Alysstrasza
THE SHINIGAMI APPLICATION Name: Kenpachi Kuro Age: 19 True Age: 1577 Sex: Female Personality: Although she is a violent fighter, Kuro's actions tend to be for the best. She lives for battle, and enjoys a good fight more than anything else, going so far as to hold back in an effort to make fights last longer. Injury up to and including death are nothing but the price one pays for a good fight, but despite this brutal mentality, Kuro will stop a fight if her opponent is too injurted to fight back, claiming she isn't interested in fighting enemies who can't fight anymore, and does not ever feel obligated to deal a death blow to her opponent, so long as they accept that the fight is over. Kuro holds a great amount of respect towards anyone who can defeat her in combat, and even those who can push her to her limit. That said, she contradicts her own logic in fighting: on one hand, she wishes to increase her own power to new heights; on the other hand, she concels her strength to enjoy a fight as long as possible. Although she thrives on battle, she does have emotions, viewing most people who have proven they have a decent amount of strength as younger siblings, and going so far as to protect them if they're in a fight they can't win. Likes: •+ FIGHTING | Kuro loves fighting more than anything else. She will chase down targets who's reiatsu she can actually feel, because she's so shitty at sensing reiatsu that if she can sense someone's, there's a reason for it. •+ COMBAT | The thrill of combat is all that matters to Kuro. Since most people are boringly easy to kill, she will often not actually kill people, solely so they can harbor revenge towards her and get stronger. •+ STRENGTH | A strong person is the only person Kuro can respect. Even if she beats a person in combat, she will respect them for being good enough to leave a cut on her, as rarely as that happens. •+ RAIN | Rain makes things easier for Kuro, because she's such a hot-head that it helps cool her down. Additionally, it makes fighting more interesting, because it's harder to see, as well as running the risk of slipping and falling mid-combat. •+ NATURE | Surprisingly, Kuro enjoys nature. She can sometimes be found in the woods petting deer and other fauna, even if they can't see her sometimes. Dislikes/Fears: •- WEAKNESS | If someone loses a fight with Kuro, she'll usually let them live... ironically, unless they beg for their lives. Since that's the ultimate form of weakness, Kuro will almost always kill someone who begs for their life. •- HUMIDITY | Have you seen her hair? It takes like fifteen minutes to get ready every day, and Kuro can't stand when humidity ruins her perfectly good hair, though if it's from Rain it's okay. •- ARRANCAR/VIZARDS | They're freaks of nature. Disgusting double-dippers who can't decide what they want and are trying to mix their heritage. While Kuro doesn't like them, she won't actively hunt them down unless they prove to be strong enough for a challenge. •- DROWNING | Kuro can't swim, because she never learned how, so being near large open bodies of water put a small amount of fear in her, and she will almost never fight near them, because drowning is fucking horrifying. •- ARROGANCE | Kuro knows what she's capable of. She knows her power, and she knows how many battles she's won. That said, the taste of arrogance on a person who hasn't earned it like she has is enough to make her want to crush them immediately, though she can usually hold back. CHARACTER APPEARANCE Height: 4'8" Weight: 97lbs Physical Traits: Standing at a rather short 4'8", and weighing in at 97lbs, the Shinigami known as Kuro is an interesting person. Her skin is pale due to spending most of her time inside, and her small breasts make others think she's younger than she actually is. Her body is riddled with scars, with a large one on the left of her ribcage, and an even larger one on her right just above her hip. These two scars are the ones she's most proud of, as they're the only two that were ever caused by her own defeat. Kuro's hair is often viewed as black, but it's actually a very dark blue. She keeps her hair in two large pigtails at the crest of her head's left and right sides, with enough hair to form bangs over her face and grace the sides of her head, rounding it out and making her appear more attractive in general. To compliment this, her eyes are as blue as can be, and betray her better, more emotional nature, glistening when she's more emotional than normal, even if the rest of her body language doesn't show it. Clothing: Although she was former Captain of the Eleventh Division, Kuro doesn't wear much that should show she's even a Shinigami at all. She wears two layers of clothing, with a bikini top and short shorts as her base layer, and a long coat with a hood over that. Her boots reach up to just below her knees, while her Zanpakutou is attached to her back, with the handle