Bleach Story RPG
Hello, guest!

Welcome to Bleach Story. We hope that you enjoy your stay here. If you are not already a member, please REGISTER. If you are a lucky member, then please log in below.

Thank you.
Welcome to Bleach Story RPG
A Bleach RPG Forum for beginners and veterans, where you can create your own RP character, login here - otherwise create an account for free today!

You are not connected. Please login or register

View previous topic View next topic Go down  Message [Page 1 of 1]

#1Pallas Uchida Empty Pallas Uchida Mon Jul 29, 2013 8:41 am

Guest

Anonymous
Guest



Who are you?







    Name:  Pallas Uchida
    Alias:  The silent assassin
    Age:  25
    Age of Appearance:  25
    Gender:  Male
    Race/Species:  Human Fullbringer
    Character Alignment:  Chaotic Neutral with more to the side of bad

    Appearance:

    Pallas stands 5'6" tall and weighs about 140 pounds. He has glowing red eyes that seem like they can pierce through ones soul. His hair is shockingly white in color, something that happened when Donovan died. Some strands of his previously blond hair remain, but are, for the most part, hard to see. His hair reaches down to about the middle of his neck and most part his hair is uncontrollable. He prefers it that way since he lives his life the same way.

    His skin is a pale white with no visible markings, tattoo’s, or scars. He has a few muscles, mostly hidden by his clothing. On his face a smile can never be seen. He mostly keeps his feelings hidden except for when he is angry.   Below his eyes is a regular looking nose.  He has a regular looking moth as well with light red lips that don’t really stick out much.

    Style/Clothing:

    Pallas is wearing a pair of black jeans that are not too form fitting. Around his waist he has a western style belt that is mainly hidden by his shirt and coat. On his feet are is a pair of black boots that are held on by two black straps. These boots are made for hiking in a forest or mountain region. He wears a long, black leather coat that splits down the middle and flares out a bit at the end for easy walking or running. For the most part he keeps the coat open for easy access to his sickle or horseshoe. The coat reaches down to just below the calves of his legs. On the coat and around where his belt line is there is a belt that he can tie around himself to help keep the cold out. The arms of the coat reach down to his wrists where each has a buckle that he can tighten to keep out the cold.

    Pallas also has on a pair of black fingerless gloves that goes up to his mid arm. This allows for him to be able to hold items with his fingers and not burn up the gloves he wears. Under his jacket he wears a dark red shirt . The sleeves of the shirt are short, ending just above the elbow. This allows for him to wear his gloves comfortably. His shirt is normally left untucked and goes down to his waist a little past his belt line. He wears no tie around his neck. The top of his shirt normally remains unbuttoned. He will button up his coat and shirt should it become cold enough outside.

    Spoiler:

    Tattoo's/Scars/Etc:    Pallas does have a few scars but most are hidden.  He has one scar going across his chest that is covered by his shirt.  It's not very visable even when he has his shirt off.  He has a few other scars from fighting, mostly up and down his legs.  He does have one visible scar that is across his head along the hairline.  You have to be really close to him to see it however.

    Personality: Pallas is a simple man for the most part.  He is a rogue for hire that enjoys hunting and killing.  The more of this he does the better he feels and the happier he is.  The more he gets paid, the better job he does.  He is stealthy and likes to move through the shadows.  Known once as the bringer of the silent death, Pallas tries to keep up that persona.  He finds it a bit hard to do so due to his fullbringer powers.  

    Pallas lives to kill and feels that this is his only purpose in life since Donovan was killed.  He does have a heart and will not kill animals at all.  Even if an animal were to attack him he would do his best to become its friend so he would not have to harm it.  He also will not take any jobs that will force him to hurt any animals.  If threatened to take the job, Pallas will kill the person or persons right there.  This is also true for women and children, though to a lesser extent since he has killed at least one woman in the past.  (see history)

    When in combat Pallas tends to try to take out his opponent as quickly as he can.  He will do his best to take you down with his fire or earth techniques.  If you have not seen him yet he will do his best to use the shadows to attack, especially at night.  The only time he may not be on top of his game is when he is around those whose tier is two or more tiers above him.

