Kuroi
TIER SYSTEM Here on Bleach Story RPG we use a tier system which we use to gauge the power level of characters. A tier starts between 1-5, with five being the lowest level of power and as your tier gets closer to zero your characters power increases too. We do this to highlight the power difference between characters, for example if Yamamoto was to battle Ganju Shiba who would win? Well the tier system defines that, for example Yamamoto would be somewhere in tier 1 while Ganju would be nearer to tier 5. Sub-tiers: Okay so with tiers defined you should get the idea, however how do you define different levels of power? You will notice that underneath the main tier groups exist sub-tiers (5-1, 5-2, 5-3) which define power within that overall tier, this helps level out who is as strong as others. The sub-tiers only go from one to three, this means that when you are at 5-1 you will train and become 4-3. TIERS AND RANKS [ NEOPHYTE || Tier 5 ] Weak Level [5-3]: Individuals new to their spiritual powers and fairly untrained in their use. » Example: Sado Yasotora(Chad) when his powers first awakened. Average Level [5-2]: Those who's spiritual powers are trained slightly however remain fairly undeveloped. » Example: An average shinigami in training at the Shino Academy. Strong Level [5-1]: Those who have received decent experience or training in their spiritual powers and now have a basic understanding of them. » Example: An unseated shinigami fresh out of the academy or a fullbringer whom can summon their full bring at will. [ IMMATURE || Tier 4 ] Weak Level [4-3]: In this category you find those whom have gone beyond the basics and have begun to tap into their potential power. » Example: Seated 20-15 shinigami, An Average Hollow. Average Level [4-2]: Those whom have developed their powers to be considered average among most souls. » Example: Seated 14-10 shinigami, A Fullbringer who's powers are evolving, A hollow whom has begun to eat other hollow. Strong Level [4-1]: Here one finds individuals whom rise above the average and are taking the first steps into the realm of the elite. » Example: A shinigami seated 9-4 w/shikai, A Menos Grande Gillian. [ ADVANCED || Tier 3 ] Weak Level [3-3]: In this group are the elite, seen to be stronger than most of their peers and now very close to their spiritual powers thus allowing them to access power that stands above most souls a great deal. » Example: 3rd seat shinigami with a practiced shikai, a new Adjuchas hollow. Average Level [3-2]: This rank is used to designate those whom have earned great power and usually have the authority worthy of said strength. » Example: A fukutaichou, an average adjuchas, a Gillian made Arrancar Strong Level [3-1]: Those whom earn this rank are definitely the creme of the crop so to speak. Few every reach this level of power and the number of foes whom have fallen at their hands is usually abundant. » Example: A fukutaichou w/new bankai, a strong adjuchas, a weaker adjuchas made arrancar. [ MASTER || Tier 2 ] Weak Level [2-3]: Ah, the mighty few whom reign supreme over others, those who stand in these ranks are the best of the best and are usually in some position of authority. » Example: A new taichou, a Vasto Lorde, an espada 10-8, Fullbringer who's powers have evolved into it's final form. Average Level [2-2]: Those whom have trained their powers for countless decades and are outclassed by very few are designated here. » Example: An average taichou, a strong vasto lorde, an espada 7-5 Strong Level [2-1]: Count the number of souls to have ever attained this level of power in all history and it would still be a fairly exclusive group. Here stand the few, the proud, the truly strong. » Example: A Veteran Taichou, An ancient vasto lorde, Espada 4-1, A Fullbring Master. [ VAST || Tier 1 ] Weak Level [1-3]: Those whom rule over even the strong, beings worthy of being in charge of great warriors with vastly unmatched power of their own belong in this group. At any given time their numbers usually are so low that one can count them on both hands and still not use all digits. » Example: Soutaichou, King/Queen of Las Noches. Average Level [1-2]: Leaders and legends of their time, those of this level could see centuries fly by without meeting a challenge they could not handle. Putting the power these few hold into words could never do their strength justice. » Example: Captains Promoted to Royal Gaurd, Strong Level [1-1]: Beings whose powers transcend all comprehension belong here, they are gods among mortals and have little to no peers. However like a flame burning itself out; power of this level cannot be maintained permanently. Eventually those whom stand here will fall. Their powers, having reached the peak of this dimensions limits, collapse upon themselves and are reduced to nothing. » Example: Final Getsuga Ichigo ADVANTAGE RATING AND FOCUS ADVANTAGE RATING Okay, now you know what levels of power there are. How do they compare to one another? This is determined by looking at the Advantage Rating. Advantage Ratings: Each rank higher one member is compared to another member, that is equal to 1 AR(Advantage Rating). For having a higher tier than your opponent that gives a bonus of 1 to your AR and if you had