Erida Seika
Okay, so here's my thoughts on the AR/FAR system, now that I have read it again, thoroughly.
1. Everything under the headline "Advantage Rating" looks good; I don't see any changes to that part. However, the general feeling, when I read the system, is that something is missing; this is a large piece of the puzzle, but I can't quite seem to find the rest of it. AR/FAR system should be directly tied into the Tier System; it's essentially a part of it, and I can't see why you made it two different threads - it feels incomplete without the tiers explained above it. I am sure any newbie would feel the same; they can find the AR system in the link below the banner, and immediately think that "wow, this is complicated", because they haven't read the tiers yet. First impression matters. Seriously.
2. The AR Bonuses; there was problem here recently. As you can see the boosts do not stack, unless it is mentioned; I don't know if the situation was solved, and it doesn't really matter, but we have to start paying attention to these little things. Does a 3-3 take damage like they normally do, even while on shikai? Is +1 AR to Defense equal to +1 FAR to defense? How is it even possible, that AR gives a focused boost of defense to arrancars? We need to work this stuff out.
Honestly, an AR, an overall boost in power, should enhanced defense all the same; it enhances all the attributes, including defense; thus a person would not take damage like a 3-3 if they had an active AR boost. AR is a temporarily boost in tier/power.
Aside from that, I saw a single flaw in the boost list above. Casting kido with incantation does not grant you +1 AR; using spoken words to cast a spell simply allows one to manifest the full power of a spell, not to strengthen it (except in the case of after-incantation technique). An incantation-less kido is not "regular" leveled spell; casting a kido without incantation should cause the kido to become weaker, and lose a point (-1 AR). Of course, unless the practitioner has the incantation abandonment technique, which allows them to cast a full-powered spell without incantation. Either way, the AR boost list, is not a place for this.
3. Whatever was the intention, FAR system lacks the proper explanation, balance and appears quite confusing, even to me. I get how it works, but unfortunately, I didn't get it by reading it. Here's a few tips, that Luke can use in the system;
-- Underline the important points in the text. I can demonstrate later on.
-- the AR table, which I colored red in the above quote; what is the purpose of these? I don't see how something like that makes things easier to understand; quite opposite. It makes things just even more confusing, so it should be removed.
--- Read what I colored blue, please. A complicated sentence, that doesn't make any sense, can be worded differently to make more sense. Make it point based; for every AR point sacrificed you can get one FAR points; in shikai, this would mean, that one can get either a +1 AR boost, or +1 FAR boost in two attributes; in bankai, you are allowed to either have a +2 AR boost or +2 FAR boost in two attributes.
--- The yellow-colored text is also worded poorly (I get what it means, but new people wont); instead, we should put it like...
"An AR is a general boost in power, enhancing all the attributes of a person, while FAR focuses on strengthening of one or two attributes. AR is a jack-of-all-trades perk, while FAR allows greater investing and specialization in a specific field of combat."
and then...
"If two shinigami both release their shikai and fight, and the character 1 has +1 FAR boost to strength and speed, and the character 2 has a simple +1 AR boost, how this affect the fight? The character 1 will be stronger in speed and strength, while character 2 has greater defense and reiryoku - the character 1's FAR is superior to an AR in terms of strength and speed, but the drawback of not investing in the other attributes will play to the opponent's advantage."
and some calculation...
"1 FAR point is always greater than 1 AR point, though only in the specified field. 2 AR points however are together greater than a 1 FAR point."
--- Then the purple text. Luke obviously changed the system, because when you go bankai, the shikai boost of +1 AR doesn't stack. Ichigo wouldn't get a +1 AR boost AND +2 FAR to speed and strength. He would get the FAR boost and nothing else. This has to be changed back asap, since this obviously doesn't go with the bleach universe mechanics; alternatively, raise other releases as well, since Bankai equals to Ress, Merged Form, Vollstandig, etc.
--- Finally, the attributes that can be focused on.
