Mushami Shuuryou
Technique Name: Hanki (Reverse Demon) and Kakudaisuru Hanki (Expanding Reverse Demon)
Technique Description: This technique nullifies an opponent's incoming attack by mirroring it with a perfectly opposite one of equal speed and energy. Shuuryou focuses a more malleable version of the common Seki bakudou into a body part such as his hand. This version allows him to augment the shape and level of power put into it by not only allowing for more reiatsu utilization but also utilization of speed to boost the overall effect. The technique can completely stop an opponent's incoming attack along with both momentum and movement. Weaker forces or the forces powering something like a projectile who are completely overshadowed by Shuuryou's own spiritual force can be shot backwards at alarming speeds if Shuuryou applies just a tad bit more speed and energy than necessary. This is a single technique, however how he chooses to express or perform the technique determines the overall area covered. The technique is simply referred to as Hanki if he chooses to focus on a single area like a hand. This becomes Kakudaisuru Hanki if he chooses to create an instant surge by clapping which expands from his entire body. It creates a quick repulsive spherical barrier which at the very least causes all that touch it to become immobilized as if temporarily trapped in a state of suspended animation. This essentially allows him to use a single Hanki on many attacks at once coming from multiple directions. Attacks are stopped in their tracks where as techniques like kido or cero instantly fizzle out. This can be done instantly. If basic Hanki is used the cool down lasts one post. If Kakudaisuru Hanki is used the cool down is a minimum of two posts unless more than two attacks are stopped simultaneously. If this is the case the cool down is one post per attack stopped within the time this is used. This technique expands outward but stops when a radius twice Shuuryou's height is reached.
Technique Effect Chart:
*The effect chart is for damage, durability, or any other after effect of a technique. The damage/effect/etc will be based off of tiers.*
Opponent is Two+ Tiers Lower: An opponent's attack is stopped and they are shoved backwards several dozen feet with an almost explosive force. At least this is what happens if Shuuryou applies just a tad bit more opposing force than needed.
Opponent is One Tier Lower: An opponent is pushed back about a dozen feet after the attack is stopped so long as Shuuryou wills it.
Opponent is Equal Tier: An attack is nullified instantly; speed, momentum, and all movement stops..
Opponent is One Tier Higher: Damage from an attack is buffed.
Opponent is Two+ Tiers Higher: This technique fails.
*stands around whistling, waiting to see how long this takes to be reviewed without a bump*
Technique Description: This technique nullifies an opponent's incoming attack by mirroring it with a perfectly opposite one of equal speed and energy. Shuuryou focuses a more malleable version of the common Seki bakudou into a body part such as his hand. This version allows him to augment the shape and level of power put into it by not only allowing for more reiatsu utilization but also utilization of speed to boost the overall effect. The technique can completely stop an opponent's incoming attack along with both momentum and movement. Weaker forces or the forces powering something like a projectile who are completely overshadowed by Shuuryou's own spiritual force can be shot backwards at alarming speeds if Shuuryou applies just a tad bit more speed and energy than necessary. This is a single technique, however how he chooses to express or perform the technique determines the overall area covered. The technique is simply referred to as Hanki if he chooses to focus on a single area like a hand. This becomes Kakudaisuru Hanki if he chooses to create an instant surge by clapping which expands from his entire body. It creates a quick repulsive spherical barrier which at the very least causes all that touch it to become immobilized as if temporarily trapped in a state of suspended animation. This essentially allows him to use a single Hanki on many attacks at once coming from multiple directions. Attacks are stopped in their tracks where as techniques like kido or cero instantly fizzle out. This can be done instantly. If basic Hanki is used the cool down lasts one post. If Kakudaisuru Hanki is used the cool down is a minimum of two posts unless more than two attacks are stopped simultaneously. If this is the case the cool down is one post per attack stopped within the time this is used. This technique expands outward but stops when a radius twice Shuuryou's height is reached.
Technique Effect Chart:
*The effect chart is for damage, durability, or any other after effect of a technique. The damage/effect/etc will be based off of tiers.*
Opponent is Two+ Tiers Lower: An opponent's attack is stopped and they are shoved backwards several dozen feet with an almost explosive force. At least this is what happens if Shuuryou applies just a tad bit more opposing force than needed.
Opponent is One Tier Lower: An opponent is pushed back about a dozen feet after the attack is stopped so long as Shuuryou wills it.
Opponent is Equal Tier: An attack is nullified instantly; speed, momentum, and all movement stops..
Opponent is One Tier Higher: Damage from an attack is buffed.
Opponent is Two+ Tiers Higher: This technique fails.
*stands around whistling, waiting to see how long this takes to be reviewed without a bump*