Bleach Story RPG
Hello, guest!

Welcome to Bleach Story. We hope that you enjoy your stay here. If you are not already a member, please REGISTER. If you are a lucky member, then please log in below.

Thank you.
Welcome to Bleach Story RPG
A Bleach RPG Forum for beginners and veterans, where you can create your own RP character, login here - otherwise create an account for free today!

You are not connected. Please login or register

Bleach Story RPG » Advanced Search

Go to page : 1, 2  Next

Search found 11 matches for 8

Alicia Haiske WIP - Wed Mar 06, 2024 10:58 am



THE VIZARD APPLICATION
Name: Alicia Haiske
Age: 1917 (Looks 22)
Gender: Female
Personality:
Alicia has been drilled by order and discipline for as long as she can remember. It has been wired into her, and she upholds it with the greatest of honors. She has seen bloodshed of close ones, massacred units, wars, seemingly endless suffering has passed her by through her years that she has nothing left to surprise her. Even still, her will has remained still. She has looked past her days of bloodshed and suffering, focusing on the positives and assisting those who may need it. That means smiling everyday and having fun every chance you can, because life can be short so enjoy it while it lasts. She can break tension with a single splash, but also takes it very seriously when it is not all fun and games. Likewise, she takes her responsibilities and duties with the utmost diligence and efficiency.
  When lives are under her charge, she cannot sit idly by while their lives get thrown for slaughter. She will not retreat, ever, but if her comrades must risk their lives then her life will lay right beside theirs. She treats her companions with respect and kindness, tending to them if ever they needed and making sure to cover their slack at a moment's notice.
  Her enemies are no strangers to her life mission of saving every life that may be saved. She will not hesitate to undermine authority to help the suffering of an enemy, and you will never catch her attending an execution. She respects the value of authority, but she respects the value of a life a little more.


CHARACTER APPEARANCE
Height: 5’5”
Weight: 117lb
Physical Traits:
  Her uniform is standard shihakusho, accompanied by her standard aviator goggles and her yellow scarf.
  Her formal wear comprises any of the hundreds of dresses that she may own.
Casual:




BACK-DROP
History:
Human Life:

Death:

Time in Soul Society before the Academy:

Academy Student:

Shinigami Career:

Hollowfication:

Life as a Vizard:

Side Notes:


THE COMBAT INFORMATION
General Fighting Style:
There's too many people to help for her to be dying anytime soon, so where's the reason to ever try to pick a fight, but when she does have to, defense and support are her main priorities. However her offense does not leave much to desire. Her experience from the Kido Corps prompts her to be a dangerous weapon with the arts. Since her reposting to the Medical squad, she's devoted herself to helping those who cannot help themselves. Be it friend or foe, she will do everything in her power to save you. Even if that means obliteration, if it comes to it.
  Should she be fighting someone stronger than herself, she would see it best to retreat until reinforcements show, though should other lives be in danger she would put her life on the line to delay as much time as possible. And that would be her only goal.
Strengths: Agility, Reiastu Manipulation, Kidou, Reiryoku
Weaknesses: Strength, Durability, Stamina
kidou:

Splash
She can turn her reiatsu into a liquid state, with a similar but better function of water. If condensed, it can block up to a  Splish Splash! WARNING: Don’t drink the Reiatsu water, As it may cause, but is not limited to, the side effects of: Nausea, Vomiting, and/or Dizziness. Can block a cero's worth of damage. 1 post CD
Siren's Song: Any Ideas?


ZANPAKUTO
Sealed Appearance: Dual Wakizashis with a glossy purple tinted, silver blade, a purple rose guard and sparkling cyan diamond studded hilt, and a purple and black handle.
Rose:

Asouchi Personality: Rose is a sinister type. Showing herself to be a heartless unlovable mother type at face value, but deep down she just wants what’s best for Alicia. Even if she has a tough way of showing it.
Inner World: An open field far and wide of flowers at first, until deeper within tall rose bushes would mark the starts to  various labyrinthine paths.
Call Out Command: Drown


MASK
Appearance: When she puts the mask on, the rest forms around it.
Banshee:

Electrified water (Passive Offensive)
    Any water she has made from her reiatsu or blades instantly becomes electrified. Contact with it causes numbness, as well as 2nd degree electrical burns.
Hollow Powers: Cero


Shikai [Unlocked at 3-3]:



Bankai [Unlocked at 2-1]:



Full Hollow Form [Unlocked at 0-4]:


Search in: New Applications  Topic: Alicia Haiske WIP  Replies: 0  Views: 68

Tara vs Mirabelle - Sat Mar 02, 2024 9:39 am

"Hado #1, Sho" the words are equal parts spell and command, as Mirabelle flicks her index finger at the girl's blade in an aim to send it off course. "Bakudo #8, Seki."

Two blue orbs flared to life above either of the shinigami's shoulders. They hovered in the space where the girl's conjured blades sought to sunder flesh. As the blades bit into the spheres they were sent harmlessly away from Mira's vitals.

"Of course you're a melee combatant, why wouldn't you be?" she said, rolling her eyes to herself. While it wasn't an ideal matchup she wasn't without options. It would, however, likely be a war of attrition as she had to burn out the arrancar's stamina before her own wore out. Spiritually she felt superior but, physically, she knew she likely fell short even compared to the girl.

"Hado #4, Byakurai." the spell sprang to life at her finger tip, coming when called like a loyal pet but instead of surging outward she carefully crafted the spell to fold in on itself. She layered the magic over her fists, the current of electricity feeling far more exciting as it arced over her skin than it did dangerous.

If the girl came in with another wayward swing, she just needed to dodge it enough to land a solid gut punch. The strike itself wouldn't hurt much, given Mirabelle's lack of physical prowess, but the hundreds of volts coursing into the arrancar's torso should do a number on the girl's desire to get close.
Search in: Tokyo  Topic: Tara vs Mirabelle  Replies: 5  Views: 55

Alicia Haiske - Tue Jun 02, 2020 10:29 am




THE VISORED APPLICATION
Name: Alicia Haiske
Alias: The Siren
Real Age: 1917
Phys. Age: 22
Gender: Female
Personality:
 Alicia has been drilled by order and discipline for as long as she can remember. It has been wired into her, and she upholds it with the greatest of honors. She has seen bloodshed of close ones, massacred units, wars, seemingly endless suffering has passed her by through her years that she has nothing left to surprise her. Even still, her will has remained still. She has looked past her days of bloodshed and suffering, focusing on the positives and assisting those who may need it. That means smiling everyday and having fun every chance you can, because life can be short so enjoy it while it lasts. She can break tension with a single splash, but also takes it very serious when it is not all fun and games. Likewise, she takes her responsibilities and duties with the utmost diligence and efficiency.
  When lives are under her charge, she cannot sit idly by while their lives get thrown for slaughter. She will not retreat, ever, but if her comrades must risk their lives then her life will lay right beside theirs. She treats her companions with respect and kindness, tending to them if ever they needed and making sure to cover their slack at a moments notice.
  Her enemies are no strangers to her life mission of saving every life that may be saved. She will not hesitate to undermine authority to help the suffering of an enemy, and you will never catch her attending an execution. She respects the value of authority, but she respects the value of a life a little more.




CHARACTER APPEARANCE
Height: 5’5”  
Weight: 157lb
Physical Traits:
Her uniform is standard shihakusho, accompanied by her standard aviator goggles and her yellow scarf.
Her formal wear comprises any of the hundreds of dresses that she may own.
Casual:




THE COMBAT INFORMATION
General Fighting Style:  
 There's too many people to help for her to be dying anytime soon, so where's the reason to ever try to pick a fight, but when she does have to, defense and support are her main priorities. However her offense does not leave much to desire. Her experience from the Kido Corps prompts her a dangerous weapon with the arts. Since her reposting to the Medical squad, she's devoted herself to helping those who cannot help themselves. Be it friend or foe, she will do everything in her power to save you. Even if that means obliteration, if it comes to it.
  Should she be fighting someone stronger than herself, she would see it best to retreat until reinforcements show, though should other lives be in danger she would put her life on the line to delay as much time as possible. And that would be her only goal.
Strengths:[/b] Speed, Reiatsu manipulation, Kidou, Reiryoku
Weaknesses: Strength, Durability, Stamina
kidou:

Abilities:
Kiss Kiss
This allows the user to heal  someone through a kiss. They will heal, with their own life force in a sense, all their physical damage, but their stamina and Reiryoku will be drained by 20% for minor damage, 40% for moderate damage, 80% for major damage. If the damage was really really bad, you may become unconscious if very major damage is healed or if you already had too low of stamina and Reiryoku for it to be healed. Only heals damage, has no rejuvenating properties. She can't use this on herself. 1 post CD
Splash
She can turn her reiatsu into a liquid state, with similar but better function of water. If condensed, can block up to a  Splish Splash! WARNING: Don’t drink the Reiatsu water, As it may cause, but is not limited to, the side effects of: Nausea, Vomiting, and/or Dizziness. Can block a cero's worth of damage. 1 post CD



ZANPAKUTO
Sealed Appearance: Dual Wakizashis with a glossy purple tinted, silver blade, a purple rose guard and sparkling cyan diamond studded hilt, and a purple and black handle.
color=#99ccff]Rose
https://i.pinimg.com/originals/ba/d7/01/bad701e9e5763faddda1d258f859c161.png
Asouchi Personality: Rose is a synister type. Showing herself to be a heartless unlovable mother type at face value, but deep down she just wants what’s best for Alicia. Even if she has a tough way of showing it.
Inner World: An open field far and wide of flowers at first, until deeper within tall rose bushes would mark the starts to  various labyrinthine paths.

Call Out Command: Drown, Rose


SHIKAI
Appearance: The hilts for two dual Wakizashis with purple rose guards and sparkling cyan diamond studded hilts, and all black handles. The blades are condensed water reiatsu that she may use as she please. When detaching water reiatsu from the blades upon shikai activation, pedals from the hilt will begin to fall off as the blades lose water. If too many tomahawks thrown or raindrops shot, or too many bubbles made, and her blades will soon dwindle to nothing.
Abilities:
Hilt-It (Passive Offensive)
    IF IT HAS A HILT, IT CAN BE MADE HERE! The user may create any weapon that would have a handle, putting her hilts together for two-handed weapons. Yes, from dual wakizashis, to dual sais. Longsword, shortswards, warhammer.. If she knows the weapon she can make it with her water. Fine and sharp.
Shield(Passive Defensive)
    Should an attack Gran Rey or greater come into contact with this shield of water formed from both hilts’ sources, the attack would be absorbed into the blades. This energy will be shot back out in the next attack made with the blades. CD equal to the absorbed attack’s CD
Projectiles (Active Offensive)
    With two slashes of each sword, a total of 4 water reiatsu projectiles of different variants will home in on the target(s) at bala damage, per each tomahawk respectively. Tomahawks, shurikens, etc. If she knows the weapon she can make it with her water. CD 2 posts
Raindrops (Active Offensive)
    Her blades dissolve to the ground and spread quickly around the target. A volley large raindrops home in on the target from every direction dealing gran rey damage when they meet in the middle. CD 3 posts
Bubble (Active Defensive)
    By slashing with her blade sideways next to herself or another target, she is able to create a bubble around them. Each can take up to a gran rey cero of damage before breaking and can last as long as it isn’t popped by a powerful source or if her zanpakuto goes to its sealed form. 3 post cooldown.




BANKAI
New Name: Rose Diamond
Appearance: She spreads her arms out to the side, to touch the tips of both blades. Thrusting through each other till the roses touch. She pulls them apart and now has two hilts.
Abilities:
Preventatives (Passive Defensive)
    A dense fog will roam around her up to 25m whilst her bankai remains out, serving as reserves for her abilities. Her reiryoku pours into this fog as fast as she is able to use it, keeping it well dense to limit the visibility within, until she reaches her spiritual limit.
Tidal Wave (Active Defensive)
    She forces a wave of water to push whatever is in its path outward up to 50 meters; she may have the wave pull things back if she so chooses. . The force if hit by this could feel like a cero, if she didn’t cushion your impact personally, CD 1 post
Storm (Active Offensive)
    Dark clouds slowly grow outwards, with Alicia at the middle, reaching out 75 meters in each direction. With raindrops that pierce like bala. With 1 target getting struck by a long beam of green lightning taking gran rey damage. Storm takes 2 posts to reach max size, then lasts 3 posts. 5 post cooldown.




MASK

mask and hooded cloak:

Electrified water (Passive Offensive
    Any water she has made from her reiatsu or blades instantly becomes electrified. Contact with it causes numbness, as well as 2nd degree electrical burns.
   
Hollow Powers: Cero, Gran Rey Cero, Hierro, High Speed Regen



FULL HOLLOW FORM
Appearance:
Abilities:



BACK-DROP
History:

Human Life:

Death:

Time in Soul Society before the Academy:

Academy Student:

Shinigami Career:

[spoiler=Hollowfication]

[spoiler=Life as a Vizard]


Side Notes:
Roleplay Sample: I swear it was here just a second ago.

Search in: Inactive Applications  Topic: Alicia Haiske  Replies: 1  Views: 404

Kidou List (UPDATED) - Thu Mar 23, 2017 1:32 am

Canon Kidou List

Hadō (Way of Destruction):


  • Spell Name: Shō
    Spell Type: Hadō
    Spell Number: #1
    Spell Incantation: N/A
    Spell Effect: the caster extends his index finger before firing a concentrated blast of high knetic energy that will push most people or objects a few meters away from the caster but they take no damage from the kido, only if they hit or crash into something after getting knocked back by the kido.

  • Spell Name: Usuinageha (Pale throwing blade)
    Spell Type: Hadō
    Spell Number: #3
    Spell Incantation: "Mask of flesh and blood, birds that soar the heavens, rain upon thy foe and deliver him a finishing blow!"
    Spell Effect: By charging up spirit energy in his arm with his palm flat out before making a arc with the arm, The caster can fire a small curved energy blade, able to cut through most things it comes into contact to. it can also be fired in rapid succession.

  • Spell Name: Byakurai
    Spell Type: Hadō
    Spell Number: #4
    Spell Incantation: N/A
    Spell Effect: the caster extends his index finger and gathers spirit energy at the tip of his extended finger before firing a concentrated beam of cobalt colored lightning at the target, addition lightning is wrapped around the beam, adding to the effect of the lightning as it travels.

    Spell Name:Jūgeki Byakurai (重撃白雷, Heavy-Strike Pale Lightning )
    Spell Type: Hado (Modified Kido)
    Spell Number: 4
    Incantation: Unknown
    Spell Effect: A modified version of Hadō #4. Byakurai. Unlike its unmodified counterpart, this spell takes the appearance of a red beam powerful enough to pierce through a durable foe, such as Sōsuke Aizen, from a considerable distance.

  • Spell Name: Tsuzuri Raiden
    Spell Type: Hadō
    Spell Number: #11
    Spell Incantation: N/A
    Spell Effect: The caster, either using their zanpakuto or the palm of their hands against a object or target, generates a current of yellow lightning through the hand/zanpakuto into the object/target, causing electrical damage to anyone in range of the current.

  • Spell Name: Fushibi
    Spell Type: Hadō
    Spell Number: #12
    Spell Incantation: N/A
    Spell Effect: This kido doesn't require a noticeable gesture as it can be activated by only speaking the incantation and/or name of kido. A bright orange kido net forms around one side of the caster, which appears only when its spell is cast, catching anyone within the net will temporarily stop them in their tracks. Although the Fushibi net is highly unstable and when hit by kido, it explodes violently, causing some amounts of explosive damage to anyone caught within the net. This spell can also be used in conjunction with other kido and zanpakuto techniques for a variety of alternate effects.

  • Spell Name: Shakkahō
    Spell Type: Hadō
    Spell Number: #31
    Spell Incantation: "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, the sea barrier surges, march on to the south!"
    Spell Effect: fires an orb of red energy that can vary in size, depending on the practitioner, the technique creates a small explosion and causes some burn damage as well, results vary from person to person.

  • Spell Name: Ōkasen
    Spell Type: Hadō
    Spell Number: #32
    Spell Incantation: N/A
    Spell Effect: The caster holds their zanpakuto horizontally and in front of them before charging a small yellow orb within the center of the zanpakuto's blade before it fires out as a long range, wide yet thin yellow beam once fully charged up. The caster can also use a hand for a quicker charge but the beam will be a smaller circluar beam about the size of your palm instead of the wider range when using the zanpakuto to fire it.

  • Spell Name: Sōkatsui
    Spell Type: Hadō
    Spell Number: #33
    Spell Incantation: "All things in the universe that fly, that which names all, in the name of truth and temperance, dig your claws into the wall of sinless dreams!
    Spell Effect: the caster extends his whole palm with his fingers extended forwards but only slightly apart before blue flame-like spirit energy flows into the center of the extended palm before firing a large wave of blue flames towards a target, without the incantation, it appears more as a blue fireball that rockets towards a target instead of a wave. causes a explosion on impact plus burn damage depending on tier of the target.


  • Spell Name: Haien
    Spell Type: Hadō
    Spell Number: #54
    Spell Incantation: N/A
    Spell Effect: the caster gathers purple energy into their hand before throwing it, once thrown, it forms into a boomerang shaped projectile that disintegrates a singular target part (a arm, leg, rock, etc) only, it cannot do this against a full body of spiritual energy as it's beyond the kido's ability to do so.

  • Spell Name: Daichi Tenyō
    Spell Type: Hadō
    Spell Number: #57
    Spell Incantation: None
    Spell Effect: This uses the caster's hands to levitate objects and/or people and throws them around towards a target (mostly objects in this regard) with people, this would be either pushing them out of harms way or throwing a alley forward to increase their speed towards a target or can be used on allies PCs (with permission of course) or NPCs of lower or equal tier.