    Pallas prefers to be alone most of the time.  This is due to the fact that most of his close friends and family have died by other people or even been killed by himself.  When he is his around people he tends not to trust them at first unless they seem like they are trustworthy.  He will not question anyone who is more than two tiers above him and most likely follow their lead since he knows that he will be too weak to fight back properly should he have to.

    (For Likes, Dislikes, Ambitions, etc, go for 1-3 sentences per point, more if you wish.)
    Likes:

    • Pallas loves to steal and kill people.  He especially loves to be paid to steal or kill.
    • While he tries to avoid those who are two or more tier above him he loves to fight them to try and improve himself.
    • Pallas loves to set stuff on fire, mostly since he’s learned about his fullbring powers.  He will set the stuff on fire from a distance using his fullbring and stay by to watch it burn.  He takes big pleasure in destroying peoples home with the people still in it.
    • Pallas loves animals and will do anything to protect them.  He will not harm them even if they try to harm him in any way.  He strives to be friends with all animals big and small.
    • Pallas likes girls and woman.  He does hope to someday get married and have kids.

    Dislikes:

    • He hates his birth name with a passion.  He will never tell anyone his birth name and will kill or hurt anyone who knows or says his real name.
    • He hates people who are out to intentionally harm him.  He will do his best to kill them quickly to prevent this.
    • He hates people who harm or abuse animals.  He will do his best to protect all animals and will harm anyone who will harm his animal friends, unless using them for his attacks.
    • Pallas hates people who only think about themselves or are do-gooders.  The only time he may pay attention to one of theses people is if he’s paid to do so.
    • He hates the rain, rivers, lakes, oceans, and swimming pools.  He’s never been a person who was comfortable around the water.  He’ll take a bath or a shower if need be, but when it comes to these other areas he’ll stay as far away as possible.
    • He also does not like ice or snow much.  He’ll tolerate snow and cold, but refuses to even have ice in a glass of water.  He prefers it to be room temperature or slightly colder if possible.

    Ambitions/Dreams/Goals:

    • Pallas one day dreams to be in charge of a small country he’s taken by force.  Nothing to fancy, but something he can rule over.
    • Pallas plans to one day rebuild his own gang.  He may make it into his own personal army to be able to take over that small country.
    • Pallas dreams of one day being a father as well.  He knows that this may only be a dream, but he feels it’s an important one to him.
    • Pallas dreams of the day he will never grow old and die.  He’s a bit afraid of death and feels that he may be sent to Hell for all the bad he’s done.
    • Pallas’s goal is to one day be strong enough to take out someone he feels is stronger than himself.  He feels that if he can do that then he can accomplish anything.

    Strengths:

    • Pallas is elementally strong against fire.  He is able to withstand fire for extended periods of time and not be burned or hurt.  If the fire is coming from someone who is 2 or more tiers above him then he has a greater chance to be burned than from equal or less tiers.
    • Pallas is elementally strong against earth.  He is able to take earth based attacks and not be harmed much if at all from them.  If a person who is 2 or more tiers above him uses an earth based attack the damage will be lessened as opposed to those who are equal or less tiers.
    • Pallas is a very strong close combat fighter, especially in his human form.  He tends to build up his strength when he can, mainly by beating people up.
    • Pallas has a strong bon with animals and is able to call upon them for assistance.  He can mainly due this in his human form, but they will listen to him also in his centaur form.  
    • Pallas feels he gets more power from the sun and is more powerful during the day.  He feels he’s weaker during times of clouds or at night.  This is mostly mental and he does not actually get any stat boosts from fighting during the day.


    Fears & Weaknesses:

    • Pallas has an elemental weakness to water.  Due to being an elemental user of 2 elements that have this weakness he takes 2 times more damage than normal attacks would.
    • Pallas is also weak to ice.  His weak to ice based attacks and will take 1.5 times more damage than normal attacks.
    • Pallas has a soft spot for any and all animals and does not like to harm them if at all possible.  He will not attack someone if they threaten an animal or use an animal as a shield.
    • Pallas is mentally weak in the darkness due to feeling that he draws some of his energy from the sun.  He will try to avoid fighting in the dark whenever possible.  He has no real weakness when fighting in the dark.  It is all in his mind.
    • Pallas, though normally found alone, fears being left alone.   He does not want to be the last person left alive.
    • Pallas also has a fear of growing old as well.  He hates to think about getting old and





    Battle Specs





    Fighting Style:  Pallas prefers to fight at close range when he is a normal human, unless he is using his grenades or summoning his animal friends.  When he does this he‘s a mid to long range attacker.  When he‘s up close he‘ll use his sickle or his hands to attack.  He is more of a thug when he fights, using what he can find to attack besides his sickle.  He has no real style of attack other than just to beat someone senseless if they have it coming for them.

