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#11Specialization Draft [For Izuna] - Page 2 Empty Re: Specialization Draft [For Izuna] Fri May 13, 2016 1:54 am

Guest

Anonymous
Guest
looks good to me. the one question i had was answered and should then be noted as I am sure that more will ask that question. (It was about the stacking.) I also say we need to make a page that says who is in what tier and so forth to prevent confusion maybe, or keep track through a post that is with this info. just a suggestion.

#12Specialization Draft [For Izuna] - Page 2 Empty Re: Specialization Draft [For Izuna] Mon May 16, 2016 5:57 pm

Erida Seika

Erida Seika
I will give my opinion on this really soon, just bear with me please @_@

#13Specialization Draft [For Izuna] - Page 2 Empty Re: Specialization Draft [For Izuna] Mon May 16, 2016 10:49 pm

Saelien

Saelien
My suggestions are mostly aesthetic and choice of wording.

If this isn't indicative of the character skill, we probably shouldn't refer to each level as a 'skill' level, or as 'Expert', 'Master', etc.

Since it's instead an indicator of specialisation or investment, call them levels of investment:

'Basic', as we currently have. It's fine.
'Focus' - your character puts time and effort into this trait.
'Purpose' - your character is driven by this trait. They have invested countless hours into their art.
'Definition' - your character defines themselves by this trait. No matter how skilled they are in anything else, it pales to their talent in this.

The names are not as glamorous as 'Master' or 'God', but I think they cause less confusion. It also cuts out the need to limit access to 'Definition' - if a tier 3 wanted to spend all their points to show they defined themselves by their training in kidou, good for them.

#14Specialization Draft [For Izuna] - Page 2 Empty Re: Specialization Draft [For Izuna] Tue May 17, 2016 5:21 pm

Erida Seika

Erida Seika
I like Saelien's idea. Here's a few additions that could be considered;

- Free item slots for Ingenuity skill.
- Free techniques slots for all High-Speed Movements. It could also be made into a one category, since they are all quite similar. Within one category there could be only one god for each racial skill such a god of Hoho, god of Sonido, etc.
- I also think Visored and Darkbringers do not need a skill tree for their hollow abilities. This is just my opinion, however.

#15Specialization Draft [For Izuna] - Page 2 Empty Re: Specialization Draft [For Izuna] Tue Jun 07, 2016 4:36 am

Cirujano Nadroj

Cirujano Nadroj
Banned
Banned
I think that this is potentially making the game mechanics here far more complicated than they have to be or should be. If a specialization system is an absolute must in your minds then I would suggest aligning the system with the classic mechanics of Bleach. Currently, our tier system can kinda serve as the foundation for that. I would suggest sticking to the 4 basic categories of Shinigami battle traits with the added trait of Ingenuity (meaning 5 altogether). The names of course would be different depending on the relative race. These should have levels which reflect the mastery levels possible for each (Novice, Average, Master, Grandmaster, God). I would also suggest making these traits those which differentiate skills of those of similar tiers. These should replace the strength and weakness section of the current app.

I think the idea here should be to specify character specialties without making things overly complicated. Extra technique slots, abilities, or whatever else definitely makes things more complicated than they have to be.

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