  • Spell Name: Tenran
    Spell Type: Hadō
    Spell Number: #58
    Spell Incantation: None
    Spell Effect: the caster draws his zanpakuto and Levitates it in front of him before touching the handle gently to send it spinning around in mid air, getting rapidly faster and faster until the caster grabs the handle with the blade facing towards the ground before it fires a tornado from around the zanpakuto from the handle to the tip of the blade outwards towards the target and anything within the area of the tornado's effective radius which is four meters. can also be used with a hand supported by the other hand if the zanpakuto isn't available or for speed

  • Spell Name: Raikōhō
    Spell Type: Hadō
    Spell Number: #63
    Spell Incantation: "Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle!"
    Spell Effect: The caster uses this spell by raising the hand facing towards what he his going to be firing at and opening his hand to his palm, gathering yellow energy, similar to #32, but forming in front of the palm and with lightning covering the orb before, at the caster's command, it fires as a stream of lightning energy, shaped to look like a lightning strike towards the target which explodes violently in a destructive cloud of lightning, causing both explosive damage and electrical damage at once, results vary from person to person.

  • Spell Name: Sōren Sōkatsui
    Spell Type: Hadō
    Spell Number: #73
    Spell Incantation: "Mask of flesh and blood, universe soar, the one crowned with man's name, twin lotuses into the wall of blue flames, wait for the edge of the great fire in the heavens!"
    Spell Effect: the enhanced version of Sōkatsui; the caster gathers the same blue flame-like energy but into both palms instead of one and then thrusts both his palms together at the target, causing a much larger explosion and increased damaged to the target or object hit plus extra flame damage, depending on tier. Appears as a stream of blue flames, similar to a flame thrower only if the flames were blue.

  • Spell Name: Zangerin
    Spell Type: Hadō
    Spell Number: #78
    Spell Incantation: N/A
    Spell Effect: The Caster produces a wide ring of spiritual energy that is formed from the tip/s of the caster's zanpakuto, done within a circle and forming small spines around it. The caster then blasts the ring outwards, causing a large scale explosion around the surrounding area. Effective radius depends on tier, but maximum is about ten meters.

  • Spell Name: Hiryū Gekizoku Shinten Raihō
    Spell Type: Hadō
    Spell Number: #88
    Spell Incantation: N/A
    Spell Effect: The caster grips his firing arm to support it before channeling large amounts of lightning-based energy and the wielder's own spiritual energy, fused together in the palm of the outstreched hand before firing, expanding into a massive beam of electrical and spiritual energies combined. On impact with the target, it explodes violently, covering a area of fifteen meters within a blaze of plasma fire, consuming anything in its way.

  • Spell Name: Kurohitsugi
    Spell Type: Hadō
    Spell Number: #90
    Spell Incantation: "Seeping crest of turbidity. Arrogant vessel of lunacy! Boil forth and deny! Grow numb and flicker! Disrupt sleep! Crawling queen of iron! Eternally self-destructing doll of mud! Unite! Repulse! Fill with soil and know your own powerlessness!"
    Spell Effect: The caster points his middle finger and index finger upwards as a spark of dark purple energy forms at the tip before expanding out around the target, normally someone within arms reach of the caster, the energy forms a coffin composed of the dark purple energy that quickly seals the target inside, keeping them inside with high amounts of gravitation pressure before several spears with crosses at the ends appear within the box before striking the target inside like a kido equivalent to a iron maiden before releasing them, causing heavy cuts to the target's body and leaving them weakened from the sudden return of regular gravity, causing most targets to collapse afterwords.

  • Spell Name: Senjū Kōten Taihō
    Spell Type: Hadō
    Spell Number: #91
    Spell Incantation: "Limit of the thousands hands, respectful hands, unable to touch the darkness. Shooting hands unable to reflect the blue sky. The road that basks in light, the wind that ignited the embers, time that gathers when both are together, there is no need to be hesitant, obey my orders. Light bullets, eight bodies, nine items, book of heaven, diseased treasure, great wheel, grey fortress tower. Aim far away, scatter brightly and cleanly when fired"
    Spell Effect: The caster takes a guard stance and extands either his zanpakuto or hand forward, as the spell or incantation is spoken, ten pink comet like projectiles form around the caster. Once the incantation and/the name of the spell is spoken, the projectiles fire rapidly into their target and explode violently with a large pink explosion that covers a twenty-five meter radius.

  • Spell Name: Ittō Kasō
    Spell Type: Gisei Hadō (Sacrificial Way of Destruction)
    Spell Number: #96
    Spell Incantation: N/A
    Spell Effect: This kido requires the use of the caster's arm as the catalyst for this spell, this kido is used when close to the target, grabbing onto them before speaking the spell. Once done, cracks appear within the caster's arm, glowing red before exploding violently around the target in the shape of the top end of a katana's blade, cause massive burn damage to any inside.

    Spell Name: Goryūtenmetsu (五龍転滅, Five Swirling Dragons of Destruction)
    Spell Type: Hadō
    Spell Number: #99
    Incantation: Unknown
    Spell Effect: Upon activation, energy ruptures a large area around the user, causing the ground to rise up in pillars, before rising into the air to for five enormous dragons above the user. This energy is then directed to a target in where is smashes into them releasing a larger explosion.

    Spell Name: Gaki Rekkō (牙気裂光, Raging Light Fang)
    Spell Type: Hadō
    Spell Number: Unnumbered
    Incantation: Unknown
    Spell Effect: Creates a circle of energy before firing multiple blasts of green light from its center in a cage-like formation. This attack appears as several blasts of in the shape of beams fired in a similar manor to Bakudo #62 Hyapporankan.

    Spell Name: Hyōga Seiran (氷河晴嵐, Glacier Vapor Storm)
    Spell Type: Hadō
    Spell Number: Unnumbered
    Incantation: Unknown
    Spell Effect: The practitioner fires a massive wave of ice which freezes its targets and the surrounding area. It is strong enough to destroy a group of Menos Grande with its sheer power and break through Bakudō #81. Dankū, which can block any destructive spell numbered 89 or less, though it took around fifteen seconds to do so.

    Spell Name: Sannodō — Teppūsatsu ( 三の道 — 鉄風殺, Third Path — Iron Wind Murder )
    Spell Type: Ura Hadō
    Spell Number: Unnumbered
    Incantation: Unknown
    Spell Effect: The practitioner makes a chopping motion with their hand, creating an aura shaped like the head of a large dragon that blows a powerful wind from its mouth at the enemy. This technique is strong enough to shatter protective Hado of strength 95 or lower.




Bakudō (Way of Binding):


  • Spell Name: Sai
    Spell Type: Bakudō
    Spell Number: #1
    Spell Incantation: N/A
    Spell Effect: the caster extends his middle and index finger towards a target, sending energy that locks their hands behind their backs, similar to handcuffs. can be used on multiple targets at once.

  • Spell Name: Hainawa
    Spell Type: Bakudō
    Spell Number: #4
    Spell Incantation: N/A
    Spell Effect: the caster gathers yellow spirit energy into either a single hand or both before sending out a crackling yellow energy rope that wraps around the target's body and arms, restricting their movements. this kido can be used in conjunction with Rikujōkōrō by using the rope to create the rods from the light it creates.

  • Spell Name: Seki
    Spell Type: Bakudō
    Spell Number: #8
    Spell Incantation: N/A
    Spell Effect: the caster forms a small orb of blue energy, normally around the top of the hand while the hand is in a fist. When a attack comes into contact with it, usually a melee attack like a sword or physically attacks like kicks or punches, breaks and repulses the attack back, forcing the attack back.

  • Spell Name: Geki
    Spell Type: Bakudō
    Spell Number: #9
    Spell Incantation: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and then claw out your own throat!"
    Spell Effect: The caster either casts their hand at their target or spells out the kanji of the spell's name before the target is surrounded with a red aura, causes complete paralysis to the target, freezing them in the position they are in when the spell hit them.

  • Spell Name: Hōrin
    Spell Type: Bakudō
    Spell Number: #9
    Spell Incantation: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and then claw out your own throat!"
    Spell Effect: The caster creates a ball of orange energy before releasing it by extending their index and middle fingers of the casting hand, firing a orange tendril with yellow spirals twisting around it. The kido is designed to ensnare and immobilizes the target, although the caster keeps a hold of the kido, meaning the caster can control where the tendril goes, unlike Hainawa which doesn't stay with the caster normally. the caster can also fire a second one if needed with the other hand and the tendrils can connect so if two targets were captured, they could be bound together.

  • Spell Name: Sekienton
    Spell Type: Bakudō
    Spell Number: #21
    Spell Incantation: N/A
    Spell Effect: the caster places his hands on the ground or below him if he is standing in the air before generating a red circle underneath him, creating a large cloud of light red smoke that obscures the movements of the caster, allowing to either get away or attack while his opponent can't see him coming, although the smoke doesn't hide the caster's spiritual pressure unless he hides that after performing the kido.

  • Spell Name: Kyokkō
    Spell Type: Bakudō
    Spell Number: #26
    Spell Incantation: N/A
    Spell Effect: This kido is performed by casting a bright light around the caster from a extended hand, surrounding the caster before bending the light around the caster, rendering their physical presence invisible as well as hiding their spiritual pressure from the outside view. Although while active, the caster cannot attack in anyway unless the kido is broken first and someone of a higher tier can break it or still detect the kido's energy.

  • Spell Name: Shitotsu Sansen
    Spell Type: Bakudō
    Spell Number: #30
    Spell Incantation: N/A
    Spell Effect: The caster, using a single hand, draws out a inverted yellow triangle before three, claw-like shapes generate from the three points on the triangle he just made with his hand, these claw triangle fire out rapidly, pinning the target's upper arms and the middle of the target's chest, this however doesn't paralyze the target but keeps them restrained to a surface.

  • Spell Name: Tsuriboshi
    Spell Type: Bakudō
    Spell Number: #37
    Spell Incantation: N/A
    Spell Effect: The caster extends his hand, forming a blue ball of energy normally underneath a falling object where six ropes shoot out and attach to nearby surfaces, taking on a elastic-like quality that can take a large amount of impact forces when something lands on it before coming up slowly with a bounce.

  • Spell Name: Enkōsen
    Spell Type: Bakudō
    Spell Number: #39
    Spell Incantation: N/A
    Spell Effect: The caster, either using their hands or their zanpakuto in a blocking motion, form a large rotating round shield, made of a dull yellow spiritual energy in front of themselves, general in front of their zanpakuto or hands. Designed to block a single attack.

  • Spell Name: Kakushitsuijaku
    Spell Type: Bakudō
    Spell Number: #58
    Spell Incantation: "Heart of the south, eye of the north, finger of the west, foot of the east, arrive with the wind and depart with the rain."
    Spell Effect: The caster draws a circle with a cross with black powder before drawing four, different symbols in their correct places in the cross sections before the caster places his hands just under the circle to activate the spell, which causes the inside of the circle to glow blue with various number kanji appearing rapidly within the circle, this kido increases the caster's ability to sense spiritual pressure and their basic senses in general to seek a target, the numbers will keep rotating rapidly until the correct set is found, relating to the target's longitude and latitude.

  • Spell Name: Rikujōkōrō
    Spell Type: Bakudō
    Spell Number: #61
    Spell Incantation: "Carriage of thunder, bridge of a spinning wheel. With light, divide this into six!"
    Spell Effect: The caster points his middle and index finger towards the target before a spark of light emits from the tips of his extended fingers, forming six long but thin rods of light that shoot rapidly towards a target, slamming into their midsection and keeping the arms to the sides, this also paralyzes anything not connected by the rods, parlaying the entire body in the process.

  • Spell Name: Hyapporankan
    Spell Type: Bakudō
    Spell Number: #62
    Spell Incantation: N/A
    Spell Effect: The caster generates a large purple tinted rod made of condense spiritual energy by pressing their palms together before spreading them out to make the rod. Alternatively, the caster can perform this one handed by generating the rod directly into their free hand. The cast then throws the rod towards its intended target before the rod instantaneously splits into a hundred rods of equal size and length, which if enough hit can pin a opponent against a surface, immobilizing them, although important to note that this kido doesn't paralyze the target, meaning the target can still move anything not pin downed by the rods.

  • Spell Name: Sajō Sabaku
    Spell Type: Bakudō
    Spell Number: #63
    Spell Incantation: N/A
    Spell effect: The caster raises their hand into the air before closing their hand into a fist, directed at the intended target where yellow energy forms either from the air above the target, from around the arm of the caster or it comes from behind the caster's shoulder, where it forms into thick chain-like ropes, which swirl around the target, wrapping around the torso area, binding the arms behind them before tightening around them, immobilizing them. Normally this kido can't be broken by physical strength by those of equal tier and below, someone two tiers and above can break out of it by physical strength, especially those enhanced in either a hollow mask or forced into a hollow form.

  • Spell Name: Tozanshō
    Spell Type: Bakudō
    Spell Number: #73
    Spell Incantation: N/A
    Spell effect: The caster forms a blue ball of energy, which forms beneath either the caster or a intended target. The ball then breaks off into four beams of blue energy that extend upwards from the center point. Once in the correct positions, they travel across, forming the sides of the barrier, forming a inverted pyramid barrier around the caster or target plus anyone within the range of the barrier. The kido can also be used around other kido like Tsuriboshi.

  • Spell Name: Gochūtekkan
    Spell Type: Bakudō
    Spell Number: #75
    Spell Incantation: "Wall of iron sand, tower of the shaman priests, glow incandescent iron, tranquil and soundless!"
    Spell Effect: the caster places his hands together, as the incantation is spoken, five small yellow orbs with little tails float upwards above the caster's head until he raises his hands in a combined fist as they become flat circles rotating around his hands until finishing the kido and then the caster rapid sends his hands towards the ground, sending the orbs crashing into the ground and disappearing into it, then a bright light will appear above the target before five tall, thick steel pillars connected with thin chains that descends down rapidly to pin the target down with the weight, with the one at the top pressing on the back or chest, depending on which way the pillars fell on them but the other four will always press down on the arms and legs.

  • Spell Name: Tenteikūra
    Spell Type: Bakudō
    Spell Number: #77
    Spell Incantation: "Black and white net. Twenty-two bridges, sixty-six crowns and belts. Footprints, distant thunder, sharp peak, engulfing land, hidden in the night, sea of clouds, blue line. Form a circle and fly though the heavens."
    Spell Effect: The caster first draws kanji on the palms of his hands and a circuit-like pattern going up the arms in a zig-zag way with black powder or their own blood before placing his palms in front of him, creating a glowing blue square, as he recites the incantation, roots will form from the square, creating a network. the primary power of this kido is communication and can be used to talk to anyone mentally in the area of the caster's using, this kido also works cross dimension as well and can be used to talk to multiple people at once or one but also anyone within the close vicinity of the caster can also talk to whoever is connected by the kido.

  • Spell Name: Kuyō Shibari
    Spell Type: Bakudō
    Spell Number: #79
    Spell Incantation: N/A
    Spell Effect: The caster twists their hand in front of their face, forming eight black holes with a purple outline that emit spiritual energy out around the target, the ninth black hole forming at the center of the target's chest, once all nine are formed, they immobilize the target's ability to move similar to how spiritual pressure can immobilize a target by focusing spiritual pressure against them.

  • Spell Name: Dankū
    Spell Type: Bakudō
    Spell Number: #81
    Spell Incantation: N/A
    Spell Effect: The caster forms a translucent rectangular barrier in front of the caster. This kido can protect the user from kido based attacks up to #89 but only protects in front of the caster, so coming behind the caster or to the side can bypass the powerful protection of this kido.

  • Spell Name: Restrict
    Spell Type: Bakudō
    Spell Number: #99 (Part 1)
    Spell Incantation: N/A
    Spell Effect: The caster holds their palms away from themselves, with their arms extended out to the sides, before clasping their hands together, with the fingers intertwined intricately. When First learning this kido, the caster is restricted to binding the target's arms with spiritualized black fabric and iron shafts rammed into the very flesh of the target. Once perfected, the caster can not only bind the arms but the entire body as they are pinned to the ground with the frabric spreading out in a X formation before being kept in place by additional iron shafts. X extends about seven meters from the target.

  • Spell Name: Bankin
    Spell Type: Bakudō
    Spell Number: #99 (Part 2)
    Spell Incantation: "First Incantation - Bandage! Second Incantation - A thousand Dead Bolts! Final Incantation - Fatal Shaft!"
    Spell Effect: The caster starts by saying the spell type, number and name of the kido before slamming the index and middle fingers of both hands into the ground as it causes a dust cloud to vent out the ground. The caster then says the first incantation, causing white spiritual energy forms out from where their fingers are, forming around the target and solidifying into tightly wrapped bandages around the target. On the second incantation while keeping the same position with their fingers in the ground, summon a thousand steel bolts with twisted ends to piece the flesh of the target, keeping the bandages and the target additionally pinned down. On the final incantation, the caster brings their fingers out the ground puts both palms together before a giant metal cube, covered in circuit-like patterns that slams into the target, leaving no change to move at all or (in death enabled threads and with the other RPer's permission) possible kill the target.

    Spell Name: Kyōmon (鏡門, Mirror Door; Viz "Mirror Gate")
    Spell Type: Bakudō
    Spell Number: Unnumbered
    Incantation: Unknown
    Spell Effect: This technique erects a transparent barrier that extends from one side of an opening to the other. It is used to protect the target by preventing intruders from passing through it. It is usually used to cover the entrance of a room with the target inside it. However, this barrier is much more easily broken from the inside if the target chooses to leave confinement.