    When he is in his centaur form he‘ll mostly attack from far away, coming in close for a few of his attacks.  He may also uses his attacks at mid range.  He still has access to his sickle so he may use this to attack in both his fullbring and evolved fullbring forms.  

    List of 'Auto-Known' Skills:

    Object of Affinity: A Horseshoe

    Affiliation: Esper

    Fullbring Type: Clad

    Elemental Affinity: Fire/Earth


    Personal Abilities:

      (These are traits your character was either born with or attained through special circumstances. They cannot be taught to or learned by others. Examples would be fire elemental reiatsu, unnaturally sharp reiatsu sensing, and genetic mutations.) Limit: 3


      Name:  None
      Effect:


    General Techniques:

    (Shinigami may NOT start with more than four general techniques. Techniques are not extra abilities, but rather, skills which use your abilities in more extreme forms beyond their basic use. For example... let's say I can shoot fire from my fingers. A technique might be gathering a whole bunch of fire for a few minutes and then shooting a fire-laser from my fingers, doing much more damage than what my ability normally would on it's own. Other special or basic techniques using your normal control over your spiritual energy can also be added here, like adding reiatsu to your punches to inflict more damage, and things like that. Think of abilities as special powers - and think of techniques as moves which use the powers you already have. These are moves your character was taught or trained and developed on their own. They are things anyone would be able to learn and perform unless they are dependent on your unique race or abilities. Examples are custom shunpo variations, hakuda/zanjutsu techniques, and using your reiatsu on an object to simulate telekinesis.)
    These are not used for extra pre-evolved/evolved fullbringer techniques, and elemental techniques.
    Limit 5.


      Technique Name:  Animal Summoning

      Technique Description:

      Pallas calls forth any animal he wants that are in the area to aid in his attack.  The animal that comes forth will bring with it many, no more than 5, of it's kind with it.  They will do as Pallas asks, mostly just scratching of biting the person he tells them to attack.  The animals stay around for no more than 2 posts and then go away.  This can not be used again to summon the same animal and has a 4 post cool down.  No matter the tier the scratches are light and the bites are not deep, leaving minor wounds where the teeth sunk into the skin.  The animals that he summons share the same weakness as any animal of their, type does.  They are just as weak or strong as they would be in nature as they come from nature.  Pallas can, however, use Soul Manipulation to help increast the strength of the animals bites.  He can only do this with one animal for 1 post.

      Technique Name: Flaming Grenade

      Technique Description:

      Pallas finds two rocks of about the size of an apple.  He then concentrates his energy on these and uses Soul Manipulation so that they become covered with fire.  He tosses these at the enemy one at a time.  Each flaming rock blows up upon impact with a person or the ground.  Once it blows up it sends flaming bits of the rock in all directions.  Takes one post to charge and there is a 5 post cool down from the time the second grenade is thrown.

      Technique Effect Chart:

      *The effect chart is for damage, durability, or any other after effect of a technique. The damage/effect/etc will be based off of tiers.*

      Opponent is Two+ Tiers Lower:  There is a 35% chance to dodge the grenades and a 10% chance to miss the bits of flaming rock.  If hit by the grenade itself it can caused 3rd degree burns and will blow the person backwards.  If only hit by the bits there will be moderate skin cuts and heavy bruising plus 1st and 2nd degree burns to the skin.
      Opponent is One Tier Lower:  There is a 45% chance to dodge the grenades and a 10% chance to miss the bits of flaming rock.  If hit by the grenade itself it can caused 3rd degree burns and will blow the person backwards.  If only hit by the bits there will be moderate skin cuts and heavy bruising plus 2nd degree burns to the skin.
      Opponent is Equal Tier:  There is a 50% chance to dodge the grenades and a 30% chance to miss the bits of flaming rock.  If hit by the grenade itself it can cause 2nd degree burns and will blow the person backwards.  If only hit by the bits there will be general skin scrapes and 1st and 2nd degree burns to the skin.
      Opponent is One Tier Higher:  There is a 70% chance to dodge the grenades and a 30% chance to miss the bits of flaming rock.  If hit by the grenade itself it can cause 2nd degree burns and will blow the person backwards.  If only hit by the bits there will be general skin scrapes and 1st degree burns to the skin.
      Opponent is Two+ Tiers Higher:

     There is a 90% chance to dodge the grenades and a 50% chance to miss the bits of flaming rock.  If hit by the grenade itself it can cause 1st degree burns and will blow the person backwards.  If only hit by the bits there will be light scratches and small burns to the skin.

