Alysstrasza
Who are you?
Name: Amaya Kuchiki
Alias: The Bleeding Heart
Age: 721
Age of Appearance: 23
Gender: Female
Race/Species: Pureblood Shinigami
Character Alignment: Lawful Neutral
Appearance: Picture
Standing at just over four and a half feet and weighing eighty-two pounds, Amaya is extremely intimidating in her bodily appearance. Her pale skin is a stark contrast to her black hair, long enough to reach her waist. It is generally held up with a red hair tie, with some of it loose to gently curve around her facial features, and cover her forehead with bangs that curve toward her left eye. Both of her eyes are a bright blue, and with a naturally curving downward mouth, she appears to always have an issue with something.
She wears a standard Shihakushō, with her Zanpakuto slid into the left side of her obi, allowing her to pull it out with her right hand when she needs to use it.
Personality:
Amaya does not like fighting, but she knows that you sometimes have to do things that you don't like to. She is amazing at multi-tasking, able to handle both the paperwork for her Captain as well as be the Head of the Kuchiki clan. She is strict but forgiving, and has a nasty habit of letting people off the hook (as long as it's their first time, she never forgets a face) and they have a good sob story as to why they broke a rule. If it's their second offense, she will not show them mercy, and will make sure they pay the consequence no matter what it is. She lives by the book when she can, and strongly disapproves of breaking any rules, but her Captain can convince her to, very rarely, break minor rules that haven't been enforced in decades.
Likes and Strengths:
• The color white. It's a pure color, and can be tainted with ease, just like all things.
• The color black. It's a pure color, unable to be tainted, like she feels she is.
• Protecting someone
• Eating, especially sweet and/or spicy food.
• Her Captain
Dislikes, Fears, and Weaknesses:
• Fighting
• People getting hurt
• Music
• Foul smells, such as farts or spoiled foods
• Breaking the rules
• Wasted food
Ambitions/Dreams/Goals:
• Become a Captain
• Achieve Bankai
• Bring Glory to the Kuchiki clan
Battle Specs
- List of 'Known' Skills:
• Shunpo Master
• Hakuda Master
• Zanjutsu Expert
• Kido Expert
• "Multi-tasking"
• Advanced Reiatsu Detection
Fighting Style:
When she is forced to fight, Amaya prefers attempting to solve things with her fists before resorting to her Zanpakuto. As a result, she is actually more proficient with Hakuda than with Zanjutsu, and only really draws her weapon to activate her Shikai anymore. She is a very fast fighter, having mastered Shunpo a long time ago.
Personal Abilities:
Name: Shunpo Master
Effect: Amaya is faster than most others with her Shunpo, even bypassing both Sonido and Hirenkyaku as long as they're not also masters of the technique. Unless of a higher tier, or also in possession of a form of Shunpo Mastery, Amaya cannot be seen during her Shunpo and completely disappears from an opponent's view (or reiatsu detection) for a moment.
Name: Hakuda Master
Effect: Amaya is extremely proficient with Hakuda and can last long periods of time without drawing her weapon, even against people who are using weapons. She can manipulate her reiatsu to shield her arms and legs from being cut when she blocks an attack of an equal or lower tier, with a two post cooldown. Additionally, she gains a +1 AR when not wielding her weapon.
Name: Advanced Reiatsu Detection
Effect: Amaya is gifted at detecting reiatsu, and can locate anyone who is emitting reiatsu up to 100m away, as long as they're one tier above her or lower.
General Techniques:
Technique Name: Shunko, Flash War Cry
Technique Description: During her time in Division Two, Amaya picked up the technique of Shunko. This technique cannot be used in conjunction with her Shikai or Bankai, and is elementally aligned to Lightning. Use of this technique will blow the fabric off her back and shoulders. By charging for two posts, Amaya can increase her AR by 1 for 10 posts, with an additional bonus of 1 FAR to Speed.
Technique Name: Tetsu, Iron
Technique Description: By exuding reiatsu, Amaya can gain a +1 FAR to her Defense for one post. Three post cooldown.