a lower tier then your opponent, you would be at a disadvantage by 1 to your AR. Here are a couple examples of different characters and how their ARs would compare: ---------------- Player A Tier 5-3 Player B Tier 5-3 Both rpers have an AR of 0 ---------------- Player A Tier 4-2 Player B Tier 4-3 Player A has an AR of 1, while Player B would have an AR of -1 since there is only one rank of difference between the two. ---------------- Now that you understand how to figure out what your AR is, we need to establish what it means. AR +/- 0: This is even ground. Both characters are more or less equal in power. It is possible to kill your opponent in a single strike assuming you're able to hit a vital spot and catch the opponent off guard, however generally most attacks between two characters of this level can be blocked and weakened to minor damage with reiatsu. This means insignificant burns and scratches that hardly bleed. Fights on this scale will probably be longer and more drawn out until both fighters reach a point of exhaustion. AR +/- 1: There is a slight, but notable advantage here. The weaker player can no longer negate attacks to minor damage with reiatsu alone. Despite defending, some damage will still get through and cause injury such as light burns and bleeding cuts. Attacks blocked with a weapon would also cause stress on the hands and weapon itself over time. The player with the advantage will enjoy a slight edge over their opponent. While the other player takes a bit more damage, this player will take a bit less from attacks so long as they have their guard up. It is still possible to receive full damage from an attack if you are not guarding with reiatsu. AR +/- 2: The gap has grown and can now be labeled as a significant difference in power. The weaker player will take moderate damage even while defending. This means deep cuts, and painful moderate burns. The player with the advantage can now mitigate some incoming damage even without guarding with reiatsu. The reiatsu they unconsciously give off is enough to reduce the opponents attacks so a point that you could no longer be killed in a single attack. However you can still lose limbs and take heavy damage if you are attacked off guard. AR +/- 3: The difference in power is now a definitive gap that can be seen instantly. The player with the disadvantage here will feel their opponents reiatsu like a weight baring down on them simply be being nearby. Blocking with reiatsu will only mitigate about half the damage from your opponent. Despite your defenses limbs can be lost and it is possible to receive heavy burns that cripple limbs, your weapon could even be broken. The player with the advantage will only receive moderate cuts and burns if even without blocking an attack. [Only admins are allowed to see this link] AR +/- 4: It is no longer feasible for the weaker character to fight back at this point. A mere glare from the player with the advantage and an increase in reiatsu can [Only admins are allowed to see this link] Even with all their power going towards defense, the weaker character could barely hope to survive an attack from the opponent. Should they survive, the damage would be severe and crippling. On the other hand, the stronger character can take their opponents best attack without defending and still get away with AR +/- 5: At this point there is no longer any meaning to comparing powers. It would be akin to an any fighting a dragon. The same applies for any higher gaps. AR Bonuses Each race, has some factor that increases its power be it releasing or their environment. These factors can increase your AR. It is important to note that increasing the AR does NOT increase your tier. This means you don't get the +1 AR tier bonus even if your release puts on on equal footing with someone in the next tier higher than your own. What this means is that, let's say your were a tier 3-3 shinigami verse a tier 3-2 shinigami, if you went into a shikai release as a tier 3-3, on a power level, you would be a equal match for the tier 3-2 if he/she stayed at their base form, but when it comes to taking damage, you will take damage as if you were still a tier 3-3. These boost also do not stack unless stated. Shinigami: Shikai - The initial release. It unlocks and draws upon the power of your zanpakutou. AR +1 Bankai - The final release. It is the peak of a pure shinigami's power. AR +2 Full Incantation Kido - Kido casted by shinigami have five ways of being used: The first is non incantation kido or Eishōhaki, which is kido fired without its incantation, doing this gives greater speed, but lacks the real punch a full incantation kido would provide, giving it FAR-1 to Reiryoku. While with its full incantion, number, type and name, the kido reaches its full power, giving it FAR+1 only when the full incantation has been spoken, if interrupted, then kido will not gain this bonus. Same goes with Nijū Eishō (Twofold incantaion) and Kōjutsu Eishō (Spoke-after incantation). The last comes with editing or manipulating a kido like with Renji changing a shakoho to make it smaller and to use it as a light. This doesn't possess any FAR bonuses unless stated within the kido itself. Visoreds: Donned Mask - Your hollow powers manifested