    Spell Name: Hachigyō Sōgai (八爻双崖, Eight Joined Twin Cliffs)
    Spell Type: Bakudō
    Spell Number: Unnumbered
    Incantation: Unknown
    Spell Effect:

    Spell Name: Ryūbi no Jōmon (竜尾の城門, The Gate of Dragon Tail)
    Spell Type: Bakudō
    Spell Number: Unnumbered
    Incantation: "Brethren-in-arms withdrawing for the distance of 8 sun and standing still; blue bolt, white bolt, black bolt, red bolt; sinking into the ocean together seeking redemption."
    Spell Effect: Creates over a dozen pillars, which are arranged by hand gestures, making them form a gigantic shield or door-like barrier between the caster and the opponent. It can be used together with Kokō no Jōmon, Kigai no Jōmon, and Hōyoku no Jōmon to form Shijū no Saimon. This barrier is capable of withstanding that of two Gran Rey Cero.

    Spell Name: Kokō no Jōmon (虎咬の城門, The Gate of Tiger Fang)
    Spell Type: Bakudō
    Spell Number: Unnumbered
    Incantation: Unknown
    Spell Effect: A barrier appears and takes the shape of a watermill. Its inner section can be opened up like a set of fangs, allowing one to attack through the barrier. It can be used together with Ryūbi no Jōmon, Kigai no Jōmon, and Hōyoku no Jōmon to form Shijū no Saimon. This is capable of handling an attack equal to that of three Cero.

    Spell Name: Hōyoku no Jōmon (鳳翼の城門, The Gate of Phoenix Wings)
    Spell Type: Bakudō
    Spell Number: Unnumbered
    Incantation: Unknown
    Spell Effect: This barrier is created from an obelisk and many planks combining to form a sort of lampshade, resembling folding wings and a crude bird's head/body. It can be used together with Ryūbi no Jōmon, Kigai no Jōmon, and Kokō no Jōmon to form Shijū no Saimon. It is capable of withstanding an attack as powerful as one Gran Rey Cero.

    Spell Name: Shijū no Saimon (四獣の塞門, The Gate of Four Beasts
    Spell Type: Bakudō
    Spell Number: Unnumbered
    Incantation: Unknown
    Spell Effect: This barrier is formed by combining Ryūbi no Jōmon, Kokō no Jōmon, Kigai no Jōmon, and Hōyoku no Jōmon. When the four barriers come together, they create a rectangular prison-like barrier around the opponent. It is able to contain the attack from a full powered Toukai attack.


    Spell Name: Millón Escudo (ミジョン・エスクド,Spanish for "Million Shield")
    Spell Type: Bakudō
    Spell Number: Unnumbered
    Incantation: Unknown
    Spell Effect: A light green hexagonal barrier which is normally fixed to one central area and, when inactive, remains invisible. Upon contact with an outside force, the barrier enlarges to fully protect whatever it is affixed to. The barrier keeps the attack away from the target, gathers the energy in one area, and momentarily absorbs the energy from the attack before forcing the attack outward and away from the shield, dispersing the attack altogether. It is capable of stopping and dispersing an attack as strong as a Gran Rey Cero.

    Spell Name: El Escudo (エル・エスクド, Spanish for "The Shield")
    Spell Type: Bakudō
    Spell Number: Unnumbered
    Incantation: Unknown
    Spell Effect: As the practitioner raises their arm, a light green barrier is summoned to block an incoming attack. This is capable of stopping the swing of a sword from an opponent at the strength of a seasoned captain.

    Spell Name: Hako Okuri (匣遺, Farewell Box)
    Spell Type: Bakudō
    Spell Number: Unnumbered
    Incantation: Unknown
    Spell Effect: Sealing an object inside of a box-shaped orange barrier(even something like a users limb or body part), the practitioner teleports the box wherever he/she wishes it to go. It can even transport the object within another object, although whatever the user teleports can not be sent into or put inside someone else without permission.

    Spell Name:  Hanki (反鬼, Reverse Demon)
    Spell Type: Bakudō
    Spell Number: Unnumbered
    Incantation: Unknown
    Spell Effect: A fighting technique that combats an opponent's Kidō by hitting it with a Kidō of the same quality and quantity spinning in the opposite direction.[1] The ability can even neutralize an opponent's movements.

    Spell Name: Kigai no Jōmon (亀鎧の城門, The Gate of Turtle Shell)
    Spell Type: Bakudō
    Spell Number: Unnumbered
    Incantation: Unknown
    Spell Effect: Creates a barrier by combining many small hexagons to form a honeycomb-like structure. It can be used in conjunction with Ryūbi no Jōmon, Kokō no Jōmon, and Hōyoku no Jōmon to form Shijū no Saimon. It is capable of withstanding attacks as powerful as four cero.



Search in: Vizard Information  Topic: Kidou List (UPDATED)  Replies: 0  Views: 2778

Site Structure & Other Stuff - Sun Apr 17, 2016 11:38 pm

Okay, so we should re-arrange the structure of categories and boards for various reasons. The most obvious one is, that the roleplay area needs to be reworked to fit into the two different universes - another one is, that it's pretty messy as it is.

- Category 1. Essential Information
--- Board [Only admins are allowed to see this link] Rules & Announcements
------ Sub [Only admins are allowed to see this link] Site Guidelines
------ Sub [Only admins are allowed to see this link] Announcements
------ Sub [Only admins are allowed to see this link] Plot Information
--- Board [Only admins are allowed to see this link] Daireishokairō
(This should remain as it is)
--- Board [Only admins are allowed to see this link] Questions & Feedback
(This board is a combination of the help and suggestion boards)
--- Board [Only admins are allowed to see this link] Introductions & Goodbyes

- Category 2. Character Development
--- Board [Only admins are allowed to see this link] Application Registry
------ Sub [Only admins are allowed to see this link] Templates
--- Board [Only admins are allowed to see this link] Approved Applications
------ Sub [Only admins are allowed to see this link] Shinigami
------ Sub [Only admins are allowed to see this link] Visored
------ Sub [Only admins are allowed to see this link] Arrancar
------ Sub [Only admins are allowed to see this link] Hollow
------ Sub [Only admins are allowed to see this link] Quincy
------ Sub [Only admins are allowed to see this link] Fullbringer
------ Sub [Only admins are allowed to see this link] Human
------ Sub [Only admins are allowed to see this link] Bount
------ Sub [Only admins are allowed to see this link] Modified Soul
------ Sub [Only admins are allowed to see this link] Unique
------ Sub [Only admins are allowed to see this link] Inactive
--- Board [Only admins are allowed to see this link] Plotting & Development
------ Sub [Only admins are allowed to see this link] Plotting Area
------ Sub [Only admins are allowed to see this link] Timelines
------ Sub [Only admins are allowed to see this link] Shopping Area
------ Sub [Only admins are allowed to see this link] Adoptables
--- Board [Only admins are allowed to see this link] NPC Database
------ Sub [Only admins are allowed to see this link] Approved NPCs
------ Sub [Only admins are allowed to see this link] Old/Dead NPCs
--- Board [Only admins are allowed to see this link] Creation Registry
------ Sub [Only admins are allowed to see this link] Approved Abilities
------ Sub [Only admins are allowed to see this link] Approved Techniques
------ Sub [Only admins are allowed to see this link] Approved Releases
------ Sub [Only admins are allowed to see this link] Approved Equipment
--- Board [Only admins are allowed to see this link] Factions & Organizations
------ Sub [Only admins are allowed to see this link] Soul Society
------ Sub [Only admins are allowed to see this link] Hueco Mundo
------ Sub [Only admins are allowed to see this link] World of Living

- Category 3. Alpha Universe
--- Board [Only admins are allowed to see this link] Soul Society
------ Sub [Only admins are allowed to see this link] Seireitei
------ Sub [Only admins are allowed to see this link] Rukongai
------ Sub [Only admins are allowed to see this link] Outskirts
--- Board [Only admins are allowed to see this link] Hueco Mundo
------ Sub [Only admins are allowed to see this link] Las Noches
------ Sub [Only admins are allowed to see this link] Kingdom of West
------ Sub [Only admins are allowed to see this link] Imhuvlt
------ Sub [Only admins are allowed to see this link] Kingdom of East
------ Sub [Only admins are allowed to see this link] Kingdom of South
--- Board [Only admins are allowed to see this link] World of Living
------ Sub [Only admins are allowed to see this link] Tokyo Metropolis
------ Sub [Only admins are allowed to see this link] Karakura Town
------ Sub [Only admins are allowed to see this link] Naruki City
------ Sub [Only admins are allowed to see this link] The Countryside

- Category 4. Delta Universe
--- Board [Only admins are allowed to see this link] Soul Society
------ Sub [Only admins are allowed to see this link] Seireitei
------ Sub [Only admins are allowed to see this link] Rukongai
------ Sub [Only admins are allowed to see this link] Outskirts
--- Board [Only admins are allowed to see this link] Hueco Mundo
------ Sub [Only admins are allowed to see this link] Las Noches
------ Sub [Only admins are allowed to see this link] The White Sands
------ Sub [Only admins are allowed to see this link] Menos Forest
--- Board [Only admins are allowed to see this link] World of Living
------ Sub [Only admins are allowed to see this link] Tokyo Metropolis
------ Sub [Only admins are allowed to see this link] Karakura Town
------ Sub [Only admins are allowed to see this link] Naruki City

- Category 5. Other Areas
--- Board [Only admins are allowed to see this link] Distant Universes
--- Board [Only admins are allowed to see this link] Turn Back the Pendulum
--- Board [Only admins are allowed to see this link] Unexplored Places

- Category 6. Out Of Character
(Suggestions or will this remain the same?)

- Category 7. Archives
(Application Archives, Roleplay Archives, etc.,)

- Category 8. Staff Coffee Room
(This can remain the same)

[Any temporary areas for plots, like Hell, etc. will be made on a special category when the time comes. This category will be placed between Category 2 & 3.]

I will be doing this next week, if you agree with this. Names of Hollow Kingdoms of West, South and East are needed. As you can see, this comes with a few changes, that I am also putting forward now - a mandatory timeline for characters, personal plotters instead of rp requests, addition of adoptable characters, focus of roleplay in certain areas (Tokyo for WoL), and different type of faction threads.

Please contribute to this, so we can get it done.
Search in: Staff Coffee Room  Topic: Site Structure & Other Stuff  Replies: 24  Views: 897

Kido Update [WIP] - Sun Apr 10, 2016 6:57 pm

Kidō Name:
Kidō Effect:

Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation:


Kidō Name: Hadō [Only admins are allowed to see this link]. Būdoha (湯水波, Scalding Water Wave)
Kidō Effect: Raising a hand in front of themselves, the practitioner then passes their index and middle fingers from the opposite hand over them, generating a blue mass of light in the process, which grows to cover the entire hand. Once fully covered, the user strikes out with their hand in a sweeping motion which causes a large wave of water to spur forth from nothing to engulf a foe. The water is boiling and possesses such heat that it can melt through the body of a Hollow, making it more akin to acid than water. Users of this spell may substitute a Zanpakutō as the catalyst instead of their hand, allowing them to generate a wider swathe of water in the process.

Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation:


Kidō Name: Hadō [Only admins are allowed to see this link]. Donryoku (鈍力, Blunt Force)
Kidō Effect: The practitioner focuses a large amount of spiritual energy through their Zanpakutō, utilizing any possible reflections on the blade to generate beams of light that are fired with each swing of the weapon. Each individual beam packs a powerful amount of concussive force and can be fired indefinitely as long as a certain amount of light continues to reflect from the Zanpakutō in use. In addition to being deadly, they can also hone in on targets at the user's discretion.

Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: "Brethren-in-arms marching for the distance of twelve sun and standing still; Blue shot, gold shot, black shot, red shot; Rising together on the path to victory."

Kidō Name: Hadō [Only admins are allowed to see this link]. Danganjun (弾丸純, Bullet Net)
Kidō Effect: Pulling their arm back and then jutting it forth a large ring of purple light filled with a pattern akin to dreamcatchers emerges. Every hole in the circle produces a small thin bullet of spiritual energy that collectively bombard a target, it is primarily used for distraction as the blasts do very little damage, instead hitting their intended target with an intense stinging sensation.

Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: "Gifted on the valley of need! Serrated tracks, iron flesh, oil blood. Move and incite conflict, stop and herald peace. The cry of engines demand the end of war!"


Kidō Name: Hadō [Only admins are allowed to see this link], Dandōdan (弾道弾, Ballistic Missile)
Kidō Effect: The practitioner generates lightning in a compressed form and, at either the slash of the blade or aim of their palm, fires numerous spear-shaped projectiles in the general direction of their desired target. This spell focuses less on accuracy and more on damage over a large radius.

Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: "Cry of the heavens! Beacon of the Almighty's wrath! Illuminate the blade and the stricken earth! Fly far and wide! Spread the retribution!"


Kidō Name: Bakudō [Only admins are allowed to see this link]. Butakawa Kōyaku (豚皮絞扼, Pigskin Entrapment)
Kidō Effect: Reciting the incantation, the user generates an oval shaped orb of spiritual energy in their palm before launching it at a target. When it reaches the target, the orb expands rapidly to cover the target within a similarly oval shaped prison of purple energy. The barrier is very powerful and reacts as if almost elastic, bouncing most attacks straight back at the attackers.

Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: "O' Lord! The light pierces an ever present darkness, flames blaze, water rages, earth crumbles and the wind heralds a tide of change!"

Kidō Name: Chōsoku Enkōsen (超速円閘扇, Hyperspeed Round Lock Fan) (Kaizō Kidō)
Kidō Effect: A modified version of the thirty-ninth Bakudō spell, Enkōsen. The user places either both hand or their Zanpakutō in front of them in a blocking motion where upon the spell generates a large spinning disk of condensed reiatsu in order to block an opponent's attack. Unlike the unmodified version, Chōsoku Enkōsen takes on a vibrant green colouration and spins at such a rate as to act like a saw; ripping apart whatever comes into contact with it at a considerable pace. This allows the spell to not only be used for defense but offense as well.

Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation:


Kidō Name: Bakudō [Only admins are allowed to see this link]. Goshō Heitan Miryū Kakusui (五鐘平淡水流角錐, Five-Bell Still Water-Flowing Pyramid)
Kidō Effect: An extremely powerful Kidō barrier that takes the form of several ceremonial spear heads. The user weaves their hands through several motions, radiating out an aura of Reiatsu that suffuses through the earth and causes clumps of dirt to form together and shift into the forms of several white spear heads with chimes attached to them. These spear heads rest at five different points below and around the user, and three above. Once complete, it creates an extremely powerful pyramid-like barrier around the practitioner, preventing anyone from entering. It is a spell designed for protection of the "self" but can be cast on others with enough skill and focus. The barrier is extremely resistant to outside interference as it prevented Muramasa from invading Genryūsai Shigekuni Yamamoto's Inner World, it can also negate a great deal of damage, requiring the combined power of Muramasa and Ichigo Kurosaki's Bankai-Getsuga Tenshō as well as the power boost provided by his Hollowfication to break through it.

Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation:
Search in: Staff Coffee Room  Topic: Kido Update [WIP]  Replies: 3  Views: 611

Kido Update [WIP] - Tue Jan 19, 2016 7:10 pm


[Only admins are allowed to see this image]



KIDŌ - GUIDE TO DEMON ARTS




This is the official guide to using Kidō (鬼道, Demon's Arts) in roleplay. It contains critical information of the mysterious magic, that shinigami are known to utilize in their campaign against their enemies, as well as a complete list of all Kidō spells, both canon and those original to our players. We have our own unique mechanics for using the spells, and there's a slight taste of originality to it, so you should definitely read this if your character's skills rely on Kidō.

The mechanics and Kidō list will be updated by the staff from time to time.



KIDO MECHANICS



RESERVED FOR DESCRIPTION




HADŌ - WAY OF DESTRUCTION



RESERVED FOR DESCRIPTION

Kidō Name: Hadō [Only admins are allowed to see this link]. Shō (衝, Thrust)
Kidō Effect: Hardly harmful to the target. The practitioner extends their index finger and points towards a person or an object, as they release a small, but concentrated blast of kinetic energy at their target. The energy, which is dispelled from the spell, will thrust the target with force, that is dependent on the weight and strength of practitioner. Thus, the strength of force cannot exceed what one is physically capable of: for example, small object might get thrown across a room with great force, while a heavier object might not move at all. While a person will not suffer damage from the spell, injuries can be received, if the target hits an obstacle as they are pushed back. The distance, that a living target will be pushed back, is determined by tier difference between individuals.

Kidō Chart:

Opponent is 2+ Tiers Below: 8 to 12 meters
Opponent is One Tier Below: 6 to 10 meters
Opponent is On Equal Level: 4 to 8 meters
Opponent is One Tier Above: 2 to 6 meters
Opponent is 2+ Tiers Above: 0 to 2 meters

Incantation: N/A

Kidō Name: Hadō [Only admins are allowed to see this link]. Byakurai (白雷, Pale Lightning)
Kidō Effect: Despite it's low number, this spell can prove lethal in the hands of a skilled practitioner. To begin, one must extend their both hands, or alternatively one's index finger, and aim towards the target, that they want to unleash this spell on. Then, a concentrated, cobalt-colored lightning will emerge from the hands, and travels in rapid speed towards the target, until it strikes. The energy of bolt is extremely sharp, and will cut cleanly through most matter, whenever inanimate or organic, and thus, it could be compared to a spear impaling the target's body. Generally, a stronger being is usually capable of negating this effect, and the bolt will have little to no effect on them. There is a modified version to this spell, Jūgeki Byakurai, which will have greater effect, but is only available to players as a high-numbered Kidō ([Only admins are allowed to see this link]). However, we have decided to use the same box for these two spells, due to being akin to each other. The set range of the lightning bolt, after which it will disintegrate into the air, which is up to 50 meters with regular spell, and up to 150 meters with it's modified version.

