands unable to reflect the blue sky. The road that basks in light, the wind that ignited the embers, time that gathers when both are together, there is no need to be hesitant, obey my orders. Light bullets, eight bodies, nine items, book of heaven, diseased treasure, great wheel, grey fortress tower. Aim far away, scatter brightly and cleanly when fired"
Spell Effect: The caster takes a guard stance and extands either his zanpakuto or hand forward, as the spell or incantation is spoken, ten pink comet like projectiles form around the caster. Once the incantation and/the name of the spell is spoken, the projectiles fire rapidly into their target and explode violently with a large pink explosion that covers a twenty-five meter radius.
- Bakudo:
- Spell Name: Sai
Spell Type: Bakudō
Spell Number: #1
Spell Incantation: N/A
Spell Effect: the caster extends his middle and index finger towards a target, sending energy that locks their hands behind their backs, similar to handcuffs. can be used on multiple targets at once.
Spell Name: Hainawa
Spell Type: Bakudō
Spell Number: #4
Spell Incantation: N/A
Spell Effect: the caster gathers yellow spirit energy into either a single hand or both before sending out a crackling yellow energy rope that wraps around the target's body and arms, restricting their movements. this kido can be used in conjunction with Rikujōkōrō by using the rope to create the rods from the light it creates.
Spell Name: Geki
Spell Type: Bakudō
Spell Number: #9
Spell Incantation: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and then claw out your own throat!"
Spell Effect: The caster either casts their hand at their target or spells out the kanji of the spell's name before the target is surrounded with a red aura, causes complete paralysis to the target, freezing them in the position they are in when the spell hit them.
Spell Name: Rikujōkōrō
Spell Type: Bakudō
Spell Number: #61
Spell Incantation: "Carriage of thunder, bridge of a spinning wheel. With light, divide this into six!"
Spell Effect: The caster points his middle and index finger towards the target before a spark of light emits from the tips of his extended fingers, forming six long but thin rods of light that shoot rapidly towards a target, slamming into their midsection and keeping the arms to the sides, this also paralyzes anything not connected by the rods, parlaying the entire body in the process.
Spell Name: Kuyō Shibari
Spell Type: Bakudō
Spell Number: #79
Spell Incantation: N/A
Spell Effect: The caster twists their hand in front of their face, forming eight black holes with a purple outline that emit spiritual energy out around the target, the ninth black hole forming at the center of the target's chest, once all nine are formed, they immobilize the target's ability to move similar to how spiritual pressure can immobilize a target by focusing spiritual pressure against them.
Spell Name: Restrict
Spell Type: Bakudō
Spell Number: #99 (Part 1)
Spell Incantation: N/A
Spell Effect: The caster holds their palms away from themselves, with their arms extended out to the sides, before clasping their hands together, with the fingers intertwined intricately. When First learning this kido, the caster is restricted to binding the target's arms with spiritualized black fabric and iron shafts rammed into the very flesh of the target. Once perfected, the caster can not only bind the arms but the entire body as they are pinned to the ground with the frabric spreading out in a X formation before being kept in place by additional iron shafts. X extends about seven meters from the target.
Spell Name: Bankin
Spell Type: Bakudō
Spell Number: #99 (Part 2)
Spell Incantation: "First Incantation - Bandage! Second Incantation - A thousand Dead Bolts! Final Incantation - Fatal Shaft!"
Spell Effect: The caster starts by saying the spell type, number and name of the kido before slamming the index and middle fingers of both hands into the ground as it causes a dust cloud to vent out the ground. The caster then says the first incantation, causing white spiritual energy forms out from where their fingers are, forming around the target and solidifying into tightly wrapped bandages around the target. On the second incantation while keeping the same position with their fingers in the ground, summon a thousand steel bolts with twisted ends to piece the flesh of the target, keeping the bandages and the target additionally pinned down. On the final incantation, the caster brings their fingers out the ground puts both palms together before a giant metal cube, covered in circuit-like patterns that slams into the target, leaving no change to move at all or (in death enabled threads and with the other RPer's permission) possible kill the target.
Are you a Visored?
Inner Hollow Appearance: Shana's inner hollow looks exactly like her twin sister Yukari, and as such Shana refers to her as such. Yukari and Shana are identical in all things except in the hair and eyes, Where Shana's are both Red Yukari's are both a dark color. Her hair is pitch black, so much so that light seems to be sucked into it. Her eyes while darker than Shana's red, are merely brown like that of a cup of hot chocolate.
Mask Appearance:
- Mask Image:
Mask Ability:
Ability Name: Sisterly Bond
Ability Description: Due to Shana's inner hollow being caused by the assimilation of a piece of her hollowfied twin sister, causing her to hold the appearance and personalty of Yukari leading shana to have an abnormal bond to her hollow self. This bond leads to Shana being able to easily control her hollow form and even keep the mask on for an abnormally long duration without any negative side effects.
Mask Duration: 8 Posts, with an 8 post cooldown.
Mask Techniques:
Technique Name: Cero
Technique Description: No cooldown - Can be used Once per post - Shana charges her reiatsu into a concentrated beam that she fires from the palm of her hand, sole of her feet, or even out of her mask. The damage of the beam is that of about a rank 60 hado.
Technique Name: Bala
Technique Description: No Cooldown - Can be used up to five times per post - This technique is similar to cero in that it is a concentrated beam of pure reiatsu, but it trades off power for speed being only approximately the strength of a rank 30 kido.
Technique Name: Fenix destello Cero
Technique Description:x post cool down where x = posts charged This is a variation of Cero that only those with a unique Reiatsu similar to shana can perform. The beam of the attack is super heated and will melt that which it comes in contact with similar to that of a gundam heat sword. This attack can either be fired up five times in a post similar to that of a Bala, or can be charged to a stronger attack. After one post of charging this attack becomes equivalent to that of a Cero, after charging for three posts the damage that this attack can do is equivalent of a Gran Rey Cero. This technique can be charged for a maximum of 10 posts Each post after the third will increase the power of the technique by 50%. However After the third post of charging Shana can no longer move while charging, basically becoming a high power Artillery piece.
Technique Effect Chart:
Posts Charged:
0 Posts Charged: Basically a heated Bala.
1 Posts Charged: Basically a heated Cero.
2 Posts Charged: A stronger Cero than normal, though not quite as strong as a gran ray cero. This one has the destructive power equivalent to that of a rank 75 kido.
3 Posts Charged: The technique has become equal to that of a Gran Ray Cero and will do damage equal to that of a rank 90+ hado.
4+ Posts Charged: For each post past the third charged, the power of the technique is increased by an additional 50%. so after charging for 5 posts the ability would be twice as powerful as it was at three posts.