Attack/destructive capabilities - this should be changed to Physical Offense/Strength, as strength of an elemental attack wouldn't be dependent on physical strength or tied to it in any way
Defense - this is fine
Speed - this is fine
Kido - I find this highly racist. Kido is only available to shinigami. This should NOT be an universal attribute!!! All kido, however, is reiryoku-based, and a Reiryoku attribute should replace kido, since reiryoku is used by all species; elemental techniques, etc., are always reiryoku-based, fyi.
Reiatsu - Having reiatsu as an attribute is undoes almost everything above. With reiatsu, one cannot only enhance their strength, defense and speed, but also to access some of the coolest powers. Only attribute not undone by reiatsu boost is the reiryoku attribute. This should be removed or explained how on earth should it be here? AR boost is like a reiatsu boost, in sense that everything is enhanced, so it wouldn't be logical to have FAR reiatsu boost.
1. Everything under the headline "Advantage Rating" looks good; I don't see any changes to that part. However, the general feeling, when I read the system, is that something is missing; this is a large piece of the puzzle, but I can't quite seem to find the rest of it. AR/FAR system should be directly tied into the Tier System; it's essentially a part of it, and I can't see why you made it two different threads - it feels incomplete without the tiers explained above it. I am sure any newbie would feel the same; they can find the AR system in the link below the banner, and immediately think that "wow, this is complicated", because they haven't read the tiers yet. First impression matters. Seriously.
Fauna Yasenha wrote:AR Bonuses
Each race, has some factor that increases its power be it releasing or their environment. These factors can increase your AR. It is important to note that increasing the AR does NOT increase your tier. This means you don't get the +1 AR tier bonus even if your release puts on on equal footing with someone in the next tier higher than your own. What this means is that, let's say your were a tier 3-3 shinigami verse a tier 3-2 shinigami, if you went into a shikai release as a tier 3-3, on a power level, you would be a equal match for the tier 3-2 if he/she stayed at their base form, but when it comes to taking damage, you will take damage as if you were still a tier 3-3.
These boost also do not stack unless stated.
Shinigami:
Shikai - The initial release. It unlocks and draws upon the power of your zanpakutou. AR +1
Bankai - The final release. It is the peak of a pure shinigami's power. AR +2
Incantation Kido - Shinigami can channel their reiatsu into concentrated spells only when used in incantations. These kido are passively boosted by AR +1 only when used in incantations.
Visoreds:
Donned Mask - Your hollow powers manifested and summoned. This stacks with shikai and bankai. AR + 1
Hollows:
Spiritual Environment - The nature of Hollow powers allows them to gain power in environments rich in reishi such as Soul Society and Hueco Mundo. This stacks with other boosts. AR +1 (Doesn't apply to arrancars)
Sated Hunger - A hollow that has recently devoured a soul of equal or greater strength than its own will gain a temporary boost that lasts 3 threads. For every additional soul of equal or greater strength devoured, the time limit resets to 5 threads but the boost does not get stronger. This boost stacks onto other boosts +1 AR.
Arrancar:
Racial Bonus - Arrancar get an innate boost due to hierro, but ONLY for defense. AR +1 (increases by AR+1 per release, another AR+1 for Resurrección and another AR+1 for a Segunda Etapa release)
Resurrección - The manifestation of your sealed hollow powers revived. AR +1 (AR+2 for arrancar at tier 2-3 and above)
Segunda Etapa - A deeper manifestation of your sealed hollow powers. AR +3
Quincy:
Human Body - Your body isn't as tough as a spiritual one. You actually lose advantage, but ONLY when it comes to your own defense. AR -1
Vollständig - A form that allows subjugation of the reishi around the user. AR +2
Spiritual Environment - The nature of Quincy powers allows them to gain power in environments rich in reishi such as Soul Society and Hueco Mundo. This stacks with other boosts. AR +1
Fullbringers:
Human Body - Your body isn't as tough as a spiritual one. You actually lose advantage, but ONLY when it comes to your own defense. AR -1
Evoked Fullbring - This is when your powers are manifested through your fullbring medium. AR +1
Evolved Fullbring - This is the peak of your powers manifested. AR +2
Darkbring?
