The Jackal
→Name: Veintiuna-Blackjack/Twenty-One
→Level: Resurrection
→Type: Supplementary
→Effect Blackjack/Twenty-One takes on two forms for The Jackal. The technique can be discharged from the man's pistols as a dark teal coloured energy. That when fired from the pistols moves twice as fast as a Cero. The unique thing about this technique is that the energy fired, also has a mixture of cards decorated all over it. Most notably the Ace of spades and the King of spades. The other form of the technique comes in the form of Wolfgang bring together to kinds of cards from his deck. This consists of an Ace and another number ten card. These two cards will manoeuvre together like a pair of cards being held would. The Jackal can then have the pair explode violently, causing damage to whatever or whoever caught in its way. Both forms of the attacks are quite powerful, reaching the power of a level 88 spell, like most of his ressurrecion abilities.
→Usage: 1 Posts
→Cool Down: 4 Posts
→Name: Ametralladora-Machine-Gun
→Level: Resurrection
→Type: Supplementary
→Effect: Ametralladora is fast and plentiful. Wolfgang will release small bullets from his pistol(s) those the size of a bala and just as fast. Except their number is greater and more powerful. Ametralladora releases up to fifty of these shots, aiming to overwhelm the opponent. The bullets tend to explode once they've collided with their target. Aiming to tear things apart. The bullets are of course of a dark colour with a teal glow around it. They are also decorated with card symbols.
Usage: 1 post
Cool Down: 3
Segunda Etapa
El Jugador: Primal Origins
Appearance: The Jackal’s Segunda Etapa sees some minor changes to his original ressurreccion. The Jackal’s pistols have now converted into a pair of canons that rests on either side of his shoulders. These canons are each a foot in length, black in colour with a silver jackal on either side of the canons. The Jackal also gains a digital scope that seems to be constantly fixed in position before his left eye. The scope is red and green. The canons on either side of the man’s shoulders are capable of swivelling or rotating if you will. This way the man is capable of targeting opponents attacking from different angles. The Cards that are usually seen floating around the man. All seem to disappear, and in his hand is a long sword. A Nodachi sword, its blade black, with again card symbols decorated all over it. The Jackal also gains three ethereal teal coloured tails. His finger nails are longer and sharper, while his fangs also become longer. The mask that his normally sports during his ressurrecion, sits comfortable on the right side of his head. The red fur on his garments now closely resembles that of an actual jackal’s. The canons on his shoulder also have the same hollow like mask with its mouth open on the nozzle of each canon.
Abilities: El Jugador: Primal Origins takes every facet of what it means to be a Hollow or Arrancar and maximise on it. While maintaining the integrity of Wolfgang’s abilities, albeit with some key minor changes. Using his Segunda Etapa, Wolfgang seems to regain abilities that were thought to have been lost. These are of course key hollow abilities: such as high-speed regeneration and healing. The man cannot regenerate his heart or his brain of course. Improved Hiero, physical strength, speed, agility, reiatsu, sonido, Cero. All the above have been noticeably enhanced x4, to the point where any opponent would notice the difference.
Primal Origins takes the unique energy used by Wolfgang and improve on it even further. The energy increasing to +10 levels in strength, both when using techniques as a singular ability, combined or through sheer manipulation. A key function of his ability is Wolfgang’s ability is to change the state of the energy that he uses. This way the man can produce it as simply raw energy like before. Creating different constructs and the like. And can now change the state to make it seem more liquid like in substance. Or to become sticky and constricting. The techniques that Wolfgang possesses can still be used but are executed in a different manner. The result are still the same as before.
→Name: The Joker's Jest
→Level: Resurrection
→Type: Supplementary
→Effect: The Joker's Jest is Wolfgang's final form technique whenever he enters his Segunda Etapa stage. The Jackal will use the teal coloured energy and internalise said energy. The end result is Wolfgang being able to enhance his abilities by x6. His abilities includes his speed, strength, ability, hiero. reiatsu etc. His abilities are also boosted with his attacks becoming 1x faster. At this stage Wolfgang is nothing but unyielding power and pure instinct. However, the technique is not permanent, since after 5 posts of using the ability. The Jackal will enter a state of fatigue. Whereby he will be forcibly booted from his Segunda Etapa form due to not being able to maintain the technique.
Usage: 5 Posts
Cool Down:
→Name: 5 Star Cero
→Level: Innate/Resurrection
→Type: Supplementary
→Effect: The 5 Star Cero was developed by Wolfgang where he generates five large orbs of energy. They're distinguished by the teal colour, with a dark outline. The Cero orbs can either remain suspended until called upon to attack. Or Wolfgang can simply release them all at once at the opponent. The key fundamental about this technique, is that the Cero seem to hone in on the target. Whereby they follow their target until they collide or are destroyed. The 5 Star Cero is a strong as a Gran Rey Cero. The 5 Star Cero can be manipulated by Wolfgang, able to fire it off from his hands, pistols or from Zanapakuto. When used in his resurrected state, the 5 Star Cero is as powerful as a Cero Oscura. The Cero moves at twice the speed of a normal cero. 6 post Cooldown
→Name: Cero Cicada
→Level: Segunda Etapa
→Type: Supplementary
→Effect: Cero Cicada is Wolfgang's final form Cero technique. The Jackal will generate a large Cero that is twelve meters in diameter. The Cero is twice the strength of a Cero Oscura, and is normally used only as a last resort for The Jackal. The Cero is blue in colour, with a red glow to it. It moves at the speed of a Bala.
→Level: Resurrection
→Type: Supplementary
→Effect Blackjack/Twenty-One takes on two forms for The Jackal. The technique can be discharged from the man's pistols as a dark teal coloured energy. That when fired from the pistols moves twice as fast as a Cero. The unique thing about this technique is that the energy fired, also has a mixture of cards decorated all over it. Most notably the Ace of spades and the King of spades. The other form of the technique comes in the form of Wolfgang bring together to kinds of cards from his deck. This consists of an Ace and another number ten card. These two cards will manoeuvre together like a pair of cards being held would. The Jackal can then have the pair explode violently, causing damage to whatever or whoever caught in its way. Both forms of the attacks are quite powerful, reaching the power of a level 88 spell, like most of his ressurrecion abilities.
→Usage: 1 Posts
→Cool Down: 4 Posts
→Name: Ametralladora-Machine-Gun
→Level: Resurrection
→Type: Supplementary
→Effect: Ametralladora is fast and plentiful. Wolfgang will release small bullets from his pistol(s) those the size of a bala and just as fast. Except their number is greater and more powerful. Ametralladora releases up to fifty of these shots, aiming to overwhelm the opponent. The bullets tend to explode once they've collided with their target. Aiming to tear things apart. The bullets are of course of a dark colour with a teal glow around it. They are also decorated with card symbols.
Usage: 1 post
Cool Down: 3
Segunda Etapa
El Jugador: Primal Origins
Appearance: The Jackal’s Segunda Etapa sees some minor changes to his original ressurreccion. The Jackal’s pistols have now converted into a pair of canons that rests on either side of his shoulders. These canons are each a foot in length, black in colour with a silver jackal on either side of the canons. The Jackal also gains a digital scope that seems to be constantly fixed in position before his left eye. The scope is red and green. The canons on either side of the man’s shoulders are capable of swivelling or rotating if you will. This way the man is capable of targeting opponents attacking from different angles. The Cards that are usually seen floating around the man. All seem to disappear, and in his hand is a long sword. A Nodachi sword, its blade black, with again card symbols decorated all over it. The Jackal also gains three ethereal teal coloured tails. His finger nails are longer and sharper, while his fangs also become longer. The mask that his normally sports during his ressurrecion, sits comfortable on the right side of his head. The red fur on his garments now closely resembles that of an actual jackal’s. The canons on his shoulder also have the same hollow like mask with its mouth open on the nozzle of each canon.
Abilities: El Jugador: Primal Origins takes every facet of what it means to be a Hollow or Arrancar and maximise on it. While maintaining the integrity of Wolfgang’s abilities, albeit with some key minor changes. Using his Segunda Etapa, Wolfgang seems to regain abilities that were thought to have been lost. These are of course key hollow abilities: such as high-speed regeneration and healing. The man cannot regenerate his heart or his brain of course. Improved Hiero, physical strength, speed, agility, reiatsu, sonido, Cero. All the above have been noticeably enhanced x4, to the point where any opponent would notice the difference.
Primal Origins takes the unique energy used by Wolfgang and improve on it even further. The energy increasing to +10 levels in strength, both when using techniques as a singular ability, combined or through sheer manipulation. A key function of his ability is Wolfgang’s ability is to change the state of the energy that he uses. This way the man can produce it as simply raw energy like before. Creating different constructs and the like. And can now change the state to make it seem more liquid like in substance. Or to become sticky and constricting. The techniques that Wolfgang possesses can still be used but are executed in a different manner. The result are still the same as before.
→Name: The Joker's Jest
→Level: Resurrection
→Type: Supplementary
→Effect: The Joker's Jest is Wolfgang's final form technique whenever he enters his Segunda Etapa stage. The Jackal will use the teal coloured energy and internalise said energy. The end result is Wolfgang being able to enhance his abilities by x6. His abilities includes his speed, strength, ability, hiero. reiatsu etc. His abilities are also boosted with his attacks becoming 1x faster. At this stage Wolfgang is nothing but unyielding power and pure instinct. However, the technique is not permanent, since after 5 posts of using the ability. The Jackal will enter a state of fatigue. Whereby he will be forcibly booted from his Segunda Etapa form due to not being able to maintain the technique.
Usage: 5 Posts
Cool Down:
→Name: 5 Star Cero
→Level: Innate/Resurrection
→Type: Supplementary
→Effect: The 5 Star Cero was developed by Wolfgang where he generates five large orbs of energy. They're distinguished by the teal colour, with a dark outline. The Cero orbs can either remain suspended until called upon to attack. Or Wolfgang can simply release them all at once at the opponent. The key fundamental about this technique, is that the Cero seem to hone in on the target. Whereby they follow their target until they collide or are destroyed. The 5 Star Cero is a strong as a Gran Rey Cero. The 5 Star Cero can be manipulated by Wolfgang, able to fire it off from his hands, pistols or from Zanapakuto. When used in his resurrected state, the 5 Star Cero is as powerful as a Cero Oscura. The Cero moves at twice the speed of a normal cero. 6 post Cooldown
→Name: Cero Cicada
→Level: Segunda Etapa
→Type: Supplementary
→Effect: Cero Cicada is Wolfgang's final form Cero technique. The Jackal will generate a large Cero that is twelve meters in diameter. The Cero is twice the strength of a Cero Oscura, and is normally used only as a last resort for The Jackal. The Cero is blue in colour, with a red glow to it. It moves at the speed of a Bala.