and summoned. This stacks with shikai and bankai. AR + 1 Hollows: Spiritual Environment - The nature of Hollow powers allows them to gain power in environments rich in reishi such as Soul Society and Hueco Mundo. This stacks with other boosts. AR +1 (Doesn't apply to arrancars) Sated Hunger - A hollow that has recently devoured a soul of equal or greater strength than its own will gain a temporary boost that lasts 3 threads. For every additional soul of equal or greater strength devoured, the time limit resets to 5 threads but the boost does not get stronger. This boost stacks onto other boosts +1 AR. Arrancar: Racial Bonus - Arrancar get an innate boost due to hierro, but ONLY for defense. FAR +1 (increases by FAR+1 per release, another FAR+1 for Resurrección and another FAR+1 for a Segunda Etapa release) Resurrección - The manifestation of your sealed hollow powers revived. AR +1 (AR+2 for arrancar at tier 2-3 and above) Segunda Etapa - A deeper manifestation of your sealed hollow powers. AR +3 Quincy: Human Body - Your body isn't as tough as a spiritual one. You actually lose advantage, but ONLY when it comes to your own defense. FAR -1 Vollständig - A form that allows subjugation of the reishi around the user. AR +2 Spiritual Environment - The nature of Quincy powers allows them to gain power in environments rich in reishi such as Soul Society and Hueco Mundo. This stacks with other boosts. AR +1 Fullbringers: Human Body - Your body isn't as tough as a spiritual one. You actually lose advantage, but ONLY when it comes to your own defense. FAR -1 Evoked Fullbring - This is when your powers are manifested through your fullbring medium. AR +1 Evolved Fullbring - This is the peak of your powers manifested. AR +2 Bounto: Spiritual Environment - The nature of Quincy powers allows them to gain power in environments rich in reishi such as Soul Society and Hueco Mundo. This stacks with other boosts. AR +1 Doll Summoning - Your doll has been called forth to serve you. Your doll gains AR +1 Doll Fusion - You have combined with your doll and become a new life form with incredible powers. AR +2 Mod Souls: Vessel - As mod souls are made to boost the human physiology to make them strong enough to stand on equal grounds with a hollow. Inside a human body/gigai they get AR+1 physical attributes, that is both in the case of physical offense and defense. Type - If the mod soul is a shinigami type, then it has the AR boosts for both shikai and bankai. That is AR+1 in shikai and AR+2 in bankai. Focus Advantage Rating Now, as we have clarified, AR is pretty much a general increase or decrease in power, allowing you or your opponent to gain a advantage on one another, for those who remember this as chad said "...I believe who has the most advantage, wins..." a decent quote that can sum up AR. But what if your thinking "AR is good and all, but what if I want this ability/technique/etc to increase something more but not the other traits?" Well, this is where this extention system comes in: The Focus Advantage Rating or FAR system, this works like the AR system but with a few differences; the first being that FAR applies to one or two things, depending on the AR. Let's say you have a melee-based zanpakuto like Ikkaku's zanpakuto, it doesn't have any fancy kido powers or any set powers, only it's attack power would be increased. Normally, this would be AR+1 since it's in shikai, but, let's say if you had a melee-type zanpakuto, you could put down that the AR that would normally go to general boost in power goes into your offensive/attack power, here's a table to help visualise this: AR+3 AR+2 AR+1 - Attack Far+1 AR 0 AR-1 AR-2 AR-3 As you can see, this shows on this AR table that, although you would be in a shikai release, all that AR+1 goes into attack FAR instead and nothing else. You have as many FARs as your AR allows, so with bankai and other abilities of such that grant you AR+2, gives you a choice of where you can send that power, either into general boost in power for AR or make two parts of your ability or whatever super powerful but at the cost of leaving yourself underpowered in the other areas. Let me take my character's bankai; Zetsubo shedo hasai. current, this increases my speed and strength by AR+2, now, although my bankai does give off the strength level of a bankai, it would be weaker when compared to one that grants a general boost, but, it has vast advantage in speed and strength that goes beyond most bankai. AR+3 AR+2 - Speed and strength FAR+2 AR+1 AR 0 AR-1 AR-2 AR-3 This is how it would be shown, similar to Ichigo's bankai; Tenza Zangetsu, which transfers all his bankai's massive amount of power into a "small" black katana (I say small figuratively as most bankai are normal either giant in size like Sajin's, Renji's and Mayuri's or large in their effect like Yamamoto's and Byakuya), allowing him to travel with insane speed, which would be speed vastly increased to FAR+2, but he leaves himself very vulnerable to attack as shown that he regular defends using spiritual pressure and he's somewhat easily wounded, meaning that defensively, his AR/FAR has not increased from the AR+1 base level from before his release and because of condensing all his bankai's spiritual pressure