The regular version of the spell can be fired three times in a row, under a single post and in rapid pace. However, Jūgeki Byakurai can only used once per post.

Kidō Chart: [Regular Byakurai]

Opponent is 2+ Tiers Below: Cuts cleanly through
Opponent is One Tiers Below: Cuts cleanly through
Opponent is On Equal Level: Negated completely
Opponent is One Tier Above: Negated completely
Opponent is 2+ Tiers Above: Negated completely

Kidō Chart: [Jūgeki Byakurai]

Opponent is 2+ Tiers Below: Cuts cleanly through
Opponent is One Tiers Below: Cuts cleanly through
Opponent is On Equal Level: Cuts cleanly through
Opponent is One Tier Above: Cuts cleanly through
Opponent is 2+ Tiers Above: Negated completely

Incantation: N/A

Kidō Name: Hadō [Only admins are allowed to see this link]. Tsuzuri Raiden (綴雷電, Bound Lightning)
Kidō Effect: Hazardous spell, that is potentially harmful to the practitioner. By either the palm of a practitioner, or one's zanpakuto, a burst of lightning can be released at one's will. This burst can be comprise of a single, concentrated arc or a wave of lightning, depending on the proficiency of a caster, but nonetheless, will cause great damage to an opponent by electrocuting them, despite having a low number. It's equally dangerous for the practitioner to utilize this spell, because it grants it's caster no greater defense against it's user than it does to a foe, due to the wild, damaging nature of lightning - thus, should the practitioner be in contact with the electricity, they will suffer same damage as an equal tier would. In addition, it's granted a +1 AR effectiveness, when there is water, surface of metal or another material, that is conductive to such an effect. It's a linear attack, so the current will move forward, rather than electrifying both individuals at the same time, so the trick is to stay out of it's way.
Kidō Chart:

Opponent is 2+ Tiers Below: 4th degree burns, paralysis of 2 posts
Opponent is One Tier Below: 3th degree burns, paralysis of 1 post
Opponent is On Equal Level: 2nd degree burns, no paralysis
Opponent is One Tier Above: 1st degree burns, no paralysis
Opponent is 2+ Tiers Above: Hardly any effect, clothes burnt off

Incantation: N/A

Kidō Name: Hadō [Only admins are allowed to see this link]. Fushibi (伏火, Ambush Flare)
Kidō Effect: A very intriguing spell.
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Kidō Name: Hadō [Only admins are allowed to see this link]. Shakkahō (赤火砲, Red Fire Cannon)
Kidō Effect: A very common spell which is about mid-range in terms of the level of difficulty, it is taught as a general offensive spell in the Shin'ō Academy, it can by fired from one or both hands and it is initiated firstly by creating an fiery orb of crimson energy on their palm or finger, the orb can vary in size from small, medium and large with the destructive power being different for each one and it can be used in either a pillar of energy or a simple explosion inducing both concussive damage and burn damage, it is quite versatile hence why it is commonly taught to students as a general offensive spell, it can also be used for multiple purposes such as illumination and simple heat generation to keep warm when it is cold.
Kidō Chart:

Opponent is 2+ Tiers Below: 4th degree burns, thrown back 10-20 meters
Opponent is One Tier Below: 3rd degree burns, thrown back 8-19 meters
Opponent is On Equal Level: 2nd degree burns, thrown back 6-12 meters
Opponent is One Tier Above: 1st degree burns, thrown back 3-6 meters
Opponent is 2+ Tiers Above: 1st degree burns, thrown back 1-3 meters

Incantation: "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, the sea barrier surges, march on to the south!"

Kidō Name: Hadō [Only admins are allowed to see this link]. Ōkasen (黄火閃, Yellow Fire Flash)
Kidō Effect: A rarer spell to witness, it is similar to Hado [Only admins are allowed to see this link]. Shakkahō although instead of a single shot of fire, Ōkasen instead is used to cover more distance in the form of an arc, it starts by the user firstly holding their zanpakutō out horizontally and creating an orb of yellow energy which then widens itself along the length of the sword although a the user can easily use their hand to do this they will cover a much smaller arc. Once it is fully charged, it fires a wide, horizontal arc of yellow energy at the target which inflicts burn wounds and concussive damage.

The modified version of this spell works much the same way although once it is fully charged, a single wide beam fires from the front accompanied by four other beams streaming off in other directions. The beams swiftly redirect before closing in on their intended target to attack from multiple directions at once. The attack can be used whilst unarmed, fired from either the hands or feet, though the initial beam has a shorter arc and the number of accompanying beams are reduced to two, producing a three-pronged strike instead. In contrast to the yellow light of its normal form, the modified version is an auburn colour.

Kidō Chart: [Regular Ōkasen]

Opponent is 2+ Tiers Below: 4th degree burns, thrown back 10-20 meters
Opponent is One Tier Below: 3rd degree burns, thrown back 8-19 meters
Opponent is On Equal Level: 2nd degree burns, thrown back 6-12 meters
Opponent is One Tier Above: 1st degree burns, thrown back 3-6 meters
Opponent is 2+ Tiers Above: 1st degree burns, thrown back 1-3 meters

Kidō Chart: [Gotokki Ōkasen]

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: N/A

Kidō Name: Hadō [Only admins are allowed to see this link]. Sōkatsui (蒼火墜, Blue Fire, Crash Down)
Kidō Effect: By facing their palm towards the target the practitioner generates a blue energy before firing it at their target which takes the appearance of a torrent of blue flames. The energy fired can move as a direct blast or a wave of energy depending on the amount of power in it, with less power making a direct blast and more power making a large wave. People with considerable skill in this spell can use it to devastating effects.
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: "Ye lord! Mask of flesh and bone, flutter of wings, ye who bears the name of Man! Truth and temperance, upon this sinless wall of dreams unleash but slightly the wrath of your claws."

Kidō Name: Hadō [Only admins are allowed to see this link]. Haien (廃炎, Abolishing Flames)
Kidō Effect: A very powerful fire-type spell, the user quickly generates and fires purple flames in varying shapes and forms towards the target from their hand. The fire is so strong it can incinerate most things and can be used quite devastating to its targets.
Kidō Chart:

Opponent is 2+ Tiers Below: Instant incineration of hit area.
Opponent is One Tier Below: Instant incineration of hit area.
Opponent is On Equal Level: 3rd Degree Burns.
Opponent is One Tier Above: 2nd Degree Burns.
Opponent is 2+ Tiers Above: 1st Degree Burns and some 2nd Degree Burns.

Incantation:

Kidō Name: Hadō [Only admins are allowed to see this link]. Daichi Tenyō (大地転踊, Upturned Earth Dance)
Kidō Effect: By thrusting their hands outward the practitioner causes objects around them to levitate in a similar fashion to telekinesis before throwing them towards the destination the user thrust their hands, this spell can be used for a variety of purposes such as simple attacking or countering attacks.
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation:

Kidō Name: Hadō [Only admins are allowed to see this link]. Tenran (闐嵐, Orchid Sky)
Kidō Effect: The spell is initially started by using their hand or sheathed zanpakuto as a catalyst for the spell to work. When using the a sheathed zanpakuto the user levitates the weapon in front of them and lightly taps the floating sword to make it spin like a fan, the weapon will slowly build up more and more speed before the user finally stops the spinning zanpakuto. This releases thee spell as a widening tornado blast which shoots in front of the user, upon hitting the opponent they will be hit with incredible force which is comparable to the force of a large truck going at high speeds. When used with their hand(s) the user does not need to spin or move their hands. The spell can only be used twice per post.
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation:

Kidō Name: Hadō [Only admins are allowed to see this link]. Raikōhō (雷吼炮, Thunder Roar Sear)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: "Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle!"

Kidō Name: Hadō [Only admins are allowed to see this link]. Sōren Sōkatsui (双漣蒼火墜, Twin Lotus Blue Fire, Crash Down)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! On the wall of blue flame, inscribe a twin lotus. In the abyss of conflagration, wait at the far heavens."

Kidō Name: Hadō [Only admins are allowed to see this link]. Zangerin (斬華輪, Cutting Flower Ring)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation:

Kidō Name: Hadō [Only admins are allowed to see this link]. Hiryū Gekizoku Shinten Raihō (飛竜撃賊震天雷炮, Flying Dragon-Striking Heaven-Shaking Thunder Cannon)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation:

Kidō Name: Hadō [Only admins are allowed to see this link]. Kurohitsugi (黒棺, Black Coffin)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: "Seeping crest of turbidity. Arrogant vessel of lunacy! Boil forth and deny! Grow numb and flicker! Disrupt sleep! Crawling queen of iron! Eternally self-destructing doll of mud! Unite! Repulse! Fill with soil and know your own powerlessness!"

Kidō Name: Hadō [Only admins are allowed to see this link]. Senjū Kōten Taihō (千手皎天汰炮, Thousand-Hand Bright Heaven Culling-Sear)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: "Limit of the thousands hands, respectful hands, unable to touch the darkness. Shooting hands unable to reflect the blue sky. The road that basks in light, the wind that ignited the embers, time that gathers when both are together, there is no need to be hesitant, obey my orders. Light bullets, eight bodies, nine items, book of heaven, diseased treasure, great wheel, grey fortress tower. Aim far away, scatter brightly and cleanly when fired"

Kidō Name: Gisei Hadō [Only admins are allowed to see this link]. Ittō Kasō (一刀火葬, Single Blade Cremation)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: N/A




BAKUDŌ - WAY OF BINDING




RESERVED FOR DESCRIPTION

Kidō Name: Bakudō # 1. Sai (塞, Restrain)
Kidō Effect:

Kidō Chart: [Regular Sai]

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Kidō Chart: [Inochigami Sai]

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: N/A

Kidō Name: Bakudō [Only admins are allowed to see this link]. Hainawa (這縄, Crawling Rope)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: N/A

Kidō Name: Bakudō [Only admins are allowed to see this link]. Seki (斥, Repulse)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: N/A

Kidō Name: Bakudō [Only admins are allowed to see this link]. Geki (撃, Strike)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and then claw out your own throat!"

Kidō Name: Bakudō [Only admins are allowed to see this link]. Hōrin (崩輪, Disintegrating Circle)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and tear out your own throat!"

Kidō Name: Bakudō [Only admins are allowed to see this link]. Sekienton (赤煙遁, Red Smoke Escape)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: N/A

Kidō Name: Bakudo [Only admins are allowed to see this link]. Kyokkō (曲光, Bent Light)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: N/A

Kidō Name: Bakudo [Only admins are allowed to see this link]. Noren Mekuri (暖簾捲り, Curtain Stripping)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: N/A

Kidō Name: Bakudō [Only admins are allowed to see this link]. Shitotsu Sansen (嘴突三閃, Beak-Piercing Triple Beam)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: N/A

Kidō Name: Bakudō [Only admins are allowed to see this link]. Tsuriboshi (吊星, Suspending Star)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: N/A

Kidō Name: Bakudō [Only admins are allowed to see this link]. Enkōsen (円閘扇, Round Lock Fan)
Kidō Effect:

Kidō Chart: [Enkōsen]

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Kidō Chart: [Chōsoku Enkōsen]

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: N/A

Kidō Name: Bakudō [Only admins are allowed to see this link]. Keikaigi (繫界儀, World-Tying Rite)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: "My right hand is the stone that bridges worlds. My left hand is the blade that binds reality. The black-haired shepherd is hung from a chair. Stratus clouds come, and I strike down the ibis."

Kidō Name: Bakudō [Only admins are allowed to see this link]. Kakushitsuijaku (摑趾追雀, Summoning of the Tracking Sparrows)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: "Heart of the south, eye of the north, finger of the west, foot of the east, arrive with the wind and depart with the rain."

Kidō Name: Bakudō [Only admins are allowed to see this link]. Rikujōkōrō (六杖光牢, Six Rods Prison of Light)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: "Carriage of thunder, bridge of a spinning wheel. With light, divide this into six!"

Kidō Name: Bakudō [Only admins are allowed to see this link]. Hyapporankan (百歩欄干, Hundred Steps Fence)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: N/A

Kidō Name: Bakudō [Only admins are allowed to see this link]. (しびれ指, Numbing Finger)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: N/A

Kidō Name: Bakudō [Only admins are allowed to see this link]. Sajō Sabaku (鎖条鎖縛, Locking Bondage Stripes)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: N/A

Kidō Name: Bakudō [Only admins are allowed to see this link]. Tanma Otoshi (タンマ落とし, Time-Out Drop)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: N/A

Kidō Name: Bakudō [Only admins are allowed to see this link]. Inemuri (威眠, Forced Slumber)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: N/A

Kidō Name: Bakudō [Only admins are allowed to see this link]. Tozanshō (倒山晶, Inverse Mountain Crystal)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: N/A

Kidō Name: Bakudō [Only admins are allowed to see this link]. Hakufuku (白伏, White Crawl)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: N/A

Kidō Name: Bakudō [Only admins are allowed to see this link]. Gochūtekkan (五柱鉄貫, Five-Pillared Iron Weights)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: "Walls of iron sand, a priestly pagoda, glowing ironclad fireflies. Standing upright, silent to the end."

Kidō Name: Bakudō [Only admins are allowed to see this link]. Tenteikūra (天挺空羅, Heavenly Rickshaws in Silken Air)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: "Black and white net. Twenty-two bridges, sixty-six crowns and belts. Footprints, distant thunder, sharp peak, engulfing land, hidden in the night, sea of clouds, blue line. Form a circle and fly though the heavens."

Kidō Name: Bakudō [Only admins are allowed to see this link]. Kuyō Shibari (九曜縛, Nine Sunlight Traps)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: N/A

Kidō Name: Bakudō [Only admins are allowed to see this link]. Dankū (斷空, Splitting Void)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: N/A

Kidō Name: Bakudō [Only admins are allowed to see this link]. Sentan Hakuja (千反白蛇, Thousand-Coil White Snake)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: N/A

Kidō Name: Bakudō [Only admins are allowed to see this link], Part 1. Kin (禁, Prohibition)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: N/A

Kidō Name: Bakudō [Only admins are allowed to see this link], Part 2. Bankin (卍禁, Full Prohibition)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation:
"Prologue - Halting Wraps"
"Refrain - Serial Hundred Bolts"
"Finale - Fully Prohibited Great Seal"

Kidō Name: Bakudō [Only admins are allowed to see this link], Part 3. Shikakuchūjin (四角柱陣, Quadrangular Prism Method)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: "Black rods, red fire. The god of this world binds us in crimson blood and the sun forbears to show its light."




KAIDŌ - TURNING WAY




RESERVED FOR DESCRIPTION

Kidō Name:
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation:

Kidō Name:
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation:

Kidō Name:
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation:




ŌUDŌ - CLOSING WAY




RESERVED FOR DESCRIPTION




KINDŌ - FORBIDDEN WAY




RESERVED FOR DESCRIPTION

Kidō Name: Jikanteishi (時間停止, Temporal Stasis)
Kidō Effect: This spell was forbidden immediately after its effects were witnessed, the spell explores the effects of a temporal stasis or "chronolock", it works by the user cutting out a portion of space-time and halting all time within that space, using this spell can allow the user to stop and lock events in place as well as make everything stop. The spell is considered incredibly powerful for the reasons that it could simply st
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: N/A

Kidō Name: Kūkanten'i (空間転位, Spatial Displacement)
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation: N/A

Kidō Name:
Kidō Effect:
Kidō Chart:

Opponent is 2+ Tiers Below:
Opponent is One Tier Below:
Opponent is On Equal Level:
Opponent is One Tier Above:
Opponent is 2+ Tiers Above:

Incantation:




KIDŌ TECHNIQUES




RESERVED FOR DESCRIPTION

Name of Technique: Eishōhaki (詠唱破棄, Incantation Abandonment)
Technique Description: [What does this technique do, be sure to include charge times and cool downs.]

Name of Technique: Nijū Eishō (二重詠唱, Twofold Incantation)
Technique Description: [What does this technique do, be sure to include charge times and cool downs.]

Name of Technique: Kōjutsu Eishō (後述詠唱, Spoken-After Incantation)
Technique Description: [What does this technique do, be sure to include charge times and cool downs.]

Name of Technique: Hanki (反鬼, Reverse Demon)
Technique Description: [What does this technique do, be sure to include charge times and cool downs.]



Search in: Staff Coffee Room  Topic: Kido Update [WIP]  Replies: 3  Views: 611

[NPC] Amaya Kuchiki - Wed Oct 14, 2015 11:58 pm




Who are you?




Name: Amaya Kuchiki
Alias: The Bleeding Heart
Age: 721
Age of Appearance: 23
Gender: Female
Race/Species: Pureblood Shinigami
Character Alignment: Lawful Neutral

Appearance: Picture
Standing at just over four and a half feet and weighing eighty-two pounds, Amaya is extremely intimidating in her bodily appearance. Her pale skin is a stark contrast to her black hair, long enough to reach her waist. It is generally held up with a red hair tie, with some of it loose to gently curve around her facial features, and cover her forehead with bangs that curve toward her left eye. Both of her eyes are a bright blue, and with a naturally curving downward mouth, she appears to always have an issue with something.

She wears a standard Shihakushō, with her Zanpakuto slid into the left side of her obi, allowing her to pull it out with her right hand when she needs to use it.