facing her left side due to being left handed. The coat has a white star on the small of her back when worn, which has the number 11 in kanji sewn into it. FIGHTING STYLE General Fighting Style: Overwhelming physical power. Those three words are how Kuro's entire fighting style can be boiled down to. Since she has no ability with Kidou whatsoever, she had to train her strength and speed, constantly fighting others and taking a hell of a beating during it. When there's a fight that requires her to ascend to Shikai or Bankai, it's fairly easy to notice the difference in her fighting style, as the two forms are semi-taxing on her body, and she doesn't like staying in them for long, especially Bankai. While she has the reiatsu to use Bankai effectively, she doesn't have a much larger pool than a standard unseated Shinigami. Strengths: •+Speed •+Strength •+Endurance •+Zanjutsu Grandmaster Weaknesses: •-Unarmed Combat •-Kidou •-Reiatsu •-Sensing Reiatsu ZANPAKUTO Sealed Appearance: Kuro's Zanpakutou never changes it's shape throughout her release-states. While the length is that of a normal Katana, there is no curvature in the blade whatsoever, being completely straight like a broadsword, even though only one edge is sharp, like a Katana. There are several protrusions on the end of the hilt and beginning of the back of the blade, with the blade's name imprinted on both sides in Kanji. The weapon has a very black and blue-ish appearance, matching the rest of Kuro. SHIKAI Call Out Command: Kuro's Shikai is semi-unique in that all she has to do to release it is call her Zanpakutou's name: "Kanpeki." Appearance: When activated, Kuro's Shikai takes the form of a blue flame on her left eye. Nothing else about her, or her sword itself, goes through any changes. The blue flame, which cannot be extinguished and is not an actual flame, is the only change in her Shikai. Abilities: [青火炎眼]Blue Flame Eye Kuro gains an incredibly high level of perception while this is active, able to read lips, see fast-moving objects clearly, and anticipate some moves in combat based on muscle tension. Additionally, Kuro has a 270º diameter field of vision extending 100 meters away from her at all times. Boosts: 2x Boost to Speed/Strength/Endurance BANKAI New Name: Kanpekina Jikkou Appearance: Unlike her Shikai, Kuro does go through some changes during Bankai. Upon activation of her Bankai, Kuro's hair becomes solidly black and her eyes become purple, with the flame spreading to both of them and also becoming purple. Additionally, from her left shoulder down to the hand is coated in a special steel similar to the Zanpakutou itself which doesn't restrict her movement, and she gains the same plating on both of her feet, though her right arm is unprotected. For some reason, while in Bankai, Kuro becomes right handed, leaving her three armored limbs open to be used in combat or defense. Abilities: [完璧な紫の火炎眼]Perfect Purple Flame Eye Kuro gains the abiltiy to physically see Reiatsu, is able to distinguish it by composition and source, can detect irregularities in a person's flow, and can see through obstructions less than 6in thick. Additionally, her field of vision extends to 360º, and she can focus to extend it up to 1km away from her for a short time. Boosts: 3x Boost to Speed/Strength/Endurance BACK-DROP Background: Being born in the slums of the world means you have to fend for yourself. Even when your parents are murdered because they were late on their rent (it may have had something to do with your father being a heavy gambler and your mother being addicted to thousands of types of drugs all at the same time), you have to fend for yourself. Even if that means you have to enter prostitution at the age of 9 simply because you have no other way to pay the man who offered to keep you safe, you have to fend for yourself. Even when it means you kill that same man who said he'd protect you because you're now 14 and you know the difference between protection and abuse, you have to fend for yourself. Going to jail at the age of 14 means you have to fend for yourself. Even when you stay away from everyone else because you're scared for your life, you have to fend for yourself. Even if that means you have to sell yourself out to the guards to protect you because that's all you know thanks to your past, you have to fend for yourself. Even when it means that you're 18 when you get out of jail and have no real world experience except for prostitution, you have to fend for yourself. Being a professional prostitute at the age of 19 means you have to fend for yourself. Even when you're constantly alone and unable to join a brothel because of your scars, you have to fend for yourself. Even if that means you have to steal from people when business is slow and you constantly risk going back to jail, you have to fend for yourself. Even when it means you turn down potential customers because they seem untrustworthy, only