into his blade, hollow ichigo noted that, after he took over that ichigo's bones were being crushed by his own bankai's extremely condensed spiritual pressure. Currently, the FAR system covers the following aspects: - Attack/destructive capabilities - How powerful an attack/power is. - Defense - How much damage you can take or how strong your defensive powers are. - Kido - How strong, controlled and focused your kido attacks/defensive become; this applies to all kido based attacks, including ceros and balas from arrancars to the ginto spells used by quincies. - Speed - How fast you can travel, both naturally and via high speed movement like Flash Step, Sonido and Bringer's light. - Reiatsu/Spiritual pressure - How much your ability/technique/etc affects your overall spiritual pressure in both power and intensity. - Reiryoku/Spiritual power/energy - How much spiritual energy any one person possess, how much one can control their spiritual energy and to what degree. This FAR can affect all other current aspects in this list as depending on how much and the indiviual's control over their spiritual energy, can enhance any other aspect, making it the most versatile FAR of all, especially when in regards to Kido based things like a shinigami's kido to the ceros of arrancar to anything that requires spiritual energy to function properly. AR and FAR have their own advantages and flaws, either choosing to be a jack-of-all-trades with AR or focus and become strong in a few areas, choose wisely and if anything you read here confuses you still, please inform staff and we'll see about editing it, but I hope with this, you can better your role play and play fair but have fun as well. CREDITS: To Dunquin for the original creation of the AR System and to Fauna Yasenha for the new AR/FAR System. TIER TRAINING Characters can get more powerful which allows them to become stronger, the way it is done on Bleach Story RPG is through the training system which will be explained below. The System is used to allow your character to gain higher tiers, abilities or techniques. As you get higher in tier your character will become much stronger however as you train for higher tiers then your training will be more difficult. When you make your training thread you will be based off four criteria: Word Length - We require a minimal amount of effort to make sure you are trying. You can afford to miss post counts for one or two posts that are just moving a thread along, but if you slip on them too much, your thread might not count. Post Quality - This is to make sure you're taking this seriously enough to actually earn something. We want posts to be meaningful as well. Not just long. Method Viability - This is to make sure that whatever you did makes sense. You don't have a training thread about throwing boulders and then gain a new kidou spell. Nor do you just magically learn new techniques in the middle of a battle. If you're mastering a new spell, practice it several times and fail a few of them in the beginning. If you're learning a new release technique, go into your inner world and learn it from your zanpakutou spirit. Just make things believable within the bleach universe. Fairness - Is what you're trying to obtain fair? We need to make sure it is, so we suggest you post your new techniques, ability, etc. in the creation area to get it approved BEFORE you do the training. You could get it approved afterward, but if it gets denied, then you have a thread revolving around a power that wasn't even approved. You'll have to edit the training thread to fit any edits made to the power before it can count, or simply start over.
Training Methods Here at Bleach Story RPG we use four methods of training for versatility and enjoyment of the Role-player. Lone-Wolf Method The first and easiest method. As the name pretty much is self explanatory, in this method the RPer will have to complete the thread by him/herself. This means controlling NPCs by him/herself, dealing with battle situations, narrating the thread, and controlling the thread. Everything will be done by him/herself. The forum doesn't encourage this kind of method because posting by oneself isn't much fun, but if you still are interested, the requirements for this method will be a bit tougher than the other methods in order to try and convince you to move on to the other methods that involve others. Learn/Upgrade a general technique/kidou: Words Per Post - N/A; Pages - 1 page; Quality - Should be legible and show an effort was made. Learn/Upgrade a release technique/custom kidou: Words Per Post - N/A; Pages - 1 1/2 pages; Quality - Should be legible and show an effort was made; Learn/Upgrade an ability: Words Per Post - N/A; Pages - 3 pages; Quality - Should have a low number of errors and be well written; Obtain/Upgrade an item: Words Per Post - N/A; Pages - 1 page; Quality - Should be legible and show an effort was made; All of these have a cooldown - two months List for increasing tier level: Tiers 5 & 4: Words Per Post - N/A; Pages - 1 page; Quality - Must be legible and show an effort was made; 3 months Tiers 3 & 2: Words Per Post - N/A; Pages - 3 pages; Quality - Must be well written with a low number of errors; cooldown: 4 months Tier 1: Words Per