    Technique Name:Flame Barricade

    Technique Discription:

    Pallas calls forth a wall of fire bringing the earth up using his Soul Manipulaton ability.  He then continues to use the Soul Manipulation to bring about fire on the bits of earth which forms the fire wall.  This helps block out attacks.  The wall will last for one post and has a 10 post cool down.

    Technique Effect Chart:

    *The effect chart is for damage, durability, or any other after effect of a technique. The damage/effect/etc will be based off of tiers.*

    Opponent is Two+ Tiers Lower: The enemies attack may break through the wall. If it does there will be no damage to Pallas.
    Opponent is One Tier Lower: The enemies attack may break through the wall and cause light damage.
    Opponent is Equal Tier: The enemies attack will be break through the wall and cause light damage.
    Opponent is One Tier Higher: The enemies attack will be lessened due to breaking through the wall.
    Opponent is Two+ Tiers Higher:
The enemies attack will be slightly lessened due to breaking through the wall.




Pre-Evolved Fullbring





Pre-Evolved Fullbring

Pre-Evolved Fullbring Name:  Blue Aura of Living Death
Pre-Evolved Fullbring Appearance:
Spoiler:

Once Pallas activates his fullbringer, he turns into a centaur.  His back half is brown in color and looks smooth.  His tail is brown and does down to where it almost touches the ground.  His top half is muscular and he keeps his fine blond hair and facial features from when he is full human.

Fullbring Ability: Pallas has the ability to surround his enemies in a blue ring of fire that shoots out from the ground.  The ring surrounds an area of 50 yards and prevents any enemies from leaving and makes it hard for enemies to enter.  Anyone who is on Pallas's side will be able to freely come and go through the flames.  If the flames are touched by an enemy that is higher than Pallas, they will suffer from light burns.  Those in equal tiers will suffer 1st degree burns, and those in lower tiers will suffer 2nd degree burns.  Around the inside of the ring walks what look to be the living dead, but made of stone.  It is these walking stone figures that keep the enemies in.  The stone figures, however, are breakable and can easily be broken by someone of a higher tier than Pallas.  Those in equal tiers will have a difficult time but will still be able to break the stone figures.  Those in lower tiers will be able to take out the stone figures, but it will be very difficult to do.

Pre-Evolved Fullbring Ability: (This would be something your character was 'born' with/obtained upon becoming a Fullbringer. This is something that cannot be learned or taught to others.)

Pre-Evolved Fullbring Techniques: (These techniques are available only in Pre-evolved Form) Limit 6


    Technique Name: Heat Crash

    Technique Description:

    Pallas surrounds himself with flame and charges at the target.  There is a 2 post cool down for this attack.

    Technique Effect Chart:

    *The effect chart is for damage, durability, or any other after effect of a technique. The damage/effect/etc will be based off of tiers.*

    Opponent is Two+ Tiers Lower:  The enemy will be knocked down and will suffer sever burns to any area touched by the flame
    Opponent is One Tier Lower:  The enemy will be knocked down and will suffer moderate burns to any area touched by the flame
    Opponent is Equal Tier:  The enemy will be knocked down and will suffer light to moderate burns to any area touched by the flame.
    Opponent is One Tier Higher: The enemy will be knocked down and will suffer light burns to any area touched by the flame.
    Opponent is Two+ Tiers Higher:

 The enemy can be knocked down and will suffer light burns to any area touched by the flame.

Technique Name: Quake Barrage

Description:

Pallas lifts up his front half and brings it back down to the ground, hard.  This causes a minor earth quack dislodging any loose boulders in the ground.  He then uses his fire to bring up the loose boulders which he then kicks at the enemy.  No more than 6 boulders at a time can be made and the boulders will range from 2 feet in diameter to the size of a small car.  As the boulders head for the enemy the boulders break down smaller, making it like a barrage of medium sized rocks.  There is a 7 post cool down for this attack.  10 if only large rocks are used.