for them to follow you back to your current hideout and kill you in your sleep, you have to fend for yourself. Waking up to see a chain sticking out of your chest and your body lifeless on the ground means you have to fend for yourself. Even when you can't seem to get anybody's attention, but luckily don't feel hungry anymore, you have to fend for yourself. Even if that means you're lost and confused and don't really understanding anything that's happening, but just wish you could get revenge on the person who killed you, you have to fend for yourself. Even when it means that a Shinigami appears and tells you everything will be okay, sending you to a 'better' place... you have to fend for yourself. Being stuck in District 80 of Eastern Rukongai means you have to fend for yourself. Even when you get raped almost daily because you're powerless against the people holding you captive, you have to fend for yourself. Even if that means you kill all of them one night because they were so drunk they forgot they were keeping you tied up and passed out while raping you, you have to fend for yourself. Even when it means you pick up a sword they had and start walking towards Seireitei, you have to fend for yourself. Fighting everyone who looks at you the wrong way means you have to fend for yourself. Even when you're tired of fighting, but haven't lost because you're rediculously strong and fueled by an intense undying hatred, you have to fend for yourself. Even if that means you refuse to take anybody with you while traveling towards District 1, you have to fend for yourself. Even when it means you almost die, twice, in combat, but get to live because it's boring to kill people who can't fight... you have to fend for yourself. Being stuck in District 27 for several years means you have to fend for yourself. Even when you participate in a tournament that pits you against four other people at the same time, you have to fend for yourself. Even if that means you kill all four in a single strike because you've had so much practice that at this point it would take a miracle worker to even land a scratch on you, in regards to Rukongai denizens, you have to fend for yourself. Even when it means you get kicked out of District 27 and are told to never come back because you're somehow cheating, you have to fend for yourself. Finally reaching District 1 after almost fifteen years of roundabouts and diversions means you have to fend for yourself. Even when you can't get through the gate and don't know anyone anywhere near you, you have to fend for yourself. Even if that means you have to stip naked and wash your clothes in a pond with people staring at you because you're filthy and don't know what else to do, you have to fend for yourself. Even when it means that you have to apply at the Shin'ho Academy just to get into Seireitei, you have to fend for yourself. Failing to graduate the Academy for ten years means you have to fend for yourself. Even when you simply don't understand how to use Kidou and cannot seem to grasp the basic concept of it, you have to fend for yourself. Even if that means you focus solely on your physical traits, practicing them for years until they're nearly perfect, you have to fend for yourself. Even when it means that you get a special exemption graduation, allowing you to enter the Gotei 13 without knowing any Kidou, you have to fend for yourself. Becoming the Lieutenant of the Eleventh Division means you can't fend for yourself. Especially when you have to constantly look out for the unseated members and people who are fresh out of the Academy and join your Division, you can't fend for yourself. Especially if that means you have to train other people and almost never get an actual fight that makes your bones cry from happiness, you can't fend for yourself. Especially when it means you challenge the Captain for the title of Kenpachi and win after a sixteen hour fight, you can't fend for yourself. Being the Kenpachi, and Captain of the Eleventh Division, means you sort of can fend for yourself. Even when you have to train other Shinigami to keep them getting stronger so someone can one day replace you, you sort of can fend for yourself. Even if that means you leave the majority of the duties to your Lieutenant, like your Captain had done to you, you sort of can fend for yourself. Even when it means you get tired of being in the Gotei 13, you sort of can fend for yourself. Leaving the Gotei 13 means you have to fend for yourself. Even when you are told that you'll never be welcome back without a fight, you have to fend for yourself. Even if that means you wander the worlds looking for people who can fight you solely because you're bored, you have to fend for yourself. Even when it means you find a group of people who don't really care and say you can join them as long as you don't kill them, you have to fend for yourself. You have to fend for yourself. |