Bounto:
Spiritual Environment - The nature of Quincy powers allows them to gain power in environments rich in reishi such as Soul Society and Hueco Mundo. This stacks with other boosts. AR +1
Doll Summoning - Your doll has been called forth to serve you. Your doll gains AR +1
Doll Fusion - You have combined with your doll and become a new life form with incredible powers. AR +2
Mod Souls:
Vessel - As mod souls are made to boost the human physiology to make them strong enough to stand on equal grounds with a hollow. Inside a human body/gigai they get AR+1 physical attributes, that is both in the case of physical offense and defense.
Type - If the mod soul is a shinigami type, then it has the AR boosts for both shikai and bankai. That is AR+1 in shikai and AR+2 in bankai.
2. The AR Bonuses; there was problem here recently. As you can see the boosts do not stack, unless it is mentioned; I don't know if the situation was solved, and it doesn't really matter, but we have to start paying attention to these little things. Does a 3-3 take damage like they normally do, even while on shikai? Is +1 AR to Defense equal to +1 FAR to defense? How is it even possible, that AR gives a focused boost of defense to arrancars? We need to work this stuff out.
Honestly, an AR, an overall boost in power, should enhanced defense all the same; it enhances all the attributes, including defense; thus a person would not take damage like a 3-3 if they had an active AR boost. AR is a temporarily boost in tier/power.
Aside from that, I saw a single flaw in the boost list above. Casting kido with incantation does not grant you +1 AR; using spoken words to cast a spell simply allows one to manifest the full power of a spell, not to strengthen it (except in the case of after-incantation technique). An incantation-less kido is not "regular" leveled spell; casting a kido without incantation should cause the kido to become weaker, and lose a point (-1 AR). Of course, unless the practitioner has the incantation abandonment technique, which allows them to cast a full-powered spell without incantation. Either way, the AR boost list, is not a place for this.
Fauna Yasenha wrote:Focus Advantage Rating
Now, as we have clarified, AR is pretty much a general increase or decrease in power, allowing you or your opponent to gain a advantage on one another, for those who remember this as chad said "...I believe who has the most advantage, wins..." a decent quote that can sum up AR. But what if your thinking "AR is good and all, but what if I want this ability/technique/etc to increase something more but not the other traits?" Well, this is where this extention system comes in: The Focus Advantage Rating or FAR system, this works like the AR system but with a few differences; the first being that FAR applies to one or two things, depending on the AR.
Let's say you have a melee-based zanpakuto like Ikkaku's zanpakuto, it doesn't have any fancy kido powers or any set powers, only it's attack power would be increased. Normally, this would be AR+1 since it's in shikai, but, let's say if you had a melee-type zanpakuto, you could put down that the AR that would normally go to general boost in power goes into your offensive/attack power, here's a table to help visualise this:AR+3
AR+2
AR+1 - Attack Far+1
AR 0
AR-1
AR-2
AR-3
As you can see, this shows on this AR table that, although you would be in a shikai release, all that AR+1 goes into attack FAR instead and nothing else. You have as many FARs as your AR allows, so with bankai and other abilities of such that grant you AR+2, gives you a choice of where you can send that power, either into general boost in power for AR or make two parts of your ability or whatever super powerful but at the cost of leaving yourself underpowered in the other areas.
Let me take my character's bankai; Zetsubo shedo hasai. current, this increases my speed and strength by AR+2, now, although my bankai does give off the strength level of a bankai, it would be weaker when compared to one that grants a general boost, but, it has vast advantage in speed and strength that goes beyond most bankai.AR+3
AR+2 - Speed and strength FAR+2
AR+1
AR 0
AR-1
AR-2
AR-3
This is how it would be shown, similar to Ichigo's bankai; Tenza Zangetsu, which transfers all his bankai's massive amount of power into a "small" black katana (I say small figuratively as most bankai are normal either giant in size like Sajin's, Renji's and Mayuri's or large in their effect like Yamamoto's and Byakuya), allowing him to travel with insane speed, which would be speed vastly increased to FAR+2, but he leaves himself very vulnerable to attack as shown that he regular defends using spiritual pressure and he's somewhat easily wounded, meaning that defensively, his AR/FAR has not increased from the AR+1 base level from before his release and because of condensing all his bankai's spiritual pressure into his blade, hollow ichigo noted that, after he took over that ichigo's bones were being crushed by his own bankai's extremely condensed spiritual pressure.