Technique Name: Senka, Flash Blossom
Technique Description: This technique may not be used on Player Characters. By utilizing Shunpo in addition to her skill with Hakuda, Amaya has developed a variation of Senka allowing her to utilize the skill without drawing her weapon. This technique causes Amaya to appear behind the target and directly attack the Saketsu and Hakusui, and seal up the spiritual power of the target.
Shinigami's Partner
Zanpakuto Name: Ken to Tate, Sword and Shield
Zanpakuto Element: Offense, Defense.
Sealed Weapon Appearance: In it's sealed state, Ken to Tate is a standard Katana.
Spirit Appearance: Ken to Tate has two spirits; or rather, one spirit split into two figures which each represent a single side of it. Amaya can see their true form in her spirit world, but when materialized they glow and cannot be seen. Both are tiny, around three inches in height.
Spirit Personality: Ken to Tate has two distinctive personalities: Ken, which is driven by combat and absolutely loves fighting; and Tate, who can't stand combat and refuses to hurt people. The two of them argue and bicker constantly, and Amaya has gotten very good at tuning them out.
Inner World: Amaya's inner world is a never-ending field of grass, with patches of flowers here and there.
Amaya is unique in that she has two Shikais.
Shikai Release Phrase: Fight for me, Ken to Tate!
Shikai Appearance: While in this form, Ken to Tate transforms into two identical swords, although one has a light glow while the other has a dark glow.
Shikai Abilities:
Name: Unstoppable Force
Effect: While in this form, Amaya has no AR increase. However, she gains a +2 FAR to all offensive properties.
Shikai Release Phrase: Protect me, Ken to Tate!
Shikai Appearance: While in this form, Ken to Tate disappears completely and has no visible appearance.
Shikai Abilities:
Name: Impenetrable Defense
Effect: While in this form, Amaya gains no offensive bonus, but has a +2 FAR to all defensive capabilities. Additionally, in this form, Amaya can grant up to three individuals her current defensive bonus from all sources. This includes Hakuda Mastery & her Tetsu ability.
Kidou
- Spoiler:
- Spell Name: Shō
Spell Type: Hadō
Spell Number: #1
Spell Incantation: N/A
Spell Effect: the caster extends his index finger before firing a concentrated blast of high knetic energy that will push most people or objects a few meters away from the caster but they take no damage from the kido, only if they hit or crash into something after getting knocked back by the kido.
Spell Name: Usuinageha (Pale throwing blade)
Spell Type: Hadō
Spell Number: #3
Spell Incantation: "Mask of flesh and blood, birds that soar the heavens, rain upon thy foe and deliver him a finishing blow!"
Spell Effect: By charging up spirit energy in his arm with his his palm flat out before making a arc with the arm, The caster can fire a small curved energy blade, able to cut through most things it comes into contact to. it can also be fired in rapid succession.
Spell Name: Byakurai
Spell Type: Hadō
Spell Number: #4
Spell Incantation: N/A
Spell Effect: the caster extends his index finger and gathers spirit energy at the tip of his extended finger before firing a concentrated beam of cobalt colored lightning at the target, addition lightning is wrapped around the beam, adding to the effect of the lightning as it travels.
Spell Name: Tsuzuri Raiden
Spell Type: Hadō
Spell Number: #11
Spell Incantation: N/A
Spell Effect: The caster, either using their zanpakuto or the palm of their hands against a object or target, generates a current of yellow lightning through the hand/zanpakuto into the object/target, causing electrical damage to anyone in range of the current.
Spell Name: Fushibi
Spell Type: Hadō
Spell Number: #12
Spell Incantation: N/A
Spell Effect: This kido doesn't require a noticeable gesture as it can be activated by only speaking the incantation and/or name of kido. A bright orange kido net forms around one side of the caster, which appears only when its spell is cast, catching anyone within the net will temporarily stop them in their tracks. Although the Fushibi net is highly unstable and when hit by kido, it explodes violently, causing some amounts of explosive damage to anyone caught within the net. This spell can also be used in conjunction with other kido and zanpakuto techniques for a variety of alternate effects.
