Spell Name: Rikujōkōrō
Spell Type: Bakudō
Spell Number:
#61Spell Incantation: "Carriage of thunder, bridge of a spinning wheel. With light, divide this into six!"
Spell Effect: The caster points his middle and index finger towards the target before a spark of light emits from the tips of his extended fingers, forming six long but thin rods of light that shoot rapidly towards a target, slamming into their midsection and keeping the arms to the sides, this also paralyzes anything not connected by the rods, parlaying the entire body in the process.
Ability Name: Gem Attunement
Ability Description:
The corner stone of Amelia's abilities, Amelia can attune her blade to seven different gemstone, based on the ones embedded in the hilt of her blade. Doing so changes the appearance of her blade to reflect the gem she is currently attuned to, which add various elemental effects to her attacks. In order to change attunements, Amelia must first sheathe her blade and then focus on the gemstone she wants to attune to. By default, she is attuned to Garnet.
The gems and their effects are as follows:
Garnet: Fire, causes small explosion on impact.
Lapis Lazuli: Water/Ice, causes an icy burst on impact. Enough impacts can freeze sometime
Citrine: Lightning, faster projectiles that shock and can cause partial paralysis if they hit the same limb enough.
Peridot: Earth, projectiles are tougher and hit with more force
Pearl: Wind, projectiles cause a blast of wind on impact, pushing the foe back a foot or two without causing additional damage
Quartz: Light, causes a slight distortion around the projectile, causing it to appear an inch away from where it really is.
Obsidian: Darkness, has a slight draining effect on one's spiritual power
These effects also apply to Amelia's sword, allowing them to be activated or active whenever she is attuned to the appropriate gemstone.
Ability Name: Gem Shot
Ability Description: Amelia raises her blade and five medium shards or twenty tiny shards of gemstones appear in front of her before being fired at her opponent. While the tiny gems are more of a nuisance then a threat, they are many and travel faster then the medium sized shards and can easily pile on elemental effects that need multiple hits, such as citrine or lapis lazuli. The medium sized shards are slower but hit harder and are better for gem attunements like garnet and peridot. The medium shards are Cero level while the small sharks are bala level. 2 post CD.