Personality:
Amaya does not like fighting, but she knows that you sometimes have to do things that you don't like to. She is amazing at multi-tasking, able to handle both the paperwork for her Captain as well as be the Head of the Kuchiki clan. She is strict but forgiving, and has a nasty habit of letting people off the hook (as long as it's their first time, she never forgets a face) and they have a good sob story as to why they broke a rule. If it's their second offense, she will not show them mercy, and will make sure they pay the consequence no matter what it is. She lives by the book when she can, and strongly disapproves of breaking any rules, but her Captain can convince her to, very rarely, break minor rules that haven't been enforced in decades.

Likes and Strengths:
• The color white. It's a pure color, and can be tainted with ease, just like all things.
• The color black. It's a pure color, unable to be tainted, like she feels she is.
• Protecting someone
• Eating, especially sweet and/or spicy food.
• Her Captain

Dislikes, Fears, and Weaknesses:
• Fighting
• People getting hurt
• Music
• Foul smells, such as farts or spoiled foods
• Breaking the rules
• Wasted food

Ambitions/Dreams/Goals:
• Become a Captain
• Achieve Bankai
• Bring Glory to the Kuchiki clan



Battle Specs





List of 'Known' Skills:


Fighting Style:
When she is forced to fight, Amaya prefers attempting to solve things with her fists before resorting to her Zanpakuto. As a result, she is actually more proficient with Hakuda than with Zanjutsu, and only really draws her weapon to activate her Shikai anymore. She is a very fast fighter, having mastered Shunpo a long time ago.

Personal Abilities:

Name: Shunpo Master
Effect: Amaya is faster than most others with her Shunpo, even bypassing both Sonido and Hirenkyaku as long as they're not also masters of the technique. Unless of a higher tier, or also in possession of a form of Shunpo Mastery, Amaya cannot be seen during her Shunpo and completely disappears from an opponent's view (or reiatsu detection) for a moment.

Name: Hakuda Master
Effect: Amaya is extremely proficient with Hakuda and can last long periods of time without drawing her weapon, even against people who are using weapons. She can manipulate her reiatsu to shield her arms and legs from being cut when she blocks an attack of an equal or lower tier, with a two post cooldown. Additionally, she gains a +1 AR when not wielding her weapon.

Name: Advanced Reiatsu Detection
Effect: Amaya is gifted at detecting reiatsu, and can locate anyone who is emitting reiatsu up to 100m away, as long as they're one tier above her or lower.

General Techniques:

Technique Name: Shunko, Flash War Cry
Technique Description: During her time in Division Two, Amaya picked up the technique of Shunko. This technique cannot be used in conjunction with her Shikai or Bankai, and is elementally aligned to Lightning. Use of this technique will blow the fabric off her back and shoulders. By charging for two posts, Amaya can increase her AR by 1 for 10 posts, with an additional bonus of 1 FAR to Speed.

Technique Name: Tetsu, Iron
Technique Description: By exuding reiatsu, Amaya can gain a +1 FAR to her Defense for one post. Three post cooldown.

Technique Name: Senka, Flash Blossom
Technique Description: This technique may not be used on Player Characters. By utilizing Shunpo in addition to her skill with Hakuda, Amaya has developed a variation of Senka allowing her to utilize the skill without drawing her weapon. This technique causes Amaya to appear behind the target and directly attack the Saketsu and Hakusui, and seal up the spiritual power of the target.




Shinigami's Partner



Zanpakuto Name: Ken to Tate, Sword and Shield
Zanpakuto Element: Offense, Defense.
Sealed Weapon Appearance: In it's sealed state, Ken to Tate is a standard Katana.

Spirit Appearance: Ken to Tate has two spirits; or rather, one spirit split into two figures which each represent a single side of it. Amaya can see their true form in her spirit world, but when materialized they glow and cannot be seen. Both are tiny, around three inches in height.
Spirit Personality: Ken to Tate has two distinctive personalities: Ken, which is driven by combat and absolutely loves fighting; and Tate, who can't stand combat and refuses to hurt people. The two of them argue and bicker constantly, and Amaya has gotten very good at tuning them out.
Inner World: Amaya's inner world is a never-ending field of grass, with patches of flowers here and there.

Amaya is unique in that she has two Shikais.

Shikai Release Phrase: Fight for me, Ken to Tate!
Shikai Appearance: While in this form, Ken to Tate transforms into two identical swords, although one has a light glow while the other has a dark glow.
Shikai Abilities:

Name: Unstoppable Force
Effect: While in this form, Amaya has no AR increase. However, she gains a +2 FAR to all offensive properties.


Shikai Release Phrase: Protect me, Ken to Tate!
Shikai Appearance: While in this form, Ken to Tate disappears completely and has no visible appearance.
Shikai Abilities:

Name: Impenetrable Defense
Effect: While in this form, Amaya gains no offensive bonus, but has a +2 FAR to all defensive capabilities. Additionally, in this form, Amaya can grant up to three individuals her current defensive bonus from all sources. This includes Hakuda Mastery & her Tetsu ability.


Kidou



Spoiler:


Role In Plot
Amaya is intended to be Lieutenant of Division Eight, and is Tier 3-1
Search in: Approved NPCs  Topic: [NPC] Amaya Kuchiki  Replies: 1  Views: 1572

Kaitou Eta-Naru [Complete] - Sun Oct 04, 2015 5:51 am

Topics tagged under 8 on Bleach Story RPG 5pMdBJH



Strengths & Weaknesses;
•+ Strength
•+ Speed
•+ Stamina
•+ Kidou Master
•+ Zanjutsu Master
•+ Shunpo Master
==
•- Unarmed Combat
•- Dealing with both Caliburn & his Inner Hollow
•- Multitasking
•- Water


Fighting Style:
Kaitou prefers a ranged fighting style, opting to attack most enemies from afar due to his proficiency with Hadō and the abilities of his Zanpakuto. Kaitou can still hold his own in close-range combat, but when given the opportunity, long-range just makes more sense to him and keeps him safer for the most part. While staying afar, the Shinigami prefers to use Hadō for the first few minutes of a battle, just to get an idea of how his enemy fights, before he releases and uses his Zanpakuto. With the abilities it has, staying at a distance is still relatively easy and comfortable to him, but Kaitou has been known to get up close and in melee range with Caliburn, emitting the flames at point-blank ranges to minimize dodging or mitigating the damage they provide him. When forced to use means other than Hadō or his Zanpakuto, Kaitou's Hakuda is sufficient, but is far inferior to his Zanjutsu. When without his Zanpakuto, Kaitou has been known to use Hoho, specifically Shunpo, to flee from battle; or at least get back to his Zanpakuto. He's also competent with make-shift weapons, and in a pinch can use metal rods or even sticks as swords if he has to (though they're much weaker than a Zanpakuto and often break, but they're just sicks. Who cares?)

Personal Abilities:
    Name: Reiatsu Immunity
    Effect: Kaitou does not feel the negative effects of spiritual pressure exerted by all living things, and is immune to it. This includes, but is not limited to, being intimidated or frightened by someone's power.

    Name: Reiatsu Suppression
    Effect: Kaitou is naturally gifted at supressing his reiatsu signature, and can hide it from anyone who does not possess Advanced Reiatsu Detection. This does not work while in combat, as then his reiatsu is easily detectable by anyone.


General Techniques:
    Technique Name: [天国の盾]Tengoku no Tate, Shield of Heaven
    Technique Description: Kaitou can focus to create a barrier around him, which glows blue and blocks Kidō equal to or weaker in power than Hado 89 from affecting Kaitou. Using this technique causes Kaitou to clearly appear physically strained, and due to the nature of it, Kaitou cannot use his own Kidō while it is active. Non kido-based attacks pass through this barrier harmlessly, but kido-augmented attacks act differently: the augmentation from the kido stops at the barrier, while the attack itself goes through. The barrier extends 6 inches at all times and shifts with his movements. This technique has a 0 post charge time, lasts for 2 posts, and has a 6 post cooldown.




Topics tagged under 8 on Bleach Story RPG J5KsGJg



Zanpakuto Name: [カリバーン]Caliburn
Zanpakuto Element: Fire

Sealed Weapon Appearance:
In it's Sealed Form, Caliburn is a massive cleaver-like sword five feet in length with a foot long handle. Kaitou keeps the blade stored on his back, wearing a thin metal harness so the blade's weight doesn't cause it to break while holding. The sword has been cracked in use before, and the chips and wear are clearly seen; for the more serious injuries to the blade, Kaitou has welded metal plates on the dull side of the cleaver to give it a bit more reinforcement.

Spirit Appearance:
Caliburn most closely resembles an earth demon, sitting on his throne of fire and brimstone. Horns extend and wrap around themselves backwards, leaning down almost like hair, rigid and made of bone as they are. His eyes glow with a fierce anger, with fangs always bared. Caliburn's fur is a dark brown, and he wears armor over it on the shoulders and his face, with the mask molded to constantly look angry. A single look at the armor is all it takes to see that Caliburn has been in many battles, and hasn't won all of them outright. His tail is five feet long on its own, and changes near the tip from lithe fur to a huge flaming tuft, which he commonly whips around behind him. His fur ends at his stifle, and from there to his feet are tough scales, save for his hocks and wrists which are covered in chains that flow to his chest, constantly clanking as he moves around.

Spirit Personality:
Caliburn cannot speak directly. His bestial nature causes any time he tries to speak to come out as grunts and roars. He can, however, communicate with Kaitou telepathically, in short bursts of words. Kaitou is forced to derive meaning from this short sentences, and if he gets it wrong, Caliburn does not hesitate to make that fact known. In a few short words, Caliburn is (for whatever reason) constantly pissed off at Kaitou, as though everything he's ever done was for the sole purpose of punishing Caliburn. He does, however, respect Kaitou as a fighter, and has challenged him to a duel on more than one occasion.

Inner World:
Kaitou's inner world is most easily comparable to Earth's Hell. Extending as far as the eye can see in any direction is a boiling ocean of magma, the smell of sulfur piercing through any attempt to hide it, and pillars of skulls and chains where the screams of his past demons can be heard. The only exception to this never ending nightmare is a single circular ring with a skull throne on the outside facing in. The ring itself is massive, nearly two hundred feet in any direction from the center, and the skull throne is where Caliburn resides unless he chooses to fight Kaitou for any given reason, up to and including because he's bored.


Topics tagged under 8 on Bleach Story RPG S9EY9Mw
Shikai Release Phrase: Incinerate everything!
Shikai Appearance:
In the First Release, Caliburn remains the same length as in the sealed form, however changes drastically. The handle now has a thick cloth for seven inches, which then has a solid gold stone for weight and counterbalance. The blade, still five feet in length, now glows beautifully, but instead of being a straight cleaver-like weapon now bows outwards a bit before coming to a much sharper tip, which curls back inwards. The metal plates Kaitou keeps on the sealed form grow to cover the entire backside of the blade, with a circular chunk of the blade missing just before it goes to the point. In this hollow space is a flaming orb, which is part of the glow that Caliburn has, and is the source of the Shikai's abilities.

Shikai Abilities:
    [永遠の怒り]Eien no Ikari, Eternal Fury
    Effect: Every swing of Caliburn releases one hundred tiny bladed embers. These embers will proceed directly at the angle Caliburn was swung at and can be destroyed by being struck directly. Kaitou can control these embers and move them around by using his left hand, while his right hand holds the sword. Kaitou can have 500 embers at a time if he's wielding Caliburn, and by using the First Flame technique, his limit is doubled. Every 250 embers manipulated creates a 1 post downtime before Kaitou can manipulate embers again, while he can still create them.

    Boost: 2x Overall

Shikai Techniques:
    [まず炎] Mazu Hono, The First Flame
    Technique Description: Kaitou thrusts Caliburn straight into the ground in front of him, which causes the shikai to change. Rather than release embers at each swing, they are constantly produced from his hands; both of them. He can control them with either hand, and can create up to 1,000 embers at any one time. This ability has no charge time, lasts up to 5 posts, and has a 5 post cooldown.



Topics tagged under 8 on Bleach Story RPG MSbjOxQ

Bankai Name: [エクスカリバー]Excalibur
Bankai Release Phrase: [Not applicable.]
Bankai Appearance:
The use of Bankai changes Kaitou and Caliburn's appearance drastically. Caliburn becomes a massive sword, while retaining its cleaver look: the blade alone is ten feet long, with a foot and a half long handle. The end of the blade moves outward and downward to protect some of the handle, while the opposite side has three chain links which hang off an extrusion of the blade, and are there to make noise and distract enemies while swinging the weapon. The blade itself retains the Shikai stage groove near the tip, which this time has nothing in it and is simply blank. At the end of the handle is a counter weight which is almost as heavy as the blade, to keep it balanced. Through connection to Kaitou, he can use the weapon with little to no effort, treating it as though it were the size and weight of a katana, if not less.

Kaitou himself also undergoes changes in his appearance while his Bankai is activve. His hair grows a reddish tint, while his eyes shift from blue to red. His body is covered in a thin, flexible metal-like substance that offers him protection without sacrificing mobility. His upper body, shoulders and arms, are covered in red cloth; these are held together by a metal plate on the back in between his shoulders, and a simple string in the front. Around his waist is a dual-banded metal plate which holds up a full red-clothed version of his standard black half skirt and covers both legs from the back ,leaving them opened up in the front. While in this form, his Zanpakuto is too large to carry in a sheathe, and as such is usually in his hand or resting on his shoulder.

While using the bankai, Kaitou's reiatsu becomes white with a red outline.

Bankai Ability:
    [千炎怒り]Fury of a Thousand Flames
    Ability Description: During Bankai, Kaitou emits a constant aura of flames, burning everything within 50 yards in any direction. Similar to how his Shikai worked, Kaitou produces 200 bladed embers per post while in Bankai, up to a maximum of 2,000, which can be redirected and controlled at will.

    Boost: 3x Overall


Bankai Techniques:
    [太陽のスト]Strike of the Sun
    Technique Description: Kaitou can absorb all of his embers in the area directly into his blade, causing the physically destructive force of his Zanpakuto to increase drastically. For every 1,000 embers drawn in, this technique lasts for 1 additional post. During the duration, Kaitou's speed and strength have a 4x boost instead of 3x. This technique has no charge time, but has a cooldown equal to double the duration [2-6 posts].

    [エッセンス破壊]Essence Destruction
    Technique Description: By releasing his Bankai, Kaitou can scatter the blade into 1,000 embers, increasing how many he has access to instantly. To restore the blade after using this technique, Kaitou must use the Strike of the Sun technique. This ability has no charge time, but has a 5 post cooldown.

    [火災のスポーン]Spawn of Fire
    Technique Description: Kaitou can create an addition 400 embers on his blade and release them with a swing. These embers will proceed up to 50m in the angle and direction swung, but will then react like normal embers. This ability has no charge time, and a 3 post cooldown.

    [コアの抹殺]Obliteration of the Core
    Technique Description: Kaitou splits each ember into five and then causes them all to explode, with each ember being roughly equal to a Bala. This technique can allow him to temporarily go past his cap of controlling the embers. This technique has no charge time, and has a 10 post cooldown.

    [最終的な爆発]The Final Explosion
    Technique Description: This technique compresses all flames, embers or otherwise, in a 5000m radius around Kaitou. All of the flames are compressed into an incandescent super charged red orb of pure reiatsu that rests in Kaitou's hand, which can be thrown like a base ball, but if not thrown will simply disappear. This technique requires a full 2,000 embers active from Kaitou's bankai, has a 1 post charge time, and can last up to 5 posts without exploding. Anything caught within 100 yards of the impact when this attack lands will likely be disintegrated, suffering damage akin to 2 full powered forbidden Kidou. At 200 yards, the damage is similar to a single forbidden Kidou; at 300 yards, a gran rey cero; at 400, two cero; and finally, at 500 yards, the damage is similar to a regular cero. Use of this technique will end Kaitou's Bankai, and place him in a fatigued state for the remainder of the thread.



Topics tagged under 8 on Bleach Story RPG 6zqevDN
Spell Name: Sai
Spell Type: Bakudō
Spell Number: #1
Spell Incantation: N/A
Spell Effect: The caster extends his middle and index finger towards a target, sending energy that locks their hands behind their backs, similar to handcuffs. Can be used on multiple targets at once.

Spell Name: Hainawa
Spell Type: Bakudō
Spell Number: #4
Spell Incantation: N/A
Spell Effect: The caster gathers yellow spirit energy into either a single hand or both before sending out a crackling yellow energy rope that wraps around the target's body and arms, restricting their movements. This Kidō can be used in conjunction with Rikujokoro by using the rope to create the rods from the light it creates.

Spell Name: Seki
Spell Type: Bakudō
Spell Number: #8
Spell Incantation: N/A
Spell Effect: The caster forms a small orb of blue energy, normally around the top of the hand while the hand is in a fist. When an attack comes into contact with it, usually a melee attack like a sword or physically attacks like kicks or punches, breaks and repulses the attack back, forcing the attack back.

Spell Name: Geki
Spell Type: Bakudō
Spell Number: #9
Spell Incantation: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and then claw out your own throat!"
Spell Effect: The caster either casts their hand at their target or spells out the kanji of the spell's name before the target is surrounded with a red aura, causes complete paralysis to the target, freezing them in the position they are in when the spell hit them.


Topics tagged under 8 on Bleach Story RPG AngCLdV
Spell Name: Sho
Spell Type: Hadō
Spell Number: #1
Spell Incantation: N/A
Spell Effect: The caster extends his index finger before firing a concentrated blast of high knetic energy that will push most people or objects a few meters away from the caster but they take no damage from the Kidō, only if they hit or crash into something after getting knocked back by the Kidō.

