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#1Kemuri Gamen (WIP) Empty Kemuri Gamen (WIP) Sat Oct 11, 2014 6:00 pm

Sora Kurohiryū

Sora Kurohiryū
NPC Template




Identity of a Soul




Name: Kemuri Gamen
Alias: Abra, Kadabra or Alakazam
Age: 16
Age of Appearance: 15 1/2
Gender: Female
Race/Species: Human/ Fullbringer
Character Alignment: True Neutral

Appearance: (What does you character look like? All you need is a picture! Be sure to give the artist credit)


Personality: (What is your character like? How do they behave while in combat? Around others? When alone? Do they enjoy fighting? Are they a pacifist? Aim for at least 2-3 paragraphs here, us mods want to be able to get a feel for how your character would act, etc when we read the app.)




Battle Specs





Fighting Style: Kemuri stays back out of battle and always smiles she treats fighting like her performances. She will use her cards and abilities in synchrony, she also will release the card spirits on occasion.

When she uses the cards she will use them as throwing stars, she also will manipulate the environment to work against her opponents. She also uses the cards abilities to entrap her opponents or let them decide their fate though the abilities.

She treats fighting as a game and will act casual even when facing strong opponents. When she faces weaker opponents she will often give them false hope and chances to hit her although she plays them into her hands. On even ground she still acts casual, uncaring for what they say.  


List of 'Auto-Known' Skills:

Object of Affinity: A deck of Playing Cards
Affiliation: (What organization does your character belong too if they're in one?)


Personal Abilities:

(These are traits your character was either born with or attained through special circumstances. They cannot be taught to or learned by others. Examples would be fire elemental reiatsu, unnaturally sharp reiatsu sensing, and genetic mutations.) Limit: 3


Name: Unnaturally sharp Observation skills
Effect: Due to the fact she must be able to observe and keep her illusions in magic working she can distinguish many things that may be hidden or are out of place this gives her good ability to find flaws and also distinguish the enemy when they are disguised.

Name: Quick Reflexes and good hand-eye co-ordination  
Effect: Kemuri has trained since she was 5 years old to use magic, she gained good co-ordination and reflexes because of the card shuffling and the way you had to quickly make a trick look real.

Name: Poker Face
Effect: Kemuri has a good poker face because she lies a lot to the viewers of her performance. She also plays many card games although will use her deck which always allow her to win when she gambles.

General Techniques:

(Shinigami may NOT start with more than four general techniques. Techniques are not extra abilities, but rather, skills which use your abilities in more extreme forms beyond their basic use. For example... let's say I can shoot fire from my fingers. A technique might be gathering a whole bunch of fire for a few minutes and then shooting a fire-laser from my fingers, doing much more damage than what my ability normally would on it's own. Other special or basic techniques using your normal control over your spiritual energy can also be added here, like adding reiatsu to your punches to inflict more damage, and things like that. Think of abilities as special powers - and think of techniques as moves which use the powers you already have. These are moves your character was taught or trained and developed on their own. They are things anyone would be able to learn and perform unless they are dependent on your unique race or abilities. Examples are custom shunpo variations, hakuda/zanjutsu techniques, and using your reiatsu on an object to simulate telekinesis.)
These are not used for extra pre-evolved/evolved fullbringer techniques, and elemental techniques.
Limit 5.


Technique Name: Now you see me, Now you don't
Technique Description: Kemuri often uses this technique in her performances. Kemuri disappears into an alternate dimension, completely hiding her reiatsu and physical form. cool down: 1

Technique Effect Chart:

*The effect chart is for damage, durability, or any other after effect of a technique. The damage/effect/etc will be based off of tiers.*

Opponent is Two+ Tiers Lower: Opponents are unaffected
Opponent is One Tier Lower: Opponents are unaffected
Opponent is Equal Tier: Opponents are unaffected
Opponent is One Tier Higher: Opponents are unaffected
Opponent is Two+ Tiers Higher: Opponents are unaffected


Technique Name: Telekinesis
Technique Description: Kemuri is able to manipulate souls to a level she can make items float and use them in ways such as throwing them or using them as shields, she can also use this to pick up her opponents.