Technique Effect Chart:

*The effect chart is for damage, durability, or any other after effect of a technique. The damage/effect/etc will be based off of tiers.*

Opponent is Two+ Tiers Lower:  The enemy has a 30% chance to dodge the attack.  If hit can cause major bruising and large gashes in the skin
Opponent is One Tier Lower:  The enemy has a 40% chance to dodge the attack.  If hit can cause major bruising and small gashes in the skin
Opponent is Equal Tier:  The enemy has a 50% chance to dodge the attack.  If hit can cause moderate bruising and some cuts.
Opponent is One Tier Higher: The enemy has a 60% chance to dodge the attack.  If hit can cause light bruising and some cuts.
Opponent is Two+ Tiers Higher:[/list]
 The enemy has a 70% chance to dodge the attack.  If hit can cause very light bruising.

Technique Name: Flash Fire

Technique Description:

Pallas to calls up a large amount of fire quickly and shoots it towards his enemies.  Damage is based on tier.  Tiers higher than Pallas will suffer light burns and not be affected by the evil aura given off by the flames as they attack.  Equal tiers will suffer some 1st Degree burns.  Equal tiers may be affected by the evil aura in the flame.  The evil aura could cause the person affected to turn on friends. Tiers below Pallas will suffer 2nd degree burns if hit and will be affected by the evil aura.  The evil aura could cause the person affected to turn on friends.  The effects of the evil aura last for 3 posts and the fire itself lasts for one.  There is a 5 post cool down for this attack.

Technique Name:  Pebble Pyro Blaster

Technique Discription:

Pallas stops his foot on the ground causing the pebbles on the ground to fly into the air.  He then holds out his hands to suspend the pebbles and sets them on fire.  He then sends these out after the enemy.  Pallas can send up to 100 pebbles in one attack.  There is no charge and a 3 post cool down.

Technique Effect Chart:

*The effect chart is for damage, durability, or any other after effect of a technique. The damage/effect/etc will be based off of tiers.*

Opponent is Two+ Tiers Lower:  Moderate to severe bruising and second degree burns from any area that is hit by the pebbles.
Opponent is One Tier Lower:  Moderate bruising and first to second degree burns from any area that is hit by the pebbles.
Opponent is Equal Tier:  General bruising and first degree burns from any area that is hit by the pebbles.
Opponent is One Tier Higher: General bruising and minor burns from any area that is hit by the pebbles.
Opponent is Two+ Tiers Higher:[/list] Light bruising and minor burns for any area that is hit by the pebbles.

Technique Name: Flare Beam

Technique Description:

Pallas draws his hands together and gathers energy there.  After enough energy is gathered it is shot at the enemy.  Its red in color and catches anything it touches on fire from the heat it radiates.  It takes one post to charge and has a 10 post cool down.
Technique Effect Chart:

*The effect chart is for damage, durability, or any other after effect of a technique. The damage/effect/etc will be based off of tiers.*

Opponent is Two+ Tiers Lower:  Clothing is burned and 3rd and 2nd degree burns to the body where the beam hits.
Opponent is One Tier Lower:  Clothing is burned and 2nd degree burns to the body where the beam hits.
Opponent is Equal Tier:  Clothing is burned and 1st and 2nd degree burns to the body where the beam hits.
Opponent is One Tier Higher:  Clothing is burned and 1st degree burns to the body where the beam hits.
Opponent is Two+ Tiers Higher:[/list] Burned clothing and minor burns to the body where the beam hits.




Tell me your story...





History:  His Life Before

Spoiler:

The New Fullbringer

Spoiler:

Current Day

Spoiler:

Rp Sample:

Pallas had taken a long train ride and was exhausted.  He loved to travel, but this trip seemed to take away most of his energy for some reason.  He was traveling with a purpose this day.  He was looking for someone.  Someone from his past.  Her name is Jenny.

Pallas had been dating Jenny for some time now.  Many people were jealous of  the relationship he shared with her.  Jenny was a beautiful young woman whom everyone had eyes for.  The fact that she choose Pallas over everyone else made some people mad as well.  She was the kind of person everyone fought over in order to gain her attention.  Pallas knew that fighting was not the way to win her, but just being there and treating her as a woman worked well.