Spell Name: Shakkahō
Spell Type: Hadō
Spell Number: #31
Spell Incantation: "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, the sea barrier surges, march on to the south!"
Spell Effect: fires an orb of red energy that can vary in size, depending on the practitioner, the technique creates a small explosion and causes some burn damage as well, results vary from person to person.
Spell Name: Ōkasen
Spell Type: Hadō
Spell Number: #32
Spell Incantation: N/A
Spell Effect: The caster holds their zanpakuto horizontally and in front of them before charging a small yellow orb within the center of the zanpakuto's blade before it fires out as a long range, wide yet thin yellow beam once fully charged up. The caster can also use a hand for a quicker charge but the beam will be a smaller circluar beam about the size of your palm instead of the wider range when using the zanpakuto to fire it.
Spell Name: Sōkatsui
Spell Type: Hadō
Spell Number: #33
Spell Incantation: "All things in the universe that fly, that which names all, in the name of truth and temperance, dig your claws into the wall of sinless dreams!
Spell Effect: the caster extends his whole palm with his fingers extended forwards but only slightly apart before blue flame-like spirit energy flows into the center of the extended palm before firing a large wave of blue flames towards a target, without the incantation, it appears more as a blue fireball that rockets towards a target instead of a wave. causes a explosion on impact plus burn damage depending on tier of the target.
Spell Name: Sai
Spell Type: Bakudō
Spell Number: #1
Spell Incantation: N/A
Spell Effect: the caster extends his middle and index finger towards a target, sending energy that locks their hands behind their backs, similar to handcuffs. can be used on multiple targets at once.
Spell Name: Hainawa
Spell Type: Bakudō
Spell Number: #4
Spell Incantation: N/A
Spell Effect: the caster gathers yellow spirit energy into either a single hand or both before sending out a crackling yellow energy rope that wraps around the target's body and arms, restricting their movements. this kido can be used in conjunction with Rikujōkōrō by using the rope to create the rods from the light it creates.
Spell Name: Seki
Spell Type: Bakudō
Spell Number: #8
Spell Incantation: N/A
Spell Effect: the caster forms a small orb of blue energy, normally around the top of the hand while the hand is in a fist. When a attack comes into contact with it, usually a melee attack like a sword or physically attacks like kicks or punches, breaks and repulses the attack back, forcing the attack back.
Spell Name: Geki
Spell Type: Bakudō
Spell Number: #9
Spell Incantation: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and then claw out your own throat!"
Spell Effect: The caster either casts their hand at their target or spells out the kanji of the spell's name before the target is surrounded with a red aura, causes complete paralysis to the target, freezing them in the position they are in when the spell hit them.
Spell Name: Hōrin
Spell Type: Bakudō
Spell Number: #9
Spell Incantation: "Disintegrate, you black dog of Rondanini!! Look upon yourself with horror and then claw out your own throat!"
Spell Effect: The caster creates a ball of orange energy before releasing it by extending their index and middle fingers of the casting hand, firing a orange tendril with yellow spirals twisting around it. The kido is designed to ensnare and immobilizes the target, although the caster keeps a hold of the kido, meaning the caster can control where the tendril goes, unlike Hainawa which doesn't stay with the caster normally. the caster can also fire a second one if needed with the other hand and the tendrils can connect so if two targets were captured, they could be bound together.
Spell Name: Sekienton
Spell Type: Bakudō
Spell Number: #21
Spell Incantation: N/A
Spell Effect: the caster places his hands on the ground or below him if he is standing in the air before generating a red circle underneath him, creating a large cloud of light red smoke that obscures the movements of the caster, allowing to either get away or attack while his opponent can't see him coming, although the smoke doesn't hide the caster's spiritual pressure unless he hides that after performing the kido.
Spell Name: Kyokkō
Spell Type: Bakudō
Spell Number: #26
Spell Incantation: N/A
Spell Effect: This kido is performed by casting a bright light around the caster from a extended hand, surrounding the caster before bending the light around the caster, rendering their physical presence invisible as well as hiding their spiritual pressure from the outside view. Although while active, the caster cannot attack in anyway unless the kido is broken first and someone of a higher tier can break it or still detect the kido's energy.
Spell Name: Shitotsu Sansen
Spell Type: Bakudō
Spell Number: #30
Spell Incantation: N/A
Spell Effect: The caster, using a single hand, draws out a inverted yellow triangle before three, claw-like shapes generate from the three points on the triangle he just made with his hand, these claw triangle fire out rapidly, pinning the target's upper arms and the middle of the target's chest, this however doesn't paralyze the target but keeps them restrained to a surface.
Spell Name: Tsuriboshi
Spell Type: Bakudō
Spell Number: #37
Spell Incantation: N/A
Spell Effect: The caster extends his hand, forming a blue ball of energy normally underneath a falling object where six ropes shoot out and attach to nearby surfaces, taking on a elastic-like quality that can take a large amount of impact forces when something lands on it before coming up slowly with a bounce.
Spell Name: Enkōsen
Spell Type: Bakudō
Spell Number: #39
Spell Incantation: N/A
Spell Effect: The caster, either using their hands or their zanpakuto in a blocking motion, form a large rotating round shield, made of a dull yellow spiritual energy in front of themselves, general in front of their zanpakuto or hands. Designed to block a single attack.
Spell Name: Kakushitsuijaku
Spell Type: Bakudō
Spell Number: #58
Spell Incantation: "Heart of the south, eye of the north, finger of the west, foot of the east, arrive with the wind and depart with the rain."
Spell Effect: The caster draws a circle with a cross with black powder before drawing four, different symbols in their correct places in the cross sections before the caster places his hands just under the circle to activate the spell, which causes the inside of the circle to glow blue with various number kanji appearing rapidly within the circle, this kido increases the caster's ability to sense spiritual pressure and their basic senses in general to seek a target, the numbers will keep rotating rapidly until the correct set is found, relating to the target's longitude and latitude.
Spell Name: Rikujōkōrō
Spell Type: Bakudō
Spell Number: #61
Spell Incantation: "Carriage of thunder, bridge of a spinning wheel. With light, divide this into six!"
Spell Effect: The caster points his middle and index finger towards the target before a spark of light emits from the tips of his extended fingers, forming six long but thin rods of light that shoot rapidly towards a target, slamming into their midsection and keeping the arms to the sides, this also paralyzes anything not connected by the rods, parlaying the entire body in the process.
Spell Name: Hyapporankan
Spell Type: Bakudō
Spell Number: #62
Spell Incantation: N/A
Spell Effect: The caster generates a large purple tinted rod made of condense spiritual energy by pressing their palms together before spreading them out to make the rod. Alternatively, the caster can perform this one handed by generating the rod directly into their free hand. The cast then throws the rod towards its intended target before the rod instantaneously splits into a hundred rods of equal size and length, which if enough hit can pin a opponent against a surface, immobilizing them, although important to note that this kido doesn't paralyze the target, meaning the target can still move anything not pin downed by the rods.
Spell Name: Sajō Sabaku
Spell Type: Bakudō
Spell Number: #63
Spell Incantation: N/A
Spell effect: The caster raises their hand into the air before closing their hand into a fist, directed at the intended target where yellow energy forms either from the air above the target, from around the arm of the caster or it comes from behind the caster's shoulder, where it forms into thick chain-like ropes, which swirl around the target, wrapping around the torso area, binding the arms behind them before tightening around them, immobilizing them. Normally this kido can't be broken by physical strength by those of equal tier and below, someone two tiers and above can break out of it by physical strength, especially those enhanced in either a hollow mask or forced into a hollow form.
Role In Plot
Amaya is intended to be Lieutenant of Division Eight, and is Tier 3-1