Currently, the FAR system covers the following aspects:
-Attack/destructive capabilities (how power a attack/power is)
-Defense (How much damage you can take or how strong your defensive powers are)
-kido (How strong, controlled and focused your kido attacks/defensive become)
-speed (How fast you can travel, both naturally and via high speed movement like Flash Step, Sonido and Bringer's light)
-Reiatsu (How much your ability/technique/etc affects your overall spiritual pressure in both power and intensity)
AR and FAR have their own advantages and flaws, either choosing to be a jack-of-all-trades with AR or focus and become strong in a few areas, choose wisely and if anything you read here confuses you still, please inform staff and we'll see about editing it, but I hope with this, you can better your role play and play fair but have fun as well.
3. Whatever was the intention, FAR system lacks the proper explanation, balance and appears quite confusing, even to me. I get how it works, but unfortunately, I didn't get it by reading it. Here's a few tips, that Luke can use in the system;
-- Underline the important points in the text. I can demonstrate later on.
-- the AR table, which I colored red in the above quote; what is the purpose of these? I don't see how something like that makes things easier to understand; quite opposite. It makes things just even more confusing, so it should be removed.
--- Read what I colored blue, please. A complicated sentence, that doesn't make any sense, can be worded differently to make more sense. Make it point based; for every AR point sacrificed you can get one FAR points; in shikai, this would mean, that one can get either a +1 AR boost, or +1 FAR boost in two attributes; in bankai, you are allowed to either have a +2 AR boost or +2 FAR boost in two attributes.
--- The yellow-colored text is also worded poorly (I get what it means, but new people wont); instead, we should put it like...
"An AR is a general boost in power, enhancing all the attributes of a person, while FAR focuses on strengthening of one or two attributes. AR is a jack-of-all-trades perk, while FAR allows greater investing and specialization in a specific field of combat."
and then...
"If two shinigami both release their shikai and fight, and the character 1 has +1 FAR boost to strength and speed, and the character 2 has a simple +1 AR boost, how this affect the fight? The character 1 will be stronger in speed and strength, while character 2 has greater defense and reiryoku - the character 1's FAR is superior to an AR in terms of strength and speed, but the drawback of not investing in the other attributes will play to the opponent's advantage."
and some calculation...
"1 FAR point is always greater than 1 AR point, though only in the specified field. 2 AR points however are together greater than a 1 FAR point."
--- Then the purple text. Luke obviously changed the system, because when you go bankai, the shikai boost of +1 AR doesn't stack. Ichigo wouldn't get a +1 AR boost AND +2 FAR to speed and strength. He would get the FAR boost and nothing else. This has to be changed back asap, since this obviously doesn't go with the bleach universe mechanics; alternatively, raise other releases as well, since Bankai equals to Ress, Merged Form, Vollstandig, etc.
--- Finally, the attributes that can be focused on.
Attack/destructive capabilities - this should be changed to Physical Offense/Strength, as strength of an elemental attack wouldn't be dependent on physical strength or tied to it in any way
Defense - this is fine
Speed - this is fine
Kido - I find this highly racist. Kido is only available to shinigami. This should NOT be an universal attribute!!! All kido, however, is reiryoku-based, and a Reiryoku attribute should replace kido, since reiryoku is used by all species; elemental techniques, etc., are always reiryoku-based, fyi.
Reiatsu - Having reiatsu as an attribute is undoes almost everything above. With reiatsu, one cannot only enhance their strength, defense and speed, but also to access some of the coolest powers. Only attribute not undone by reiatsu boost is the reiryoku attribute. This should be removed or explained how on earth should it be here? AR boost is like a reiatsu boost, in sense that everything is enhanced, so it wouldn't be logical to have FAR reiatsu boost.