Jenny was also a thug for hire, much like himself.  She traveled around as much as he did.  They kept in touch by leaving each other notes in areas on certain days.  This is how Pallas had come to travel to where he was, Tokyo, Japan.  Both Pallas and Jenny mainly stayed in Japan, preferring to keep jobs in an area they were familiar with.   Jenny was here on a job looking for someone.  Pallas came to Tokyo to look for her.  Little did he know that he was her target.

Pallas had stopped at a nice little café not far from the train stop and sat down.  As he was waiting to be served he thought back on how he ended up arriving at this point.  

*Small Flashback*

Pallas had received a notice from a potential client.  He waited for the right time and replied with a meeting spot.  He was there at the meeting point when the man arrived, a little late.  Pallas nodded at the man as he walked forward, spouting some pitiful excuse on why he was late.  At least to Pallas it was pitiful.  The man soon got down to business and showed Pallas a picture.  Not just any picture but one of Jenny.  Pallas looked at the man and said, ”This is a nice looking lady.  Why show me a picture of her?”  He did not want to let on that he knew her.

The man, a business man by the looks of him, looks at Pallas like he’s joking and says, ”The girl is bad for my business.  She keeps killing my clients.  The details are simple.  The first thing you need to know is that I want her dead.  Not just a little alive with a chance of dying and not just beat up bad.  DEAD.  She's taken out to many of my men and she needs to be stopped.  Just tell me you can do it and I'll pay you what you want."”

Pallas looked over the picture again and sighed.  He thinks for a few moments about not taking the job when the man becomes impatient.  Pallas can hear the man tap his foot, something that seemed to annoy him.  Pallas looked back at the man and said, ”I’ll take the job and do the task in question.  My fee will be very high however.  I know who this person is and have worked with her before as well.  Not on any jobs against you however.  I don‘t like the thought of going after her but I will if necessary.”  Pallas then waited for the reply.

The man thought for a long time about this.  He soon found himself wondering if he should hire Pallas or just go for someone else.  He then remembered that he had most of the others killed by Pallas to prevent wars with the thugs he hired.  The man soon sighed and said, ”Fine.  As I said before I’ll pay you what you want just bring proof to me that she’s dead.”

Pallas thought that over for a moment and then said, ”Alright.  We have a deal.  I’ll bring you proof once she’s dead.  This will not be easy you know.”

The man nods and they part ways.  It is some time before Pallas finds out where Jenny is.

*Flack back ends*

Pallas shakes his head as he drinks the coffee he purchased while waiting at the café.  Soon Jenny arrives and both her and Pallas catch up a bit, talking about recent missions they’ve been on.  They soon leave the café and head for a secluded field not far from the café, but with enough room to talk/fight.   As Pallas and Jenny talked they gave the other the impression they were to meet the one they were after there.  After a short while they both let on that they were out to kill each other.  Pallas also found out that Jenny was hired by the same man that Pallas had been.  

Suddenly there is a break in the story.  Pallas sits up in his bed and rubs his head.  He groans a bit and says, ”Why in the world am I dreaming about the past.  Was there something in there that I needed to see, to hear?  I guess only time will tell.  Time that I may not have.”  Pallas said this as he noticed the attacks going on not far from where he was.  He gets up and gets dressed, moving to quickly keep away from the attacks happening and destroying the city he had been resting in.
[/list]

#2Pallas Uchida Empty Grading Part One Sun Aug 04, 2013 3:54 pm

Erida Seika

Erida Seika
Overall Quality; Needless to say, excelent quality and breathtaking quantity, especially in history.

Tier Assingment Well, 2-3 in my meter.

Appearance: 4 paragraphs. No tattoos, markings or scars... well, personally, if there would be none markings, I'd write four to seven lines, why there isn't. I cannot get you a higher tier of appearance.

Personality: 4 [3+1] paragraphs. You gain bonus from like and dislikes, from me, but you could expand the personality with a paragraph or two.

History 17 paragraphs... Pallas, you have surpassed the application limits... Wink

RP SAMPLE Eight full paragraphs! I am happily surprised. ;)a little coding ''[/list]'' in the end is confusing. + a lot of extra sentences.

