Cirujano Nadroj
Banned
So the framework is done for the most part. Now is the time to read this and ask questions so that I can fill in any holes that may be present. For now refrain from making suggestions.
Definitions of powers and technique facets.
The following is everything that determines how a technique or ability works, the things that make a technique effective, its strengths and weaknesses. These also help determine the conditions that must be met for something to be either a success or failure.
The following must be ranked whenever a technique or ability is listed. Whether it be something passive or active, offensive or defensive, generic or original.
These are listed in order of relevance to both the description of an ability or technique, as well as the desired effect. Strengths are balanced by weaknesses because every attack and technique, be it offensive, defensive, or passive, functions with these facets in mind. Bleach mechanics stated in golden Bleach days (SS Arc) have been applied for consistency
This is how and why you rank facets:
Effectiveness of a technique can be manipulated and toyed with. Two people can have the exact same technique, but if they list these things in a different order the techniques will have drastically differing effects. If we can imagine Rukia's First Dance, for example. As it exists we probably would list it Frequency, Power, Speed, Range. It's range is limited, but it can be used often and it's powerful....except against Grimmjaw If we re-arranged that order though and make it something like Power, Range, Frequency, Speed it could be spun as something like an ice version of ennetsu jigoku.
Don't forget that the conditions should also be considered when determining the potential for success. Two people can have the exact same technique and have their facets prioritized the exact same way but if they use them under different circumstances they may yield two different levels of success.
Here, we'll continue to look at Rukia's Sode no Shirayuki as an example.
When all is said and done it would look something like this.
We know that her zanpakuto ability is a powerful one that often immobilizes foes the moment a successful strike is made so I listed power first. We also know that her zanpakuto's ability is a continuous one that slowly lowers her body temperature so duration was listed second. She has several ways to expand the cooling effect and has shown to use these multiple times in a battle so frequency and range could be left as is or exchanged. The cooling effect is slow and as stated it can only be safely maintained for four seconds before it becomes dangerous, thus speed is ranked last.
Definitions of powers and technique facets.
The following is everything that determines how a technique or ability works, the things that make a technique effective, its strengths and weaknesses. These also help determine the conditions that must be met for something to be either a success or failure.
The following must be ranked whenever a technique or ability is listed. Whether it be something passive or active, offensive or defensive, generic or original.
Frequency-How many times can this be used
Speed-How fast can it be implemented
Range-How wide the area of effect is along with potential reach from the user; this also represents accuracy and/or integrity of something over long distanes
Power-How effective it is when ideal conditions are meant
Duration-How long the effects last
These are listed in order of relevance to both the description of an ability or technique, as well as the desired effect. Strengths are balanced by weaknesses because every attack and technique, be it offensive, defensive, or passive, functions with these facets in mind. Bleach mechanics stated in golden Bleach days (SS Arc) have been applied for consistency
This is how and why you rank facets:
Frequency- Typically frequency impacts power; the more frequent something can be used the less powerful it generally is. This represents the number of times something can be used in its most perfect and ideal form. If ranked first, this is something that can be used a countless number of times in battle. If ranked lower then an attack must be used sparingly. If ranked second it can be used between five and ten times. If ranked third, it's something that the user can only manage to use three times safely. If ranked fourth an attack can only be used two or three times. If ranked last then it is something that can only be used once.
Speed- The amount of time it takes to prepare something for use in its most perfect form. If ranked first, it's generally because it doesn't take much time to concentrate vast amounts of spiritual energies into it; it's something that can be used effortlessly multiple times at any given moment. If ranked second it's something that likely doesn't take much much focus and can be used once or twice at any given time. If ranked third, it's something that takes concentration and can be used only once in a post. If ranked fourth it's something that takes a lot of time; crafting its perfect form takes two posts. If ranked fifth it's because it's something that takes five posts to prepare.
Range- In general this represents how well something holds up as the distance from the user increases. If the attack encompasses an extremely wide area it probably isn't so powerful because the majority of the area is a long way from the producer and their spiritual pressure. This also effects long range attacks that effect a smaller area after impact or travel towards a target. If ranked first this is something that could easily span a several city blocks and remain in tact. If ranked second, it's something that could span the distance of a single block. If ranked third it's something that can span several meters and remain effective. If ranked fourth it's something that can span a meter or so beyond the body of the user or their weapon. If ranked fifth then it's something that can only take effect in extremely close range through direct contact.
Power- The potency and overall effectiveness at either harming or resisting in terms of defense. This also represents how effective something is at overwhelming the spiritual pressure based defense of something. If ranked first, then under the most ideal conditions this may overwhelm someone two tiers above you. If ranked second then under the most ideal conditions it may prove successful with someone a tier higher. If ranked third then effects are likely enough to overwhelm someone of your own tier so long as the conditions are perfect. If ranked fourth or fifth it's likely negligible to those of equal tier unless perfect conditions are met in the user's favor.
Duration- Things that cause damage over time or has some other effect that is reoccurring would need this ranked higher. A good poison, for example, would be ranked either first or second. It would probably be before or comes second to power. Things that cause immediate and non-durational damage would list this last. Examples of abilities or techniques that are durational would be poisons, eternal flashcry, defense system adaptability, continuous healing. If ranked first this likely means that it last well past the duration of a thread or battle and may even be permanent. If ranked second then it's something that remains present for the majority of the thread. If ranked third this may last for several post. If ranked fourth this may last for two or three posts. If ranked last its something that is over in no time at all.
Effectiveness of a technique can be manipulated and toyed with. Two people can have the exact same technique, but if they list these things in a different order the techniques will have drastically differing effects. If we can imagine Rukia's First Dance, for example. As it exists we probably would list it Frequency, Power, Speed, Range. It's range is limited, but it can be used often and it's powerful....except against Grimmjaw If we re-arranged that order though and make it something like Power, Range, Frequency, Speed it could be spun as something like an ice version of ennetsu jigoku.
Don't forget that the conditions should also be considered when determining the potential for success. Two people can have the exact same technique and have their facets prioritized the exact same way but if they use them under different circumstances they may yield two different levels of success.
Here, we'll continue to look at Rukia's Sode no Shirayuki as an example.
When all is said and done it would look something like this.
Shikai Name: Sode no Shirayuki
Shikai Ability: Sode no Shirayuki can freeze a target from a distance, or used in a different manner, create a path or platform of ice in midair. Sode no Shirayuki does not actually spread coldness from its blade; its actual ability is to bring the body temperature of its wielder to a temperature below freezing. As a result, anything its wielder touches freezes, the sword itself merely increasing their reach. Due to this power, Rukia is capable of momentarily "killing" her body by controlling her own Reishi, putting herself in a form of cryostasis.
Additional Weaknesses: She can only safely maintain absolute zero for four seconds before she risks serious harm to her body.
Facets: Power, Duration, Frequency, Range, Speed
We know that her zanpakuto ability is a powerful one that often immobilizes foes the moment a successful strike is made so I listed power first. We also know that her zanpakuto's ability is a continuous one that slowly lowers her body temperature so duration was listed second. She has several ways to expand the cooling effect and has shown to use these multiple times in a battle so frequency and range could be left as is or exchanged. The cooling effect is slow and as stated it can only be safely maintained for four seconds before it becomes dangerous, thus speed is ranked last.