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#11Hybrid tier/stat system - Page 2 Empty Re: Hybrid tier/stat system Sun Jun 21, 2015 2:13 pm

Guest

Anonymous
Guest
The problem with that is Reiryoky has a 2fold purpose then and highly favorable to Reiryoku-based users opposed to physical users. My question is- how do we include a pure-spiritual aspect akin to Strength without giving it a double-fold ability/effect? Also, a multiplier somewhat breaks to point of the given strict stat system because it goes beyond the given values per tier. In that regard, Im against the idea of a multiplier.

#12Hybrid tier/stat system - Page 2 Empty Re: Hybrid tier/stat system Sun Jun 21, 2015 3:45 pm

Guest

Anonymous
Guest
True, the multiplier does kinda tend to do that. How about an additive number? that should keep it well within the limits. And as for your question, I uhhh.. can't think of anything right now o.o

#13Hybrid tier/stat system - Page 2 Empty Re: Hybrid tier/stat system Tue Jun 23, 2015 2:43 am

YUKIRIN

YUKIRIN
One thing Shujinta suggested back then with his system was using it as an additive. You can add the number or some number of your own Reiryoku to your other stats.
Since we're breaking it down by 5, maybe if you have 25 Reiryoku, you can add +5 to any stat for a certain amount of time or something?

If you like, maybe we could separate Reiryoku and Reiatsu like in the old system? Reiatsu can be for Kido, High Speed Regen, Releases/Shikai/etc(?), and all. Reiryoku is your trump card stat? I'm not as well versed in Bleach mechanics so I don't know.

http://www.fairytail-rp.com/

#14Hybrid tier/stat system - Page 2 Empty Re: Hybrid tier/stat system Tue Jun 23, 2015 4:31 am

Guest

Anonymous
Guest
Separating Reiatsu from Reiryoku won't work. Itvwoukd be a bad idea to separate the subsequent byproduct of the universal power-base. I can see issues with fundamental flaws and loopholes if we did that.

While Epi suggested a multiplier, an additive is similar in nature but to a lesser degree. The problem remains that Reiryoku-based fighting styles would be favorable. However, I must also state that using the reiryoku amount by an additive percentage makes the system more complicated even if only a little. I see no other reasonable fix for this currently, so I'm prepared to use an additive number over a multiplier. I recommend a set value over a rough percentage however: otherwise members will not enjoy doing math every time they attack. I am considering an additive number based on between 10-50% of their Reiryoku level. I know that sounds contrary to what I just said, but it prevents the whole complicated math about a 25/5 ratio.

We just need to determine an appropriate percentage to increase the additive by. It should be a noticeable difference, but not something overwhelming. Keep in mind that using your Reiryoku to boost any given area in combat leaves you succeptable in other aspects. If you go on the offense with it in one post and someone attacks you in the next post- you wont have the time to channel your Reiryoku into your defense: so there can be no additive. This is a rule we will have to enforce with the system to keep balance and cohesion.

As for the percentage- I recommend 50% personally. That may seem like a lot, but it doesnt have a significant damage boost until you reach the higher tiers. In canon, a captain's reiryoku was enough to cripple a weaker foe: so this makes sense. We can change this percentage value at a later date if it proves too troublesome.

Id like.to wrap this system up soon. So lets keep the end of this dicsussion short and sweet. Currently i am in the process of moving: my sister kicked me out of her household, so Im trying to deal with some personal stuff atm.

#15Hybrid tier/stat system - Page 2 Empty Re: Hybrid tier/stat system Tue Jun 23, 2015 7:54 am

Guest

Anonymous
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I've nothing really to add at the moment. All looks good to me as of the last post. I'll keep reading to keep informed.

#16Hybrid tier/stat system - Page 2 Empty Re: Hybrid tier/stat system Tue Jun 23, 2015 7:56 am

Kuroi

Kuroi
I am with Manda, I will keep up with it but am quite happy with the idea, Now to play the waiting game.

#17Hybrid tier/stat system - Page 2 Empty Re: Hybrid tier/stat system Tue Jun 23, 2015 8:38 am

YUKIRIN

YUKIRIN
Hmm. That seems a bit confusing and all in general. Honestly I wish there were ways of separating the reiryoku between release/kido and then adding on. Or at least I wish you could specialize it in one or the other.

Maybe it's just too much math for my brain lol. xD

Honestly I just want this to be as simple as it possibly can. Sweet and short, as you said. The percentages on top of points in general seems like too many numbers, honestly. While I do understand after thinking about it for a bit, I've seen a lot of people shy away from sites that are too math-focused like this. I personally shy away from them myself. It's about RP in the end, after all.

Are there other ways to go about this?


Hehe, maybe i just need to sleep on it. I understand it, but still can't decide if we should do it or not since it complicates things. It also promotes too many reiryoku based users, like you said. I wish we could divide it or not strengthen anything at all with Reiryoku. It's almost like giving an advantage.

http://www.fairytail-rp.com/

#18Hybrid tier/stat system - Page 2 Empty Re: Hybrid tier/stat system Tue Jun 23, 2015 8:49 am

Guest

Anonymous
Guest
The alternative is to simply omit the Reiryoku-based boost from every aspect of battle. While not canin- mI believe it eliminates possible loops as well as keeps things fairly simple. Either way based.on what has been created so far I am okay with. Although for simplicity's sake, I am with Yuki on this and just vote to omit reiryoku-boosted attributes. Yes or no?

#19Hybrid tier/stat system - Page 2 Empty Re: Hybrid tier/stat system Tue Jun 23, 2015 9:02 am

Guest

Anonymous
Guest
I say omit then. If it's to complicated to keep it, ditch it.

#20Hybrid tier/stat system - Page 2 Empty Re: Hybrid tier/stat system Tue Jun 23, 2015 11:23 am

Kuroi

Kuroi
I say omit, you say.. Omit.

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