Technique Effect Chart:

*The effect chart is for damage, durability, or any other after effect of a technique. The damage/effect/etc will be based off of tiers.*

Opponent is Two+ Tiers Lower: Opponent is has little chance to break the telekinesis.
Opponent is One Tier Lower: Opponent is has a chance to break the telekinesis.
Opponent is Equal Tier: Opponent is has an average chance to break the telekinesis.
Opponent is One Tier Higher: Opponent is has fair chance to break the telekinesis.
Opponent is Two+ Tiers Higher: Opponent is unaffected by telekinesis.


Technique Name: Telepathy
Technique Description: Kemuri has the ability to communicate through thoughts she can also use this to put her voice into peoples heads, this can give her the ability to communicate with team mates without talking and psychologically attack her opponents.

Technique Effect Chart:

*The effect chart is for damage, durability, or any other after effect of a technique. The damage/effect/etc will be based off of tiers.*

Opponent is Two+ Tiers Lower: Targets will hear her in their heads.
Opponent is One Tier Lower: Targets will hear her in their heads.
Opponent is Equal Tier: Targets will hear her in their heads.
Opponent is One Tier Higher: Targets will hear her in their heads.
Opponent is Two+ Tiers Higher: Targets will hear her in their heads.






Pre-Evolved Fullbring





Pre-Evolved Fullbring Name: Cards of Fate and Chance
Pre-Evolved Fullbring Type: Object. It is a deck of cards.
Elemental Affinity: Fate and Magic
Pre-Evolved Fullbring Appearance: The deck of cards become sharp like blades, when thrown in the air they become large mirrors with a transparent print
of the original card.

The jokers, kings, queens and jacks have a card spirit each that resides in the card, the black spirits such a spades, clubs and the black joker are much crueller, they show little mercy and are the spirits of fate. The red spirits such as Diamonds, Hearts and the red joker, they show a lot of mercy and are kind, they represent chance.

Pre-Evolved Fullbring Ability: (This would be something your character was 'born' with/obtained upon becoming a Fullbringer. This is something that cannot be learned or taught to others.)

Pre-Evolved Fullbring Techniques: (These techniques are available only in Pre-evolved Form) Limit 6


Technique Name: Pick a Card
Technique Description: Kemuri holds two cards in her hands, one is the red joker the other is the black joker. She then throws the rest of the deck which grow in size and surround her opponents forcing them to choose. If they choose the red joker they are  the card room, however if it is the black joker and illusion takes place causing them to think they have lost a limb. Cool down: 5 posts, charge: 2 posts

Technique Effect Chart:

*The effect chart is for damage, durability, or any other after effect of a technique. The damage/effect/etc will be based off of tiers.*

Opponent is Two+ Tiers Lower: Opponents believes they have lost their entire body, only if black joker is selected.
Opponent is One Tier Lower: Opponent believes their limbs have disappeared, only when black joker is selected.
Opponent is Equal Tier: Opponent believes their arms have disappeared, only if black joker is selected.
Opponent is One Tier Higher: Opponent believes their legs have disappeared, only if black joker is selected.
Opponent is Two+ Tiers Higher: Opponent believes one arm has disappeared, only if black joker is selected.

Technique Name: Card Shield
Technique Description: Kemuri picks a card at random, which rapidly expands causing a shield. If the card was red the attack is deflected back towards the attacker, if it was black the attack is just stopped.

Technique Effect Chart:

*The effect chart is for damage, durability, or any other after effect of a technique. The damage/effect/etc will be based off of tiers.*

Opponent is Two+ Tiers Lower: Attack is negated or rebounded.
Opponent is One Tier Lower: Attack is negated or rebounded.
Opponent is Equal Tier: Attack is negated or rebounded.
Opponent is One Tier Higher: Attack possibly gets though the shield.
Opponent is Two+ Tiers Higher: Attack has a good chance to get though shield.


Technique Name: Card Dimensions
Technique Description: When Kemuri reveals a card, If it is 10- Ace they become trapped in a dimension, they must complete the tests in the dimension to escape the card. The lower the number the card the worse the dimension and tests.The opponent cannot escape the diemension until the trial is over and completed. Cool down 10 posts, 1 target at a time and 3 post charge time.

Intended Role: (Do you think this character would work best as an org leader? Maybe you feel it should only be used for social threads. Suggest what role you think would work best for the character here. Also place any other comments or suggestions for them such as what kind of powers they should have or anything else you think we should know.)

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