Grading Explanations
Special Note; History I personally think, that a paragraph of history must have more length, than in other things. My paragraph code in history is 5.5-8 lines, no maximum.
Special Note; Overall I think, I have rather different application for paragraphs. One simple paragraph is four to seven lines, but no maximum. I do not exactly count paragraphs, but the length and quality. I do not count less than four lines as paragraph, but as sentences and fillers. If there is two paragraph, with less words than five and half lines, I automatically fuse them into one paragraph, this meaning, instead of two paragraphs, you'll get only one from me. If there is an uneven amount of less than five and half lines, one of the paragraphs will be skipped by me.

Things to add, to get tier 2-3
-you'll need a nomination, which is now, posted here by me.
-so, pallas you'll need five more votes from the members.
-then you can get tier 2-3. Otherwise it is 3-1.

#3Pallas Uchida Empty Re: Pallas Uchida Sun Aug 04, 2013 4:01 pm

Erida Seika

Erida Seika
The Flaming Granade & Animal Summoning

It's fine. Keep it that way. Approved.

Flame Barricade

You know, you should put here a normal damage chart plus this custom chart, or something like it;

Code:

[b][u]Enemy is a Kido master[/u][/b]
[b][u]Enemy is a Kido expert[/u][/b]
[b][u]Enemy is a Kido practioner[/u][/b]

Fullbring Ability and Techniques

Approved, no flaws spotted. Generally a good application. My grading done.

#4Pallas Uchida Empty Re: Pallas Uchida Mon Aug 05, 2013 8:06 pm

Guest

Anonymous
Guest
Not sure what you ment on my attack, but what I put is what is below. I figured I'd save a little time in searching by just posting it here as well.

Enemy is a Kido master No matter the tier, if the enemy is a Kido Master then Pallas will feel some effect from the attack of higher level Hado and even some lower level. Hado up to level 10 will have no effect and not break the wall Hado between level 10 and level 30 may break the wall but the attack will be weaker then the normal Hado attack due to going through the wall. Hado between level 30 and 50 has a better chance break the wall and cause a general damage, but the damage would not be at the same strengh due to the Hado going through the wall. Hado level 50 and up will break the wall and cause the normal damage the attack would have had, wall or not.
Enemy is a Kido expert No matter the tier, if the enemy is a Kido Expert then Pallas will feel some effect from the attack of higher level Hado and not many lower level. Hado up to level 30 will have no effect and not break the wall Hado between level 30 and level 50 may break the wall but the attack will be weaker then the normal Hado attack due to going through the wall. Hado level 50 and up has a better chance break the wall and cause a general damage, but the damage would not be at the same strengh due to the Hado going through the wall. Hado level 70 and up will break the wall and cause the normal damage the attack would have had, wall or not.
Enemy is a Kido practioner No matter the tier, if the enemy is a Kido Practioner then Pallas will feel some effect from the attack of higher level Hado and a few lower level. Hado up to level 50 will have no effect and not break the wall Hado between level 50 and level 60 may break the wall but the attack will be weaker then the normal Hado attack due to going through the wall. Hado between level 60 and 75 has a better chance break the wall and cause a general damage, but the damage would not be at the same strengh due to the Hado going through the wall. Hado level 80 and up will break the wall and cause the normal damage the attack would have had, wall or not.

If i need to fix it up more please let me know. I thank you for your grade and look forward to being an asset to all.

#5Pallas Uchida Empty Re: Pallas Uchida Wed Aug 07, 2013 1:47 am

Duquin

Duquin
Text in yellow is addressed to Aphrodite

Overall Quality: Few errors and well written, but the character doesn't stand out. You really didn't expand on your fighting style very much and a lot of your techniques seem rushed.
Appearance: 3+
Personality: 3+
History: 10+
RP Sample: 6+

While this is an excellent app, it doesn't stand out enough to get higher than 3-3 in my opinion. Having a massive history isn't enough to get that point. Being able to bring out all aspects of the character are important, not just their past.

Unfortunately we cannot grant 2-3 based on sheer quantity alone. In comparison to the other apps that have been approved a that tier so far, this one still needs a lot of work before it reaches that same level of quality. Don't be so easy to hand out 2-3. A character needs to be filled with rich content and hard work to get that grade.

I will now grade your techniques on a pass or fail basis.


