Kuroi
Approving all but the Mod Soul template since Erida and I shall be discussing this new release idea.
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BANKAI Bankai Name: [What is your Bankai's name?] Release Phrase: [What do you say to draw out your Bankai? This is usually "Bankai" although variants can happen.] Bankai Appearance: [What does your zanpakuto look like, when released to it's final form? Keep in mind, that the swords tend to have a drastic change in appearance, though not always! We require you to write here at least as much as you've written in the Shikai appearance.] Bankai Ability: [Unlike in the past, there is no longer a set amount of personal or release abilities given to characters - instead, you're given five ability slots, that you're free to distribute as you wish thorough the application's ability sections. However, since you decided to make a visored or shinigami, one of these abilities will be saved for your Bankai, so you only have four slots to begin with!] Ability Name: Ability Effect: Bankai Techniques: [As of the new slot customization rule, you're now given fifteen technique slots, that you may distribute thorough your application as you wish. You can give your character two general techniques and thirteen shikai techniques. However, since you chose to make a visored or shinigami, five of these slots are locked from your use, until you reach Bankai, so you have ten to start out with!] Name of Technique: Technique Description: Tier Effect Chart: [The tier effect chart is for damage, durability, or any other after effect of a technique. The damage/effect/etc will be based off of tiers.] Opponent is Two+ Tiers Lower: Opponent is One Tier Lower: Opponent is Equal Tier: Opponent is One Tier Higher: Opponent is Two+ Tiers Higher: |
SEGUNDA ETAPA Segunda Etapa Name: [What is your Segunda Etapa's name?] Segunda Etapa Representation: [What does the further resurrection of your character's hollow powers represent? Perhaps an animal, an element, or a concept?] Segunda Etapa Appearance: [What does your further resurrected form look like, when released? We require you to write here at least five to six paragraphs on this new form.] Segunda Etapa Ability: [Unlike in the past, there is no longer a set amount of personal or release abilities given to characters - instead, you're given five ability slots, that you're free to distribute as you wish thorough the application's ability sections. However, since you decided to make an arrancar, one of these abilities will be saved for your Resurreccion: Segunda Etapa, so you only have four slots to begin with!] Ability Name: Ability Effect: Segunda Etapa Techniques: [As of the new slot customization rule, you're now given fifteen technique slots, that you may distribute thorough your application as you wish. You can give your character two general techniques and thirteen resurreccion techniques. However, since you chose to make an arrancar, five of these slots are locked from your use, until you reach Resurreccion: Segunda Etapa, so you have ten to start out with!] Name of Technique: Technique Description: Tier Effect Chart: [The tier effect chart is for damage, durability, or any other after effect of a technique. The damage/effect/etc will be based off of tiers.] Opponent is Two+ Tiers Lower: Opponent is One Tier Lower: Opponent is Equal Tier: Opponent is One Tier Higher: Opponent is Two+ Tiers Higher: |
FUSIONIEREN Fusionieren Name: [What is your Fusionieren's name?] Fusionieren Element: [What is the theme or element of your powers in this form? Are they the same, simply put together or something completely different although it should have something to do with your character's doll powers.] Fusionieren Appearance: [What does your fusion form look like, when released? We require you to write here at least five to six paragraphs on this new form.] Fusionieren Ability: [Unlike in the past, there is no longer a set amount of personal or release abilities given to characters - instead, you're given five ability slots, that you're free to distribute as you wish thorough the application's ability sections. However, since you decided to make a bount, one of these abilities will be saved for your Fusionieren, so you only have four slots to begin with!] Ability Name: Ability Effect: Fusionieren Techniques: [As of the new slot customization rule, you're now given fifteen technique slots, that you may distribute thorough your application as you wish. You can give your character two general techniques and thirteen release techniques. However, since you chose to make a bount, five of these slots are locked from your use, until you reach Fusionieren, so you have ten to start out with!] Name of Technique: Technique Description: Tier Effect Chart: [The tier effect chart is for damage, durability, or any other after effect of a technique. The damage/effect/etc will be based off of tiers.] Opponent is Two+ Tiers Lower: Opponent is One Tier Lower: Opponent is Equal Tier: Opponent is One Tier Higher: Opponent is Two+ Tiers Higher: |
EVOLVED FULLBRING Evolved Fullbring Name: [What is your Evolved Fullbring's name?] Evolved Fullbring Affinity: [What is the theme or element of your powers in this form? Are they the same? This should somehow relate to your pre-evolved fullbring.] Evolved Fullbring Appearance: [What does your evolved form look like, when released? We require you to write here at least five to six paragraphs on this new form.] Evolved Fullbring Ability: [Unlike in the past, there is no longer a set amount of personal or release abilities given to characters - instead, you're given five ability slots, that you're free to distribute as you wish thorough the application's ability sections. However, since you decided to make a fullbringer, one of these abilities will be saved for your evolved fullbring, so you only have four slots to begin with!] Ability Name: Ability Effect: Evolved Fullbring Techniques: [As of the new slot customization rule, you're now given fifteen technique slots, that you may distribute thorough your application as you wish. You can give your character two general techniques and thirteen release techniques. However, since you chose to make a fullbringer, five of these slots are locked from your use, until you reach evolved fullbring, so you have ten to start out with!] Name of Technique: Technique Description: Tier Effect Chart: [The tier effect chart is for damage, durability, or any other after effect of a technique. The damage/effect/etc will be based off of tiers.] Opponent is Two+ Tiers Lower: Opponent is One Tier Lower: Opponent is Equal Tier: Opponent is One Tier Higher: Opponent is Two+ Tiers Higher: |
THE ITEM TEMPLATE Item Name: [What is the item called?] Item Appearance: [Describe what the item actually looks like things like materials used to make it, general appearance.] Item Effect: [Explain any abilities or effects that this item can do, this is essentially its power or effect that it was created to do.] Item Amount: [Explain how many you can have at a time, how many are in existence and how many you would realistically be allowed to have.] Item Origins: [Who created it? How was it made? Tell us about the history behind it, how was the idea formed and what was its purpose?] |
THE KIDŌ TEMPLATE Spell Name: [What is the spell called? If making a ranked Kidō then please use the following format: Category #Number. Spell Name so it looks like this: Hadō #1. Shō.] Spell Description: [Describe the spell, what does it look like? What does it do? Basically describe as much about the spell as you can.] Kidō Chart: Opponent is Two+ Tiers Lower: Opponent is One Tier Lower: Opponent is Equal Tier: Opponent is One Tier Higher: Opponent is Two+ Tiers Higher: Incantation: [What is the incantation to this spell? If unknown put N/A.] |
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