Post - N/A; Pages - 6 pages; Quality - Must be very well written and show a great effort; cooldown: 8 months To unlock Secondary Release: Words Per Post - N/A Pages - 6 pages Quality - Must be very well written and show a great effort was put forth. Cooldown - N/A Combined Effort Method This is the method that the site normally encourages. Interacting with others, helping to gain something or be helped by others to gain that something. Or multiple people gaining something at the same time, which is a win-win. There’s going to be word limit per post, but don’t let that get in your way. As stated in the above section, this is not going to be as tough as the “lone wolf method”. Learn/Upgrade a general technique/kidou: Words Per Post - 150; Pages - 1 page; Quality - Must be legible and show an effort was made; Learn/Upgrade a release technique/custom kidou: Words Per Post - 200; Pages - 2 pages; Quality - Must be well written with little errors; Learn/Upgrade an ability: Words Per Post - 300; Pages - 3 pages; Quality - Must be very well written and show a great effort was made; Obtain/Upgrade an item: Words Per Post - 150; Pages - 1 page; Quality - Must be legible and show an effort was made; All of these have a cooldown - 1 month List for increasing tier level: Tier 5 & 4: Words Per Post - 200; Pages - 2 pages; Quality - Must be legible and show an effort was made; Cooldown: 1 1/2 months. Tiers 3 & 2: Words Per Post - 350; Pages - 3 pages; Quality - Must be well written with little errors; cooldown: 3 months Tier 1: Words Per Post - 450; Pages - 5 pages; Quality - Must be very well written and show great effort; 5 months To unlock Secondary Release: Words Per Post - 500 Pages - 4 pages Quality - Very high; there should be almost no errors and a plot with depth. Cooldown - N/A Death-defying Method If you’re the kind of person who isn’t afraid of taking risks (betting more and winning more or losing it all) is your kind of game, then this method of training is for you. There’s a possibility that your character might end up dead, but that isn’t a problem is it? Besides, you can always make another one if it dies. However, this method isn’t going to be available right off the bat. Only when you can no longer get stronger via the safe methods above can you then be eligible for this method. if there IS still room for you to grow via the safe methods above, don’t walk this road. This method can only be done with another Role-player. NOTE: With this kind of training, instead of quality, you have a danger level. The danger level is a measure of how tough your opponent(s) will be. Learn/Upgrade a general technique/kidou: Words Per Post - 150; Pages - 1 page; Danger Level - Low, the opponent was about as strong as you are and while there was a risk of death, you didn't struggle too hard; Learn/Upgrade a release technique/custom kidou: Words Per Post - 200; Pages - 1 page; Danger Level - Medium, the opponent was a bit stronger than you and had the advantage; Learn/Upgrade an ability: Words Per Post - 300; Pages - 2 pages; Danger Level - High, the opponent was definitively stronger than you or you were heavily outnumbered and barely survived; Obtain/Upgrade an item: Words Per Post - 150; Pages - 1 page; Danger Level - Low, the opponent was about as strong as you are and while there was a risk of death, you didn't struggle too hard; All of the above have a cooldown - 3 weeks. List for increasing tier level: Tier 5 & 4: Words Per Post - 200; Pages - 1 page; Danger Level - Medium, the opponent was a bit stronger than you and had the advantage; Cooldown - 1 month. Tiers 3 & 2: Words Per Post - 300; Pages - 2 pages; Danger Level - High, the opponent was definitively stronger than you or you were heavily outnumbered and barely survived; Cooldown - 2 months. Tier 1: Words Per Post - 400; Pages - 3 pages; Danger Level - Very High, the odds should be desperately against your character. Survival should require more than just fighting skill and show off all of your characters strengths; Cooldown - 4 months. To unlock Secondary Release:Words Per Post - 400 Pages - 3 pages Danger Level - Very High, the odds should be desperately against your character. Survival should require more than just fighting skill and show off all of your characters strengths. Cooldown - N/A Special Circumstances Special Circumstances are a form of training which disregard the above methods, they are usually rewards for doing certain things or trials which are listed below. This method has three sub-types: Offense/Defense Scenarios: In cases where an organization attacks another; only approved and registered organizations apply to this. Upon completion of the thread(s), appropriate rewards will be given or approved. Main Plots: One can also receive bonuses by participating in the main plots, or sub plots related to the main plot. Such plots are only posted by administrators and other members of staff. Rewards regarding the plots are posted along with the details of the plot. Tournaments: Of course, everyone conducts them once in a while, so they can have a specific prize. If it’s a tournament made by an RP’er and not a staff member, the whole tournament and it’s reward or prize would require approval from a staff member first. |