Spell Name: Usuinageha (Pale throwing blade)
Spell Type: Hadō
Spell Number: #3
Spell Incantation: "Mask of flesh and blood, birds that soar the heavens, rain upon thy foe and deliver him a finishing blow!"
Spell Effect: By charging up spirit energy in his arm with his his palm flat out before making a arc with the arm, The caster can fire a small curved energy blade, able to cut through most things it comes into contact to. it can also be fired in rapid succession.

Spell Name: Byakurai
Spell Type: Hadō
Spell Number: #4
Spell Incantation: N/A
Spell Effect: The caster extends his index finger and gathers spirit energy at the tip of his extended finger before firing a concentrated beam of cobalt colored lightning at the target, addition lightning is wrapped around the beam, adding to the effect of the lightning as it travels.

Spell Name: Tsuzuri Raiden
Spell Type: Hadō
Spell Number: #11
Spell Incantation: N/A
Spell Effect: The caster, either using their zanpakuto or the palm of their hands against a object or target, generates a current of yellow lightning through the hand/zanpakuto into the object/target, causing electrical damage to anyone in range of the current.

Spell Name: Fushibi
Spell Type: Hadō
Spell Number: #12
Spell Incantation: N/A
Spell Effect: This Kidō doesn't require a noticeable gesture as it can be activated by only speaking the incantation and/or name of Kidō. A bright orange Kidō net forms around one side of the caster, which appears only when its spell is cast, catching anyone within the net will temporarily stop them in their tracks. Although the Fushibi net is highly unstable and when hit by Kidō, it explodes violently, causing some amounts of explosive damage to anyone caught within the net. This spell can also be used in conjunction with other Kidō and zanpakuto techniques for a variety of alternate effects.

Spell Name: Shakkaho
Spell Type: Hadō
Spell Number: #31
Spell Incantation: "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, the sea barrier surges, march on to the south!"
Spell Effect: The caster fires an orb of red energy that can vary in size, depending on the practitioner, the technique creates a small explosion and causes some burn damage as well, results vary from person to person.

Spell Name: Okasen
Spell Type: Hadō
Spell Number: #32
Spell Incantation: N/A
Spell Effect: The caster holds their zanpakuto horizontally and in front of them before charging a small yellow orb within the center of the zanpakuto's blade before it fires out as a long range, wide yet thin yellow beam once fully charged up. The caster can also use a hand for a quicker charge but the beam will be a smaller circluar beam about the size of your palm instead of the wider range when using the zanpakuto to fire it.

Spell Name: Sokatsui
Spell Type: Hadō
Spell Number: #33
Spell Incantation: "All things in the universe that fly, that which names all, in the name of truth and temperance, dig your claws into the wall of sinless dreams!
Spell Effect: The caster extends his whole palm with his fingers extended forwards but only slightly apart before blue flame-like spirit energy flows into the center of the extended palm before firing a large wave of blue flames towards a target, without the incantation, it appears more as a blue fireball that rockets towards a target instead of a wave. causes a explosion on impact plus burn damage depending on tier of the target.

Spell Name: Haien
Spell Type: Hadō
Spell Number: #54
Spell Incantation: N/A
Spell Effect: The caster gathers purple energy into their hand before throwing it, once thrown, it forms into a boomerang shaped projectile that disintegrates a singular target part (a arm, leg, rock, etc) only, it cannot do this against a full body of spiritual energy as it's beyond the Kidō's ability to do so.

Spell Name: Daichi Tenyo
Spell Type: Hadō
Spell Number: #57
Spell Incantation: None
Spell Effect: This uses the caster's hands to levitate objects and/or people and throws them around towards a target (mostly objects in this regard) with people, this would be either pushing them out of harms way or throwing a alley forward to increase their speed towards a target or can be used on allies PCs (with permission of course) or NPCs of lower or equal tier.

Spell Name: Tenran
Spell Type: Hadō
Spell Number: #58
Spell Incantation: None
Spell Effect: The caster draws his zanpakuto and Levitates it in front of him before touching the handle gently to send it spinning around in mid air, getting rapidly faster and faster until the caster grabs the handle with the blade facing towards the ground before it fires a tornado from around the zanpakuto from the handle to the tip of the blade outwards towards the target and anything within the area of the tornado's effective radius which is four meters; can also be used with a hand supported by the other hand if the zanpakuto isn't available or for speed.

Spell Name: Raikoho
Spell Type: Hadō
Spell Number: #63
Spell Incantation: "Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle!"
Spell Effect: The caster uses this spell by raising the hand facing towards what he his going to be firing at and opening his hand to his palm, gathering yellow energy, similar to #32, but forming in front of the palm and with lightning covering the orb before, at the caster's command, it fires as a stream of lightning energy, shaped to look like a lightning strike towards the target which explodes violently in a destructive cloud of lightning, causing both explosive damage and electrical damage at once, results vary from person to person.

Spell Name: Soren Sokatsui
Spell Type: Hadō
Spell Number: #73
Spell Incantation: "Mask of flesh and blood, universe soar, the one crowned with man's name, twin lotuses into the wall of blue flames, wait for the edge of the great fire in the heavens!"
Spell Effect: the enhanced version of Sokatsui; the caster gathers the same blue flame-like energy but into both palms instead of one and then thrusts both his palms together at the target, causing a much larger explosion and increased damaged to the target or object hit plus extra flame damage, depending on tier. Appears as a stream of blue flames, similar to a flame thrower only if the flames were blue.
Search in: Shinigami  Topic: Kaitou Eta-Naru [Complete]  Replies: 5  Views: 2745

Offical Site Kido List - Tue Aug 11, 2015 12:16 am

Guest

This is the Official Bleach Story kido list; these kido will be listed down below, what they do and what tiers can use them to what effectiveness, these you may use on your apps or you may expand upon what is written here within your app or if you see a gap in the list, make your own kido, have it approved and make it part of the official site kido list *^w^*

Hadō (Way of Destruction):


  • Spell Name: Shō
    Spell Type: Hadō
    Spell Number: {#}1{/#}
    Spell Incantation: N/A
    Spell Effect: the caster extends his index finger before firing a concentrated blast of high knetic energy that will push most people or objects a few meters away from the caster but they take no damage from the kido, only if they hit or crash into something after getting knocked back by the kido.

  • Spell Name: Usuinageha (Pale throwing blade)
    Spell Type: Hadō
    Spell Number: {#}3{/#}
    Spell Incantation: "Mask of flesh and blood, birds that soar the heavens, rain upon thy foe and deliver him a finishing blow!"
    Spell Effect: By charging up spirit energy in his arm with his palm flat out before making a arc with the arm, The caster can fire a small curved energy blade, able to cut through most things it comes into contact to. it can also be fired in rapid succession.

  • Spell Name: Byakurai
    Spell Type: Hadō
    Spell Number: {#}4{/#}
    Spell Incantation: N/A
    Spell Effect: the caster extends his index finger and gathers spirit energy at the tip of his extended finger before firing a concentrated beam of cobalt colored lightning at the target, addition lightning is wrapped around the beam, adding to the effect of the lightning as it travels.

  • Spell Name: Tsuzuri Raiden
    Spell Type: Hadō
    Spell Number: {#}11{/#}
    Spell Incantation: N/A
    Spell Effect: The caster, either using their zanpakuto or the palm of their hands against a object or target, generates a current of yellow lightning through the hand/zanpakuto into the object/target, causing electrical damage to anyone in range of the current.

  • Spell Name: Fushibi
    Spell Type: Hadō
    Spell Number: {#}12{/#}
    Spell Incantation: N/A
    Spell Effect: This kido doesn't require a noticeable gesture as it can be activated by only speaking the incantation and/or name of kido. A bright orange kido net forms around one side of the caster, which appears only when its spell is cast, catching anyone within the net will temporarily stop them in their tracks. Although the Fushibi net is highly unstable and when hit by kido, it explodes violently, causing some amounts of explosive damage to anyone caught within the net. This spell can also be used in conjunction with other kido and zanpakuto techniques for a variety of alternate effects.

  • Spell Name: Shakkahō
    Spell Type: Hadō
    Spell Number: {#}31{/#}
    Spell Incantation: "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, the sea barrier surges, march on to the south!"
    Spell Effect: fires an orb of red energy that can vary in size, depending on the practitioner, the technique creates a small explosion and causes some burn damage as well, results vary from person to person.

  • Spell Name: Ōkasen
    Spell Type: Hadō
    Spell Number: {#}32{/#}
    Spell Incantation: N/A
    Spell Effect: The caster holds their zanpakuto horizontally and in front of them before charging a small yellow orb within the center of the zanpakuto's blade before it fires out as a long range, wide yet thin yellow beam once fully charged up. The caster can also use a hand for a quicker charge but the beam will be a smaller circluar beam about the size of your palm instead of the wider range when using the zanpakuto to fire it.

  • Spell Name: Sōkatsui
    Spell Type: Hadō
    Spell Number: {#}33{/#}
    Spell Incantation: "All things in the universe that fly, that which names all, in the name of truth and temperance, dig your claws into the wall of sinless dreams!
    Spell Effect: the caster extends his whole palm with his fingers extended forwards but only slightly apart before blue flame-like spirit energy flows into the center of the extended palm before firing a large wave of blue flames towards a target, without the incantation, it appears more as a blue fireball that rockets towards a target instead of a wave. causes a explosion on impact plus burn damage depending on tier of the target.


  • Spell Name: Haien
    Spell Type: Hadō
    Spell Number: {#}54{/#}
    Spell Incantation: N/A
    Spell Effect: the caster gathers purple energy into their hand before throwing it, once thrown, it forms into a boomerang shaped projectile that disintegrates a singular target part (a arm, leg, rock, etc) only, it cannot do this against a full body of spiritual energy as it's beyond the kido's ability to do so.

  • Spell Name: Daichi Tenyō
    Spell Type: Hadō
    Spell Number: {#}57{/#}
    Spell Incantation: None
    Spell Effect: This uses the caster's hands to levitate objects and/or people and throws them around towards a target (mostly objects in this regard) with people, this would be either pushing them out of harms way or throwing a alley forward to increase their speed towards a target or can be used on allies PCs (with permission of course) or NPCs of lower or equal tier.

  • Spell Name: Tenran
    Spell Type: Hadō
    Spell Number: {#}58{/#}
    Spell Incantation: None
    Spell Effect: the caster draws his zanpakuto and Levitates it in front of him before touching the handle gently to send it spinning around in mid air, getting rapidly faster and faster until the caster grabs the handle with the blade facing towards the ground before it fires a tornado from around the zanpakuto from the handle to the tip of the blade outwards towards the target and anything within the area of the tornado's effective radius which is four meters. can also be used with a hand supported by the other hand if the zanpakuto isn't available or for speed

  • Spell Name: Raikōhō
    Spell Type: Hadō
    Spell Number: {#}63{/#}
    Spell Incantation: "Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle!"
    Spell Effect: The caster uses this spell by raising the hand facing towards what he his going to be firing at and opening his hand to his palm, gathering yellow energy, similar to {#}32{/#}, but forming in front of the palm and with lightning covering the orb before, at the caster's command, it fires as a stream of lightning energy, shaped to look like a lightning strike towards the target which explodes violently in a destructive cloud of lightning, causing both explosive damage and electrical damage at once, results vary from person to person.

  • Spell Name: Sōren Sōkatsui
    Spell Type: Hadō
    Spell Number: {#}73{/#}
    Spell Incantation: "Mask of flesh and blood, universe soar, the one crowned with man's name, twin lotuses into the wall of blue flames, wait for the edge of the great fire in the heavens!"
    Spell Effect: the enhanced version of Sōkatsui; the caster gathers the same blue flame-like energy but into both palms instead of one and then thrusts both his palms together at the target, causing a much larger explosion and increased damaged to the target or object hit plus extra flame damage, depending on tier. Appears as a stream of blue flames, similar to a flame thrower only if the flames were blue.

  • Spell Name: Zangerin
    Spell Type: Hadō
    Spell Number: {#}78{/#}
    Spell Incantation: N/A
    Spell Effect: The Caster produces a wide ring of spiritual energy that is formed from the tip/s of the caster's zanpakuto, done within a circle and forming small spines around it. The caster then blasts the ring outwards, causing a large scale explosion around the surrounding area. Effective radius depends on tier, but maximum is about ten meters.

  • Spell Name: Hiryū Gekizoku Shinten Raihō
    Spell Type: Hadō
    Spell Number: {#}88{/#}
    Spell Incantation: N/A
    Spell Effect: The caster grips his firing arm to support it before channeling large amounts of lightning-based energy and the wielder's own spiritual energy, fused together in the palm of the outstreched hand before firing, expanding into a massive beam of electrical and spiritual energies combined. On impact with the target, it explodes violently, covering a area of fifteen meters within a blaze of plasma fire, consuming anything in its way.

  • Spell Name: Kurohitsugi
    Spell Type: Hadō
    Spell Number: {#}90{/#}
    Spell Incantation: "Seeping crest of turbidity. Arrogant vessel of lunacy! Boil forth and deny! Grow numb and flicker! Disrupt sleep! Crawling queen of iron! Eternally self-destructing doll of mud! Unite! Repulse! Fill with soil and know your own powerlessness!"
    Spell Effect: The caster points his middle finger and index finger upwards as a spark of dark purple energy forms at the tip before expanding out around the target, normally someone within arms reach of the caster, the energy forms a coffin composed of the dark purple energy that quickly seals the target inside, keeping them inside with high amounts of gravitation pressure before several spears with crosses at the ends appear within the box before striking the target inside like a kido equivalent to a iron maiden before releasing them, causing heavy cuts to the target's body and leaving them weakened from the sudden return of regular gravity, causing most targets to collapse afterwords.

  • Spell Name: Senjū Kōten Taihō
    Spell Type: Hadō
    Spell Number: {#}91{/#}
    Spell Incantation: "Limit of the thousands hands, respectful hands, unable to touch the darkness. Shooting hands unable to reflect the blue sky. The road that basks in light, the wind that ignited the embers, time that gathers when both are together, there is no need to be hesitant, obey my orders. Light bullets, eight bodies, nine items, book of heaven, diseased treasure, great wheel, grey fortress tower. Aim far away, scatter brightly and cleanly when fired"
    Spell Effect: The caster takes a guard stance and extands either his zanpakuto or hand forward, as the spell or incantation is spoken, ten pink comet like projectiles form around the caster. Once the incantation and/the name of the spell is spoken, the projectiles fire rapidly into their target and explode violently with a large pink explosion that covers a twenty-five meter radius.

  • Spell Name: Ittō Kasō
    Spell Type: Gisei Hadō (Sacrificial Way of Destruction)
    Spell Number: {#}96{/#}
    Spell Incantation: N/A
    Spell Effect: This kido requires the use of the caster's arm as the catalyst for this spell, this kido is used when close to the target, grabbing onto them before speaking the spell. Once done, cracks appear within the caster's arm, glowing red before exploding violently around the target in the shape of the top end of a katana's blade, cause massive burn damage to any inside.


Bakudō (Way of Binding):


  • Spell Name: Sai
    Spell Type: Bakudō
    Spell Number: {#}1{/#}
    Spell Incantation: N/A
    Spell Effect: the caster extends his middle and index finger towards a target, sending energy that locks their hands behind their backs, similar to handcuffs. can be used on multiple targets at once.

  • Spell Name: Hainawa
    Spell Type: Bakudō
    Spell Number: {#}4{/#}
    Spell Incantation: N/A
    Spell Effect: the caster gathers yellow spirit energy into either a single hand or both before sending out a crackling yellow energy rope that wraps around the target's body and arms, restricting their movements. this kido can be used in conjunction with Rikujōkōrō by using the rope to create the rods from the light it creates.

  • Spell Name: Seki
    Spell Type: Bakudō
    Spell Number: {#}8{/#}
    Spell Incantation: N/A
    Spell Effect: the caster forms a small orb of blue energy, normally around the top of the hand while the hand is in a fist. When a attack comes into contact with it, usually a melee attack like a sword or physically attacks like kicks or punches, breaks and repulses the attack back, forcing the attack back.

  • Spell Name: Geki
    Spell Type: Bakudō
    Spell Number: {#}9{/#}
    Spell Incantation: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and then claw out your own throat!"
    Spell Effect: The caster either casts their hand at their target or spells out the kanji of the spell's name before the target is surrounded with a red aura, causes complete paralysis to the target, freezing them in the position they are in when the spell hit them.

  • Spell Name: Hōrin
    Spell Type: Bakudō
    Spell Number: {#}9{/#}
    Spell Incantation: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and then claw out your own throat!"
    Spell Effect: The caster creates a ball of orange energy before releasing it by extending their index and middle fingers of the casting hand, firing a orange tendril with yellow spirals twisting around it. The kido is designed to ensnare and immobilizes the target, although the caster keeps a hold of the kido, meaning the caster can control where the tendril goes, unlike Hainawa which doesn't stay with the caster normally. the caster can also fire a second one if needed with the other hand and the tendrils can connect so if two targets were captured, they could be bound together.

  • Spell Name: Sekienton
    Spell Type: Bakudō
    Spell Number: {#}21{/#}
    Spell Incantation: N/A
    Spell Effect: the caster places his hands on the ground or below him if he is standing in the air before generating a red circle underneath him, creating a large cloud of light red smoke that obscures the movements of the caster, allowing to either get away or attack while his opponent can't see him coming, although the smoke doesn't hide the caster's spiritual pressure unless he hides that after performing the kido.