Technique Name:  Animal Summoning

Technique Description:

Pallas calls forth any animal he wants to aid in his attack.  The animal that comes forth will bring with it many, no more than 5, of it's kind with it.  They will do as Pallas asks, mostly just scratching of biting the person he tells them to attack.  The animals stay around for no more than 2 posts and then go away.  This can not be used again to summon the same animal and has a 4 post cool down.  No matter the tier the scratches are light and the bites are not deep, leaving minor wounds where the teeth sunk into the skin.  The animals that he summons share the same weakness as any animal of their, type does.  They are just as weak or strong as they would be in nature as they come from nature.

You can't call forth ANY animal. If you're in the sahara desert for example and want to call a killer whale, it just wont happen. Or a penguin, you could summon it, but by the time it got there the battle would probably be over. Then, once they DO get there, they wouldn't be able to hurt a spiritual being over the rank of 5-1. I suggest you rework this so that you summon spirits of animals native to the local area and then give them some of your own reiatsu so they can actually deal damage.


Technique Name: Flaming Grenade

Technique Description:

Pallas finds two rocks of about the size of an apple.  He then concentrates his energy on these and they become covered with fire.  He tosses these at the enemy one at a time.  Each flaming rock blows up upon impact with a person or the ground.  Once it blows up it sends flaming bits of the rock in all directions.  Takes one post to charge and there is a 5 post cool down from the time the second grenade is thrown.

Since you're a fullbringer this should read more like, "Pallas fullbrings the rocks to lower their ignition point to room temperature and increases the internal preassure." You cant just make something catch on fire by putting energy into it as you don't have a fire element outside of your released state.


Technique Name:Flame Barricade

Technique Discription:

Pallas calls forth a wall of fire to help block out attacks.  This wall can stop Hado up to level 50 and will block the attack of those in tiers equal to or below him.  For those above him or for Hado greater than 50 the attacks effect will be reduced.  The wall will last for one post and has a 10 post cool down.

This doesn't need a chart against "Kido Practicioners/Masters" you can't use kido numbers as a guide because the strength of my hadou number 33 could be much weaker than a captains hadou number 31. I'm sorry you made the chart for nothing, but please remove it and simply use a normal tier chart without making reference to kido.

You also don't have an ability for fire elemental reiatsu, so until you activate your fullbring you would be unable to use this technique. I suggest you edit it so you're increasing the density of the air particles in front of you using fullbring. The density increases so much that the local particles in the air actually ignite from extreme friction.


This was a pretty big mistake, try not to make it again. Avoid letting people use kido as a comparison in place of a normal tier comparison chart. And where did you get the titles of kido practitioner/expert/master? Those aren't official titles anywhere in our system so how would other people reference to it?

If you have an idea for implementing such a system, you'd need to get it approved before using it.


--------------------------

The rest is fine, make the edits and you'll have my approval for 3-3. You'll then just need one more approval.


You did great on your other gradings, but this one was kind of bad due to the kido thing. Try not to make things up on the spot like that. If you ever have questions about approving something kidou related, it's alright to ask other staff members. Keep that in mind in the future Wink

Also, take note of how my edits were less about telling Pallas to remove things, and more about having her edit them into fitting more with her fullbring powers.

#6Pallas Uchida Empty Re: Pallas Uchida Wed Aug 07, 2013 3:01 am

Guest

Anonymous
Guest
I'd be willing to approve this for 3-2 if you add at least another five-sentence-minimum paragraph for appearance and add some more into your personality. Just some more description is what I'm looking for and you can get the 3-2 tier.

#7Pallas Uchida Empty Re: Pallas Uchida Wed Aug 07, 2013 10:15 am

Guest

Anonymous
Guest
I've done all the changes as asked as far as I know. I've added some info on scars he has for the apparence and made a new paragraph for the personality. He should be ready.

#8Pallas Uchida Empty Re: Pallas Uchida Wed Aug 07, 2013 10:26 am

Guest

Anonymous
Guest
I approve this for 3-2 tier.

Moving and locking this topic.

#9Pallas Uchida Empty Re: Pallas Uchida Tue Aug 04, 2015 7:06 am

Guest

Anonymous
Guest
2-3 tier Pallas. Average Vice Captain level.

Sponsored content


View previous topic View next topic Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum