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I know what you are thinking, but before you shoot me in the foot, or the head hear me out first. I have an idea that I would like serious deliberation on.
Our old system focused on stats purely- it worked okay untilI broke the system. Our new system is rather free-forming by the "Honor code" as well as a general guide based on tier. The problem with this system is that it is still rather vague and too free-forming for each individual. While I agree that it is a nice system, the old system had merit as well. I propose a hybrid system of the two- yes it will be maintained, but so is our current system: a hybrid system has both the benefits and limitations of both systems- provided a free-flowing way for each individual to build their character their own way, as well as gives them incentive to train and become stronger when they can actually see the benefit.
Strength: This stat will revolve around melee combat, including swords and other weapons. The higher the stat, the stronger you are physically and more adept with using weapons.
Speed: This is rather simple, it determines how fast the individual is. The only difference from the past and now is that the Speed stat solely revolves around the use of shunpo/sonido & the like of other high-speed movements. Anyone not using a highspeed movement is rather easy to see and keep track of, if someone attacks you with a regular rush or swing of a weapon- regardless of tier & powergap, you have an adequate amount of time to counter. This eliminates auto-hit & godmod. If someone uses highspeed movement or attacks, you counter with highspeed movements or attacks yourself- the success is determined on the higher speed as well as the ingenuity of each individual- this eliminates auto-hits & godmod as well.
Reiryoku This stat has to deal with not only the overall spiritual pressure of each individual, but also the use of spiritual attacks(Such as kido, cero, getsuga, elemental attacks & the likes).
Defense: This is rather simple as well. The only time it comes into effect is when taking damage. The amount of damage is based on the total points in damage they take OVER their own defense. Say someone with 50 Strength punches someone with 30 Defense- the defender takes 20pts of damage. Much like our current tier system, the point system will have a guide to determine how much damage is scaled by points. That is a LOT less difficult than it sounds. Further I will give a good visual aid.
Alright. I will be posting our current tier/rank system in the spoiler below for simple reference and comparison.
I talked to Yuki- she wishes to expand the tiers a bit to include the 0 tier. A member's tier will be capped at 1-1 & only release forms may surpass to the 0 tier. Only NPCs and other event situations will provide opponents stronger than 1-1. This way, each and every member is able to reach the pinnacle of power and not have to worry about becoming so powerful that they will eventually fade away. On top of that, with how the current tier system is set up- a certain amount of stat points are given for each corresponding tier & rank up. I will use a human for my example.
[ NEOPHYTE || Tier 5 ]
Weak Level [5-3]: Individuals new to their spiritual powers and fairly untrained in their use.
» Example: Sado Yasotora(Chad) when his powers first awakened.
Average Level [5-2]: Those who's spiritual powers are trained slightly however remain fairly undeveloped.
» Example: An average shinigami in training at the Shino Academy.
Strong Level [5-1]: Those who have received decent experience or training in their spiritual powers and now have a basic understanding of them.
» Example: An unseated shinigami fresh out of the academy or a fullbringer whom can summon their full bring at will.
Say he fights someone similar to his fighting style- his opponent is slightly stronger, maybe by a tier or two. His opponent has 25 Strength, 15 Speed, 5 Reiryoku & 10 Defense.(This is fighter B) Fighter A(Which is the human who has tier'd up from 5-3 all the way to 5-1 now) is attacked by fighter B.
Alright, so Fighter A took 20pts of damage right? I'll use a simple and easy scale to help you understand how the damage is moderated to be fair.
5pts difference: Minimal at best, maybe a slight bruise.
10pts difference: Mild bruising.
15pts difference: Moderate bruising.
20pts difference: Heavy bruising.
25pts difference: Hair-fractured bone.
30pts difference: Moderate bone cracking.
35pts difference: Complete broken bone.
40pts difference: Shattered bone.
45pts difference: Pierces opponent's body.
50pts difference: Punches complete holes in opponent.
As you can see, the damage varies greatly depending on the difference in attack and defense. Given how the system works, even a much stronger opponent can take equal or greater damage depending on the two opponent's strenghts/weaknesses and abilities. I find this system to be very realistic in terms of Bleach Universe, as well as balanced and fair.
This hasn't been covered too much yet, but the general idea is to use AR Boosts to boost an individual's fighting style, not their whole battle aspect. If someone specializes in Strength- their application will specify that Strength is their specialization: when using an AR boost such as Bankai- they are given a certain number of points to their fighting specialization(In this concept, a Bankai increases someone's AR by 2, which would be 20pts)
These need to be reviewed, but naturally- when a character is approved, on top of all the stat points befitting their tier: they also get certain stat points for their race. In this case, I'll use the arrancar for example- their heirro(Steel skin) grants them a +1AR in defense. This would be a passive +10pts to Defense.
Overall, what do you guys think of this? I believe it is rather fair and easily monitored/controlled to prevent godmod or misuse- while also allowing the members to choose where they wish to improve themselves and legitimately gives everyone a fair chance of damaging just as well as being damaged. Naturally- there will be a necessary cap in place amongst stats. This way, one cannot put a ridiculous amount of points into one area to be godlike in that stat alone. I recommend a cap between 25-50pts difference between their strongest stat & weakest stat.
Our old system focused on stats purely- it worked okay until
Stats
The stats included would be four separate attributes. Strength, Speed, Defense & ReiryokuStrength: This stat will revolve around melee combat, including swords and other weapons. The higher the stat, the stronger you are physically and more adept with using weapons.
Speed: This is rather simple, it determines how fast the individual is. The only difference from the past and now is that the Speed stat solely revolves around the use of shunpo/sonido & the like of other high-speed movements. Anyone not using a highspeed movement is rather easy to see and keep track of, if someone attacks you with a regular rush or swing of a weapon- regardless of tier & powergap, you have an adequate amount of time to counter. This eliminates auto-hit & godmod. If someone uses highspeed movement or attacks, you counter with highspeed movements or attacks yourself- the success is determined on the higher speed as well as the ingenuity of each individual- this eliminates auto-hits & godmod as well.
Reiryoku This stat has to deal with not only the overall spiritual pressure of each individual, but also the use of spiritual attacks(Such as kido, cero, getsuga, elemental attacks & the likes).
Defense: This is rather simple as well. The only time it comes into effect is when taking damage. The amount of damage is based on the total points in damage they take OVER their own defense. Say someone with 50 Strength punches someone with 30 Defense- the defender takes 20pts of damage. Much like our current tier system, the point system will have a guide to determine how much damage is scaled by points. That is a LOT less difficult than it sounds. Further I will give a good visual aid.
Alright. I will be posting our current tier/rank system in the spoiler below for simple reference and comparison.
- Spoiler:
- Tiers and Ranks
Here at Bleach Story we use a tier based system of determining your characters level of power. There are 5 tiers and each one has three ranks of power within them.
[ NEOPHYTE || Tier 5 ]
Weak Level [5-3]: Individuals new to their spiritual powers and fairly untrained in their use.
» Example: Sado Yasotora(Chad) when his powers first awakened.
Average Level [5-2]: Those who's spiritual powers are trained slightly however remain fairly undeveloped.
» Example: An average shinigami in training at the Shino Academy.
Strong Level [5-1]: Those who have received decent experience or training in their spiritual powers and now have a basic understanding of them.
» Example: An unseated shinigami fresh out of the academy or a fullbringer whom can summon their full bring at will.
[ IMMATURE || Tier 4 ]
Weak Level [4-3]: In this category you find those whom have gone beyond the basics and have begun to tap into their potential power.
» Example: Seated 20-15 shinigami, An Average Hollow.
Average Level [4-2]: Those whom have developed their powers to be considered average among most souls.
» Example: Seated 14-10 shinigami, A Fullbringer who's powers are evolving, A hollow whom has begun to eat other hollow.
Strong Level [4-1]: Here one finds individuals whom rise above the average and are taking the first steps into the realm of the elite.
» Example: A shinigami seated 9-4 w/shikai, A Menos Grande Gillian.
[ ADVANCED || Tier 3 ]
Weak Level [3-3]: In this group are the elite, seen to be stronger than most of their peers and now very close to their spiritual powers thus allowing them to access power that stands above most souls a great deal.
» Example: 3rd seat shinigami with a practiced shikai, a new Adjuchas hollow.
Average Level [3-2]: This rank is used to designate those whom have earned great power and usually have the authority worthy of said strength.
» Example: A fukutaichou, an average adjuchas, a Gillian made Arrancar
Strong Level [3-1]: Those whom earn this rank are definitely the creme of the crop so to speak. Few every reach this level of power and the number of foes whom have fallen at their hands is usually abundant.
» Example: A fukutaichou w/new bankai, a strong adjuchas, a weaker adjuchas made arrancar.
[ MASTER || Tier 2 ]
Weak Level [2-3]: Ah, the mighty few whom reign supreme over others, those who stand in these ranks are the best of the best and are usually in some position of authority.
» Example: A new taichou, a Vasto Lorde, an espada 10-8, Fullbringer who's powers have evolved into it's final form.
Average Level [2-2]: Those whom have trained their powers for countless decades and are outclassed by very few are designated here.
» Example: An average taichou, a strong vasto lorde, an espada 7-5
Strong Level [2-1]: Count the number of souls to have ever attained this level of power in all history and it would still be a fairly exclusive group. Here stand the few, the proud, the truly strong.
» Example: A Veteran Taichou, An ancient vasto lorde, Espada 4-1, A Fullbring Master.
[ VAST || Tier 1 ]
Weak Level [1-3]: Those whom rule over even the strong, beings worthy of being in charge of great warriors with vastly unmatched power of their own belong in this group. At any given time their numbers usually are so low that one can count them on both hands and still not use all digits.
» Example: Soutaichou, King/Queen of Las Noches.
Average Level [1-2]: Leaders and legends of their time, those of this level could see centuries fly by without meeting a challenge they could not handle. Putting the power these few hold into words could never do their strength justice.
» Example: Captains Promoted to Royal Gaurd,
Strong Level [1-1]: Beings whose powers transcend all comprehension belong here, they are gods among mortals and have little to no peers. However like a flame burning itself out; power of this level cannot be maintained permanently. Eventually those whom stand here will fall. Their powers, having reached the peak of this dimensions limits, collapse upon themselves and are reduced to nothing.
» Example: Final Getsuga IchigoPower Gaps
Okay, now you know what levels of power there are. How do they compare to one another? This is determined by looking at the Advantage Rating.
Advantage Ratings:
Each rank higher one member is compared to another member, that is equal to 1 AR(Advantage Rating). The exception is a jump between tiers. These power gaps are considered to be larger. For having a higher tier than your opponent that gives a bonus of 1 to your AR. Here are a couple examples of different characters and how their ARs would compare:
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Player A Tier 5-3
Player B Tier 5-3
Both rpers have an AR of 0
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Player A Tier 4-2
Player B Tier 4-3
Player A has an AR of 1, while Player B would have an AR of -1 since there is only one rank of difference between the two.
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Player A Tier 3-1
Player B Tier 2-3
Player A is at the disadvantage this time. Although there is only one rank between them, that rank difference crosses a tier as well. So Player B gains a bonus point into his AR. This means Player A has an AR of -2 and B has an AR of 2.
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Now that you understand how to figure out what your AR is, we need to establish what it means.
AR +/- 0:
This is even ground. Both characters are more or less equal in power. It is possible to kill your opponent in a single strike assuming you're able to hit a vital spot and catch the opponent off guard, however generally most attacks between two characters of this level can be blocked and weakened to minor damage with reiatsu. This means insignificant burns and scratches that hardly bleed. Fights on this scale will probably be longer and more drawn out until both fighters reach a point of exhaustion.
AR +/- 1:
There is a slight, but notable advantage here. The weaker player can no longer negate attacks to minor damage with reiatsu alone. Despite defending, some damage will still get through and cause injury such as light burns and bleeding cuts. Attacks blocked with a weapon would also cause stress on the hands and weapon itself over time. The player with the advantage will enjoy a slight edge over their opponent. While the other player takes a bit more damage, this player will take a bit less from attacks so long as they have their guard up. It is still possible to receive full damage from an attack if you are not guarding with reiatsu.
AR +/- 2:
The gap has grown and can now be labeled as a significant difference in power. The weaker player will take moderate damage even while defending. This means deep cuts, and painful moderate burns. The player with the advantage can now mitigate some incoming damage even without guarding with reiatsu. The reiatsu they unconsciously give off is enough to reduce the opponents attacks so a point that you could no longer be killed in a single attack. However you can still lose limbs and take heavy damage if you are attacked off guard.
AR +/- 3:
The difference in power is now a definitive gap that can be seen instantly. The player with the disadvantage here will feel their opponents reiatsu like a weight baring down on them simply be being nearby. Blocking with reiatsu will only mitigate about half the damage from your opponent. Despite your defenses limbs can be lost and it is possible to receive heavy burns that cripple limbs, your weapon could even be broken. The player with the advantage will only receive moderate cuts and burns if even without blocking an attack. [Only admins are allowed to see this link]
AR +/- 4:
It is no longer feasible for the weaker character to fight back at this point. A mere glare from the player with the advantage and an increase in reiatsu can [Only admins are allowed to see this link] Even with all their power going towards defense, the weaker character could barely hope to survive an attack from the opponent. Should they survive, the damage would be severe and crippling. On the other hand, the stronger character can take their opponents best attack without defending and still get away with
AR +/- 5:
At this point there is no longer any meaning to comparing powers. It would be akin to an any fighting a dragon. The same applies for any higher gaps.AR Bonuses
Each race, has some factor that increases its power be it releasing or their environment. These factors can increase your AR. It is important to note that increasing the AR does NOT increase your rank. This means you don't get the +1 AR tier bonus even if your release puts on on equal footing with someone in the next tier higher than your own. These boost also do not stack unless stated.
Shinigami:
Shikai - The initial release. It unlocks and draws upon the power of your zanpakutou. AR +1
Bankai - The final release. It is the peak of a pure shinigami's power. AR +2
Visoreds:
Donned Mask - Your hollow powers manifested and summoned. This stacks with shikai and bankai. AR + 1
Hollows:
Spiritual Environment - The nature of Hollow powers allows them to gain power in environments rich in reishi such as Soul Society and Hueco Mundo. This stacks with other boosts. AR +1
Sated Hunger - A hollow that has recently devoured a soul of equal or greater strength than its own will gain a temporary boost that lasts 3 threads. For every additional soul of equal or greater strength devoured, the time limit resets to 5 threads but the boost does not get stronger. This boost stacks onto other boosts +1 AR
Arrancar:
Racial Bonus - Arrancar get an innate boost due to hierro, but ONLY for defense. AR +1
Resurrección - The manifestation of your sealed hollow powers revived. AR +2
Segunda Etapa - A deeper manifestation of your sealed hollow powers. AR +3
Quincy:
Human Body - Your body isn't as tough as a spiritual one. You actually lose advantage, but ONLY when it comes to your own defense. AR -1
Vollständig - A form that allows subjugation of the reishi around the user. AR +2
Spiritual Environment - The nature of Quincy powers allows them to gain power in environments rich in reishi such as Soul Society and Hueco Mundo. This stacks with other boosts. AR +1
Fullbringers:
Human Body - Your body isn't as tough as a spiritual one. You actually lose advantage, but ONLY when it comes to your own defense. AR -1
Evoked Fullbring - This is when your powers are manifested through your fullbring medium. AR +1
Evolved Fullbring - This is the peak of your powers manifested. AR +2
Mastered Fullbring - Your powers have not only peaked, but you've fully mastered their use. AR +3
Bounto:
Spiritual Environment - The nature of Quincy powers allows them to gain power in environments rich in reishi such as Soul Society and Hueco Mundo. This stacks with other boosts. AR +1
Doll Summoning - Your doll has been called forth to serve you. Your doll gains AR +1
Doll Fusion - You have combined with your doll and become a new life form with incredible powers. AR +2
Mod Souls:
Vessel - As mod souls are made to boost the human physiology to make them strong enough to stand on equal grounds with a hollow. Inside a human body/gigai they get AR+1 physical attributes, that is both in the case of physical offense and defense.
Type - If the mod soul is a shinigami type, then it has the AR boosts for both shikai and bankai. That is AR+1 in shikai and AR+2 in bankai.Statless System
As you may have noticed, there are no stats in this system. These power gaps are in reiatsu, which in turn effects every attribute of your character. It is known that it is possible to augment your speed or power using reiatsu. Therefore, even if your own personal speed is higher, an opponent with enough reiatsu would be able to beat you in a race by using more reiatsu to propel themselves faster. This logic is the basis behind the system that maintains balance. However we recognize that not all character are perfectly balanced, cookie cut clones of each other. Differences in each characters strengths and weaknesses should be discussed before a fight. This can be established by using the RP Template and stating "Player A will be a bit faster than Player B but Player B will have more physical strength." or anything else along those lines. If you fail to use an rp template, then any disagreements will have to be settled between the rpers involved. Staff will not support a "I should have been fast enough to dodge" argument without the AR or RP Template to prove it.
I talked to Yuki- she wishes to expand the tiers a bit to include the 0 tier. A member's tier will be capped at 1-1 & only release forms may surpass to the 0 tier. Only NPCs and other event situations will provide opponents stronger than 1-1. This way, each and every member is able to reach the pinnacle of power and not have to worry about becoming so powerful that they will eventually fade away. On top of that, with how the current tier system is set up- a certain amount of stat points are given for each corresponding tier & rank up. I will use a human for my example.
[ NEOPHYTE || Tier 5 ]
Weak Level [5-3]: Individuals new to their spiritual powers and fairly untrained in their use.
» Example: Sado Yasotora(Chad) when his powers first awakened.
- A 5-3 is given a certain number of points(Undetermined at this time, so I will use 25 per tier)
- A 5-3 is given 25pts to mitigate between his four stats(Strength, Speed, Reiryoku & Defense) of course the stats are measured in integers of 5 pts, so there will be no uneven and odd-numbers stats like 23 or 38. A member will mitigate this 25pts based on his character's strengths and weaknesses.
- Say he wants to be stronger than he is fast, so he puts 5 points in Speed, Reiryoku & Defense, but 10pts in Strength. This has used all 25pts at 5-3 and clearly shows what he favors in stats.
Average Level [5-2]: Those who's spiritual powers are trained slightly however remain fairly undeveloped.
» Example: An average shinigami in training at the Shino Academy.
- Alright, so the 5-3 human has tier'd up. He is now equal in strength to a shinigami being trained in the Shino Academy.
- When ranked up to 5-2 from 5-3, he is given an additional sum of stats to use on his character.(In this case we will say 10pts) This will allow him to put that 10pts wherever he wishes for his character. 5pts in his weakness to round out his weakness, or maybe 10pts in his Strength to become that much stronger in his area of expertise(In this case, his Strength)
- Instead of having 10pts in Strength, at 5-2, he has put his 10 tier-up stat points in his Strength, now he has 20Strength, 5 Speed, 5 Reiryoku & 5 Defense.
Strong Level [5-1]: Those who have received decent experience or training in their spiritual powers and now have a basic understanding of them.
» Example: An unseated shinigami fresh out of the academy or a fullbringer whom can summon their full bring at will.
- Okay, so the 5-2 has tier'd up again to 5-1
- He is given an additional 10 stat points. He sees he has a severe weakness in Speed, so he puts all 10pts in Speed.
- He now has 20 Strength, 15 Speed, 5 Reiryoku & 5 Defense
Say he fights someone similar to his fighting style- his opponent is slightly stronger, maybe by a tier or two. His opponent has 25 Strength, 15 Speed, 5 Reiryoku & 10 Defense.(This is fighter B) Fighter A(Which is the human who has tier'd up from 5-3 all the way to 5-1 now) is attacked by fighter B.
- Fighters A & B have equal Speed, so it is fair and partially up to the "honor code" whether Fighter B punches fighter A or not. But let's say his attack is successful right? He punches Fighter A with 25 Strength, Fighter A's Defense stat comes into play.
- Fighter A only has 5 Defense though.
- Fighter B's 25 Strength deducts Fighter A's 5 Defense(25-5=20) Fighter A who defends, takes 20 points of damage.
- This 20pts of damage will be based off of a damage scale further worked out in detail.
Damage scale
Alright, so Fighter A took 20pts of damage right? I'll use a simple and easy scale to help you understand how the damage is moderated to be fair.
5pts difference: Minimal at best, maybe a slight bruise.
10pts difference: Mild bruising.
15pts difference: Moderate bruising.
20pts difference: Heavy bruising.
25pts difference: Hair-fractured bone.
30pts difference: Moderate bone cracking.
35pts difference: Complete broken bone.
40pts difference: Shattered bone.
45pts difference: Pierces opponent's body.
50pts difference: Punches complete holes in opponent.
As you can see, the damage varies greatly depending on the difference in attack and defense. Given how the system works, even a much stronger opponent can take equal or greater damage depending on the two opponent's strenghts/weaknesses and abilities. I find this system to be very realistic in terms of Bleach Universe, as well as balanced and fair.
AR Boosts & fighting style
This hasn't been covered too much yet, but the general idea is to use AR Boosts to boost an individual's fighting style, not their whole battle aspect. If someone specializes in Strength- their application will specify that Strength is their specialization: when using an AR boost such as Bankai- they are given a certain number of points to their fighting specialization(In this concept, a Bankai increases someone's AR by 2, which would be 20pts)
- The member's Strength is increased by 20pts alone, not his other stats.
Racial boosts
These need to be reviewed, but naturally- when a character is approved, on top of all the stat points befitting their tier: they also get certain stat points for their race. In this case, I'll use the arrancar for example- their heirro(Steel skin) grants them a +1AR in defense. This would be a passive +10pts to Defense.
Overall, what do you guys think of this? I believe it is rather fair and easily monitored/controlled to prevent godmod or misuse- while also allowing the members to choose where they wish to improve themselves and legitimately gives everyone a fair chance of damaging just as well as being damaged. Naturally- there will be a necessary cap in place amongst stats. This way, one cannot put a ridiculous amount of points into one area to be godlike in that stat alone. I recommend a cap between 25-50pts difference between their strongest stat & weakest stat.