  • Spell Name: Kyokkō
    Spell Type: Bakudō
    Spell Number: {#}26{/#}
    Spell Incantation: N/A
    Spell Effect: This kido is performed by casting a bright light around the caster from a extended hand, surrounding the caster before bending the light around the caster, rendering their physical presence invisible as well as hiding their spiritual pressure from the outside view. Although while active, the caster cannot attack in anyway unless the kido is broken first and someone of a higher tier can break it or still detect the kido's energy.

  • Spell Name: Shitotsu Sansen
    Spell Type: Bakudō
    Spell Number: {#}30{/#}
    Spell Incantation: N/A
    Spell Effect: The caster, using a single hand, draws out a inverted yellow triangle before three, claw-like shapes generate from the three points on the triangle he just made with his hand, these claw triangle fire out rapidly, pinning the target's upper arms and the middle of the target's chest, this however doesn't paralyze the target but keeps them restrained to a surface.

  • Spell Name: Tsuriboshi
    Spell Type: Bakudō
    Spell Number: {#}37{/#}
    Spell Incantation: N/A
    Spell Effect: The caster extends his hand, forming a blue ball of energy normally underneath a falling object where six ropes shoot out and attach to nearby surfaces, taking on a elastic-like quality that can take a large amount of impact forces when something lands on it before coming up slowly with a bounce.

  • Spell Name: Enkōsen
    Spell Type: Bakudō
    Spell Number: {#}39{/#}
    Spell Incantation: N/A
    Spell Effect: The caster, either using their hands or their zanpakuto in a blocking motion, form a large rotating round shield, made of a dull yellow spiritual energy in front of themselves, general in front of their zanpakuto or hands. Designed to block a single attack.

  • Spell Name: Kakushitsuijaku
    Spell Type: Bakudō
    Spell Number: {#}58{/#}
    Spell Incantation: "Heart of the south, eye of the north, finger of the west, foot of the east, arrive with the wind and depart with the rain."
    Spell Effect: The caster draws a circle with a cross with black powder before drawing four, different symbols in their correct places in the cross sections before the caster places his hands just under the circle to activate the spell, which causes the inside of the circle to glow blue with various number kanji appearing rapidly within the circle, this kido increases the caster's ability to sense spiritual pressure and their basic senses in general to seek a target, the numbers will keep rotating rapidly until the correct set is found, relating to the target's longitude and latitude.

  • Spell Name: Rikujōkōrō
    Spell Type: Bakudō
    Spell Number: {#}61{/#}
    Spell Incantation: "Carriage of thunder, bridge of a spinning wheel. With light, divide this into six!"
    Spell Effect: The caster points his middle and index finger towards the target before a spark of light emits from the tips of his extended fingers, forming six long but thin rods of light that shoot rapidly towards a target, slamming into their midsection and keeping the arms to the sides, this also paralyzes anything not connected by the rods, parlaying the entire body in the process.

  • Spell Name: Hyapporankan
    Spell Type: Bakudō
    Spell Number: {#}62{/#}
    Spell Incantation: N/A
    Spell Effect: The caster generates a large purple tinted rod made of condense spiritual energy by pressing their palms together before spreading them out to make the rod. Alternatively, the caster can perform this one handed by generating the rod directly into their free hand. The cast then throws the rod towards its intended target before the rod instantaneously splits into a hundred rods of equal size and length, which if enough hit can pin a opponent against a surface, immobilizing them, although important to note that this kido doesn't paralyze the target, meaning the target can still move anything not pin downed by the rods.

  • Spell Name: Sajō Sabaku
    Spell Type: Bakudō
    Spell Number: {#}63{/#}
    Spell Incantation: N/A
    Spell effect: The caster raises their hand into the air before closing their hand into a fist, directed at the intended target where yellow energy forms either from the air above the target, from around the arm of the caster or it comes from behind the caster's shoulder, where it forms into thick chain-like ropes, which swirl around the target, wrapping around the torso area, binding the arms behind them before tightening around them, immobilizing them. Normally this kido can't be broken by physical strength by those of equal tier and below, someone two tiers and above can break out of it by physical strength, especially those enhanced in either a hollow mask or forced into a hollow form.

  • Spell Name: Tozanshō
    Spell Type: Bakudō
    Spell Number: {#}73{/#}
    Spell Incantation: N/A
    Spell effect: The caster forms a blue ball of energy, which forms beneath either the caster or a intended target. The ball then breaks off into four beams of blue energy that extend upwards from the center point. Once in the correct positions, they travel across, forming the sides of the barrier, forming a inverted pyramid barrier around the caster or target plus anyone within the range of the barrier. The kido can also be used around other kido like Tsuriboshi.

  • Spell Name: Gochūtekkan
    Spell Type: Bakudō
    Spell Number: {#}75{/#}
    Spell Incantation: "Wall of iron sand, tower of the shaman priests, glow incandescent iron, tranquil and soundless!"
    Spell Effect: the caster places his hands together, as the incantation is spoken, five small yellow orbs with little tails float upwards above the caster's head until he raises his hands in a combined fist as they become flat circles rotating around his hands until finishing the kido and then the caster rapid sends his hands towards the ground, sending the orbs crashing into the ground and disappearing into it, then a bright light will appear above the target before five tall, thick steel pillars connected with thin chains that descends down rapidly to pin the target down with the weight, with the one at the top pressing on the back or chest, depending on which way the pillars fell on them but the other four will always press down on the arms and legs.

  • Spell Name: Tenteikūra
    Spell Type: Bakudō
    Spell Number: {#}77{/#}
    Spell Incantation: "Black and white net. Twenty-two bridges, sixty-six crowns and belts. Footprints, distant thunder, sharp peak, engulfing land, hidden in the night, sea of clouds, blue line. Form a circle and fly though the heavens."
    Spell Effect: The caster first draws kanji on the palms of his hands and a circuit-like pattern going up the arms in a zig-zag way with black powder or their own blood before placing his palms in front of him, creating a glowing blue square, as he recites the incantation, roots will form from the square, creating a network. the primary power of this kido is communication and can be used to talk to anyone mentally in the area of the caster's using, this kido also works cross dimension as well and can be used to talk to multiple people at once or one but also anyone within the close vicinity of the caster can also talk to whoever is connected by the kido.

  • Spell Name: Kuyō Shibari
    Spell Type: Bakudō
    Spell Number: {#}79{/#}
    Spell Incantation: N/A
    Spell Effect: The caster twists their hand in front of their face, forming eight black holes with a purple outline that emit spiritual energy out around the target, the ninth black hole forming at the center of the target's chest, once all nine are formed, they immobilize the target's ability to move similar to how spiritual pressure can immobilize a target by focusing spiritual pressure against them.

  • Spell Name: Dankū
    Spell Type: Bakudō
    Spell Number: {#}81{/#}
    Spell Incantation: N/A
    Spell Effect: The caster forms a translucent rectangular barrier in front of the caster. This kido can protect the user from kido based attacks up to {#}89{/#} but only protects in front of the caster, so coming behind the caster or to the side can bypass the powerful protection of this kido.

  • Spell Name: Restrict
    Spell Type: Bakudō
    Spell Number: {#}99{/#} (Part 1)
    Spell Incantation: N/A
    Spell Effect: The caster holds their palms away from themselves, with their arms extended out to the sides, before clasping their hands together, with the fingers intertwined intricately. When First learning this kido, the caster is restricted to binding the target's arms with spiritualized black fabric and iron shafts rammed into the very flesh of the target. Once perfected, the caster can not only bind the arms but the entire body as they are pinned to the ground with the frabric spreading out in a X formation before being kept in place by additional iron shafts. X extends about seven meters from the target.

  • Spell Name: Bankin
    Spell Type: Bakudō
    Spell Number: {#}99{/#} (Part 2)
    Spell Incantation: "First Incantation - Bandage! Second Incantation - A thousand Dead Bolts! Final Incantation - Fatal Shaft!"
    Spell Effect: The caster starts by saying the spell type, number and name of the kido before slamming the index and middle fingers of both hands into the ground as it causes a dust cloud to vent out the ground. The caster then says the first incantation, causing white spiritual energy forms out from where their fingers are, forming around the target and solidifying into tightly wrapped bandages around the target. On the second incantation while keeping the same position with their fingers in the ground, summon a thousand steel bolts with twisted ends to piece the flesh of the target, keeping the bandages and the target additionally pinned down. On the final incantation, the caster brings their fingers out the ground puts both palms together before a giant metal cube, covered in circuit-like patterns that slams into the target, leaving no change to move at all or (in death enabled threads and with the other RPer's permission) possible kill the target.




Hadō:


Code:
[b][i]Spell Name:[/i][/b] Shō
[b][i]Spell Type:[/i][/b] Hadō
[b][i]Spell Number:[/i][/b] #1
[b][i]Spell Incantation:[/i][/b] N/A
[b][i]Spell Effect:[/i][/b] the caster extends his index finger before firing a concentrated blast of high knetic energy that will push most people or objects a few meters away from the caster but they take no damage from the kido, only if they hit or crash into something after getting knocked back by the kido.

[b][i]Spell Name:[/i][/b] Usuinageha (Pale throwing blade)
[b][i]Spell Type:[/i][/b] Hadō
[b][i]Spell Number:[/i][/b] #3
[b][i]Spell Incantation:[/i][/b] "Mask of flesh and blood, birds that soar the heavens, rain upon thy foe and deliver him a finishing blow!"
[b][i]Spell Effect:[/i][/b] By charging up spirit energy in his arm with his his palm flat out before making a arc with the arm, The caster can fire a small curved energy blade, able to cut through most things it comes into contact to. it can also be fired in rapid succession.

[b][i]Spell Name:[/i][/b] Byakurai
[b][i]Spell Type:[/i][/b] Hadō
[b][i]Spell Number:[/i][/b] #4
[b][i]Spell Incantation:[/i][/b] N/A
[b][i]Spell Effect:[/i][/b] the caster extends his index finger and gathers spirit energy at the tip of his extended finger before firing a concentrated beam of cobalt colored lightning at the target, addition lightning is wrapped around the beam, adding to the effect of the lightning as it travels.

[b][i]Spell Name:[/i][/b] Tsuzuri Raiden
[b][i]Spell Type:[/i][/b] Hadō
[b][i]Spell Number:[/i][/b] #11
[b][i]Spell Incantation:[/i][/b] N/A
[b][i]Spell Effect:[/i][/b] The caster, either using their zanpakuto or the palm of their hands against a object or target, generates a current of yellow lightning through the hand/zanpakuto into the object/target, causing electrical damage to anyone in range of the current.

[b][i]Spell Name:[/i][/b] Fushibi
[b][i]Spell Type:[/i][/b] Hadō
[b][i]Spell Number:[/i][/b] #12
[b][i]Spell Incantation:[/i][/b] N/A
[b][i]Spell Effect:[/i][/b] This kido doesn't require a noticeable gesture as it can be activated by only speaking the incantation and/or name of kido. A bright orange kido net forms around one side of the caster, which appears only when its spell is cast, catching anyone within the net will temporarily stop them in their tracks. Although the Fushibi net is highly unstable and when hit by kido, it explodes violently, causing some amounts of explosive damage to anyone caught within the net. This spell can also be used in conjunction with other kido and zanpakuto techniques for a variety of alternate effects.

[b][i]Spell Name:[/i][/b] Shakkahō
[b][i]Spell Type:[/i][/b] Hadō
[b][i]Spell Number:[/i][/b] #31
[b][i]Spell Incantation:[/i][/b] "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, the sea barrier surges, march on to the south!"
[b][i]Spell Effect:[/i][/b] fires an orb of red energy that can vary in size, depending on the practitioner, the technique creates a small explosion and causes some burn damage as well, results vary from person to person.

[b][i]Spell Name:[/i][/b] Ōkasen
[b][i]Spell Type:[/i][/b] Hadō
[b][i]Spell Number:[/i][/b] #32
[b][i]Spell Incantation:[/i][/b] N/A
[b][i]Spell Effect:[/i][/b] The caster holds their zanpakuto horizontally and in front of them before charging a small yellow orb within the center of the zanpakuto's blade before it fires out as a long range, wide yet thin yellow beam once fully charged up. The caster can also use a hand for a quicker charge but the beam will be a smaller circluar beam about the size of your palm instead of the wider range when using the zanpakuto to fire it.

[b][i]Spell Name:[/i][/b] Sōkatsui
[b][i]Spell Type:[/i][/b] Hadō
[b][i]Spell Number:[/i][/b] #33
[b][i]Spell Incantation:[/i][/b] "All things in the universe that fly, that which names all, in the name of truth and temperance, dig your claws into the wall of sinless dreams!
[b][i]Spell Effect:[/i][/b] the caster extends his whole palm with his fingers extended forwards but only slightly apart before blue flame-like spirit energy flows into the center of the extended palm before firing a large wave of blue flames towards a target, without the incantation, it appears more as a blue fireball that rockets towards a target instead of a wave. causes a explosion on impact plus burn damage depending on tier of the target.


[b][i]Spell Name:[/i][/b] Haien
[b][i]Spell Type:[/i][/b] Hadō
[b][i]Spell Number:[/i][/b] #54
[b][i]Spell Incantation:[/i][/b] N/A
[b][i]Spell Effect:[/i][/b] the caster gathers purple energy into their hand before throwing it, once thrown, it forms into a boomerang shaped projectile that disintegrates a singular target part (a arm, leg, rock, etc) only, it cannot do this against a full body of spiritual energy as it's beyond the kido's ability to do so.

[b][i]Spell Name:[/i][/b] Daichi Tenyō
[b][i]Spell Type:[/i][/b] Hadō
[b][i]Spell Number:[/i][/b] #57
[b][i]Spell Incantation:[/i][/b] None
[b][i]Spell Effect:[/i][/b] This uses the caster's hands to levitate objects and/or people and throws them around towards a target (mostly objects in this regard) with people, this would be either pushing them out of harms way or throwing a alley forward to increase their speed towards a target or can be used on allies PCs (with permission of course) or NPCs of lower or equal tier.

[b][i]Spell Name:[/i][/b] Tenran
[b][i]Spell Type:[/i][/b] Hadō
[b][i]Spell Number:[/i][/b] #58
[b][i]Spell Incantation:[/i][/b] None
[b][i]Spell Effect:[/i][/b] the caster draws his zanpakuto and Levitates it in front of him before touching the handle gently to send it spinning around in mid air, getting rapidly faster and faster until the caster grabs the handle with the blade facing towards the ground before it fires a tornado from around the zanpakuto from the handle to the tip of the blade outwards towards the target and anything within the area of the tornado's effective radius which is four meters. can also be used with a hand supported by the other hand if the zanpakuto isn't available or for speed

[b][i]Spell Name:[/i][/b] Raikōhō
[b][i]Spell Type:[/i][/b] Hadō
[b][i]Spell Number:[/i][/b] #63
[b][i]Spell Incantation:[/i][/b] "Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle!"
[b][i]Spell Effect:[/i][/b] The caster uses this spell by raising the hand facing towards what he his going to be firing at and opening his hand to his palm, gathering yellow energy, similar to #32, but forming in front of the palm and with lightning covering the orb before, at the caster's command, it fires as a stream of lightning energy, shaped to look like a lightning strike towards the target which explodes violently in a destructive cloud of lightning, causing both explosive damage and electrical damage at once, results vary from person to person.

[b][i]Spell Name:[/i][/b] Sōren Sōkatsui
[b][i]Spell Type:[/i][/b] Hadō
[b][i]Spell Number:[/i][/b] #73
[b][i]Spell Incantation:[/i][/b] "Mask of flesh and blood, universe soar, the one crowned with man's name, twin lotuses into the wall of blue flames, wait for the edge of the great fire in the heavens!"
[b][i]Spell Effect:[/i][/b] the enhanced version of Sōkatsui; the caster gathers the same blue flame-like energy but into both palms instead of one and then thrusts both his palms together at the target, causing a much larger explosion and increased damaged to the target or object hit plus extra flame damage, depending on tier. Appears as a stream of blue flames, similar to a flame thrower only if the flames were blue.

[b][i]Spell Name:[/i][/b] Zangerin
[b][i]Spell Type:[/i][/b] Hadō
[b][i]Spell Number:[/i][/b] #78
[b][i]Spell Incantation:[/i][/b] N/A
[b][i]Spell Effect:[/i][/b] The Caster produces a wide ring of spiritual energy that is formed from the tip/s of the caster's zanpakuto, done within a circle and forming small spines around it. The caster then blasts the ring outwards, causing a large scale explosion around the surrounding area. Effective radius depends on tier, but maximum is about ten meters.

[b][i]Spell Name:[/i][/b] Hiryū Gekizoku Shinten Raihō
[b][i]Spell Type:[/i][/b] Hadō
[b][i]Spell Number:[/i][/b] #88
[b][i]Spell Incantation:[/i][/b] N/A
[b][i]Spell Effect:[/i][/b] The caster grips his firing arm to support it before channeling large amounts of lightning-based energy and the wielder's own spiritual energy, fused together in the palm of the outstretched hand before firing, expanding into a massive beam of electrical and spiritual energies combined. On impact with the target, it explodes violently, covering a area of fifteen meters within a blaze of plasma fire, consuming anything in its way.

[b][i]Spell Name:[/i][/b] Kurohitsugi
[b][i]Spell Type:[/i][/b] Hadō
[b][i]Spell Number:[/i][/b] #90
[b][i]Spell Incantation:[/i][/b] "Seeping crest of turbidity. Arrogant vessel of lunacy! Boil forth and deny! Grow numb and flicker! Disrupt sleep! Crawling queen of iron! Eternally self-destructing doll of mud! Unite! Repulse! Fill with soil and know your own powerlessness!"
[b][i]Spell Effect:[/i][/b] The caster points his middle finger and index finger upwards as a spark of dark purple energy forms at the tip before expanding out around the target, normally someone within arms reach of the caster, the energy forms a coffin composed of the dark purple energy that quickly seals the target inside, keeping them inside with high amounts of gravitation pressure before several spears with crosses at the ends appear within the box before striking the target inside like a kido equivalent to a iron maiden before releasing them, causing heavy cuts to the target's body and leaving them weakened from the sudden return of regular gravity, causing most targets to collapse afterwords.

[b][i]Spell Name:[/i][/b] Senjū Kōten Taihō
[b][i]Spell Type:[/i][/b] Hadō
[b][i]Spell Number:[/i][/b] #91
[b][i]Spell Incantation:[/i][/b] "Limit of the thousands hands, respectful hands, unable to touch the darkness. Shooting hands unable to reflect the blue sky. The road that basks in light, the wind that ignited the embers, time that gathers when both are together, there is no need to be hesitant, obey my orders. Light bullets, eight bodies, nine items, book of heaven, diseased treasure, great wheel, grey fortress tower. Aim far away, scatter brightly and cleanly when fired"
[b][i]Spell Effect:[/i][/b] The caster takes a guard stance and extands either his zanpakuto or hand forward, as the spell or incantation is spoken, ten pink comet like projectiles form around the caster. Once the incantation and/the name of the spell is spoken, the projectiles fire rapidly into their target and explode violently with a large pink explosion that covers a twenty-five meter radius.

[b][i]Spell Name:[/i][/b] Ittō Kasō
[b][i]Spell Type:[/i][/b] Gisei Hadō (Sacrificial Way of Destruction)
[b][i]Spell Number:[/i][/b] #96
[b][i]Spell Incantation:[/i][/b] N/A
[b][i]Spell Effect:[/i][/b] This kido requires the use of the caster's arm as the catalyst for this spell, this kido is used when close to the target, grabbing onto them before speaking the spell. Once done, cracks appear within the caster's arm, glowing red before exploding violently around the target in the shape of the top end of a katana's blade, cause massive burn damage to any inside.

[*]


Bakudō:

Code:
[b][i]Spell Name:[/i][/b] Sai
[b][i]Spell Type:[/i][/b] Bakudō
[b][i]Spell Number:[/i][/b] #1
[b][i]Spell Incantation:[/i][/b] N/A
[b][i]Spell Effect:[/i][/b] the caster extends his middle and index finger towards a target, sending energy that locks their hands behind their backs, similar to handcuffs. can be used on multiple targets at once.

[b][i]Spell Name:[/i][/b] Hainawa
[b][i]Spell Type:[/i][/b] Bakudō
[b][i]Spell Number:[/i][/b] #4
[b][i]Spell Incantation:[/i][/b] N/A
[b][i]Spell Effect:[/i][/b] the caster gathers yellow spirit energy into either a single hand or both before sending out a crackling yellow energy rope that wraps around the target's body and arms, restricting their movements. this kido can be used in conjunction with Rikujōkōrō by using the rope to create the rods from the light it creates.

[b][i]Spell Name:[/i][/b] Seki
[b][i]Spell Type:[/i][/b] Bakudō
[b][i]Spell Number:[/i][/b] #8
[b][i]Spell Incantation:[/i][/b] N/A
[b][i]Spell Effect:[/i][/b] the caster forms a small orb of blue energy, normally around the top of the hand while the hand is in a fist. When a attack comes into contact with it, usually a melee attack like a sword or physically attacks like kicks or punches, breaks and repulses the attack back, forcing the attack back.

[b][i]Spell Name:[/i][/b] Geki
[b][i]Spell Type:[/i][/b] Bakudō
[b][i]Spell Number:[/i][/b] #9
[b][i]Spell Incantation:[/i][/b] "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and then claw out your own throat!"
[b][i]Spell Effect:[/i][/b] The caster either casts their hand at their target or spells out the kanji of the spell's name before the target is surrounded with a red aura, causes complete paralysis to the target, freezing them in the position they are in when the spell hit them.

[b][i]Spell Name:[/i][/b] Hōrin
[b][i]Spell Type:[/i][/b] Bakudō
[b][i]Spell Number:[/i][/b] #9
[b][i]Spell Incantation:[/i][/b] "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and then claw out your own throat!"
[b][i]Spell Effect:[/i][/b] The caster creates a ball of orange energy before releasing it by extending their index and middle fingers of the casting hand, firing a orange tendril with yellow spirals twisting around it. The kido is designed to ensnare and immobilizes the target, although the caster keeps a hold of the kido, meaning the caster can control where the tendril goes, unlike Hainawa which doesn't stay with the caster normally. the caster can also fire a second one if needed with the other hand and the tendrils can connect so if two targets were captured, they could be bound together.

[b][i]Spell Name:[/i][/b] Sekienton
[b][i]Spell Type:[/i][/b] Bakudō
[b][i]Spell Number:[/i][/b] #21
[b][i]Spell Incantation:[/i][/b] N/A
[b][i]Spell Effect:[/i][/b] the caster places his hands on the ground or below him if he is standing in the air before generating a red circle underneath him, creating a large cloud of light red smoke that obscures the movements of the caster, allowing to either get away or attack while his opponent can't see him coming, although the smoke doesn't hide the caster's spiritual pressure unless he hides that after performing the kido.

[b][i]Spell Name:[/i][/b] Kyokkō
[b][i]Spell Type:[/i][/b] Bakudō
[b][i]Spell Number:[/i][/b] #26
[b][i]Spell Incantation:[/i][/b] N/A
[b][i]Spell Effect:[/i][/b] This kido is performed by casting a bright light around the caster from a extended hand, surrounding the caster before bending the light around the caster, rendering their physical presence invisible as well as hiding their spiritual pressure from the outside view. Although while active, the caster cannot attack in anyway unless the kido is broken first and someone of a higher tier can break it or still detect the kido's energy.

[b][i]Spell Name:[/i][/b] Shitotsu Sansen
[b][i]Spell Type:[/i][/b] Bakudō
[b][i]Spell Number:[/i][/b] #30
[b][i]Spell Incantation:[/i][/b] N/A
[b][i]Spell Effect:[/i][/b] The caster, using a single hand, draws out a inverted yellow triangle before three, claw-like shapes generate from the three points on the triangle he just made with his hand, these claw triangle fire out rapidly, pinning the target's upper arms and the middle of the target's chest, this however doesn't paralyze the target but keeps them restrained to a surface.

[b][i]Spell Name:[/i][/b] Tsuriboshi
[b][i]Spell Type:[/i][/b] Bakudō
[b][i]Spell Number:[/i][/b] #37
[b][i]Spell Incantation:[/i][/b] N/A
[b][i]Spell Effect:[/i][/b] The caster extends his hand, forming a blue ball of energy normally underneath a falling object where six ropes shoot out and attach to nearby surfaces, taking on a elastic-like quality that can take a large amount of impact forces when something lands on it before coming up slowly with a bounce.

[b][i]Spell Name:[/i][/b] Enkōsen
[b][i]Spell Type:[/i][/b] Bakudō
[b][i]Spell Number:[/i][/b] #39
[b][i]Spell Incantation:[/i][/b] N/A
[b][i]Spell Effect:[/i][/b] The caster, either using their hands or their zanpakuto in a blocking motion, form a large rotating round shield, made of a dull yellow spiritual energy in front of themselves, general in front of their zanpakuto or hands. Designed to block a single attack.

[b][i]Spell Name:[/i][/b] Kakushitsuijaku
[b][i]Spell Type:[/i][/b] Bakudō
[b][i]Spell Number:[/i][/b] #58
[b][i]Spell Incantation:[/i][/b] "Heart of the south, eye of the north, finger of the west, foot of the east, arrive with the wind and depart with the rain."
[b][i]Spell Effect:[/i][/b] The caster draws a circle with a cross with black powder before drawing four, different symbols in their correct places in the cross sections before the caster places his hands just under the circle to activate the spell, which causes the inside of the circle to glow blue with various number kanji appearing rapidly within the circle, this kido increases the caster's ability to sense spiritual pressure and their basic senses in general to seek a target, the numbers will keep rotating rapidly until the correct set is found, relating to the target's longitude and latitude.

[b][i]Spell Name:[/i][/b] Rikujōkōrō
[b][i]Spell Type:[/i][/b] Bakudō
[b][i]Spell Number:[/i][/b] #61
[b][i]Spell Incantation:[/i][/b] "Carriage of thunder, bridge of a spinning wheel. With light, divide this into six!"
[b][i]Spell Effect:[/i][/b] The caster points his middle and index finger towards the target before a spark of light emits from the tips of his extended fingers, forming six long but thin rods of light that shoot rapidly towards a target, slamming into their midsection and keeping the arms to the sides, this also paralyzes anything not connected by the rods, parlaying the entire body in the process.

[b][i]Spell Name:[/i][/b] Hyapporankan
[b][i]Spell Type:[/i][/b] Bakudō
[b][i]Spell Number:[/i][/b] #62
[b][i]Spell Incantation:[/i][/b] N/A
[b][i]Spell Effect:[/i][/b] The caster generates a large purple tinted rod made of condense spiritual energy by pressing their palms together before spreading them out to make the rod. Alternatively, the caster can perform this one handed by generating the rod directly into their free hand. The cast then throws the rod towards its intended target before the rod instantaneously splits into a hundred rods of equal size and length, which if enough hit can pin a opponent against a surface, immobilizing them, although important to note that this kido doesn't paralyze the target, meaning the target can still move anything not pin downed by the rods.

[b][i]Spell Name:[/i][/b] Sajō Sabaku
[b][i]Spell Type:[/i][/b] Bakudō
[b][i]Spell Number:[/i][/b] #63
[b][i]Spell Incantation:[/i][/b] N/A
[b][i]Spell effect:[/i][/b] The caster raises their hand into the air before closing their hand into a fist, directed at the intended target where yellow energy forms either from the air above the target, from around the arm of the caster or it comes from behind the caster's shoulder, where it forms into thick chain-like ropes, which swirl around the target, wrapping around the torso area, binding the arms behind them before tightening around them, immobilizing them. Normally this kido can't be broken by physical strength by those of equal tier and below, someone two tiers and above can break out of it by physical strength, especially those enhanced in either a hollow mask or forced into a hollow form.

[b][i]Spell Name:[/i][/b] Tozanshō
[b][i]Spell Type:[/i][/b] Bakudō
[b][i]Spell Number:[/i][/b] #73
[b][i]Spell Incantation:[/i][/b] N/A
[b][i]Spell effect:[/i][/b] The caster forms a blue ball of energy, which forms beneath either the caster or a intended target. The ball then breaks off into four beams of blue energy that extend upwards from the center point. Once in the correct positions, they travel across, forming the sides of the barrier, forming a inverted pyramid barrier around the caster or target plus anyone within the range of the barrier. The kido can also be used around other kido like Tsuriboshi.

[b][i]Spell Name:[/i][/b] Gochūtekkan
[b][i]Spell Type:[/i][/b] Bakudō
[b][i]Spell Number:[/i][/b] #75
[b][i]Spell Incantation:[/i][/b] "Wall of iron sand, tower of the shaman priests, glow incandescent iron, tranquil and soundless!"
[b][i]Spell Effect:[/i][/b] the caster places his hands together, as the incantation is spoken, five small yellow orbs with little tails float upwards above the caster's head until he raises his hands in a combined fist as they become flat circles rotating around his hands until finishing the kido and then the caster rapid sends his hands towards the ground, sending the orbs crashing into the ground and disappearing into it, then a bright light will appear above the target before five tall, thick steel pillars connected with thin chains that descends down rapidly to pin the target down with the weight, with the one at the top pressing on the back or chest, depending on which way the pillars fell on them but the other four will always press down on the arms and legs.

[b][i]Spell Name:[/i][/b] Tenteikūra
[b][i]Spell Type:[/i][/b] Bakudō
[b][i]Spell Number:[/i][/b] #77
[b][i]Spell Incantation:[/i][/b] "Black and white net. Twenty-two bridges, sixty-six crowns and belts. Footprints, distant thunder, sharp peak, engulfing land, hidden in the night, sea of clouds, blue line. Form a circle and fly though the heavens."
[b][i]Spell Effect:[/i][/b] The caster first draws kanji on the palms of his hands and a circuit-like pattern going up the arms in a zig-zag way with black powder or their own blood before placing his palms in front of him, creating a glowing blue square, as he recites the incantation, roots will form from the square, creating a network. the primary power of this kido is communication and can be used to talk to anyone mentally in the area of the caster's using, this kido also works cross dimension as well and can be used to talk to multiple people at once or one but also anyone within the close vicinity of the caster can also talk to whoever is connected by the kido.

[b][i]Spell Name:[/i][/b] Kuyō Shibari
[b][i]Spell Type:[/i][/b] Bakudō
[b][i]Spell Number:[/i][/b] #79
[b][i]Spell Incantation:[/i][/b] N/A
[b][i]Spell Effect:[/i][/b] The caster twists their hand in front of their face, forming eight black holes with a purple outline that emit spiritual energy out around the target, the ninth black hole forming at the center of the target's chest, once all nine are formed, they immobilize the target's ability to move similar to how spiritual pressure can immobilize a target by focusing spiritual pressure against them.

[b][i]Spell Name:[/i][/b] Dankū
[b][i]Spell Type:[/i][/b] Bakudō
[b][i]Spell Number:[/i][/b] #81
[b][i]Spell Incantation:[/i][/b] N/A
[b][i]Spell Effect:[/i][/b] The caster forms a translucent rectangular barrier in front of the caster. This kido can protect the user from kido based attacks up to #89 but only protects in front of the caster, so coming behind the caster or to the side can bypass the powerful protection of this kido.

[b][i]Spell Name:[/i][/b] Restrict
[b][i]Spell Type:[/i][/b] Bakudō
[b][i]Spell Number:[/i][/b] #99 (Part 1)
[b][i]Spell Incantation:[/i][/b] N/A
[b][i]Spell Effect:[/i][/b] The caster holds their palms away from themselves, with their arms extended out to the sides, before clasping their hands together, with the fingers intertwined intricately. When First learning this kido, the caster is restricted to binding the target's arms with spiritualized black fabric and iron shafts rammed into the very flesh of the target. Once perfected, the caster can not only bind the arms but the entire body as they are pinned to the ground with the frabric spreading out in a X formation before being kept in place by additional iron shafts. X extends about seven meters from the target.

[b][i]Spell Name:[/i][/b] Bankin
[b][i]Spell Type:[/i][/b] Bakudō
[b][i]Spell Number:[/i][/b] #99 (Part 2)
[b][i]Spell Incantation:[/i][/b] "First Incantation - Bandage! Second Incantation - A thousand Dead Bolts! Final Incantation - Fatal Shaft!"
[b][i]Spell Effect:[/i][/b] The caster starts by saying the spell type, number and name of the kido before slamming the index and middle fingers of both hands into the ground as it causes a dust cloud to vent out the ground. The caster then says the first incantation, causing white spiritual energy forms out from where their fingers are, forming around the target and solidifying into tightly wrapped bandages around the target. On the second incantation while keeping the same position with their fingers in the ground, summon a thousand steel bolts with twisted ends to piece the flesh of the target, keeping the bandages and the target additionally pinned down. On the final incantation, the caster brings their fingers out the ground puts both palms together before a giant metal cube, covered in circuit-like patterns that slams into the target, leaving no change to move at all or (in death enabled threads and with the other RPer's permission) possible kill the target.


Kido Tier Chart:

The chart will show by which tier can use what kido or at what time certain kido can be trained as well as the strain on the user (please note this has possibility to change):

Tier 5:

-Kido up to {#}10s{/#} and below: Easiest to use and requires little to no effort from the caster.
-Kido from {#}20s{/#} range: Medium, can be used with some effectiveness but not as well versed in their use as others, some effort is required to use them, less if full incantation is used.
-Kido from {#}30s{/#} range: Hardest to use, full incantation must be used to even be able to fire the kido effectively. The caster becomes visibly exhausted after a single use.

Tier 4:

-Kido up to {#}30s{/#} and below: Easiest to use and requires little to no effort from the caster.
-Kido from {#}40s{/#} range: Medium, can be used with some effectiveness but not as well versed in their use as others, some effort is required to use them, less if full incantation is used.
-Kido from {#}50s{/#}: Hardest to use, full incantation must be used to even be able to fire the kido effectively. The caster becomes visibly exhausted after a single use.

Tier 3:

-Kido up to {#}50s{/#} range: Easiest to use and requires little to no effort from the caster.
-Kido from {#}60s{/#} to {#}70s{/#} range: Medium, can be used with some effectiveness but not as well versed in their use as others, some effort is required to use them, less if full incantation is used.
-Kido from {#}80s{/#} to {#}90s{/#} range: Hardest to use, full incantation must be used to even be able to fire the kido effectively. The caster becomes visibly exhausted after a single use.

Tier 2:

-Kido up to {#}70s{/#} range and below: Easiest to use and requires little to no effort from the caster.
-Kido from {#}80s{/#} to {#}90s{/#} range: Medium, can be used with some effectiveness but not as well versed in their use as others, some effort is required to use them, less if full incantation is used.

Tier 1:

-Kido up to {#}80s{/#} to {#}90s{/#} range: Easiest to use and require
Search in: Guidebook and Rules  Topic: Offical Site Kido List  Replies: 2  Views: 3060

Search found 11 matches for 8

Go to page : 1, 2  Next

Back to top